Programming

Articles (1395)

Info Guide #13 01 April 2021
Code - studies on programming on the ZX Spectrum
Code - effects of rotators and mouth zoomers
Code - About tunnels and skyscrapers
Code - 3D engine for Elite
GFX - Photorealism: ways to convey the desaturated colors inherent in real photographs
GFX - Preparing graphic resources when creating games on the ZX Spectrum
Music - OPL synthesis software engine for AY (part 1)
Music - OPL synthesis software engine for AY (part 2)
Music - Bintracker: in search of the ideal tracker for creating beeper music
Systems - Development with NedoOS
Wild - Tetris in 256 bytes and snake in size 55 bytes
Games - Super Mario Bros game device from Gogin
ACNews #73 14 July 2020
News - the NedoOS operating system has become my main project. Several more people joined the NedoOS project.
ACNews #72 19 November 2018
Ideas for games - The first idea for people in creative crisis.
ACNews #71 03 August 2018
Programming - working with memory banks in IAR.
Programming - Banking in IAR and ZX Spectrum 128K
Listh Language News - Pros and cons of list storage versus heap storage.
Listh language news - down pros and cons of lists vs. heap.
ACNews #70 02 May 2018
Listh Language Project - Forth is much simpler to implement than Lisp, but this comes with big drawbacks.
Listh language project - Forth is implemented much simpler than Lisp, but it has big drawbacks.
Info Guide #12 31 December 2017
Code - studies: calling procedures using a list of addresses.
Code - 3D engine: optimization based on the prototype of the 3D Construction Kit.
Code - 3D engine: fragments.
Code - Sector-by-sector engine for a 3D shooter from Destr.
Code - 3D scrolling on the ZX Spectrum (part 1).
Code - 3D scrolling on the ZX Spectrum: implementation (part 2).
Graphics - palette: Palette effects in games.
Music - beeper engines: Binary modulation (part 1).
Music - beeper engines: Binary modulation (part 1).
Systems - history of the CP/M operating system for Spectrum: limitations (part 2).
Systems - NedoLang: Beginning - the simplest procedural language (part 1).
Systems - NedoLang: The path to self-compilation (part 2).
Systems - NedoLang: The curse of the C language (part 3).
Systems - NedoLang: There was not enough memory for self-compilation (part 4).
Systems - NedoLang: acceleration (part 5).
Systems - NedoLang: Where to go next (part 6).
Wild Mind - Compression: The first graphics compressors on Speccy (part 1).
Wild Mind - Compression: Features with heuristics, Streaming decompression, Music compression (part 2).
Toys - quest "An Unexpected Journey" - a look from the inside.
Toys - Scrolling in Evo SDK.
ACNews #68 30 August 2017
Working with global variables in the Evo SDK - today we will again expand the capabilities of the Evo SDK
Handling global variables in Evo SDK - we shall expand Evo SDK possibilities again
ACNews #63 26 December 2016
News - I wrote a 3D engine like Total Eclipse, occupied myself with my own compiler of C-like language, still collect information about the history of ZX Spectrum.
Description - Description of the NedoLang programming language
Review - NedoLang programming language
ACNews #61 21 January 2016
How to convert graphics to color per point - how to convert graphics to the "EGA" ATM Turbo mode.
How to convert gfx for colour-per-pixel mode - how to convert gfx to "EGA" mode of ATM Turbo.
ACNews #60 15 December 2015
AY music with digital samples - digital music in Pro Tracker.3 for General Sound.
AY music with digital samples - in ProTracker 3.X in General Sound.
Info Guide #11 05 July 2015
Code - Etudes: Calling a function by number, Searching for text by number, Determining the presence of a music coprocessor, Installing a pixel on ATM Turbo 2, Libraries of procedures in ALASM, Short random number generator, Accelerating LD:PUSH.
Code - point of view: projection of space onto the screen from one point.
Code - chunk effect: Magnets stretching
Code - About the flickering border: using flickering to increase the resolution on the border.
Code - Scripting in demo: synchronizing effects to music and more.
Music - One-bit music: why does the ZX Spectrum beeper continue to inspire admiration?
Music - Turbosound horizons: Cj Splinter shares his experience of working with TurboSound.
Music - Again about Pro Tracker 3.x players
Music - Music engine Muse 128b.
Systems - How to tame IAR C Compiler.
Systems - Oberon for ZX Spectrum: Subtleties when developing on Oberon in the ZXDev environment (part 1).
Systems - Oberon and assembler: Interfacing with assembler (part 2).
Systems - ZX-Basic Compiler: extensible cross-compiler.
Systems - Programs with HDD support, or "Linux" for Spectrum with a screw (or SD card).
Systems - iS-DOS/TASiS: about the basic principles of programming for the iS-DOS/TASiS OS (part 1).
Systems - iS-DOS/TASiS: how to write games for iS-DOS/TASiS (part 2).
Systems - iS-DOS/TASiS: Working with the palette and switching graphics modes in TASiS (part 3).
Scrap Metal - Emulation of the 1818VG93 drive controller.
Wild Mind - Code generation and optimization in the compiler (part 1)
Wild Mind - Code generation and optimization in the compiler (part 2).
Wild Mind - catching bugs: the most common mistakes when developing in Z80 assembler (part 1).
Wild Mind - catching bugs: the most common errors when developing in Z80 assembler (part 2).
Wild Mind - video compression algorithm - 16 colors per pixel.
Toys - Game development using the Evo SDK (part 1).
Toys - Game development using the Evo SDK (part 2).
Toys - The structure of the game script engine using the example of the L7 script engine.
Burn the Lighter #01 15 November 2011
randomness - a tutorial on adapting programs for tape into the TAP format.
ACNews #56 12 September 2010
Programming - Multitasking in DNA OS.
ACNews #55 18 May 2009
Coding - About smooth leafing.
ACNews #54 21 January 2009
Demo - Kernal demo.
Programming - Fast coordinate transformation.
ACNews #52 16 September 2008
Programmers - What is missing in programming environments.
Graphics - Three bitplanes.
Generation Z #05 01 January 2008
Music scene - ubiktune.org: chiptune lable.
Info Guide #10 30 April 2007
Opportunities Spectrum - The format ani-files on the ZX.
Opportunities Spectrum - How to play multichannel music on beeper.
Opportunities Spectrum - Support for the DVD format on ZX.
Graphics - How to quickly draw colorful pictures.
For Coderz - Gray code and optimization programs.
For Coderz - Building a graphical user interface.
Formats - details on the decoder jpeg.
Formats - The format of a packed file MegaLZ.
ZX Clones - multiplatform on the ZX Spectrum. Computers SAM Coupe and MSX.
Iron - Some RND-generators.
Sound - Features audio device TurboSound FM.
Avro News #04 27 October 2006
HDD - driver for working with HDD.
Avro News #02 31 August 2006
Games - Re-release of games from branded TZX.
Info Guide #09 31 July 2006
Likbez - Characteristics of pn junctions at low current.
Inferno - On the voxel flying elephant IG # 5.
For Coderz - On the sort of array elements.
Softinka - Video Player for ATM.
Joint #01 31 January 2006
Articles - The operating system on the Spectrum. What is it?
Articles - Musicians make their beautiful patterns.
Articles - Chipmeyking as art minimum or "My opinion about the AY-music. "
Artique - Schafft: about why the flaw, inattention, and sometimes even negative relation to ascii-art to Spectrum'e.
Artique - a pseudo-tutorial on drawing ascii pseudo-graphics.
ACNews #45 31 January 2006
Programming - ZX-STANDARD FOR AUTO-RUNNING CDs v1.0
ZX Pilot #42 09 December 2005
Coding - how to use a computer to control mosquitoes (mosquito deterrent program).
Info Guide #08 30 November 2005
For Coderz - CD video on the ZX. How to write a video player with CD-ROM.
Softinka - Technical Reference disk system DISCiPLE / + D.
For Coderz - Small programmers' tricks.
Softinka - Improved graphics converter Gigascreen.
Gamedev - Tips for writing an arcade game.
For Coderz - The calculation of trigonometric and algebraic functions in a high-level languages.
For Coderz - Programming device sound generation Turbo Sound.
Softinka - 384x304 viewer. program allows you to view color pictures, is larger than the screen.
Softinka - ZX Spectrum emulator for ZX Spectrum.
ACNews #59 02 November 2005
Increasing code memory in EvoSDK - how to expand the code memory area to very large volumes.
Flag register control - Control of the flag register in the Z80 processor.
Script with 4-bit commands - scripting in the style of fort commands.
Info Guide #07 31 May 2005
For Coderz - Recognition and computation of arithmetic expressions on their character record.
For Coderz - the discipline to create large projects.
Likbez - The principles of converting graphics PC-ZX.
For Coderz - Programming disc changer / drive in Scorpio.
For Coderz - Programming under DNA_OS ZET-9, a package of tools to work with storage devices.
Likbez - details about disk formats that are FAT.
Inferno - Errors in the previous numbers.
For Coderz - Small programmers' tricks.
For Coderz - Writing archive. Practical principles LZ packaging.
For Coderz - Programming for the video mode 384x304.
Sound - Eden Megus'a about the tracker for the AY / YM.
For Coderz - Fundamentals of optimization for the processor Z80.
Gamedev - 3D projection of the floor / road in the games.
Sound - Wild ideas for AY trackers.
For Coderz - How a large Flexible Program.
Video - On packaging for a video ZX Spectrum.
DonNews #21 27 March 2005
THEORY AI - The arguments about the construction of artificial intelligence in games.
ZX Time #15 26 February 2005
Coders - Converting a 16-bit number to decimal, Ideas for packaging audio.
ZX Time #14 08 January 2005
Coders - Water effect: You need to make clips, not demos!
3Bit #01 03 January 2005
Programming - a new fast and short PT3.x Player of the RSM.
Programming - Design source: the basic requirements for listing of the program focused on the general public.
Programming - the procedure to print the text fonts, 8x8, 6x8, 5x8, 4x8 pixels.
Programming - an overview of features and company models ottechestvennogo Spectrum of Rob F.
Programming - a collection of codes: Draw a window frame in the color processing of disk errors TR-DOS, a universal procedure Scroll'a screen.
Programming - Game Making: Mad Killer shares his experience creating games for the ZX Spectrum.
Programming - Non-standard use of the General Sound: Sound emulation coprocessor AY-3-8910.
Desktop - General Sound AY Emulator v1.0
Info Guide #06 03 December 2004
For Coderz - Arithmetic coding.
For Coderz - Decompiling programs - the revival of the old prog.
For Coderz - Small programmers' tricks.
Gamedev - Gaming cycle - a cycle within which caused all the sub games.
For Coderz - Macros Part 2 - makes your life in programming.
For Coderz - Description of the modular structure of programs.
Softinka - the benefits of packing algorithm Optimal LZH.
For Coderz - How to get the sound device more bits.
ACNews #35 06 November 2004
roof in a way - What if, prior to writing full-fledged commander under FAT32 to support the screw as the TR-DOS disk with giperperehodami?
Adventurer #15 31 July 2004
Tutorials - More color! Description packer color video from the demo Weed.
Tutorials - More colours!!! Description packer color video from the demo "Weed".
Tutorials - hewle splines - programs to create spline curves.
Tutorials - hewle splines.
Info Guide #05 30 April 2004
For Coderz - RAYCASTING - make yourself a little DOOM'a. Tracing algorithm 3D maze in the game WOLF.
Softinka - an overview screen wrappers for ZX Spectrum.
For Coderz - Small programmers' tricks.
Spectrum - compressed data format on the ZX Spectrum.
Softinka - Hrum 3.5i - the fastest LZ-extractor with the bit stream.
Softinka - display compressor Laser Compact 4.0.
Softinka - Compressor texts MS Pack 01.96.
Softinka - the benefits archiver Rar.
Softinka - Packer RGB images Powerful Code Decreaser v6.2.
Likbez - How does the protection of the circuit elements.
For Coderz - Nuances Raycasting-a.
For Coderz - autobuild program. Optimize the assembly process.
Black Metall #02 26 April 2004
Source codes - As an appendix, I threw my source codes for the third part of the Empire onto this disk...
ACNews #28 15 March 2004
Music - How to take the pace? Alone Coder rasskazvaet on how to generate a rhythm.
Mustang #02 02 March 2004
Mathematical analysis - We are a fan of the subject.
ACNews #27 28 February 2004
Music - n1k-o Italian spektrumistu explains how to use Pro Tracker'om.
Mustang #01 27 January 2004
About our cool platform - We will talk about the structure and operation of the NES.
ACNews #26 12 January 2004
Music - Let us return to the long-promised on "music for the specified samples.
Guide - Format Module Chip Tracker 1.x
ACNews #24 01 November 2003
Music - On percussion samples.
Dnieprobite #03 31 October 2003
BeeOS - short description from Alex Freud.
Code - write Mini Boot.
Dnieprobite #01 28 September 2003
Codez amigoz - a small interesting program in BASIC that demonstrates different figures.
ACNews #23 17 September 2003
Coding - On yet another way to the fort-like coding.
ZX Time #13 09 August 2003
Exchange of experience - Image conversion: Programs, tips, instructions.
OS Theme - Multitasking OS and more: Vitamin's thoughts.
OS Topic - Thoughts on the OS Topic: If we make an OS on Spectrum, it will only be a multitasking one.
KrNews #16 29 July 2003
Coding - Algorithms and Data Structures.
ACNews #21 24 July 2003
Docs - Vitamin / CAIG implemented the first option to Speccy Arithmetic coding.
Adventurer #14 30 June 2003
Tutorials - a new word in demomakinge: chankovy engine 2x2.
Tutorials - New trend in demomaking: Chunks 2x2.
Inferno #04 22 June 2003
Softinka - Description of the GUI for disk-TR-DOS - ChAOS.
For Coderz - Macros for assembler Alasm v4.4x.
Mathematics - Mandelbrot fractal.
Softinka - Format RAR 2.x. Technical information.
Softinka - File Types defined in the OS ZXVGS.
Softinka - The functions of the operating system ZXVGS.
Softinka - IDEDOS - access to hard disks in OS ZXVGS.
Softinka - MEMDISK - file system for storing files in memory.
Softinka - Resident System Extensions (RSX) in ZXVGS.
For Coderz - An algorithm for finding the integer part of square root.
ZX Time #12 27 May 2003
Coders - 10000 baud driver for Vicomm modem.
OS - OS for Spectrum: Multitasking, Dispatcher, Interrupt Controller and Timer, Clearboard.
ACNews #18 08 May 2003
Docs - Mednonogova decompressor based on LZ compression.
ACNews #17 05 May 2003
News - scheme of concurrent interface AY.
Generation Z #04 21 April 2003
Projects - Printed brochure entitled "Sketches of programming in assembler z-80" (new project from the creator of the newspaper paragraph)
Full Pull #02 17 April 2003
XAY-TESN - Today in h-tech I will briefly and simply tell you how to solder (with a soldering iron).
Never Mind #01 12 March 2003
ZX Spectrum - a procedure for fast multiloader with music.
Promised Land #04 28 February 2003
Etudes - new project "Etudes in programming in Z-80 assembler".
Troubles with sound - how to play music from NES on an AY chip.
IzhNews #0D 28 February 2003
IS-DOS - setting up and operating IS-DOS 2000.
IS-DOS - The macros in the IS-DOS.
Soft - discussion on information security Copy to ZX Spectrum.
Soft - SOUND AGRESSOR v1.01 packer extreme music.
Book #01 05 February 2003
IZHnews #0C - Nonsense.
System information - TR-DOS Reference Guide.
Gothiq #01 14 January 2003
Coding - Directory System: description of the directory system for TR-DOS.
ACNews #14 31 December 2002
Music - Nik-O said in my Mouzon no echo. I asked him to explain what it is?
Guide - and you know that plug-ins for ACE can pack without Hrust'om unpacker
Nicron #125 19 December 2002
Programming - The procedure for calculating the next and previous line of the screen. Optimization.
Promised Land #03 14 December 2002
Smart Print - procedure for proportional font printing.
Inferno #03 22 November 2002
Diploma - Diploma Alone Coder-a. Development of software for special logic analyzer. Comments on the text of the diploma.
Diploma - Diploma Alone Coder-a. Development of software for special logic analyzer. Part 1.
Diploma - Diploma Alone Coder-a. Development of software for special logic analyzer. Part 2.
ZX Time #10 22 November 2002
Coders - an option for organizing work with the Disk Drive.
Coders - recursion on the Spectrum.
Inferno #03 22 November 2002
Diploma - Diploma Alone Coder-a. Development of software for special logic analyzer. Part 4.
ZX Time #10 22 November 2002
Coders - TR-DOS VS BASIC VS IS-DOS.
Hardware - Work of microprocessor Z80.
Inferno #03 22 November 2002
Opportunities Spectrum - Pseudo-Color: Myth or Reality? Algorithm translation in black and white in color.
Gamedev - WORM-255F. Python game code size of 255 bytes with the comments.
ACNews #13 31 October 2002
Guide - The format of the packed tricolor .888.
ACNews #12 07 October 2002
Guide - Format Module Pro Tracker v3.x
Bred #01 30 September 2002
For programmers - a procedure for outputting a sprite of size 2*2 familiar places from Capry/Studio Stall.
ACNews #11 25 September 2002
Guide - The format of the packed file Hrust 2.1
RST #04 17 August 2002
Country of Advice - Recovering disks with a completely destroyed system track.
Crack`em all - Effective use of "shadow"
Opex #07 19 June 2002
All kinds of nonsense - And now just a little nonsense, well, to delay the assault on BRADS TALE...
ACNews #08 18 June 2002
Soft - support for enhanced keyboard in ACEdit computer models "SPARK" and "allophone."
ZX Time #08 30 April 2002
Coder - private moments in the work of TR-DOS (TR-DOS port level).
DonNews #17 30 April 2002
Bugs! - a different glitch assembler XAS'a. "Iron" glitches: the keyboard port, kempston joystick'a, music processor cache on the Pentagon, disk drives.
Project - is a new environment / system Operetsionnaya SinOS from Disabler: programming examples.
Coding - the combination of visual effects with digital music.
Adventurer #13 31 March 2002
Exchange of experience - How to write a 3D game such as DOOM.
Exchange of experience - Floyd-Steinberg method for converting images from a larger number of colors in the least.
Exchange of experience - an unscientific Algorithm for Random Number (RND).
Exchange of experience - Direct Programming General Sound.
Exchange of experience - work with the western disk systems MDOS and MD02.
DonNews #16 22 March 2002
GFX'y - ... very funny, even information came from MICK-but from the DPL.
TargeT #10 01 March 2002
ZX-AXIS ? - For a long time now, the question of the victory of Leaky Dos on the Spectrum has been smoothly floating from one publication to another.
Coding - Load the following program on Ustav'e-2oo2.01.24 into your overheated brain
Ferrum - I bring to your attention the “reflections on the steering wheel” of comrade Nemo.
ZX Time #07 31 January 2002
PC and Spectrum - Review of Spectrum Emulator ZX MAK v0.240.
Scream #02 29 January 2002
Tutorials - coding: the effect of the implementation of "Mirror rotator" (article is intended for quite prepared demo coder).
Bowl - the OS of the future for SPECCY.
ZX Time #06 09 January 2002
Coder - how to make a "FLAT" (in cycles) player tunes.
PC and Spectrum - the new version of the emulator ZX Spectrum.
Last 128 #01 01 January 2002
About all kinds of bullshit - nonsense.
Last 128 #03 01 January 2002
Ministry of Punk Education - about all kinds of bullshit.
Buzz #20 31 December 2001
How to make cool ASCII logo - how to draw a cool logo in ASCII.
IM2 again about sore - The problem of interrupt vectors.
Sinclair Club #05 31 December 2001
Programming - a very effective way to improve the performance of the interpreter BASIC (48 Basic), integrated into the ZX-Spectrum, the processing of large data sets.
ZX Time #05 14 December 2001
Coder - scroller on the curb.
PC and Spectrum - a comparison Spectrum emulator: Unreal Speccy VS Z80 Stealth Emulator
ZX Time #04 17 November 2001
Coder - "The Saga of the curb is going on!" (Programming effects on the curb).
Discussion - "multitasking OS and on the Spectrum.
Discussion - "Multitask. ... The realities and myths"
ACNews #06 01 November 2001
Scoop - Controller IBM-compatible keyboard and mouse for all ZX Spectrum computer (How to work and connection). How to write your own driver for the ZX-Word
ZX Time #03 13 October 2001
Coders - The saga of the curb continues. Table movements.
ZX Time #01 04 September 2001
Coders - Text arithmetic.
PC and Spectrum emulators - Review of Spectrum emulators on PC.
ACNews #05 04 September 2001
Question - one of the simplest methods of inserting the sprites in the text.
Black Crow #07 01 September 2001
Programmers - Working with CMOS clocks.
Programmers - Converting numbers to decimal format.
Programmers - Disk operation indicator.
Crazy hands - CD-ROM commands.
MSF #22 29 August 2001
Found on the Internet - Hacker online: Hacking ASDSEE.
About my projects - Now it’s time to tell you about my plans for the future.
Plutonium #19 20 August 2001
Programming - the formation of the image on the monitor screen.
Programming - the formation of images on the screen (continued).
ACNews #04 19 August 2001
Soft - How do I change the font in the ACE.
IzhNews #0C 31 July 2001
Nonsense - the routine pointer with detailed explanations.
ACNews #03 25 July 2001
Soft - the implementation of listening to music while editing in Modern Word.
ACNews #02 08 July 2001
Emulators - The Taming of the emulator ZX Spectrum.
Programming - the command line TR-DOS.
Plutonium #18 30 June 2001
Programming - as indicators of musical nakodit sopratsessora in chunks.
Black Crow #06 01 June 2001
Programmers - Counting cycles.
Programmers - An interesting algorithm for printing text with 42 characters per line.
Programmers - The hacker club: Protected from copying.
Scream #01 31 May 2001
Tutorials - learn how to draw a 'new school' ASCII.
Tutorials - x-4: uheschreniya for musicians - "the selection of a single note the frequencies of all the available notes."
Tutorials - Graphics: Conversion - so if it sucks? Conversions - exposing the Titans? Conversions - how to make them cool? Conversions - why? ".
Sinclair Club #04 25 May 2001
Programming - Displays a three-character file extensions in the operating system TR-DOS.
City #53 14 May 2001
Educational program - FULL DESCRIPTION + FULL ROM DISASSEMBLER TR-DOS 5.04 (5.03)
Inferno #02 01 May 2001
For Coderz - the translation algorithm of color image in gradations Spekrumovskogo gray.
For Coderz - how to programmatically determine the number of strokes in the line of cars equipped with Port # FF.
Gameland - How to write a play. Volume 3. Part One.
Gameland - How to write a play. Volume 3. Part One.
Subliminal Extacy #03 01 April 2001
Again TRDOS TuRDOS TRDOS!
Cheat's Guide To TR-DOS Cracking: An Incomprehensible Techy
Draw Routine with Bresenham Algorithms
Just Intonation: Making music come to life
The Art of Spectrum Coding - Chapter I
Dni-Pro #02 30 March 2001
Plans - the draft program for ravodki boards.
Body #28 25 March 2001
Coding - the procedure for correctly accessing TR-DOS through entry point #3d13.
City #52 24 February 2001
Educational program - FULL DESCRIPTION + FULL ROM DISASSEMBLER TR-DOS 5.04 (5.03)
Madness #01 17 February 2001
Glyukodrom - glitches determine whether the mouse - an actual procedure from Stranger'a.
Shifromaniya - cryptographic protection of information.
Impulse #10 15 February 2001
Learning to encode "veschi" - Information encoder using the audio wave method.
Viruses on the Spectrum - how to write your own virus.
Black Crow #05 01 February 2001
Programmers - Chunks on the curb.
Programmers - TR-DOS Reference Guide.
TargeT #08 01 February 2001
Coding - revision for the ZX-WORD of Belarusian language.
Black Crow #05 01 February 2001
The_hacker_club - Protection of CSC:DV-2
Promotion - Black crow viewer.
Adventurer #12 31 January 2001
Programming - Procedures for obtaining the values necessary for creating something on the boarder or multicolor.
KrNews #13 31 January 2001
Graphics - How to convert graphics from PC or Amiga at the Spectrum.
Body #24 17 January 2001
Mathematics - how sine is calculated from the table.
DonNews #13 01 January 2001
PROJECT - Information likely be interested coders.
Inferno #01 31 December 2000
For Coderz - The Muse from PC (description of audio file formats).
Promised Land #01 31 December 2000
Programerstvo - Basic Rulez! Creating a card game in BASIC.
Inferno #01 31 December 2000
For Coderz - Pro ROM 48k Spectrum (# 0000 - # 1FFF).
Promised Land #01 31 December 2000
Informant - description of image file format PCX.
Inferno #01 31 December 2000
For Coderz - Pro ROM 48k Spectrum (# 2000 - # 3FFF).
Shelezyaka - ADC izngutri: simple analogotsifrovoy converter.
ZX-News #54 30 December 2000
ZX Spectrum and the hard drive - Article Vlad Sotnikova / Vega about work and programming of the hard drive (HDD) on the Spectrum.
ZX Pilot #40 30 December 2000
DIY - fix the program to format the drive FAST FORMAT'a.
ZX-Files #01 29 December 2000
MS-DOS - description of the MS-DOS system.
City #51 09 December 2000
Educational program - FULL DESCRIPTION + FULL ROM DISASSEMBLER TR-DOS 5.04 (5.03)
Optron #41 19 November 2000
Likbez - assembler - a view from afar: working with graphics.
City #50 19 November 2000
Educational program - FULL DESCRIPTION + COMPLETE ROM DISASSEMBLER TR-DOS 5.04 (5.03).
Body #21 14 November 2000
Coding is a simple procedure for extracting the approximate root of any number.
Echo #07 31 October 2000
DMA Sound Card - Programmable timer 8253 (Continuation of topic DMA SC in the ECHO 6).
City #49 20 October 2000
Educational program - FULL DESCRIPTION + FULL ROM DISASSEMBLER TR-DOS 5.04 (5.03)
ZX Pilot #39 11 October 2000
Coding - driver mouse Kempston mouse.
Deja Vu #0A 30 September 2000
A drop of solder - About the problem in the firmware of the extended keyboard (in the “Taganrog” scheme) in IS-DOS.
Programming - the procedure for printing messages in the lower lines of the screen.
Programming is the procedure for determining the presence of a disk in the drive.
Programming - solution to the year 2000 problem in IS-DOS.
Programming - Improvement of GLOBAL COMMANDER.
Programming - Bootloader for a working floppy disk.
Programming - a quick procedure for printing sprites via a stack from WoodlandStudio.
Programming - some issues of creating file shells on SPECCY and a review of SPECTRUM's DOS's.
Programming - BOOT from the inside No. 2 potential glitches and shortcomings...
Programming - about archiving - algorithms that produce lossless compression.
Programming - High-quality procedure for converting ZX images to ASCII.
Programming - “colored” dots and lines, gradient fill, conversion to 256 colors.
Roll of Honor - Point of view: ZX Spectrum system bus.
DonNews #12 09 September 2000
NEOS - The story the authors of the operating system.
IzhNews #09 05 September 2000
Nonsese - the procedure and a description of the algorithm the effect of the Flame (Fire).
Black Crow #04 01 September 2000
Programmers - Program structure.
Programmers - Fast screen scroller with attributes.
Programmers - Intercepting IM 1
Programmers - Theory: transferring data on a computer.
Impulse #09 31 August 2000
Learning to code "Veschi" - II - A universal subroutine for printing with a 32*24 font.
Think #47 30 August 2000
Programmers - Displays a three-character file extensions.
IzhNews #06 29 August 2000
Nonsense - about the features of the assembler Alasm 4.2 (macro, commands, conditional events, etc.)
Password - the method of decrypting passwords for the games.
City #48 25 August 2000
Educational program - FULL DESCRIPTION + FULL ROM DISASSEMBLER TR-DOS 5.04 (5.03)
Insanity #07 17 August 2000
tea and mere mortals - CyberJack shows on your fingers how to write a simple game.
Influence team OUTD to carry flag - Ivan Roshchin discovers nedokumenirovanye vozomzhnosti processor Z80.
Impulse #08 09 August 2000
Learning to code things - elegant screen cleaning.
Think #46 04 August 2000
Review System novelties - Some remarks poprogrammirovaniyu under MythOS.
Adventurer #11 31 July 2000
Exchange of experience - Game Making 2: The various methods for deriving sprites (based on the game Full Shit).
Exchange of experience - Pro ASCII / astsii graphics (Dedicated to those who can not draw, no letters, no points ...)
Body #1D 31 July 2000
AyHits - Max and music :)
Echo #06 30 June 2000
Iron - Programming a sound card for the ZX Spectrum: Ultra Sound Card (DMA).
Programming - The structure and organization of the ramdisk in Real commander,.
Black Crow #03 27 June 2000
Programmers - Processor Z380
Programmers - Collection of codes: file encryption, Dot grid effect, working with the disk with interrupts enabled, cache programming.
Programmers - Theory: Bits and bytes.
Miscellaneous - Glucodrome.
City #47 19 June 2000
Educational program - FULL DESCRIPTION + FULL ROM DISASSEMBLER TR-DOS 5.04 (5.03)
Optron #36 16 June 2000
Likbez - assembler - a view from afar: memory ZX Spectrum.
City #45 09 June 2000
Educational program - complete description and complete disassembler of the TR-DOS ROM (continued).
City #46 09 June 2000
Educational program - FULL DESCRIPTION + FULL ROM DISASSEMBLER TR-DOS 5.04 (5.03)
MSD #12 08 June 2000
Programming - digital audio output to AY.
ZX Pilot #38 31 May 2000
Coding - write a simple news ticker.
Coding - write an unusual news ticker.
Insanity #06 26 May 2000
Rocky-Code - Cyber Jack tells us how to be cool by the encoder.
City #44 19 May 2000
Likbez - a full disassembler ROM (part 34).
ZX Light #0C 17 May 2000
All sorts of stuff - description of Global commander v1.31.
Optron #35 25 April 2000
Likbez - Interrupts ZX Spectrum.
DonNews #11 21 April 2000
Soft - Description of the C compiler for the Spectrum.
Programming - The algorithm disk protection against copying.
Coding - Fill the closed area on the screen.
coding - The algorithm of spectral analysis of sound in real time.
City #43 09 April 2000
Likbez - a full disassembler ROM (part 33).
KrNews #12 01 April 2000
IS-DOS - Spectrum & OS
Born Dead #0G 31 March 2000
Coding with their hands - an audio compression algorithm for ADPCM.
Coding with their hands - Super-fast MCC player.
City #42 25 March 2000
Likbez - a full disassembler ROM (part 32).
Think #44 18 March 2000
Hackers - On the programming VG93.
Fanat #02 12 March 2000
This is interesting - Circuit design.
MSD #11 11 March 2000
Programming - comparing the quality characteristics of various assemblers.
ZX Pilot #36 11 March 2000
Coding - the procedure "conversion of addresses in the display area" and "conversion of pixel rows from the bottom up."
City #41 06 March 2000
Likbez - a full disassembler ROM (part 31).
Insanity #05 28 February 2000
Midi Interface 2 - the continuation of the description of the Midi interface.
C-Net Week #21 20 February 2000
Sound - The paradoxes of digital sound: an article on analog-digital conversion / digital-analog conversion.
Born Dead #0F 08 February 2000
Introduction to the casing 2 - Mozgan Pusher and Hi-Res Color Mode.
City #40 08 February 2000
Educational program - full description + complete TR-DOS ROM disassembler (continued).
DonNews #10 21 January 2000
Coding - what are polar coordinates? Sin/Cos, etc.
City #39 14 January 2000
Likbez - a full disassembler ROM (part 30).
ZX Power #04 09 January 2000
Likbez - RESTORATION OF GAME # 3. The final article.
Likbez - algorithms for fast 3D-graphics № 2. Additions and comments.
Likbez - CHEATS & POKES. The last two parts of the cycle.
Miscellaneous - AGAIN AY. An article about the correction of sounding music. coprocessor.
Fantom #03 05 January 2000
Assembler - The procedure for shifting the entire screen one space up, the loader in assembler.
IzhNews #02 03 January 2000
Coder - rather prostyatsky and not the optimal method for deriving the sprite on the screen.
Ultimathum #01 01 January 2000
Sharman - Dreams of a muzaker.
Scenergy #02 31 December 1999
Coding - 16-bit procedure is fast exponentiation.
Coding - Flying is makrobiblioteku: Memory Management Library.
Coding - Texture Mapping - Implementation of SaiR00S/EI.
Coding - Texture mapping + Phong shading implementation of the Senat / Eternity Industry.
Coding - ZXA library: a library for creating and playing animations.
Coding - A bug in the STS?
Coding - Comments to the sources, published in Scenergy # 1
Coding - the libraries of programming on the Spectrum.
Coding - The principle of packing animations in the demo JAM.
Coding - procedure for rapid multiplication.
Coding - parsing intro Daingy from Cryss / Razzlers.
Codemania #01 31 December 1999
Programming - Not the slowest procedure for displaying 2*2 sprites with pixel accuracy.
Virtual Worlds #01 31 December 1999
Assembler - Z80 Flags: undocumented command processor Z80.
Assembler - Overlays for JC: Description of methods for creating utilities running Jemmini_Commander 4.0T.
Assembler - Secrets of the TR-DOS: the methods of distribution presence drives.
Assembler - Circles on the water: The algorithms simulate the effect of a well-known on other platforms, called "ripples."
Assembler - search path. Solution to the problem of "static" find the shortest route between two points.
Iron - Interrupts: Something strange about the interruptions of the second kind.
Technical assistance - the thought aloud. It is interesting letter from fido7.zx.spectrum conference on the theme "On the question of standardization."
Technical assistance - File FAQ. A complete analysis of file formats, most often vstechayuschihsya the Internet, and not only, as well as methods for their conversion into a "normal" form.
Technical assistance - Dos Review: material on the format of the disk operating system IS-DOS.
Technical assistance - Dos Review 3: The material on the format of the disk operating system CP / M, ASC SOUND MASTER, RT11, SM computers RAFOS.
Technical assistance - Dos Review 4: The material on the format of the disk operating system from an unknown author.
Programs - description of the Universal AntiProtector 0.01 (a program for automatically splitting a number of popular defense systems).
KrNews #11 31 December 1999
IS-DOS - Operating System for the Spectrum.
Z # 80 BUG - Error fixed a Z80 (the definition of the state of interrupts).
ZX-News #50 30 December 1999
Olden Z80 - Print a copy of Spectrum screen pseudographics.
City #38 29 December 1999
Likbez - a full disassembler ROM (part 29).
Bonus #15 25 December 1999
Internet - "virtual composer" of the tracker and musicians.
Born Dead #0E 19 December 1999
INTRODUCTION TO SHELL - BornDead # 0E is uniquely a masterpiece of modern coding in all its aspects.
Spite of the day - How to (!) Do disc versions for ZX Spectrum.
Anger Day-II - features work with registers of I / R in the processor Z80: excerpts from official documents.
Insanity #03 18 December 1999
Pro-Z Code - programming: procedure for checking Scorpio and the presence of HDD.
MSD #09 18 December 1999
Programming - Optimizing programs or writing a bootloader in code.
City #37 17 December 1999
Likbez - a full disassembler ROM (part 28).
City #36 11 December 1999
Likbez - a full disassembler ROM (part 28).
City #35 04 December 1999
Likbez - a full disassembler ROM (part 27).
RUSH #02 30 November 1999
Virtual Speccy - Overview of emulators.
Creative - Algorithms and code: clipping of lines and Bezier curves.
Creative - The technique of drawing for the ZX on the Amiga.
ZX Pilot #35 27 November 1999
Coding - code optimization techniques.
Flash Info #19 27 November 1999
For the muse - runs from Ironman.
Optron #33 20 November 1999
Likbez - Assembler view from afar: On block teams, work c ports.
Deja Vu #09 13 November 1999
Coding - coding for Dummies: civilized way in TR-DOS.
Coding - coding for Dummies: More about one of the ways to survey the keyboard.
Coding - coding for Dummies: How does the "Boot" from the inside.
Coding - coding for Dummies: refine MINI BOOT V3.0.
Coding - how to print 42 characters per line (with trabutami), the procedure is quick print sprites with pixel precision.
Coding - Bystrai printing 64 characters per line.
Coding - Conversion of numbers from the stack calculator in the character string.
Coding - fast print 2x2 sprite familiarity, up to familiarity.
Coding - Hrust Library svobodnopasppostpanyaemaya library window procedure by means of eccentricity can be packaged and paspakovyvat VARIOUS data.
Coding - Error Handling TR-DOS when working through # 3D13.
Coding - a set of procedures for constructing the user interface.
Coding - pishim virus invisible to TR-DOS.
Hall of Fame - 3 methods to distinguish pealny ZX Spectrum from emulyatopov.
Hall of Fame - schA say number 1: optimization of procedures, the announcement of the magazine and the new arcade toy.
Wallpaper #07 06 November 1999
Letter to the room - CompoWellcome about the new firmware TR-DOS v6.05E
City #34 06 November 1999
Likbez - a full disassembler ROM (part 26).
ZX Light #0B 03 November 1999
Little things - modification of the assembler ALASM 4.1.
Plutonium #14 01 November 1999
Coder`z guide - This section is so named because it will talk about things that will be useful to people who code.
Ideas - Effects on chunk tables. Mega-fast 8x8 symbol printing.
Funeral #1.5 31 October 1999
Iron - Printer drivers for KAY-1024.
Code on - menu with endless nesting.
Code on - instructions for using Z80 processor commands.
ZX Hard #02 28 October 1999
Digital sound - DIGITAL SOUND - types of digital sound.
Digital sound - DIGITAL SOUND: DAC: dynamic channel separation method.
Beginners - "Iron" logic.
Beginners - Speccy from the inside: about the structure and operation of the Spectrum.
Optron #32 22 October 1999
Likbez - Assembler view from afar: Working with external devices. Reading data from port. Write commands to the port.
Polesse #13 17 October 1999
Laboratory - On connecting external devices to the ZX-Spectrum.
City #33 17 October 1999
Likbez - a full disassembler ROM (part 26).
IzhNews #04 17 October 1999
Nonsense - logical operators.
Nonsense - output and print sprites on the Spectrum.
Buzz #18 11 October 1999
ASCII graphics - An example of writing a classic ASCII fonts.
Fantom #01 06 October 1999
Programming - Basics of programming on ASM: Printing a sprite, polling a key, printing an 8x8 character, working with TR-DOS.
City #32 04 October 1999
Likbez - a full disassembler ROM (part 25).
City #31 01 October 1999
Likbez - full diassembler ROM (part 25).
Bugs #01 30 September 1999
Protect - Protect and antizaschita programs.
Small Coding - Procedures for squaring and square root.
Adventurer #10 30 September 1999
Exchange of experience - gamemaking: to create games for example, "Full Shit".
Exchange of experience - a library of mathematical procedures: (Work with IEEE numbers) Addition, subtraction, multiplication, division, cosine and sine.
City #30 25 September 1999
Likbez - full diassembler ROM (part 23).
City #29 19 September 1999
Likbez - a full disassembler ROM (part 22).
City #28 15 September 1999
Likbez - a full disassembler ROM (part 21).
ZX Press #01 15 September 1999
Assembler - off-screen graphics: how to draw on the border.
Assembler - exchange of experience: printing in non-standard fonts 42 and 64.
MSD #07 11 September 1999
Programming - procedures: screen scrolling, multiplication, stringing to a binary number, preparing a sprite for printing with pixel accuracy, calculating the screen address, calculating the address of the next line in the screen area.
iS-DOS - 3M and SERG visiting the creator of the hard drive controller (iS-DOS).
City #27 09 September 1999
Likbez - a full disassembler ROM (part 20).
Polesse #10 04 September 1999
Assembler - Registers SP, PC, R, IX, IY, OUT-IN.
Laboratory - Gluck on the color chart.
Optron #30 03 September 1999
Likbez - Assembler view from afar: What shift?
City #26 30 August 1999
Likbez - a full description and diassembler ROM (part 19).
MSD #06 21 August 1999
iS-DOS - Do you know that...? What's new in iS-DOS?
KrNews #10 20 August 1999
IS-DOS - Improvement of IS-DOS'a.
CODING - Intro to 256 bytes?
CODING - Why did he cut? (On the withdrawal of the pictures on the screen).
Body #15 19 August 1999
AY Music Hit - Top 5 Mouzon.
City #25 16 August 1999
Likbez - a full disassembler ROM (part 17).
Heresy #02 13 August 1999
Coding on PC: Lesson two - Lesson two: Uploading a file.
Com Dehrumer 1.0 - A short history of the creation of COM DEHRUMER...
How to make an RPG - Role-playing games - in them the emphasis is on personifying the main computer hero, on identifying him with the human player...
Body #14 12 August 1999
AY Music Hit - the top 10 Mouzon.
City #24 12 August 1999
Likbez - a full disassembler ROM (part 16).
Think #30 09 August 1999
Programmers - On AY'ke.
Assembler - LED - color squares.
City #23 06 August 1999
Likbez - a full disassembler ROM (part 15).
Fanat #01 05 August 1999
Virtual Spectrum - Testing ZX-Spectrum emulators.
Body #12 31 July 1999
AY Music Hit - Top 5 AY-tunes from Baz0FFt's & Smokers.
Born Dead #0B 31 July 1999
Coding - As kodit optimally.
Demo or Die #02 31 July 1999
Demo-Building - Phong Shading.
Demo-Building - Radial blur, blur effect around the bitmap.
Demo-Building - Generator table of squares.
Demo-Building - some of sorting method.
Demo-Building - The printing of chunks.
Demo-Building - The implementation of plasma sizes of 2x2.
Born Dead #0B 31 July 1999
Anger Day 2 - New tracker: Master Tracker.
MSD #05 31 July 1999
Project - the implementation of Russian spelling dictionary for ZX Spectrum for compiling crosswords.
MSD #5.5 31 July 1999
And one more... - A small project to implement a Russian spelling dictionary for creating crosswords.
Body #11 27 July 1999
AY Music Hit - Top 5 AY-tunes.
City #21 24 July 1999
Likbez - polnoy disassembler ROM (part 14).
Insanity #01 20 July 1999
3d2f or 3d30 - TR-DOS journey into the world of delusions.
RAM Project - considerations Zetter'a of RAM Disk'e.
Optron #29 20 July 1999
Likbez - Assembler view from afar: What is a stack. Determination of the stack.
ZX Pilot #34 20 July 1999
Coding - Super-puper-fast algorithm for constructing circles and circles, the rapid division of 16/16, the square root of the register pair, the square root of three-byte number; protsedurka calculate addresses attribute to the coordinates of familiarity.
DIY - panels of various UDG characters.
Miracle #03 16 July 1999
kodit Who's there? - Quick graphics: a few recipes from Zetter'a (print sprites, update the screen).
kodit Who's there? - Packer'y and Depacker'y: the truth about the packer or the ranting of Sir Kot'a.
kodit Who's there? - Working with MS-DOS: All about the mod files - a full description of the structure of mod-file, as well as a description of all effects.
kodit Who's there? - Working with MS-DOS: Ms-Dos floppy disk - a description of the structure of Ms-Dos disk.
kodit Who's there? - Chanky flame: a description of the algorithm chankovogo fire.
kodit Who's there? - Attribute bump mapping: bump mapping for those who have not entered.
kodit Who's there? - Guru meditates: optimization programs for execution time and size.
kodit Who's there? - An approximate search for a given sequence of bytes!
kodit Who's there? - Fast 42 print: fast how to print 42 characters in a row.
City #20 14 July 1999
Planet Shelezyak - programming the XTR modem.
City #19 14 July 1999
Likbez - a full disassembler ROM (part 14).
City #20 14 July 1999
Educational program - a complete disassembly of TR-DOS ROM.
City #18 09 July 1999
Likbez - a full disassembler ROM (part 13).
Micro #21 08 July 1999
Tutorial - Programming in machine code and assembly language (part one).
City #17 06 July 1999
Likbez - a full description and disassembler ROM (part 12).
City #16 29 June 1999
Likbez - a full description and full disassembler ROM (part 11).
City #15 14 June 1999
Educational program - FULL DESCRIPTION + FULL ROM DISASSEMBLER TR-DOS 5.04T (5.03).
Optron #28 08 June 1999
Likbez - Assembler view from afar: Commands unit increments, the direct and relative transition, the organization of the cycle.
City #14 06 June 1999
Likbez - a full description and full disassembler ROM (part 10).
Born Dead #0A 02 June 1999
Coding - As kodit best: generating sine tables, the output attribute black / white sprite.
Scenergy #01 31 May 1999
Coding - Driver RAM DISK'a for ZX-Spectrum'128.
Coding - On the use of macros or TASM 4.12 - RULEZ!
Coding - the implementation of Phong Bump Mapping on the Speccy.
Coding - sync with the music in demah.
Deja Vu #08 31 May 1999
Topic - On working with electronic drive in the IS-Dos.
drop of solder - Scanner v1.3.
CODING - The Optimization - Building a table repetition of bytes.
CODING - Universal Player - Pro Tracker v3.31.
CODING - an undocumented feature of the processor Z80.
CODING - Conversion of graphics into text format ASCII.
CODING - How to create uncopyable whereas sector.
CODING - BUGS in Plaeyer-e Pro Tracker 3.x
Born Dead #09 30 May 1999
Coding - Player music samples: 101 gradation level.
World Amiga - Amiga eyes RRA (last part).
RUSH #01 29 May 1999
AMIGA NEWS - Programming on the Amiga: Amiga On the inside, Graphics coprocessors Features assembler.
Spectrum programming - Fast 3D-calculations: an advanced algorithm.
Spectrum programming - Sound effects for a music processor and combine with the main melody.
Spectrum programming - Mirroring bytes and restoration of the background buffer.
Spectrum programming - A brief guide to the system encoder. Tips to author "boot'a", packer, music editor.
Spectrum programming - Modern methods of coding and modern ways of working with graphics.
Virtual Speccy - Conversion of graphics on the Spectrum to the PC and Amiga.
City #13 29 May 1999
Likbez - a full description and full disassembler ROM (part 8).
Polesse #07 25 May 1999
Assembler - Stack, mnemonics - CALL ...
Polesse #06 19 May 1999
Assembler - The structure of the screen.
KrNews #09 18 May 1999
Protection - The problems of security and hacking programs.
Heresy #01 16 May 1999
WarGames - how to make a War Game.
PC ASM - assembler for X86.
City #12 14 May 1999
Likbez - full description + full disassembler ROM (part 8).
ZX Hard #01 06 May 1999
"Iron" ... logic! - educational program of the logical circuits.
Fast Memory Access (FMA) - acceleration scheme with memory.
City #11 05 May 1999
Likbez - a full description and full disassembler ROM (part 7).
Adventurer #09 30 April 1999
Exchange of experience - Rapid procedure for finding the root of the number and Testing Kempston-port of SerzhSoft'a.
Exchange of experience - The procedure for generating sine.
Exchange of experience - spinner - izvraschalka (Zoom Rotator).
Exchange of experience - SerzhSoft'a report on the regional Olympiad in Informatics in 1998.
Exchange of experience - TR-DOS: the disk included with interrupts.
Micro #17 24 April 1999
GAC - adaptation to the TR-DOS system for writing adventyur GAC
DonNews #07 23 April 1999
Coding - Definition of a page number of upper memory.
Born Dead #08 19 April 1999
Coding - compression of images (screen to text).
Optron #25 19 April 1999
Likbez - Assembler view from afar: Working with bats, Comparison of the numbers, team comparisons.
Born Dead #08 19 April 1999
World Amiga - Amiga eyes RRA (Part 4).
Polesse #04 16 April 1999
Assembler - Flags, comparison operations and transfers.
Buzz #17 10 April 1999
ASCII graphics - How do I view ASCII? How to learn to ASCII. Are there helper programs for ASCII.
DOS PRO - The fastest procedure, the disk: read / write sectors without monitoring and controlling errors reading sectors monitoring of the serviceability of reading, reading / writing sectors with the control interrupts the ignition / quenching lamp drive spinning and braking disc, reset VG13, positioned at 0 track, protection from Magic Button, blanking lamp drive, check what the current, control the availability of the disk in the drive.
GOURAUD - Likbez in 3D-shading (shading algorithm faces by GOURAUD).
Hard Life - On creating a new DOS for the Speccy.
HDD Autodetect - FDD & HDD loader.
City #10 10 April 1999
Likbez - a full description and full disassembler ROM (part 6).
Odyssey paper #08 31 March 1999
From the top - Description of the file format *. MOD music editor Amiga ProTracker.
Algorithms - a rotation in three-dimensional coordinate system. Matrix.
City #08 31 March 1999
Likbez - full description + full disassembler ROM (part 4).
Zodiac #02 31 March 1999
Music box - how to overcome a psychological barrier for a beginning musician? what is the most convenient music editor? What kind of music do Omsk spektrumists listen to?
City #07 28 March 1999
Likbez - full description + full disassembler ROM (part 3).
City #06 24 March 1999
Likbez - full description + full dizassmbler ROM (part 2).
City #05 21 March 1999
Likbez - full description + full disassembler ROM (part 1).
Odyssey paper #07 17 March 1999
Algorithms - Just about 3D programming: 3D coordinates and normals.
Born Dead #07 12 March 1999
World Amiga - Amiga eyes RRA (Part 3): Basic Commands.
ZX Jump #02 10 March 1999
Coding - Artificial Intelligence (For the beginning, see N1).
Polesse #03 06 March 1999
Assembler - Record numbers, shipment numbers in the register entry number in the register pair, scrolling the screen, set the output to screen, clear screen.
KrNews #08 05 March 1999
AY-VS / M - How to distinguish between coprocessors AY and YM.
Auto HDD - How to determine if the hard drive.
Demo or Die #01 28 February 1999
Demo-Building - an algorithm to PROCESSING visibility of surfaces 3D-figup.
Demo-Building - Fill the triangle Gupo shading, texture mapping.
Demo-Building - Proetsirvoanie 3D> 2D.
Demo-Building - filtration pastpovyh izobpazheny. An algorithm to postpoeniya bugpyvistyh of surfaces. Flame effect. blurring in fast movement. Sharpening
Video - Converting animation on the example attribute the video.
Odyssey paper #06 25 February 1999
Quickly - the fastest procedure for calculating the addresses of the screen to the coordinates and the fastest procedure press the point.
Impulse #04 24 February 1999
Fractals - Fractals from a theoretical point of view.
Optron #24 22 February 1999
Likbez - Assembler view from afar: Logical operations, operations AND, OR, XOR, NOT; mnemonics. Results of teams.
Voyager #04 19 February 1999
Reflections - New-Age-Computer or PC XXI century.
Kaleidoscope - NeOS - A new system for opepatsionnaya Spektpuma
Laboratory - How to konveptipovat gpafiku PC or Amiga at Spektpum
Born Dead #06 17 February 1999
World Amiga - Amiga eyes RRA: Basic privileged commands on the Amiga (Part 2).
Micro #14 13 February 1999
Emulators - Review Spectrum emulator.
Funeral #01 12 February 1999
Code on! - a procedure for quickly printing 42 and 64 characters per line.
Code on! - *.chr format - vector fonts.
System - overview of the NeOS operating system.
DonNews #03 28 January 1999
Lecture - Dissemination of programs through an electronic network.
Micro #13 23 January 1999
Polezenye information - Verbs and chastoupotreblyaemye words for English adventyur.
Micro #12 12 January 1999
Machine languages - Programming Languages.
Odyssey paper #04 11 January 1999
Bysterenko! - the fastest algorithm / procedure for drawing a line.
Born Dead #05 06 January 1999
Coding - Ultra fast procedure chank'i to planar screen.
Coding - Glitches in emulators. Features emulation processor Z80.
World Amiga - Amiga eyes RRA (Part 1).
Netus News #07 03 January 1999
Knowledge Box - The procedure for building windows in assembler for the ZX spectrum.
Hobetta - Brief description of Hobetta.
Nicron #105 13 December 1998
Programming - support operations in deriving spraytav area of the display memory.
Impulse #03 09 December 1998
Coffee - How to download TASM assembler and prepare it to work, and the transition from Tasma in Sts;
Kettle - How to make a real virus on the Spectrum.
Wallpaper #06 30 November 1998
Soft Building - how to navigate the machine code for the Z80.
To help - technologies for tearing out music modules from various programs.
Odyssey paper #01 29 November 1998
IS-DOS - the procedure screen saver for IS-DOS. Procedure display screen.
Micro #10 28 November 1998
Tape and Disk - Adapting programs to the system TR-DOS (Part 4).
Optron #21 27 November 1998
Coding - The test of memory available. Manage memory banks. Adapting programs for Miko.
Likbez - Assembler: A look from afar (continued).
ZX Guide #01 27 November 1998
About toys - Demo version of the game Wolfenstein 3D
Assembler - A short assembler lesson for lamers
Assembler - Etudes
Educational program - woe from mind: about displaying the screen for interruption
TR-DOS - TR-DOS functions
KrNews #06 15 November 1998
AUTOCONF - AUTOCONFIG extended memory needed by all.
Oberon #05 06 November 1998
About everything - how to colorize a dull IS-DOS.
Educational program - making fractals on the Spectrum.
Let's laugh - compulsory testing program for 11th grade students in the subject Computer Science (questions 15-20).
Born Dead #02 04 November 1998
new world of sounds - High-quality digital audio AY - dream or reality.
Black Crow #02 01 November 1998
Programmers - Quick search in a text file.
Programmers - Mini Windows`98
Programmers - The hacker club: Review of protections.
Programmers - The hacker club: Mortal combat description of the protection.
Programmers - The hacker club: Removing protection from games.
Programmers - Stash: how to load additional levels in TR-DOS.
ZX Club #09 31 October 1998
Soft Group - Running lines outside the screen.
Soft Group - Interesting text from Ivan Roshchin for coders.
Optron #20 25 October 1998
Premiere headings - New Topic "Likbez - Assembler: a view from afar.
Born Dead #01 24 October 1998
new world of sounds - O problems of quality digital audio AY.
Voyager #02 19 October 1998
Laboratory - Error in STS v6.2 and fixing it.
Laboratory - How to make friends ALASM v4.1 and STS v6.2.
Voyager #03 19 October 1998
Skeleton - an undocumented feature of the processor Z80.
Laboratory - Intro POORGUY! - Inside (original text with commentaries).
Laboratory - Procedures from MicroSoft.
Laboratory - The algorithm output decimal numbers on the screen from the register of DE & HL.
Laboratory - The algorithm of division and multiplication of large numbers.
Plutonium #08 09 October 1998
Mail - Here is a letter from Employer/Alliance...
Micro #09 04 October 1998
Tape and Disk - Adapting programs to the system TR-DOS (Part 3).
ZX Pilot #29 30 September 1998
HARD and SOFT - Error STS v6.2 and fixing it.
Wallpaper #05 30 September 1998
Software - Firmware TR-DOS 5.05 with built-in CONVER-comander. For any Speccy 48/128/512
ZX Pilot #29 30 September 1998
HARD and SOFT - On-screen file compressors and more ...
about different - Pick your best compressor data.
Deja Vu #06 30 September 1998
CODING - Ultra-fast disk drives SPECCY.
CODING - Lessons from the encoder: Fractal paparatnik.
CODING - Driver read / write.
CODING - Lessons from the encoder: Generilka balls.
CODING - The algorithms of data compression.
CODING - On obechatke Listing of stack (5 rooms).
Baltic Press #00 29 September 1998
Programming - the procedure indicator volume of music.
Buzz #16 26 September 1998
ASCII graphics - ASCII - questions and answers.
Assembler - Pritsnip program. counting level Sub-cycles in a row.
Plutonium #02 14 September 1998
Coding - Section for beginner coders...
Methods - Here is an article by Denis Zodchenko.
Proton #47 08 September 1998
IS-DOS - And again a small rework of the software for the Scorpio CMOS watch.
Micro #08 05 September 1998
Adapting programs to TR-DOS - Part 3
ZX City #01 01 September 1998
Programming - Interrogation program 'SPACE'(1),CLS(2)
Adventurer #08 31 August 1998
Presentation - a program for protecting programs TRICK v1. 003b.
ZX Hard #00 31 August 1998
Subtleties poll Kempston Rats - a glitch Kepston Mouse.
Interrupts Spectrum'e - scheme for IM2 interrupts.
Echo #05 31 August 1998
Programming - Driver memory.
Programming - Double permit ZX-Spectrum.
Tips Hacker - The technique of adapting programs to the system of copyright TR-DOS (hacking technique ZX-Format 8, Mortal Kombat).
Adventurer #08 31 August 1998
Exchange of experience - Features video controller ZX Spectrum (for programmers).
Exchange of experience - Graphic effect IRIS (plasma).
Exchange of experience - the procedure output window frame.
Exchange of experience - on how to operate in the assembly with the long numbers of type Long.
Exchange of experience - Art Studio and the principle of open architecture (how to write their own modules to the editor).
Exchange of experience - The movement procedure of attribute labels in pixels (floating atrubuty).
Think #18 09 August 1998
Assembler - Indicator - twinkling strips.
Antivel #01 09 August 1998
BASIC - Karoche guys, right now I will tell you how to work in bazike.
Proton #45 07 August 1998
IS-DOS - New resident for is_dos Scorpion (CMOS).
Micro #07 04 August 1998
Tape and Disk - Adapting programs to the system TR-DOS (Part 2).
Micro #06 31 July 1998
Adapting programs to TR-DOS
Proton #44 31 July 1998
Coding - Clock for ISDOS under SMUC...
KrNews #05 24 July 1998
Coder - Quick procedure point.
Coder - The exchange of the two memory areas.
Coder - Procedures for rapid cell division and multiplication.
MUZAKING - Music skeleton.
Nicron #98 23 July 1998
Programming - the withdrawal of sprites. continued and answers to questions
Forever Young #01 21 July 1998
Programming - a procedure in Basic Calendar.
Nicron #97 16 July 1998
Programming - the withdrawal of sprites.
Amazing #02 14 July 1998
Assembler - talk about a necessary procedure as the derivation of the sprite.
Assembler - Time Management (work with interruptions).
Assembler - Sharing ZX ASM 3.0 and STS 5.1.
Assembler - SH-93: Procedures for direct work with the floppy drive controller.
Buzz #15 09 July 1998
Trick v1.3 - Description of the Trick v1.3
Voyager #01 06 July 1998
PROFI CLUB - DD80 - description of the disk assembly under CP / M.
Optron #14 03 July 1998
Kempston Mouse-2 - Determine whether the mouse. Handling buttons and coordinates.
Proton #39 24 June 1998
IS-DOS - Not long ago I wrote macros for “IS-EDIT 4.2 -PLUS-”, and now I decided to share them.
Proton #38 18 June 1998
ZX in the world - A number of programs (for example ALASM 4.1 (and 3.8), REAL COMMANDER 1.4, PC-866 and BE_VIEW views, the new EMS terminal and many others) cannot work normally with TR-DOS 5.03...
ZX Element #02 06 June 1998
Programmists - Intelligence.
Programmists - Algorithm.
Progammists - transfer of SCR for INT.
Programs - Printer.
From unpublished - PSC module structures.
Black Crow #01 01 June 1998
Programmers - The hacker club: Modernization of the game "Black Raven-1" for 512k expansion (#7FFD).
Programmers - iS-DOS 512k.
Programmers - Stash.
Presentation - ALASM v3.9 assembler
Deja Vu #05 31 May 1998
Topic - DIGITAL sound like it is (a player. Wav files).
ZX Club #08 31 May 1998
Soft Group - chunky to planar conversion converter.
ZX Pilot #24 31 May 1998
HARD and SOFT - The easiest Turbo Load / Save-ep.
ZX Club #08 31 May 1998
Soft Group - Printing 42 characters per line, turboloader from the "RAGE" demo, window drawing procedure.
Deja Vu #05 31 May 1998
Topic - Theory zhurnalostroeniya.
ZX Club #08 31 May 1998
User Group - text editing.
Deja Vu #05 31 May 1998
CODING - Procedures: FULL SCREEN SCROLL UP, broken TV.
CODING - Using a stack interrupt enable.
CODING - On the packer MS-PACK.
CODING - Kodit want - Inference Procedure sprites without attributes, quick and versatile procedure for the withdrawal of sprites, the procedure for multiplication and calculate the square root.
Hall of Fame - a way to convert tricolor images for Spectrum.
Seven and 1 / 2 - Programming from the bottom up to iskosok.
Faultless #09 24 May 1998
ASM4KOFF - Run the compiled melodies. Loader at ACME. Using on-screen file ArtStudio (display). Maximum speed on the conclusion of sprites. As quickly as possible output points. Fastest up the stack.
Demo Design - Useful and interesting solution algorithms (implementation Fong).
GFK Fraktiuit - Secrets of the graphic standards GX1.
LZW and GIF - Description of image formats. LZW and. GIF.
Aspect #09 21 May 1998
Programming - Print string to 42 characters.
Buzz #14 29 April 1998
TOP TEN - the top 10 defenses.
Assembler - Description of the algorithms: 2D bump mapping, Gouraud Shading, Fast Phong Shading, Z Buffering, Flat Shading, Voxels.
Optron #11 24 April 1998
Web on Spectrum? - Web based on ZX Net'a.
Proton #30 23 April 1998
Coding - This time I will talk about displaying 64 characters per line.
Micro #02 19 April 1998
From the Editor - Competition for the best driver Kempston-Mouse.
Aspect #08 07 April 1998
Programming - Displays 64 characters per line.
Natural #01 01 April 1998
Ideas - How to write a multi-tasking operating system. What should be the perfect operating system for the Speccy?
Spectrum Progress #03 01 April 1998
Encyclopedia - overview of programming languages.
X-Files #02 31 March 1998
Programming - The effect of "Flying sprite.
Deja Vu #04 31 March 1998
drop of solder - The emulator ZX-SPECTRUM v3.04 - User's Guide.
drop of solder - The emulator ZX-SPECTRUM v0.20b by LION.
CODING - The remix of some procedures in 1993: SCREEN APARAT, umbral path, LOOK BASIC PROGRAMM-2.
Spectrum Expert #02 31 March 1998
Programming - 3D on Spectrum: fast method of calculating vertices, outputting 3D objects with fill.
Deja Vu #04 31 March 1998
CODING - Print numbers in different number systems: print decimal and hexadecimal, binary, and Roman numbers, seal numbers in the radix set by the user.
Spectrum Expert #02 31 March 1998
Soft - description of the Pascal programming language for the ZX Spectrum from Hisoft.
Deja Vu #04 31 March 1998
CODING - the procedure "plasma balls".
Spectrum Expert #02 31 March 1998
Soft - description of the C programming language for the ZX Spectrum from Hisoft.
Deja Vu #04 31 March 1998
CODING - fade out the music at any time.
CODING - THE optimization.
CODING - The rotation of sprites.
Seven and 1 / 2 - Lesson Lamer or a hundred and one procedure for cleaning the battery.
Proton #24 10 March 1998
Hard Disk Drive - New Shadow Service Monitor routines for working with the SMUC peripheral controller.
Aspect #07 07 March 1998
Let's start with the basics - Electrical network and Ohm's law.
Programming - Arrow.
ZX Club #07 28 February 1998
Coding - technology and algorithms demomeykinga: rapid withdrawal schedules through the stack.
Depth #02 28 February 1998
BMP format - description of the Windows graphic format.
Buzz #13 12 February 1998
Assembler - Procedures: Stretch texture engine, Texture mapping engine, Texture mapping + gourauds hading engine, Gouraudmapping engine for Z80.
Aspect #06 10 February 1998
Programming - Corrected procedure MAKE OUT.
Adventurer #07 31 January 1998
Presentation - All programs: What can FORTH?
Interface - computer interfaces.
Exchange of experience - Error Handling TR DOS.
Exchange of experience - Quick procedure line.
Aspect #05 29 January 1998
Programming - Text output terminal means on the background running the squares.
Terminal #03 28 January 1998
Program - Programming LSI controller KR1818VG93 (theory).
Proton #18 27 January 1998
IS-DOS - A way to fix a glitch in the terminal under a CDOS modem and a way to greatly speed up disk operations with the drive.
Coding - Analysis of typos from the previous article...
Aspect #04 18 January 1998
Programming - Displays a sprite on the screen. Conclusion on the virtual screen.
C-Net Week #08 17 January 1998
Infa # 2 - The structure of the module editor, Pro Sound Creator.
Optron #06 09 January 1998
NMI / INT and others - The problems of c interrupts NMI.
Deja Vu #03 31 December 1997
Coding - Demos kodit I want!
Coding - New procedures for 1940: the shift of the attributes of the left and right, up and down, shift by one character to the left and right, up and down, shift by one pixel to the left and right, up and down; Merge images, inverting the screen, inverting the symbol vertically or horizontally; rotation symbol clockwise change attribute, change attributes.
Coding - The procedure of the "floating attributes.
ZX Club #06 31 December 1997
Soft group - Driver input modes consistent and direct access from the file system TR-DOS. How to use driver.
Users group - File Compression Screen: Overview of the software. Discography. Analysis of the results of compression.
Impulse #02 31 December 1997
Programmers - Quick procedure drawing a circle.
ZX Club #06 31 December 1997
Users group - Compression code blocks - work with HRUM v3.5.
Impulse #02 31 December 1997
Programmers - Fast Decruncher to packer Data-Squeezer v4.x.
ZX Club #06 31 December 1997
News - Barnaul Olympiad in Informatics 1997.
ZX Power #03 31 December 1997
Likbez - Recovery programs by address search start-up, with perevzloma.
Impulse #02 31 December 1997
Programmers - Correct handling of disk errors that occur when accessing the TR-DOS by # 3D13.
ZX Power #03 31 December 1997
Likbez - Automatic creation of masks for sprites.
Likbez - a new algorithm for fast 3D graphics on SPECCY.
ZX Format #08 31 December 1997
Programmers - Basic - 8: End of description of Beta-Basic. Mega-Basic and Laser-Basic or what can be done on regular Basic.
Programmers - Coding for beginners: “Immersion in movement.” Part two.
ZX Power #03 31 December 1997
Miscellaneous - Fake editors for musical co-processor.
ZX Format #08 31 December 1997
Programmers - Arithmetic II: We continue to introduce you to mathematical procedures. We will talk about methods of raising to any degree and extracting any root.
ZX Power #03 31 December 1997
Miscellaneous - Trouble with AY (wrong clock frequency).
Miscellaneous - The virus in the IS-DOS.
ZX Format #08 31 December 1997
Programmers - IRIS: Description and analysis of the effect.
Programmers - Digital sound on the Spectrum: How to make SPECCY play digitized sounds.
IS-DOS - News: What's new in Is-Dos since January 1997 to May 1998
IS-DOS - Faq: Answers to frequently asked questions.
Deja Vu #07 31 December 1997
CODING - DITHERING - dithering as it is.
CODING - The printing of tektstovyh lines of BASIC.
CODING - Adapting programs to TR-DOS (load levels)
Buzz #12 30 December 1997
Assembler - The procedure "Chunky to planar" - a conclusion chunky dat'y planar'ny on the screen.
Likbez - Methods for non-commercial distribution of software.
Proton #13 23 December 1997
Coding - Determining the presence of Kempston Joystick and Kempston Mouse.
RIP #04 13 December 1997
School Hacker - Cycle BASE -1: Legend, Arithmetic.
Body #0D 11 December 1997
PUSH HL - Putting any kind of music without having to set received her.
RIP #03 06 December 1997
School Hacker - Cycle BASE -1 ": Hand Dragon.
ZX Format #07 05 December 1997
Toys - 3D construction kit: a detailed description of the editor of 3D games such as Castle Master. The article describes the internal language sistemmy, which in fact, makes a set of locations and objects in a full game.
Programmers - Basic - 7: The End of the description of Beta-Basic.
Programmers - library of mathematical procedures. Series of articles for those wishing to learn how to program in assembly language.
Programmers - algorithms and examples of procedures for quick calculations on asemblere: multiplication and division of 3-byte numbers
Programmers - Mod Format files. Describe the format of the standard MOD file used in the General Sound.
Programmers - BMC 2. Esche few words about the conversion of PC-shnyh images in 3-color.
RIP #02 29 November 1997
School Hacker - Cycle BASE -1 ": Ukraschenie Dragon Attack Dragon.
Faultless #08 29 November 1997
TR-DOS - Disk interface.
Assembler - demo effect of “flying mesh”
Kempston - Kempston joystick and its application.
Restore - the main points of "restorization" of hacking and adaptation of programs.
Calculations - organization of mathematical calculations.
Plates - reference information on microcircuits and command codes of the K580IK80 microprocessor.
Oberon #04 28 November 1997
About everything - how to write a Boot that is 1 sector long (256 bytes).
ZX Review #11-12 26 November 1997
professional approach - Algorithms for the construction and transmission of labyrinths.
Forum - Conversion of Spectrum color images at IBM. Conversion of B / W images from IBM's ZX Spectrum.
Forum - On the Russification of game programs.
Forum - The program detector emulator.
Forum - A procedure with colored stripes on the curb. " Noise Reduction FDD.
Forum - The transfer numbers in decimal form. Procedure - scanner password.
Forum - Unprotect Microprotector'a.
Forum - Emulators, which we choose: 'UKV Spectrum Debugger', 'Z80TRDOS'.
reader-reader - Driver input in serial mode and direct access from the files of TR-DOS.
Studies - Graphic effect "Plasma 2.
Studies - Graphic effect "Plasma 2.
Studies - Graphic effect "plasma".
Studies - Useful tips. Rapid transfer of your screen.
Studies - remake of the procedures in 1993.
Studies - The effect of "flame".
RIP #01 23 November 1997
School Hacker - Cycle BASE -1 ": Horner's scheme, Radix.
Optron #04 21 November 1997
Programming - about the unknown (internal) register of the Z80.
ZX Forum #04 19 November 1997
Secrets of Successful Design - Head for the book "Design your Programs
screen effects - Running a string of R-Type.
screen effects - clearing the screen of Zynaps.
screen effects - "minimize" the screen from Comando Tracer.
screen effects - smooth "decay" of the screen Sommando Tracer.
screen effects - changed the character set for the original stylized font from the game Rockstar.
screen effects - "running out the string" out of the game Rockstar.
screen effects - "pouring" the screen of the game Rockstar.
screen effects - a complex multi-effects from the game Bubbler.
New top 40 procedures - scrolling display, a fusion of two images, inverting screen, rotate characters, replacement of attributes, fill a closed loop, the calculation of addresses in the screen, copy of the screen, etc.
Technology sprites - Part 1: Introduction.
Technology sprites - Part 2: The hunt for sprites (search and pulling).
Technology sprites - Part 3: Format of sprites.
Technology sprites - Part 4: Format of sprites with a mask.
Technology sprites - Part 5: Structure sprite blocks (both co-exist in memory sprite and mask, what data to help us quickly find the address of the sprite in memory, and much more.)
Technology sprites - Part 6: preparation of data for publication.
Technology sprites - Part 8: Printing sprites (coordinates are given in familiarity).
Technology sprites - Part 9: Printing sprites (coordinates given in pixels).
Technology sprites - Part 10: a review of programs to work with sprites and graphics.
world of sound Spectrum - Chapter 1: The Physics of Sound.
world of sound Spectrum - Chapter 2: Operator BEEP, Creating effects on BEEPe, Making Music on BEEPe.
world of sound Spectrum - Chapter 3: How is the sound device (BEEP'ra and methods of sound production).
world of sound Spectrum - Chapter 4: Programming sound in assembler.
world of sound Spectrum - Chapter 4.1: Programming sound effects - Tone, Noise, Complexes effects.
world of sound Spectrum - Chapter 4.2: Programming Sound Effects - Volume Control.
world of sound Spectrum - chapter 4.3: Sound Effects - Management timbre.
world of sound Spectrum - Chapter 4.4: Programming sound effects - music programming.
world of sound Spectrum - Chapter 4.5: Programming sound effects - Polyphonic ringtones (polyphonic).
world of sound Spectrum - chapter 4.6: Treatment of external signals - digitization.
world of sound Spectrum - Chapter 4.7: Handling of external signals - Reverberation.
world of sound Spectrum - chapter 4.8: Synthesis of speech.
world of sound Spectrum - Chapter 4.9: audio playback interrupt.
world of sound Spectrum - Chapter 5: The operator PLAY for music coprocessor AY- 3-8910 (AY-3-8912).
world of sound Spectrum - Chapter 5.1: Creating effects operator PLAY.
world of sound Spectrum - Chapter 5.2: Making Music on PLAYe.
world of sound Spectrum - Chapter 6.1: Description of the coprocessor registers of the musical AY- 3-8910 (AY-3-8912).
world of sound Spectrum - Chapter 6.2: Programming effects and music under the musical coprocessor AY- 3-8910 (AY-3-8912).
world of sound Spectrum - chapter 7.1: Editor, Sound Effects SUPER SOUND.
world of sound Spectrum - Chapter 7.2: Music Editor Wham the Music Box.
world of sound Spectrum - Annex 1, 2: Listings sound effects SUPER SOUND'a, tips assembler.
ZX Element #01 17 November 1997
Programmers - the correct survey by Kempston Joystik.
Nicron #62 13 November 1997
Soft - a speech synthesizer. Sources.
ZX Review #7-8-9-10 08 November 1997
TR-DOS for beginners - The end.
Program, which we choose - The possible consequences of using undocumented commands.
Program, which we choose - A few suggestions to improve the assembly.
Program, which we choose - What could want in a perfect assembly.
Retro - 40 best procedures: Copying data in memory.
Retro - 40 best procedures: Exchange token.
Retro - 40 best procedures: Determination addresses BASIC string.
Retro - 40 best procedures: Determination of the length of BASIC programs.
Retro - 40 best procedures: Determination of the amount of free memory.
Retro - 40 best procedures for: Search and replace strings.
Retro - 40 best procedure: Find the string.
Retro - 40 best procedures: Search for the string.
Retro - 40 best procedures: the list of variables.
Retro - 40 best procedures: an increase and up the screen.
Retro - 40 best treatments: Removal of REM-strings.
Retro - 40 best procedures: Remove the block of the program.
page iS-DOS - Description of system restarts IS DOS.
Forum - An algorithm for recognizing characters.
Forum - Time undocumented command processor Z80.
Forum - A few Pokes to a game. Program Hacman96.
Forum - Multicolor program on any computer model. Using the 2 nd screen Multicolor'a. Demonstration of the text. Electronic journals.
Forum - Improve Art Studio. Ideas on file compression.
Forum - The effects on the curb and Multicolor.
reader-reader - With 'Light'. Spectrum and expert system.
reader-reader - The printer driver for the Scorpion.
reader-reader - Print numbers in different number systems.
reader-reader - Programming arcade game with scrolling screen.
reader-reader - The procedure for printing labels assembler XAS to monitor debugger STS 4.3.
Studies - attribute scrolling text. "Gasilka" screen. A simplified version of the procedure, "Curtain". Procedure is enriched with pictures. Procedure display images on the points.
Studies - Graphic effect "color bars".
Studies - Driver screen printing 64 characters per line.
Studies - Set of protective boot.
Studies - Address to the drive mode IM 2. Working with non-standard disc format.
Studies - Print the character, magnified by 8 times. The program "pouring" screen. The procedure for screen-saver on the points. Clear screen in Terminator'e. Search strings in memory. System character set conversion.
Studies - Program - cataloger of disks.
Studies - Program the output values of the amplitude channel music. coprocessor on the curb.
Studies - Program the output image.
Studies - The program plugs sprite.
Studies - Cleanup of the specified window screen.
Studies - The program sort the array in ascending order. The procedure for filling the screen specified attribute. Procedure display pictures. The effect of moving towards the stars. "Shower", coming from the upper left corner of the screen. The procedure of "shedding" pictures on the pixel lines. The program of "pulling" the picture at an angle of 45 degrees. Three procedures "Scroll".
Studies - The printing of numbers.
Studies - The procedure for drawing a character with attributes.
Studies - The procedure for display pictures. Fade-OUT effect (picture goes beyond the edge of the screen). Visual effect "Fountain." Fade-OUT effect, mimicking the TV off. Procedure "Ignition" pictures. The program continuously drawing a picture.
Studies - The procedure for drawing a line.
Studies - The procedure for making optimal symbol table.
Studies - scrolling lines of text in the specified window. Attribute scroller. Diagonal scrolling.
Studies - sprite scroller. Procedure display screen.
Studies - Short procedure indicating the amplitude channel music. coprocessor. Way to subtract a constant from a register pair HL.
Studies - The formula for calculating the day of the week.
ZX Review #5-6 04 November 1997
Adventure Project - Russification adventyur.
TR-DOS for beginners - Continued.
Authoring - Trampoline (S. Veremeenko).
Retro - 40 best procedures: Merge images, rotation of the symbol clockwise Inverting character, changing the attribute, fill circuit construction templates (Dzh.Hardman, E. Hyuzon.).
Forum - Studying and debugging @ files using STS 5.1. Features of debugging using a monitor STS. Bugfix STS 5.1.
Forum - compression programs.
forum - Reduction in the time format. On the recording sectors while formatting. Rebuilding the screen for one interrupt.
Forum - Features assembly ZX ASM 3.0.
Forum - As for the BASIC compiler "Blast".
Forum - With regard to relotsiruemyh programs.
Forum - Program "Flame" and "Dragon."
reader-reader - TR-DOS: how to avoid mistakes?
reader-reader - The effective work with the drive.
ethidium - The calculation of addresses in the file attributes. Program scrolling specified window 1 pixel to the right. Cleanup of the specified window. Procedure display images from the buffer.
Studies - LED channel music processor. The procedure for cleaning the screen. Proposal for standardization.
Studies - A set of eight programs of "extension" screen. Two procedures are manifestations of the screen.
Studies - New themes for development.
Studies - Playback software tool from the editors of digitized music.
Studies - The procedure for turning the symbol 90 degrees clockwise.
Studies - The procedure for searching text files.
Studies - Screen procedure "UP HL".
Spectrum Expert #01 31 October 1997
Programming - 3D on the Spectrum: rotation of a wire object (without cutting off lines that go off the screen).
Programming - implementation in Z80 assembler: multiplication, compositional division, COS/SIN calculation, Bresenham/Horn line drawing.
Programming - adaptation of game programs to the General Sound music card.
ZX Club #05 29 October 1997
Soft group - Something about connecting the printer. Ports of computer devices ZX-SPECTRUM.
ZX-Potpourri - The procedure "OPTION SELECTOR". On the procedure of "Stars" as used in the newspaper.
Club IM2 - Terminology and theoretical aspects of interrupts and multitasking.
ZX Jump #01 23 October 1997
Coding - Artificial Intelligence.
Buzz #11 22 October 1997
Assembler - The effect of "flame."
Revival #04 20 October 1997
System - Conversion software PC -> ZX (TZX, SNA, TAP, Z80, Hobeta).
Enkitslopediya - kryakologiya Codebusters (a complete list of crack).
Depth #00 15 October 1997
Archive - description of Pascal for ZX Spectrum: Hisoft Pascal4.
TR-DOS - complete description of the TR-DOS interface.
Depth #01 14 October 1997
Programmers - 14 tips for writing boot, tips for writing Compressor, a few tips for writing Music Editor. Recommendations to the author Alasm and STS.
Programmers - advanced coding methods and modern ways of working with graphics: sprite printing, screen scrolling, screen clearing, working with two screens.
Programmers - Format of NoiseTracKer/SoundTracKer/ProTracKer modules.
Body #0C 11 October 1997
PUSH HL - The procedure for cleaning the screen.
Lprint #21 10 October 1997
Programming - How to determine how many kilobytes your car has. Determining whether the computer has a music card. Determining the type of music board. Determining the number of clock cycles per interrupt. Checking availability of 128Kb. Determining the presence of shadow RAM. Checking the presence of port #FF. Determining the presence of a modem card. Determining the CDOS modem and the port to which it is connected.
Deja Vu #02 30 September 1997
Coding - How to intercept the Magic and the Reset button on the computer ZS256.
Amazing #01 29 September 1997
Assembler - nachinyuschim: playing music on interrupts, running line and the procedure for hours.
TR-DOS - disable key Break, poll SH 93 at the lack of disk drive head positioning procedure.
Body #0B 24 September 1997
PUSH HL - Rapid procedure for deriving the point.
Lprint #19 21 September 1997
Programming - CDOS modem driver.
Buzz #10 16 September 1997
Assmbler - A beautiful effect "Burning sprite.
ZX Club #04 16 September 1997
Soft group - Intercepting System Errors in Basic and TR-DOS when programming in assmblere (procedure).
Club IM2 - Work with gaps 2-nd kind. (Train from LASER B.)
Next #06 12 September 1997
Programmers - An original way of questioning. Cheat. System.
Lprint #17 06 September 1997
The world from within - Graphics for SPECCY. What are the prospects?
Move #10 04 September 1997
System - The Organization-mail C-DOS v1.32.
Algorithms - Subroutines associated with the output on screen: the transition to the previous character on-screen at the transition to the next screen line, go to the previous screen line, how to determine the address attribute for a given character with the coordinates XY, transition to the next row attribute. Rapid procedure for multiplication.
Amiga News #01 31 August 1997
Coder FX - implementation of the Moving Shit effect.
Think #04 30 August 1997
Assembler - Indicator for AY-8910 (12) - 2 procedures.
Think #03 23 August 1997
Assembler - Indicator for AY-8910 (12) - 3 treatments.
ZX-News #39 18 August 1997
Startup - Autostart programs on any drive.
Features - Features of the hard disk drive in sub-TR-DOS.
Working with IS-DOS - Work with the hard drive in the IS-DOS.
Working with TR-DOS - Collections of TR-DOS floppies.
Mask #00 12 August 1997
Programmers - I would like to talk about the output of the point.
Mask #00 11 August 1997
Programmers - outputting a point from a table.
Miracle #02 10 August 1997
Tip GURU - Code optimization for execution time.
Private Lessons - PRO TRACKER for beginners from Ironman'a.
Revival #03 02 August 1997
System - Marquee on Border'e and foundations Multicolor'a for novice programmers.
Move #09 02 August 1997
algorithm - On addressing Spectrum screen.
algorithm - One useful trick with ^ (an algorithm for the circle).
ZX Format #06 29 July 1997
Toys - description editor Adeventyur - PAW (Part 2).
Toys - description editor Adeventyur - PAW (Part 3).
Toys - description editor Adeventyur - PAW (Part 5).
Programmers - Beta Basic: continued talking about BASIC (Part 2).
Programmers - General Sound: Programming Guide.
Programmers - MMD - the driver. Description of the structure of the modem driver for the terminal program MMD.
Programmers - AI on B. Mednonogova. A detailed description of the "wave of the algorithm" trace (automatic calculation of optimal) path, with an example implementation at Basic.
Programmers - Artificial Intelligence. Continuation of a series of articles about "AI". General basis for finding the way to goal.
Programmers - Tr-Dos for programmers. Max Petrov concludes his story about nontraditional methods of work with the disk.
Programmers - sharing experiences: "3-colour". Description of the effect of colors on 8-point ", help to the viewer, and how many words on the conversion of images in format "3-colour".
Programmers - sharing experiences: "3-colour". A few words about converting images in the format of RGB.
Programmers - the exchange of experience: programming Multicolor effects.
IS-DOS - users: how to personalize your system IS-DOS on a specific model of ZX Spectrum-compatible PC and to perform your tasks.
IS-DOS - users: how to copy the system disk IS-DOS and stay with the dead.
IS-DOS - the programmer: a short course - programming in IS-DOS.
Lprint #12 25 July 1997
Programming - Fast and compact print driver 42 characters per line.
ZX Review #3-4 22 July 1997
TR-DOS for beginners - Part 1.
Retro - Dzh.Hardman, E. Hyuzon. Top 40 procedures.
Forum - A. Gura. Code programmer.
Forum - Davydov. According to materials published in the ZX-REVIEW: Some issues related to autostart BASIC programs. Redefine Keys. How to print 42 characters per line. The procedure of multiplication HL = B * C. Refinement cloning downloaders. Mini-driver disk.
Forum - Dmitry Fyodorov: Print images with a mask with pixel precision. Algorithm for calculating the address coordinates to within a pixel.
Forum - I. Roshchin. Sharing ZX ASM 3.0 and STS 5.1.
Forum - M. Bekarev. The calculation of the address display area of familiarity, and vice versa.
Forum - S. Astrov. Pseudorandom number generator.
reader-reader - V. Sirotkin. Protection program (look at the problem).
reader-reader - I. Roshchin. Display driver for the computer, "Pentagon-128.
Studies - A. Savinov: The procedure for displaying a double-height characters. Procedure "dissolution" of characters.
Studies - A. Urzha. The procedure for drawing a circle.
Studies - V. Sirotkin. Program checksum.
Studies - E. Volchkov. Improvement routines address calculation system on display file.
Studies - E. Frost. Running line.
Studies - I. Komandin. The program display screen.
Studies - I. Roshchin. Two graphic effect.
Studies - M. Lazutov: The modernization program font. Program encode / decode block codes. The effect of the attributes.
Studies - O. Smolyankin: Procedures for cleaning the screen. Output of text messages on the screen.
Spectrofon #22 20 July 1997
System - program management of the "upper" memory.
Move #08 18 July 1997
algorithm - The algorithm to draw lines.
Odyssey Magazine #02 14 July 1997
Assembler - Is it possible to throw a screen (6144 bytes) per tick.
Assembler - Slight to scroll the text up to the window 15x24 familiarity.
IS-DOS - Problems and Solutions: macros.
IS-DOS - How to use macros.
Mail - Scrolling to row up and down.
Mail - Print Line 32-character font.
Mail - The procedure for proportional printing.
System - The format PSX.
Flash Time #01 10 July 1997
Assembler - Beginners.
Reflections - Problems AY: all the music on the AY-editors kidding!
Unsteady News #08 07 July 1997
Kempston Mous - how to program the Kempstone Mouse driver.
Lprint #09 05 July 1997
Assembler for the user - fill the screen "*".
Body #08 02 July 1997
PUSH HL - Press the MAGIC for BORDER-effect.
Deja Vu #01 30 June 1997
Coding - Description of the AntiRST8 (for ZS256).
Coding - IM 2 mode when working in TR-DOS (version Loader'a).
Over the hill - The rich also cry?
Lprint #08 28 June 1997
Mouse Driver - On driver support Kemston Mouse.
Body #07 25 June 1997
PUSH HL - The procedure for the withdrawal point.
Body #06 20 June 1997
PUSH HL - Print the text up to a pixel.
Virtual World #02 19 June 1997
idea - Optimization of the music tracks.
Lprint #06 13 June 1997
All sorts of things - protection from the Magic button.
Maximum #43 10 June 1997
Reprinted with cont. - Z80/ZILOG - basic information (continued).
Nicron #37 05 June 1997
Iron - logic.
Move #06 31 May 1997
Musicians - How to make music at Channel 4 and more.
Energy #05 29 May 1997
TR-DOS - The work of the ports of TR-DOS'a.
ZX Power #02 24 May 1997
Likbez - Recovery Programs (On the causes of recovery, characterized by acteristic multifeysnogo hacking types multifeysnyh hacks recovery method of searching for old bootloader).
Likbez - The structure of MS-DOS disk.
first pancake - The path to fame ...
Buzz #05 19 May 1997
Rants & Raves - The results of research in the field of packing programs.
Move #05 18 May 1997
XOR'em ALL - Algorithms protection software: ALKATRAZ, SPEEDLOCK.
Musicians - Create an echo in the Pro-Tracker v2.1
Public Spirit #01 17 May 1997
Discussion - a good idea to update the assembler. "Why are so few large program goes to the Spectrum? "
Coder - transfer of the screen for the interruption, Packers.
Nicron #33 07 May 1997
Programming - when the calculator is contraindicated in BASIC.
Energy #04 03 May 1997
Optimization - Optimizing procedures.
ZX Doze #01 27 April 1997
Hardware - Z80 processor tricks.
Nicron #31 24 April 1997
Programming - BASIC Calculator (continued).
Nicron #30 17 April 1997
Programming - BASIC calculator.
ZX Pilot #07 15 April 1997
HARD and SOFT - a procedure that allows the absence of instruments to determine the duration of the signal INT.
ZX-News #27 08 April 1997
Macros - Programming language MACROS-text editor, IS-Edit.
Exchange of experience - Control characters and sequence of control characters in the standard printers Epson.
Nicron #28 03 April 1997
Programming - a simple player tunes with the indicator signal.
ZX Pilot #06 01 April 1997
DUCK NEWS - IBM emulator for the Spectrum.
Maximum #35 31 March 1997
Assembler - The fastest procedure off the music.
Echo #03 31 March 1997
Assembler - An interesting trick with the assembler.
roof was demolished - DI: HALT is not always caused a breakdown of ... Santa Claus.
Impulse #01 31 March 1997
Software - Where do “glitchy” programs come from?
For programmers - the procedure for painting a closed object on the screen.
Echo #03 31 March 1997
Programmers - On additional functions TR-DOS 5.04.
Programmers - On the music format modules Sound Tracker Pro and source player.
Tricks-2 - How to throw a screen to one INT.
Tricks-2 - On the correct handling Retry / Abort / Ignore in the TR-DOS.
Book - Secrets ZX-Spectrum: Keyboard.
Book - Secrets ZX-Spectrum: Editor.
Book - Secrets ZX-Spectrum: ZX-BASIC.
Book - Secrets ZX-Spectrum: Computer Arithmetic.
Book - Secrets ZX-Spectrum: memory usage.
Book - Secrets ZX-Spectrum: BASIC system variables.
Book - Secrets ZX-Spectrum: Channels and Streams.
Book - Secrets ZX-Spectrum: System Procedures.
Book - Secrets ZX-Spectrum: Bugs in the System.
Nicron #26 27 March 1997
Programming - Z80 assembler on Russos.
On-Line #76 23 March 1997
CODING - The procedure for management of upper memory on different machines.
Move #03 15 March 1997
XOR'em ALL - Ksorka with the team LDIR, Inverse ksorki.
Nicron #24 13 March 1997
Programming - KR580VV55A.
Hacker #07 10 March 1997
TR-D0S for those who know nothing about it - CODES 0 ERROR WHEN CALLING FROM VASIC.
And again about TR-D0Se - TR-D0S SYSTEM VARIABLES.
Output of digitized sound - how to output sound to AY and PR0FI C0V0X.
Little things in life... - procedures for all occasions.
Welsome to NMI HELL!!! - a bloat in the TR-D0S ROM, with which you can break, saw, destroy and do whatever you want with unfortunate programs.
Systems - Shadow assembler ALASM 3.8c (part 2).
Nicron #23 06 March 1997
Programming - a course of study assembler Wlodek Black, continued. Monozagruzchik.
Odyssey Magazine #01 05 March 1997
Assembler - How to calculate the sine assemlere.
System - IBM: On algaritme compression Lempel-Ziw Welch and its implementation for format GIF.
Assembler - A quick calculation of the address by two coordinates.
IS DOS - Problems and Solutions
Adventurer #06 28 February 1997
Exchange of experience - How to make a disc version? ..
Exchange of experience - about the virus in the game Last Battle. How to write a virus.
Exchange of experience - Methods for protecting software code.
ZX News #03 28 February 1997
Rotating pictures - rotate the image, the algorithm with respect to a given center.
Smoothing Images - An algorithm of smoothing of static images.
morph pictures - The effect of soft peretikaniya one image to another.
Nicron #21 21 February 1997
Programming - a course of study assembler Wlodek Black, continued. Data compression methods.
Nicron #20 14 February 1997
Programming - a course of study assembler Wlodek Black, continued. Organization of memory.
Move #02 03 February 1997
Programmers - Writing Multicolor ...
XOR'em ALL - XOR'ki and how to deal with them: IMP PROTECTION SYSTEM'95 & GOLDEN EAGLE PROTECTION SYSTEM.
Faultless #05 02 February 1997
CPU for you - a procedure for quickly drawing a point. Undocumented commands of the Z80 processor.
X-Files #01 31 January 1997
Programming - AY8910 equalizer procedure on the curb.
Music box - several tricks for writing music on the AY 8910.
Nicron #17 23 January 1997
Iron - an overview of the microprocessor Zilog Z380, continued.
Spectrum Progress #02 19 January 1997
Toolkit - An article about how to work the system to develop games Adventyurnyh "THE GRAPHIC ADVENTURE CREATOR".
Entries programmer - the musical programming of the processor AY-8912/10.
Entries programmer - Basic programming API for Domain OS.
Nicron #16 17 January 1997
Programming - a course of study assembler Wlodek Black, continued.
Nicron #15 10 January 1997
Iron - an overview of the microprocessor Zilog Z380, continued.
Programming - a course of study assembler Wlodek Black, continued.
Hacker #06 08 January 1997
Big Brain - interruptions on the Spectrum - How to turn on IM2.
Big Brain - Decimal-hexadecimal conversion.
Programming - Creeping line increasing vertically. Program for inserting music into Basic.
Nicron #14 03 January 1997
Graphics - Image ANSI graphics.
Programming - a course of study assembler Wlodek Black, continued.
Crazy News #5 01 January 1997
Micro Windows Mysteries
Crazy News #3 01 January 1997
Programming - Where to write programs.
Crazy News #4 01 January 1997
Secrets of Micro Windows - and the nuances of programming.
Crazy News #3 01 January 1997
Programming - Once again about interruptions.
Programming - How to get into BASIC correctly.
ZX Review #1-2 31 December 1996
Spectrum in School - an article on numerical methods, "Seidel method for solving the linear.
Speccy #07 31 December 1996
authoring program - the program "modifier font.
Programming - The program is proportional to the press and Windows (allows to display 4 types of windows).
Style - The interface design of your programs.
ZX Review #1-2 31 December 1996
TR-DOS for beginners - 5 th chapter of the book "General information on the disk system TP DOS.
Returning to the printed - the last file dizzasemblera TR-DOS.
Speccy #07 31 December 1996
Muzoboz - Mitchell otprovergaet opinion of the melody faster to write in the Sound Tracker Pro than ASM.
ZX Review #1-2 31 December 1996
reader-reader - Recover lost data.
reader-reader - Spectrum and expert systems.
Read Me #02 31 December 1996
Z80 - several undocumented "bugs" of the Z80 processor.
Faultless #06 31 December 1996
CPU for you - Advantages of programming languages: Pascal, Basic, Assembler.
Nicron #12 20 December 1996
Iron - an overview of the microprocessor Zilog Z380, continued.
Programming - a course of study assembler Wlodek Black, continued.
Nicron #11 12 December 1996
Iron - an overview of the microprocessor Zilog Z380, continued.
Programming - a course of study assembler Wlodek Black, continued.
ZX Format #05 11 December 1996
Programmers - Basic for Dummies - Part 5.
Programmers - artificial intelligence in computer games.
Programmers - TR-DOS programmers.
Programmers - a description and history of the creation MEM.
Programmers - exchange of experience: On the effects on the curb, and about something else.
Programmers - the exchange of experience: "Counting the Brain" - AUTOconfig v5.03.
IS-DOS - users: a guide to basic commands and utilities, basic kit IS-DOS.
IS-DOS - the programmer: a short course in programming in the IS-DOS.
IS-DOS - software and hardware support for IDE HDD for the ZX Spectrum.
Iron - LPT COVOX and not only ...
Odyssey Magazine #00 11 December 1996
System - IBM: GIF - FORMAT: description of the graphic format (GIF).
Spectrophoby #06 11 December 1996
Assembler - multicolor; Working with extended memory; convenient window interface.
TR-DOS Secrets - Turbo Loader and how to convert it into Turbo Saver.
Odyssey Magazine #00 11 December 1996
System - IS-DOS: Problems and resheneniya: RAM-DISK.
Nicron #10 05 December 1996
Programming - a course of study assembler Wlodek Black, continued.
ZX-News #17 03 December 1996
Programmers - Catching Reset'a on 128k machines (for example, the game Doble Xinox).
Adventurer #05 30 November 1996
Obmen experience - The use of channels in the programs. Using sub-ROMs.
Obmen experience - Some features XAS'a. Passing parameters to the program from the command line.
Echo #02 30 November 1996
Tricks - Elegant clear the screen. Quickly scan the keyboard. Setting interrupt (IM2).
ZX News #02 30 November 1996
How do INTRO - write the intro with the plasma and sprites.
how to hack program - How to hack software and games on SPECCY: Explanatory note by Richard P Swann.
Echo #02 30 November 1996
Rich also cry - The problems that create SNG'shnye encoders for corporate users Spectrum (EXODUS from Poland).
Did you know ... - Dim SH-shku zero in the port # FF can not. Before recording a # 3D13 to a specific path, if a motor is turned on, and on her head sticking out. How to speed up the process of reading and downloading through # 3D13, If you want to download / burn a few small blocks in a row.
ZX News #02 30 November 1996
How are toys - an article on how to make games with a labyrinth type great game space.
Echo #02 30 November 1996
Music - Formats compiled modules known musical editors. Pro Tracker v2.101 by GDC, A standard player.
ZX User #01 16 November 1996
System - description of the MASM assembler (Master Assembler v1.0 for 128k).
Nicron #07 14 November 1996
Programming - a course of study assembler Wlodek Black, continued.
Graphics - kartinka ANSI graphics.
Platinum #02 08 November 1996
Newbie - new information on assemblers.
Nicron #06 07 November 1996
Graphics - ANSI graphics.
Echo #01 31 October 1996
Assembler - Turbo Loader with full error checking.
Nicron #05 31 October 1996
Assembler language course - command system of the Z80 processor (part 5).
Echo #01 31 October 1996
Assembler - The image of three-dimensional objects. Fast output point AT X, Y. The procedure of multiplication.
Oberon #02 31 October 1996
Educational program - let's talk a little about programming, or rather about the life stages of any program.
Crystal Dream #01 31 October 1996
Compressors - a table running compressor, screens and archive manager.
Power #05 27 October 1996
Programming - as in the game programs to record records, status on the disc.
ZX-News #10 22 October 1996
Programmers - Some mysteries command input and output.
Nicron #03 17 October 1996
Assembly language training course - apologies for the delay in the release of the second lesson in our training course.
ZX-News #09 15 October 1996
Contest - Competition for the best procedure for printing the sprite, is held in categories: color sprite and black and white.
Star #02 12 October 1996
Programmers - Magic on Scorpion`e, invert a character vertically, invert a character horizontally, shift attributes to the left, shift attributes to the right, print a message, enter a character, sound signal.
ZX Power #01 11 October 1996
Likbez - Transfer Memory - Memory: Myths and Realities: Is it possible to transfer the screen in less than one interrupt?
Faultless #04 09 October 1996
CPU for you - programming for beginners. What is machine language? What is assembly language? How does the computer count?
ZX-News #07 06 October 1996
Programmers - On the bug in Shadow Service Monitor'e (Scorpio)
Power #03 06 October 1996
Music - hitparad Covox and AY music.
Nicron #04 02 October 1996
Assembler language course - ASSEMBLY LANGUAGE (part 4).
Nicron #01 30 September 1996
Graphics - kartinka ANSI graphics.
Programming - a course of study assembler Wlodek Black.
Spectrum Progress #01 30 September 1996
Notes programmer - Extended opertivnost memory for ZX Spectrum.
Notes programmer - univkrsalnaya library for working with graphics from Vyacheslav Mednonogova - Graphic Library v1.1
Notes programmer - a program of Russification (Russian translation).
Notes programmer - bug monitor debugger ZS Scorpion 256.
Power #02 29 September 1996
Programming - how to adapt to the disc program with loadable levels.
Power #01 22 September 1996
Programming - a beginner tips Hacker.
Speccy #06 31 August 1996
Programming - the effect of page turning the text on the sine.
Style - Programming: on the internal structure of the program, ie, We now turn to algorithmic basis.
Star #01 30 August 1996
Programmers - Merging images, inverting the screen, shifting left by one pixel, shifting right by one pixel.
On-Line #49 11 August 1996
Welcome to ... - The History of the descriptions of the professional text editor "ZX-Word perfect vX.XX".
Platinum #01 08 August 1996
Beginner - tips for new assembler programmers: choosing an assembler and a debugger monitor.
Competition - competition for young programmers: teams LDIR and LDDR.
Adventurer #04 31 July 1996
Exchange of experience - "Up ..." : Interrupt; disc feeders.
Spectrophoby #05 31 July 1996
Project - a homemade scanner for the Spectrum from Printet.
Assembler - how to calculate the command speed of the Z80 processor.
ZX Format #04 14 June 1996
Programmers - learn BASIC (Part 4).
Programmers - Adapting programs for TR-DOS # 2.
Programmers - IMMORTAL # 2 (immortality in the games).
Programmers - Guide to shadow service monitor Scorpion ZS 256.
IS-DOS - Category "IS-DOS - for beginners" No 4.
IS-DOS - users "No4:" Working with electronic drive among the IS-DOS ".
Emulate #06 31 May 1996
Part 3 - Snapshot Pack VI.
Part 6 - Emulator reviews.
Part 7 - Faster than basic.
Pioneer #02 27 May 1996
System - Review of assemblers: ZEUS, TASM, PRIMUS, GENS4, GEMUS.
Speccy #05 30 April 1996
Programming - How to make a running stitch.
Programming - The main unit ZX-Spectrum.
Faultless #02 08 April 1996
Users - a “compression” program for compressing text files.
CRU for everyone - Adaptation of programs to TR-DOS disk.
Spectrofon #19 31 March 1996
System - "quick chart" for novice programmers.
Oberon #01 31 March 1996
Educational program - about the rules of good manners in programming.
Spectrofon #18 22 March 1996
System - tips for beginning programmers.
Adventurer #02 16 March 1996
Exchange of experience - assembler programming: command emulation Clear, Cls, Pause, Plot, Draw ...
Spectrophoby #04 08 March 1996
System - a new assembler from the city of Volgodonsk: EDAS 3.3.
On-Line #26 03 March 1996
IBM - IBM + emulator = ZX Spectrum.
ZX Format #03 29 February 1996
IS-DOS - "IS-DOS - for beginners" No 3
IS-DOS - "Window System IS-DOS".
IS-DOS - "object module format *. obj IS-DOS assembly language."
IS-DOS - "The format of the table of local symbols IS-DOS assembly language."
Speccy #04 29 February 1996
Programming - How to musical accompaniment in the derivation of the cartoon.
ZX Format #03 29 February 1996
Programmers - Basic to all number 3.
Programmers - Matching games: the adaptation of programs to disk.
Programmers - Matching games: zykrytye codes.
Programmers - adapttsatsiya games: immortality.
Programmers - assembler: Excursion to the anatomy of the ZX
Realtime #02 29 February 1996
Programming is a form of representing numbers in the Z-80 processor.
Programming - procedure for setting IM2 interrupts.
Emulate #05 29 February 1996
Part 7 - Technical forum.
Realtime #02 29 February 1996
Programming - crawling line procedure.
Programming - procedure for channel indicators on "AY" (equalizer).
Faultless #01 11 February 1996
UserTales - Spectrum memory structure and Working with Magic files.
CPU for you - a sensation! ASC SOUND MASTER player with 1700 and 3800 clock cycles!
Возраждение #1 31 January 1996
System - Many users do not understand why IS-DOS is needed if tr-dos is available.
IS-DOS assembler - the basics of programming in assembler for beginners and programming for IS-DOS.
Eldorado #02 19 January 1996
System - access directly to DOS ROM and direct programming of VG 93.
Realtime #01 13 January 1996
Encyclopedia - ZX Spectrum architecture, programming languages.
Programming - using the stack to speed up programs.
System - what the PASM assembler is.
Возраждение #0 01 January 1996
System - This section of our magazine is dedicated to a very painful problem for many, how to work with many system utilities and use them in bat files, how to configure the is-dos system.
IS-DOS Assembler - this section will appeal not only to those who do not know assembler or know it poorly, but also to those who already have extensive experience working in Z-80 codes.
On-Line #17 31 December 1995
Mosaic - how to access the drive through "direct programming VG93. On the electronic newspaper "Dl News". About the picture format of PCX.
Speccy #03 31 December 1995
Programming - the program allows to change the screen image in the mode of 48K in the form of vertical blinds with a simultaneous color change of the curb.
Welcome Press #01 31 December 1995
Programmer's Reference - the entry point to the TR-DOS.
Directory - entry.
On-Line #17 31 December 1995
Page sysop - "Rise of the dashing, landing ... hare." (About the system IS-DOS).
Faultless #03 31 December 1995
Discovery - Capabilities of the KR1818VG93 controller of the NGMD "Beta disk".
Opening - Programming the music processor AY 3-8910.
Di Halt #01 31 December 1995
Programmers - Assembler for washstands.
Programmers - Un-unlimit: Down with immortality!!!
Faultless #03 31 December 1995
Users - programming sound effects.
CPU for you - Working with TR-DOS at the machine code level.
Spectrophoby #03 21 December 1995
TR-DOS Secrets - How to increase the volume of each track?
Spectrofon #16 20 December 1995
System - about compatibility issues with Spectrum clones. Programming Fundamentals musical processor AY-8910/12.
ZX Format #02 30 November 1995
IS-DOS - Information: The news in the world IS-DOS
IS-DOS - How is it done No 2
IS-DOS - a beginner No 2
IS-DOS - programmers No 2
Assembler - Assembler for Dummies
Programmers - Basic to all.
ZX Format #01 31 October 1995
IS-DOS - Information: The news in the world IS-DOS
IS-DOS - a beginner: IS-DOS - the first acquaintance
IS-DOS - users: A short guide on system drive IS-DOS
IS-DOS - Programmers: UniColor - Standard color settings in the programs of IS-DOS
IS-DOS - programmers: Window System IS-DOS
IS-DOS - Programmers: Program gmen.com
Speccy #02 31 October 1995
Programming - Universal program I / O sprites.
ZX Format #01 31 October 1995
Programmers - Basic for All: Basic programmers
Programmers - Assembler: Assembler for Dummies
Spectrophoby #02 20 October 1995
Mail is a new hit parade of games.
ZX Magazine #01 08 October 1995
Teacher - programming lessons: copying memory blocks, cycles.
Spectrofon #15 04 October 1995
System - Continuing the theme of "Undocumented command processor Z-80.
Emulate #02 30 September 1995
Part 4 - Emulate technical.
Speccy #01 30 September 1995
Programming - output text messages in 8x16 font.
Programming - displaying the window and menu text.
Spectrophoby #01 17 August 1995
TR-DOS Secrets - little tricks when using DOS system procedures.
Sinclair Town #01 31 March 1995
Beginners - the basic methods of image scaling.
Spectrofon #12 24 March 1995
Premiere - two author of "rhyme" - training verbal account, and LIFE - allows us to investigate a mathematical model of the fission cells.
Spectrofon #11 23 February 1995
System - "New results on Z-80 or something of the undocumented commands processor architecture "ZX-Spectrum".
Spectrofon #10 02 February 1995
Review - Training Program for Children: "Sound", which allows to digitize analog signals.
Subliminal Extacy #02 01 January 1995
HOW TO WRITE A CRAP DEMO - PART 2
Subliminal Extacy #01 01 January 1995
HOW TO WRITE A CRAP DEMO IN BASIC
The New Improved Grafix Mode
Subliminal Extacy #02 01 January 1995
Basics Of Machine Code - Part 2
Playing With The Index Registers
Subliminal Extacy #01 01 January 1995
Basics of Machine Code
Subliminal Tunes
Eldorado #01 31 December 1994
System - adaptation of programs to TR-DOS.
Spectron #01 31 December 1994
System - Procedures, programming techniques and various system programs.
Sinclair Town #02 31 December 1994
Beginners - the basic methods of image scaling: Approximation undertones.
Mirikom #02 31 July 1994
Hackers - a couple of programs for you.
System - iS-Dos formatter.
Spectrofon #03 28 February 1994
System - work with TR-DOS in the assembly.
Subliminal Extacy #00 01 January 1994
+D and Multiface Protection
KiiA Info #02 18 March 1992
Programs - adaptation of TURBOPASCAL to the ZX-SPECTRUM 32x24 console.
Outlet #004 07 January 1987
Outstrech
Outclass - PRINTING IN AND CLEARING THE "INPUT ZONE"
Shoutburst - program structure
Daycalc
Calendar
Outlet #1-3 01 January 1987
Shoutburst 2 - no hex please, we're british.
Autochar instruction
Linezip
Outake
Outtake
Procsizm
Topchars
Wrecked Tangles
ZX-Spectrum - Proportional font.
How to remake games - routines that work with tape.
How to remake games - search for routines that work with tape.
Coding - Fast printing with a six-pixel font.
Now - Reveals information about currently completed projects.
Games - how to write a computer game (continued).
Games - How to write a computer game.
How to remake games - routines for working with disks.
Animation on SPECTRUM - Most works on this topic begin with an explanation of what a pixel is, what an attribute is...
Programs - CREAKING LINE
Coders of squiggles on the border - Border effects are always something, but rather something closed behind three seals of secrecy...
Oracle - SQL task.
Iron - Digital sound on Speccy. Coxox 8b.
Coding - I’m throwing here the procedure for outputting sprites, with pixel accuracy from Slava Mednonogov himself.
Animation on SPECTRUM - Sprites and masks...
Answer to the question - Converting graphics.
Coding techniques - Recursion.
Programs - Screen cleaning program.
Coders - Multitasking. Theory.
Coding - In this article I will try to tell you how to calculate three-dimensional space as quickly as possible. Printing dots. Line construction. Multiplication/division. SIN(x), COS(x). Rotate x, y, z axes.
Video on the Spectrum - Continuation of the story about the video. Start in Plutonium #9 Interlaced video and a little theory of MPEG video compression.
Coding on the PC: lesson three - Lesson three: we already know how to load a file, now let’s try to _upload_ it.
Compilers - Many people think that a good high-speed program on an 8-bit machine can only be written in processor codes...
Likbez - full description + full disassembler ROM (part 5).
Several ways to make your life easier - What will be discussed is not the ultimate truth, and is not considered as a guide to action; everyone must determine for themselves the need to use this or that method in their programs and developments.
Coding techniques - Tyr-dos.
Programming - Synchronization effects in demos at the interruption.
System - about the “Forced interruption” commands of the small circuit of the KR1818VG93 floppy disk controller.
OS Topic - We finally decided to organize a special section to discuss a topic that, despite the bold statements of some individuals, nevertheless worries Spectrumists a lot.
Emulators - AY-3-8910, AY-3-8912, YM2149F.
Unlimit - 5 methods for finding and installing endless lives in games from Max Iwamoto.
Z80 - Theoretical article about the possibility of complicating programming for the Z80 by removing the LD A,n command.
Coding techniques - A couple of tips.
Video on a spec - This article will discuss how to organize reactive display of high-resolution video on a spec with 128 kilobytes of memory.
Coders - Reflections on 3D.
Coding - I will give the fastest procedure for outputting an inverted mask 2 spaces wide...
Coding - Section for beginner coders.
source is a beautiful viewer for me, right?
Source - About text editors.
Volume of envelope - Change the volume of the envelope.
Coding - Dithering: To output one line, to output two lines.
Coding - Maybe you remember the 2nd old issue of psychosis? There was such a feature in the engine as text animation. It looked good. want to know how it all worked?
Response to Employer - Thank you for 1O.5 bars, I’ll use it sometime.
Programming of magic games - Cool Russian/English language site dedicated to game programming.
News - I’m working on the NedoLang compiler, AmoNik measured the consumption of different devices
Cubism mustdie FAREVYR - the formula for constructing dodekaedra, icosahedron, tetradra.
News - AmoNik has measured the power consumption of IDE different devices, I am mostly occupied with NedoLang compiler
C tapes to disc - Transfer and adaptation of programs from tape to disk.