Info Guide #06

Diskmag (electronic magazine)

03 Dec 2004 Download

  • Info Guide #06
  • Info Guide #06

This issue delivers deep technical insights into platform development and hardware internals. Readers will find comprehensive guides on assembly programming, data compression algorithms, game loop creation, and code decompilation, alongside update overviews for popular utilities like ALASM and ACE. A significant portion covers practical game development experience, including the creation of the Wolfenstein 2004 port, alongside walkthroughs for classic adventure games. Additionally, the issue features interviews with prominent demoscene figures, festival reports, and tutorials on repairing electronics and peripheral devices.

Issue contents:

  1. Inferno - Entered from the editor.
  2. Interview - Interview with AIG - coder from the group MKHG.
  3. Softinka - ACE 0.888: different from 0.666
  4. Softinka - macro assembler debugger ALASM 4.47: difference from 4.44
  5. For Coderz - Arithmetic coding.
  6. Inferno - The authors of the magazine.
  7. Softinka - BGE 4 graphical editor for ZX.
  8. Events - The Compo 2: The results of the vote.
  9. For Coderz - Decompiling programs - the revival of the old prog.
  10. Inferno - Errors in the previous numbers.
  11. For Coderz - Small programmers' tricks.
  12. DIY - The scheme of my elektrofumigatora.
  13. Gameland - about passed games: Imperia 2, Hexagonal Filler, From Beyond.
  14. Iron - device extended keyboard (58 keys).
  15. Gamedev - Gaming cycle - a cycle within which caused all the sub games.
  16. Gameland - the passage of Lords of Time on Level 9.
  17. For Coderz - Macros Part 2 - makes your life in programming.
  18. Inferno - Letters to the Editor.
  19. Gameland - passing a level playing Raven Black.
  20. For Coderz - Description of the modular structure of programs.
  21. Inferno - On the shell.
  22. Softinka - the benefits of packing algorithm Optimal LZH.
  23. Events - Serpukhov Festival ParaDiGMus party 2003. As it was.
  24. Events - Serpukhov Festival ParaDiGMus party 2003. Afterparty.
  25. Gameland - the passing game The Price of Magik by Level 9.
  26. Iron - Description of a block of memory from the printer Robotron CM 6329.01 M. Part 1.
  27. Iron - Description of a block of memory from the printer Robotron CM 6329.01 M. Part 2.
  28. Advertising - advertising and announcements.
  29. DIY - advice on repair hours, Dream Cast and joystick.
  30. Interview - An Interview with Shaitan / Stars of Keladan: Interred Inferno.
  31. Gameland - the passing game from the Level 9 Snowball.
  32. Iron - Video GoldStar RN800AW Art vision. The history of repair.
  33. Iron - Video GoldStar RN800AW Art vision. Tips on disassembly and repair.
  34. Interview - an interview with musician Visual ^ Extreme (Sergei Agapov).
  35. Gamedev - the assembly of the game Wolfenstein 2004. Part 1.
  36. Gamedev - the assembly of the game Wolfenstein 2004. Part 2.
  37. For Coderz - How to get the sound device more bits.

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