Music - Turbosound horizons: Cj Splinter shares his experience of working with TurboSound.

Info Guide #11
Turbosound horizons
Roman Lashkov (Cj Splinter) 

 Hello. I want to share with you
my experience with TurboSound,what, how 
I believe it will help those who want to master techno─
logy that hides great potential.
  
   Many people are starting to use TurboSound
not entirely correct, for example, they are trying
enrich your work with additional mu─
vocal parts, which harms the track
two reasons: firstly, a person doesn’t care
cannot catch more than 4 at the same time
musical lines (some more, some
less), secondly, music processor
quite monotonous in sound, and at the same time─
the alternating play of several melodies merges into
a single tone cacophony.
   So what should you pay attention to?
nie? What exactly gives Turbo an advantage─
Sound? My answer to these questions is: 
tion. Improving the quality and fullness of AY sound
and, of course, the synthesis of new sounds.
   It is known that on one music processor av─
the tori contrived as best they could to accommodate
in three channels there are four or five parties. This is obs─
the transaction entailed such consequences─
twiya, like intermittent sounds caused by
alternating instruments, as well as short
(not lingering)sounds.
   TurboSound solves these problems─
we let the instruments sound full. K at─
measure, drums. They can be placed in a separate
channel, or even in two channels, without mixing
with nothing else, or at least with
rhythm envelope. Thanks to this, samples can─
can be made longer, which will make
the drums sound much more similar to
real, the microcircuit allows it.
   Another great opportunity to...
to make the sound richer are the effects delay and
chorus. On one chip delay is achieved 
alternating melody and echo notes in one ka─
nale, which limits the sound along the length of the sound─
sound of one note. In TurboSound you can take out
echo to another channel, and this will allow you to do
beautiful echo of long drawn-out sounds. Oso─
it sounds absolutely wonderful on vibrate─
moving and sliding notes.
   Thechorus effect on one chip is possible, but
higher price than TurboSound -
requires two channels at once. The effect is created─
is the simultaneous sound of two tones in
unison with slight dissonance. Achieved
dissonance by shifting the frequency of one sample
from the main one by a small amount (2 or
3), and when the normal tone and the offset tone
will sound at the same time, the sound will be
deep and magical.
   Two envelopes area real gift.
For those who like hard driving or
psychedelic sounds, there’s a whole lot here─
new field. Envelopes can be combined in very
penetrating tools. Can be shifted
relative to each other, achieving differences─
nal effects and overtones, combine them with
tone. However, what I like most is the─
ability to play two simultaneously
parts in the rhythm section: one, leading, low
and a deep envelope "A", another, accent,
a rumbling "C" or a sharp "8".
   Another positive aspect -stereo─
panorama. If when using one
chip we were limited only to L, LP
or P, then in the case of two chips we can
achieve a smoother stereo scene. How
a smooth transition of sound from the left is achieved
th channel to the right, I think everyone knows
worked with AY/YM. This is possible on one chip─
but, but it will require two channels at once for od─
new tool and will take away resources that
and without that there is not so much. On two chips
use stereo effects in practice already
really.

   Now about the tools.
  
   A set of sounds on two music pro─
processors become much richer. Mixing
two channels, each of which has
own characteristics, allows
create sounds that can be achieved on one
chip is simply impossible - for example, soundflutes.
   Imitating a flute requires tone and
noise. However, combining tone and noise in one ka─
nale, we get a sound that is far from the sound
flutes - all because of the noise that sounds
too loud. But having created in one channel
a quiet noise, and in another tone, we get
required sound. For maximum similarity─
you, of course, will need detailed work─
look at the characteristics of noise and tone, that─
kimi like vibrato, attack and decay, but with desire─
nii and with the help of God's spark you can finish off─
a truly amazing result.

  [Even more varied sounds are possible
achieve at different chip volumes (under─ 
kept in Unreal Speccy 0.37.1fix2) - then─ 
yes it will be possible to use both at the same time 
sounds that were previously only suitable for 
loud music, and sounds that suited 
only for quiet (quiet three-digit bending─ 
yushchie). You can even put them on top of each other 
friend. We just have to wait for support in the future─ 
Lease at least one “non-standard” ratio─ 
wearing loudspeakers...] 

                  * * *

   In conclusion I would like to say a few things
words about modern trackers that support
two chips. Unfortunately, on a real machine
there is no decent software product. Yes and
Vortex Tracker for PC is not either 
perfect.
   I would really like it to appear
tracker with a window interface that displays
all six channels, allowing you to play
track under the cursor bypressingEnter, enable─
printing convenience in copying operations─
changing patterns, moving, shifting in
within both chips. I sincerely hope
that such a tracker will appear and allow creation
give masterpieces of turbo sound on a real ma─
tire.

 Let me take my leave of this. successful
implementations for you!

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