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Innovision #00
l@murik|sdc
method#1

 What kind of perversions did the LMDIs come up with to
improve spec quality
graphics: multicolor, twocolour, threecolour, etc. (probably
they uploaded porn by meters :).Each of the methods had its own
advantages and disadvantages: twocolor gave an expanded number
palette, but the “color” point remained
large, multicolor troubled on different cars. But the essence of this
this is not the article. Let's focus on 3-colour. This
format that most accurately conveys the color palette
pictures. Everything would seem cool if it weren’t for the convulsive
nomurubahue of individual points against a homogeneous background
palettes. This drawback of 3-color is easy to remove if you
realwildspeccman:) and you have a PENTAGON car. It's all fun
based on the glm of the Pentagon video
controller. The INK signal is shifted relative to the beginning
lines for a certain time because of this occurs
"line" effect. However, this feature can
use if you collect FLASH COLOR. Funny in
that on the flush in this situation, "single
pixels will be cut off and give the impression of being "small"
point."But you have to sacrifice, namely at the beginning
each FLASH attribute when changing from normal to
flush there is a small vertical line flush
colors, but this is not so significant. Sothat's what
idea: instead of outputting RGB regular attributes, output
the corresponding flash ones, the lowest brightness. Such
colors give two advantages:
1.Reduced flicker due to brighter colors
2.Small dot due to the same brightness of colors and gloom
controller. (but black must be INK, otherwise point
on the contrary, increase)
   All this crap has been tested and works 100%
result. (tested on 10 JEPG images converted
JPEGview0.41 by RRA,Jerri,Alco(pleas support
CASH and 1M) with settings:
 Bright 0%
 Contrast 0%
 Colority 200%
 Dither 100%
 BRG
 Floyd
   So go FLASH!! don’t stupidly hang 7Mhz on a flash, but
make a complete diagram!! and download MAGMA PORNO SHOW :)

byJIb

method#2

   And now “how to play TrueColor on a Speck?” if so
you can call it that. It would seem that he was smoking ganja,... no shit.
As you know, the flash palette has 128 colors, using 3
color'a you can make not each attribute its own color, but
display of 7 colors of the same tonality from the palette
2^384 colors in one attra.  Yes, there are enough minuses -
1.To ensure the speed of the viva, one screen weighs about 10
KB, the truth is inside (the program itself makes it that way). In short,
the memory really sucks.
2.The aliasing effect is noticeable, but tolerable.
3. There is no converter that uses a palette per cm.
   The point is that with the usual tricolor they throwqueue 3 screens (order I don’t give a damn the difference between
I don’t notice RGB and BRG) with a fixed color ratio, but what
It prevents us from throwing screenshots with attributes. Using flash we
we get a truly orpomhym palette of colors. Flash, me
it seems that everyone can have fun, just 2 mikruhi. It is clear that
Compared to this method, all dizers will disappear and
chunks, and floster method and RND. Sources of this feature in
application and are quite clear if tpaccohytb.So that
look, think, steer.
    AlKo, if you understand, let's go, release it in JPEGviewer, plz.

   In short, this feature is only useful for viewing style
picchers like regular Zkolor.
   At the moment there is a converter that gives a palette of 64
colors. Screenshots are converted there 6144 converted, GPEG'om
FloSte method (dither cool 100). Do this and convert
color gpeg saveR,saveG,saveB. Loading the source (alasm)
select one of the uslkompila flags cootbecho
R, G, B. Each of them is cabaum and links to RC. Next we load
Viva source code, we launch it, if necessary, adapt it to
your int and enjoy the freshly converted porn :-).
   Yes, the envelope process is terrible, but, to be honest,
it was just a bummer to write a shell for view and
conversion, but in the future, if at least someone tramples,
I'll do it.
   The fact is that Speck does not have the means to work with
memory, as a result of which, this cannot be considered asnew video mode(?). Lmdi finally make it normal
DMA, not the crap from 40 microns, opeuhtupobahym under
sound(?). After all, there are cheap microcontrollers, it is necessary
Just write a program for them and go ahead.
   I read somewhere about one, the essence of which is
next: hang buffers of three screens R, G, B (possibly
with attributes) and the corresponding video controller in the tonedet
with DMA this would give the Speck a new, real video mode.
   It would be nice to have a microcontroller with basic graphics
functions: building primitives, scrolling, changing palette,
some geometric transformations, etc. Above this
I'll think about it.
   The idea of a TrueColors pack came up, with loss and sound,
True, the method of packing and unpacking the sound of the Speck will not work :-(.
Description in the next issue.

yes, I’m not a philologist... but a physicist...

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