l@murik|sdc method#1 What kind of perversions did the LMDIs come up with to improve spec quality graphics: multicolor, twocolour, threecolour, etc. (probably they uploaded porn by meters :).Each of the methods had its own advantages and disadvantages: twocolor gave an expanded number palette, but the “color” point remained large, multicolor troubled on different cars. But the essence of this this is not the article. Let's focus on 3-colour. This format that most accurately conveys the color palette pictures. Everything would seem cool if it weren’t for the convulsive nomurubahue of individual points against a homogeneous background palettes. This drawback of 3-color is easy to remove if you realwildspeccman:) and you have a PENTAGON car. It's all fun based on the glm of the Pentagon video controller. The INK signal is shifted relative to the beginning lines for a certain time because of this occurs "line" effect. However, this feature can use if you collect FLASH COLOR. Funny in that on the flush in this situation, "single pixels will be cut off and give the impression of being "small" point."But you have to sacrifice, namely at the beginning each FLASH attribute when changing from normal to flush there is a small vertical line flush colors, but this is not so significant. Sothat's what idea: instead of outputting RGB regular attributes, output the corresponding flash ones, the lowest brightness. Such colors give two advantages: 1.Reduced flicker due to brighter colors 2.Small dot due to the same brightness of colors and gloom controller. (but black must be INK, otherwise point on the contrary, increase) All this crap has been tested and works 100% result. (tested on 10 JEPG images converted JPEGview0.41 by RRA,Jerri,Alco(pleas support CASH and 1M) with settings: Bright 0% Contrast 0% Colority 200% Dither 100% BRG Floyd So go FLASH!! don’t stupidly hang 7Mhz on a flash, but make a complete diagram!! and download MAGMA PORNO SHOW :) byJIb method#2 And now “how to play TrueColor on a Speck?” if so you can call it that. It would seem that he was smoking ganja,... no shit. As you know, the flash palette has 128 colors, using 3 color'a you can make not each attribute its own color, but display of 7 colors of the same tonality from the palette 2^384 colors in one attra. Yes, there are enough minuses - 1.To ensure the speed of the viva, one screen weighs about 10 KB, the truth is inside (the program itself makes it that way). In short, the memory really sucks. 2.The aliasing effect is noticeable, but tolerable. 3. There is no converter that uses a palette per cm. The point is that with the usual tricolor they throwqueue 3 screens (order I don’t give a damn the difference between I don’t notice RGB and BRG) with a fixed color ratio, but what It prevents us from throwing screenshots with attributes. Using flash we we get a truly orpomhym palette of colors. Flash, me it seems that everyone can have fun, just 2 mikruhi. It is clear that Compared to this method, all dizers will disappear and chunks, and floster method and RND. Sources of this feature in application and are quite clear if tpaccohytb.So that look, think, steer. AlKo, if you understand, let's go, release it in JPEGviewer, plz. In short, this feature is only useful for viewing style picchers like regular Zkolor. At the moment there is a converter that gives a palette of 64 colors. Screenshots are converted there 6144 converted, GPEG'om FloSte method (dither cool 100). Do this and convert color gpeg saveR,saveG,saveB. Loading the source (alasm) select one of the uslkompila flags cootbecho R, G, B. Each of them is cabaum and links to RC. Next we load Viva source code, we launch it, if necessary, adapt it to your int and enjoy the freshly converted porn :-). Yes, the envelope process is terrible, but, to be honest, it was just a bummer to write a shell for view and conversion, but in the future, if at least someone tramples, I'll do it. The fact is that Speck does not have the means to work with memory, as a result of which, this cannot be considered asnew video mode(?). Lmdi finally make it normal DMA, not the crap from 40 microns, opeuhtupobahym under sound(?). After all, there are cheap microcontrollers, it is necessary Just write a program for them and go ahead. I read somewhere about one, the essence of which is next: hang buffers of three screens R, G, B (possibly with attributes) and the corresponding video controller in the tonedet with DMA this would give the Speck a new, real video mode. It would be nice to have a microcontroller with basic graphics functions: building primitives, scrolling, changing palette, some geometric transformations, etc. Above this I'll think about it. The idea of a TrueColors pack came up, with loss and sound, True, the method of packing and unpacking the sound of the Speck will not work :-(. Description in the next issue. yes, I’m not a philologist... but a physicist...
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