This issue features personal impressions from the CC'04 demoparty in St. Petersburg and an extensive interview with Fatal Snipe from the demo group Fenomen, discussing their transition to the PC platform. The technical section includes an analysis of artificial intelligence algorithms for tank combat games inspired by Battle City, a practical guide to repairing the floppy drive phase-locked loop circuit on Pentagon computers, and a historical profile of the legendary Polish software cracker Bill Gilbert. Additionally, developer Sosyura Igor shares insights into the creation of the DUNE game project for the platform, complemented by nostalgic reflections on classic software and cult games of the era.
Issue contents:
- INTRO - A year has passed and we are again with you.
- NEWS - News from around the globe.
- PARTY Z0NA - Impressions of a spektrumista CC'04.
- INTERVIEW - Fatal Snipe answer questions C-Jeff'a.
- THEORY AI - The arguments about the construction of artificial intelligence in games.
- REPAIR - We continue to repair the Pentagon ...
- Bill Gilbert - The story of the famous Hacker.
- PROJECT - On creating a game project DUNE.
- NASTALGY - Memories of the ZX ...
- CREDITS - who worked on the number ...
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