News - the NedoOS operating system has become my main project. Several more people joined the NedoOS project.

News
                         by Alone Coder

Since the newspaper has not been published for a long time, it makes sense to describe it in two
words about what happened during this time. And this is what happened:
The NedoOS operating system has become my main project. K
Several more people joined the NedoOS project (DimkaM, Demige,
Lord Vader and others). The website http://nedoos.ru/ was created, again 
my YouTube channel is up
https://www.youtube.com/channel/UCqoatWkMXgxnFWdwRXYEMfw (for now 
72 subscribers) and started broadcasting on Twitch about programming
(22 followers so far). Broadcasts take place almost every day
21:30 on https://twitch.tv/alone_coder/ 

It is much easier to program under NedoOS than under TR-DOS,
so I started dragging my old projects and their
develop.

In particular:
- in the WolfCh8 engine (in its ATM version) finally appeared
sprites and lamps. Loaded directly from bmp. BigL editor fixed,
so that object codes match those displayed in the editor.
- network Snake was written based on the usual one (helped by DimkaM and
Demige). 
- the game Untangle ("time killer") was implemented, for which
Shiru once hooked me up :) At the moment there is the most
quick line procedure to match the color to the point. Lord Vader helped with
optimization of checking line intersections.
- ZXRar, zxunrar and pkunzip now work with files and archives
any size.
- instead of MCX viewer, a more universal one was writtenNedoView.
- a web browser is written instead of a JPEG viewer :) Supported there as well
GIF, PNG and SVG (partially based on Elph's sources). With HTTP and DNS 
helped by DimkaM.
- instead of the old Unreal Project game engine with scrolling
16 pixels a new one is written with a scroll of 1-2 pixels and a map 
256x64 metatiles 16x16 or directly with the image 
1024x512, which can be loaded from bmp. 
- the game "Black Raven" is colored, what I was going to do for years
since 2000 and for this I even wanted to solder something :) I wrote it down
even a complete walkthrough on YouTube (before that there was only
black and white, blurry, slow and with the “Unregistered” sign
Hypercam" ). SashaPont, Kotik and 
Louisa/Conscience. 
- all three versions of the Loyd puzzle, which I wrote in 1998 and
never released, glued into one and also painted.
- finally ported Super Mario from NES to Speccy :) First
I started drawing sprites back in 1995, then another version
around 1996, then in 2002, together with Shiru, he tried
write an engine. But in the end it turned out that it was easiest
port the original team to team - like Prince of Persia and
Goblins. Even including a music player. The game is completely playable 
(including proprietary cheats and glitches) and allows you to record and
play the walkthrough. My walkthrough is posted on
Hippiman's YouTube channel
https://www.youtube.com/watch?v=1tlW7kIxPyY. I wonder what 
Gogin also raisedyour Super Mario project (under 128K) and then 
finished it too! True, there is not everything that was in the original
game, but this version successfully participated in CAFe'2019. I'm there
was.
- NedoLang (see ACNews #63, Info Guide #12) can now
compile projects larger than a floppy disk :) At the same time there
a third target appeared - an interpreted script. But not much
An integrated development environment is enough.

In addition to NedoOS, I also did other things on Speccy - I started
writing another demo at 48K (not finished), experimenting with
raycasting at 48K, released the multicolor game Space Monsters
meet THE HARDY (Sand/mHm project), finalizing the converter 
Con18pal, added the ATM2 driver to the game "Land of Myths" (previously there 
there was only ATM1).

Significantly expanded the list of Soviet software for Speccy (see.
ACNews #65, Info Guide #12 ) - thanks to the disks from the CPU, vBv and 
MidiSoft. I've been looking for the last disc for about 15 years, it just appeared 
recently - Newart is engaged in "Speccy archeology".

We also collaborated with AcidRain (also sponsored by Maxagor,
the rules were corrected by many others) in December 2019 they launched
competition "Your Game 6". He has two websites: http://tib.club/ and
http://tib.nedopc.com/. For the sake of history, I will duplicate the rules here 
(press "2" ). True, now Yandex has apparently decided
lure authors to your competition. Our deadline is October 4th
them - somewhere in November. You can't do both at the same time. In thissituations at TIB can be overcome by any work, even not the most
cool. And the prize fund is 158,000 rubles!

We have been working throughout the coronavirus period, except for one week. Let's go
and we sit in masks, write entry lists and entry forms,
constantly wash your hands with alcohol or something else, wipe them
keyboards. We tried to switch to remote work, but not so far
successfully - only extra reporting in the form of Jira and Git. But
video conferencing appeared.

Wrote two articles on linguistics (together with M.S.
Yastrebov-Pestritsky). None have been published yet. One (on 
Russian) concerns the chronology of Baltoslavic phonetic
changes, another (in English) suggests a new method
reconstruction of the Proto-Indo-European vocabulary (more precisely,
narrow Proto-Indo-European - exclusively lexical core,
common to all central branches) with some achieved
results and a large list of references. Tables with these
the results are posted on http://alonecoder.nedopc.com/ling/PIE/
and are updated periodically.

Children are growing up. Dasha has already learned how to control a little man in Zelda:
Link's Awakening and successfully wins on the tablet in Galcon (on 
easy level). Sasha is now talking with all his might, but the buttons
presses completely by accident and when not asked!

Louisa/Conscience is learning how to design websites. 

Arwald/Conscience is trying to make a Spectrum website. Notepad 
I couldn’t find the Rusted Souls game script :(Hippiman/Conscience has started porting the Evo SDK to NedoOS, but for now 
very busy with work.

Nitrofurano/Conscience experiments with color conversion 
video on Speccy.

Ldir writes effects on LED panels. I don't quite understand 
how do they work :)

Cyberdemon is monitoring events on Speccy, but he hasn’t done anything yet 
codes.

Finally I was able to pick up the ZX Evo and TurboSound FM from John. Remaining
be able to connect - but I lost the soldering iron somewhere. John now
hardly writes music - perhaps because no one writes to him
reviews for it? In principle, he was not against voicing
some kind of game. His e-mail is ljohn149(at)gmail.com.

For my part, I also tried to write something, but I got stuck
after a couple of patterns (one such result is in the noise demo). C
You can't really sign off on children...

Savelij13 added a button "5" to Evo Reset Service for quick 
start OS from SD card.

Fyrex/mHm fixed one ATM2+ emulation glitch in Unreal Speccy 
Portable, but there are problems with some software. 

Piotr Marecki was able to release a book about the Spectrum 
demoscene (see ACNews #64). But for now it's paid.

There is a new Spanish emulator with ATM2+ support -
Es.pectrum. It even supports the palette from DDp (4+4+4), which is not 
can do Unreal Speccy!

In its old version of Unreal Speccy (which is built in
MSVCb) I added export of current palette data. In general 
the render there is done so cleverly that II don't even know how to get there
screw 4+4+4.

KOE has released a couple of new firmware versions for Pentagon 2.6bbLE, but 
There is no stable version yet. The problem is that some
external devices do not work at 28 MHz. He also studies
firmware for Pentagon 2.666 (this is the one with the real Z80).

It turned out that I haven’t published a list of books I’ve read since 2015
of the year (ACNews #60) - filling this gap (press "4").

Submit articles for Info Guide #13! The music is almost complete.

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