This issue focuses entirely on demo effect creation and graphics programming, featuring algorithms for radial blur, Phong Shading, sprite sine deformation, plasma, chunk rendering, and square table generation. It provides detailed tutorials on code optimization in Z80 assembler and C, alongside a review of array sorting methods. The contents include interviews with prominent coders Lazy and LD, as well as C programming language creator Dennis R. Ritchie. Additionally, the issue covers official results from the Paradox'99 and Chaos Construction 999 demoparties, utility reviews, and feedback on the magazine's debut issue.
Issue contents:
- Deathmatch Quake v. 2.00 - BRIEF manual on methods of deprivation life of their own kind.
- Demo party - OFFICIAL results Chaos Construction 999 for the PC.
- Demo party - OFFICIAL results Chaos Construction 999 for the ZX Spectrum.
- Demo party - OFFICIAL Paradox'99 results for the PC.
- Demo party - OFFICIAL Paradox'99 results for the ZX Spectrum.
- Demo-Building - Phong Shading.
- Demo-Building - Radial blur, blur effect around the bitmap.
- Demo-Building - Generator table of squares.
- Demo-Building - an ancient effect a tricky name Moving Shit.
- Demo-Building - some of sorting method.
- Demo-Building - The printing of chunks.
- Demo-Building - The implementation of plasma sizes of 2x2.
- NeOS FAQ - Frequently Asked vopposy operating system for ZX Spectrum - NeOS.
- Interview - Interview with Dennis Ritchie (Dennis M. Ritchie) creator of the programming language "C".
- Interview - an interview with a famous coder'om, one of the founders M & U Sinclair Club, and later eTc group - Lazy.
- Interview - Interview with the encoder and zhelezyachnikom LD / X-Trade.
- Criticism - Kartika at first nome.p zhypnala Demo or Die.
- From the Editor - interface.
- From the Editor - Epilogue.
- Application - wrapper display files LazyPack 2.0.
- Advertising - Advertising and announcements.
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