The core articles focus on creating smooth animation and graphics for ZX Spectrum games. The techniques covered in detail include sprite rendering with masks and AND logic operations, as well as motion synchronization using video frames and IM2 interrupts. The hardware section examines schematics and operational features of AY-3-8910/12 and YM2149F sound chips on Profi, ATM, and Schneider computers. Additionally, the release includes an application with a selection of new games.
Issue contents:
- From the authors - Here is the second issue of SCROLLER, in which we tried to take into account the wishes contained in your letters...
- Animation on SPECTRUM - Most works on this topic begin with an explanation of what a pixel is, what an attribute is...
- Animation on SPECTRUM - Sprites and masks...
- Hardware - There are a lot of different options for connecting the AY-3-8910/12 SOUND music chip...
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