The issue opens with a demoscene year-in-review covering the MSX-DOS 2 port for ATM3, new games, emulators, and the revival of Info Guide magazine. A practical section focuses on converting graphics to the ATM Turbo colour-per-pixel mode using adaptive palettes and dithering techniques. Completing the release is a detailed analysis of Soviet ZX Spectrum clones, their lineage, and the role of state educational programs.
Issue contents:
- News - last year, we saw the adaptation of the MSX-DOS 2 operating system for ATM3, the electronic magazine Info Guide was revived.
- News - I wish all the Spectrum people to make even more for the sake of our beloved platform!
- How to convert graphics to color per point - how to convert graphics to the "EGA" ATM Turbo mode.
- How to convert gfx for colour-per-pixel mode - how to convert gfx to "EGA" mode of ATM Turbo.
- Notes while reading the article "Red Clones" - Some comments about it.
- Comments on "Red Clones" article - Few comments on it.
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