This issue focuses on the impact of demoscene development on programming skills and the classification of high-quality demo components. The technical section provides a guide on adapting multi-level games to disk, featuring custom turbo loaders. Coverage also includes news from the Tomsk scene, an urgent call to recover missing game data, and an in-depth analysis of The Rocky Horror Show, comparing its 48K and 128K iterations.
Issue contents:
- Thoughts on - demostroenie promotes technologies Programming ZX.
- Programming - how to adapt to the disc program with loadable levels.
- News - Spectrum World of Tomsk city seems went into hibernation.
- Attention! - call for help to everyone who reads this.
- Presentation - Game "THE ROCKY HORROR SHOW".
- Advertising - The newspaper POWER waiting for your letters.
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