Info Guide #12
Diskmag (electronic magazine)
This issue covers об оболочке: произошли некоторые изменения в кнопках, от авторов: Прошедшие два года были очень насыщенными, ZX Spectrum: Как это было в Рязани (1980-е), ZX Spectrum: Как это было в Рязани (1991-1993), ZX Spectrum: Как это было в Рязани (1993-1995), ZX Spectrum: Как это было в Рязани (1995-1997), сценеры шутят, этюды: вызов процедур по списку адресов, 3D демы на ZX Spectrum: история развития 3д движков, and 3D движок: оптимизация на прообразе 3D Construction Kit.
Issue contents:
- Help - about the shell: there have been some changes in the buttons.
- Preface - from the authors: The past two years have been very eventful.
- Community - ZX Spectrum: As it was in Ryazan (1980s).
- Community - ZX Spectrum: As it was in Ryazan (1991-1993).
- Community - ZX Spectrum: As it was in Ryazan (1993-1995).
- Community - ZX Spectrum: As it was in Ryazan (1995-1997).
- Community - the stagers are joking.
- Code - studies: calling procedures using a list of addresses.
- Code - 3D demos on the ZX Spectrum: the history of the development of 3D engines.
- Code - 3D engine: optimization based on the prototype of the 3D Construction Kit.
- Code - 3D engine: fragments.
- Code - Sector-by-sector engine for a 3D shooter from Destr.
- Code - 3D scrolling on the ZX Spectrum (part 1).
- Code - 3D scrolling on the ZX Spectrum: implementation (part 2).
- Graphics - graphic editors: Old software from Alone Coder.
- Graphics - palette: Palette effects in games.
- Music - beeper engines: Binary modulation (part 1).
- Music - beeper engines: Binary modulation (part 1).
- Systems - history of the CP/M operating system for the Spectrum (part 1).
- Systems - history of the CP/M operating system for Spectrum: limitations (part 2).
- Systems - NedoLang: Beginning - the simplest procedural language (part 1).
- Systems - NedoLang: The path to self-compilation (part 2).
- Systems - NedoLang: The curse of the C language (part 3).
- Systems - NedoLang: There was not enough memory for self-compilation (part 4).
- Systems - NedoLang: acceleration (part 5).
- Systems - NedoLang: Where to go next (part 6).
- Scrap Metal - Meet ATM-turbo 3! ATM-turbo 3 (v8.0) - what it is and what it is used with.
- Scrap Metal - From the history of Betadisk: There was a disk interface from Technology Research.
- Wild Mind - Compression: The first graphics compressors on Speccy (part 1).
- Wild Mind - Compression: Features with heuristics, Streaming decompression, Music compression (part 2).
- Toys - From the editor: 2017 was a very eventful year.
- Toys - interview with the author of the game Mickey the Basic game (Sergio).
- Toys - quest "An Unexpected Journey" - a look from the inside.
- Toys - Nomad: interview with the author of the scrolling shooter Nomad (Hippiman).
- Toys - Scrolling in Evo SDK.
- Toys - Hints & Tips: Mickey, Nomad.
- Soapbox - Errata: errors in Info Guide #11, ACNews #65.
- Letters - reviews of the magazine from: raver, destr, sirx, survivor, Ellvis, Utz and Nikolai Amosov.
- About the authors - Authors of the magazine.
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