Info Guide #12

Diskmag (electronic magazine)

31 December 2017 Download

  • Info Guide #12
  • Info Guide #12
  • Info Guide #12
  • Info Guide #12
  • Info Guide #12
  • Info Guide #12
  • Info Guide #12

This issue covers об оболочке: произошли некоторые изменения в кнопках, от авторов: Прошедшие два года были очень насыщенными, ZX Spectrum: Как это было в Рязани (1980-е), ZX Spectrum: Как это было в Рязани (1991-1993), ZX Spectrum: Как это было в Рязани (1993-1995), ZX Spectrum: Как это было в Рязани (1995-1997), сценеры шутят, этюды: вызов процедур по списку адресов, 3D демы на ZX Spectrum: история развития 3д движков, and 3D движок: оптимизация на прообразе 3D Construction Kit.

Issue contents:

  1. Help - about the shell: there have been some changes in the buttons.
  2. Preface - from the authors: The past two years have been very eventful.
  3. Community - ZX Spectrum: As it was in Ryazan (1980s).
  4. Community - ZX Spectrum: As it was in Ryazan (1991-1993).
  5. Community - ZX Spectrum: As it was in Ryazan (1993-1995).
  6. Community - ZX Spectrum: As it was in Ryazan (1995-1997).
  7. Community - the stagers are joking.
  8. Code - studies: calling procedures using a list of addresses.
  9. Code - 3D demos on the ZX Spectrum: the history of the development of 3D engines.
  10. Code - 3D engine: optimization based on the prototype of the 3D Construction Kit.
  11. Code - 3D engine: fragments.
  12. Code - Sector-by-sector engine for a 3D shooter from Destr.
  13. Code - 3D scrolling on the ZX Spectrum (part 1).
  14. Code - 3D scrolling on the ZX Spectrum: implementation (part 2).
  15. Graphics - graphic editors: Old software from Alone Coder.
  16. Graphics - palette: Palette effects in games.
  17. Music - beeper engines: Binary modulation (part 1).
  18. Music - beeper engines: Binary modulation (part 1).
  19. Systems - history of the CP/M operating system for the Spectrum (part 1).
  20. Systems - history of the CP/M operating system for Spectrum: limitations (part 2).
  21. Systems - NedoLang: Beginning - the simplest procedural language (part 1).
  22. Systems - NedoLang: The path to self-compilation (part 2).
  23. Systems - NedoLang: The curse of the C language (part 3).
  24. Systems - NedoLang: There was not enough memory for self-compilation (part 4).
  25. Systems - NedoLang: acceleration (part 5).
  26. Systems - NedoLang: Where to go next (part 6).
  27. Scrap Metal - Meet ATM-turbo 3! ATM-turbo 3 (v8.0) - what it is and what it is used with.
  28. Scrap Metal - From the history of Betadisk: There was a disk interface from Technology Research.
  29. Wild Mind - Compression: The first graphics compressors on Speccy (part 1).
  30. Wild Mind - Compression: Features with heuristics, Streaming decompression, Music compression (part 2).
  31. Toys - From the editor: 2017 was a very eventful year.
  32. Toys - interview with the author of the game Mickey the Basic game (Sergio).
  33. Toys - quest "An Unexpected Journey" - a look from the inside.
  34. Toys - Nomad: interview with the author of the scrolling shooter Nomad (Hippiman).
  35. Toys - Scrolling in Evo SDK.
  36. Toys - Hints & Tips: Mickey, Nomad.
  37. Soapbox - Errata: errors in Info Guide #11, ACNews #65.
  38. Letters - reviews of the magazine from: raver, destr, sirx, survivor, Ellvis, Utz and Nikolai Amosov.
  39. About the authors - Authors of the magazine.

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