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│ EXCHANGE OF EXPERIENCE │
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│ Denis Tokarczuk │
│ Music: Vodoley soft/Excess team │
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INTRODUCTION
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So, as you understand from the title of the section,
ok, here we will talk about some
little tricks, share yours
ideas, talk about the secrets of various
programs - be it gaming, system or
application programs. But we hope that
and you will take part in writing
articles for this section... So, We are waiting
your letters to our editors!
A little about printing
------------------------------------------
Probably not a single game, system,
the application program cannot do without you
water on the screen of some text information
tions. For this purpose, naturally, they are created
special "printing programs" that
serve to display information on the screen.
Over the entire period of using the Spectrum
by man, dozens of methods have been tried
sobs display text information on the screen
tion. There are many ways to display
screen text - from 32 characters per line,
up to 64 characters per line (you can even
more). Perhaps the most convenient way in
information output - 32 characters per line
(hereinafter referred to as s.s.), because you can expand here
your creativity on all 64 bits of familiarity.
But here's the minus - 32 characters in a line are too small -
then.
The most inconvenient to read is
font with 4x8 pixel matrix; 1 character -
32 bits. But it is the most capacious -
You can fit as many as 64 characters in one line.
la.
"Middle" between 32 and 64 s.s. jav-
is 42 s.s. - the most used se-
a suitable way to display information.
Existsthere is also such a thing as missile defense
PORTIONALb FONT. That is, each of
characters can have their own code
Rina. When using proportional
font, the program looks more professional
national and beautiful. Just today, we
We offer one example of output programs
yes text in proportional font. By the way-
those in many magazines offered programs
frames, but they were a bit slow and quite
great. For example, in the magazine "SPECCY". You-
The water of the text is visible almost character by character!!!
Such a low speed due to the principle
output (the symbol is flipped 90°, so
the lion's share of processor time is occupied
mathematical calculations are done).
In the appendix you can find the assembler
program text (in MASM 1.1 format). And
remember - WHEN USING YOUR
PROGRAMS - A LINK TO THE AUTHOR IS REQUIRED!
(© 1998-99 Denis (DWT) Tokarchuk). And those-
Let's move on to the details of the program.
ABOUT THE FONT FORMAT
----------------
Before using the program, of course
but you need to prepare a font (an example of this
font is written in the application). And forthis
you need to write in the first byte of each character
Enter its width in pixels. That's all under-
cooking (almost to the latest edition of everything
magazine, a method was developed to automatically
who determines the width of the character, but for
There won’t be enough time to translate it into a program.
me, so in the next issue we will publish
we rejoice in her - editor's note).
The assembler file "PROP.a" is equipped with
sufficient amount of information to understand
tion of the program. Therefore, you have a wonderful
new opportunity directly, receiving
necessary information to work with the program.
Last revision: 09/16/99
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