The issue opens with the history of the Amiga computer, detailing its original architecture and specialized AGNUS, PORTIA, and DAPHNE coprocessors. Hardware articles focus on the Soundrive audio interface and a custom 512x384 graphic mode project, while the software section features A&B Player V4.2, the 2x2 Editor sprite tool, and a UFO 2-style game concept. Coders will find a detailed Z80 assembly sprite scaling algorithm based on Bresenham's principles. Rounding out the issue are a humorous story about servicing a Pentagon computer and a selection of community classifieds.
Issue contents:
- Authors - Authors of the magazine.
- Amiga RU - the past of the Amiga; Amiga rulez? There are as many opinions as there are computers in the world.
- Hardware - achievements of our hardware engineers: Soundrive, graphics mode 512x384.
- Coder FX - implementation of the Moving Shit effect.
- Nonsense - August 11. Ber is running around in shock, for some reason the “s” key suddenly began to stick...
- Software - new 2x2 sprite editor.
- Software - a novella and a project for a new game similar to UFO 2.
- Software - music player A&B Player V4.2.
- Advertisement - INDIGO GROUP invites to cooperation an artist and musician who is not indifferent to the fate of SPECTRUM.
Share your thoughts about this issue