About all kinds of bullshit - nonsense.

Last 128 #01
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   +------------+---------+    ---------------+----------+      
   |    О всякой хуйне    +        +     Автор:LDIR      +--+   
   +---+------------+--------      +---------------------+  |   
       |            +--------------------------+            |   
 +-----+------------------------+      --------+-----+   +--+--+
 | Министрство Панкообразования +          + 2002 г. |   | М П |
 +---------------------------------        +---------+   +-----+
                                     выпив на ночь водочки и    
                                     поев арбузиков,собирались  
                                     дети пиздить телепузиков...
  Купил себе я 2 баттла пива и сел писать всякую ерунду по пово-
 ду и безreason. Why? For no reason to do it...                  
Good people, don’t be angry that the leaflet is not frame-based, it’s just  
 I have “Leningrad”, but “Pentagon” is not at hand. Hope that   
 what is written on my computer will work on Penta somehow stupid -
 therefore, so be it. And besides, with a frame, I would not be completely
 I've been hemorrhoids for years (all, really, in business!, -comm. Chapaya).       
   It ALCO  was in vain to say that since I am not studying (still at the academy), then
 I have plenty of time. In fact, I'm only home from 10
 evenings, and even then not always :) Unlike  ALCO  I:             
 A : I drink (and sometimes I just get drunk :)   +  ++  + ++     
 In : I smoke ("Prima"-RULEZ 4EVA)  +  + + + + +    
 From :I'm rarely at home  (Girlfriend and friends...)  +  + + + ++     
 D : U absolutely, I have an earring in my ear...   +++ ++  + + +    
  AChapaihe's wandering around somewhere in life, and you'll find a dick! 
 to one, then to another he goes to drink, straightALCOholicsomeone...  
 I want to smoke everything... I smoked.                                   
  I recently read ALCOnews and saw some pretty beautiful
 I'll give you an ASCII picture. Previously (and even now) I was never interested in
 drawing ASCII, however, I decided to make a similar illustration of the
 some simple method, especially since ALCO the picture was
 filled with symbol "#" - code 219 , the edges are processed with symbols:      
 "#", "#" -codes 222, 221, "#","#" -codes 220,223 (see title).
  Because I didn’t want to work too hard (you’ll get bored of drawing), I decided
 make something like a converter, but not a screen (some dots),
 and chunk buffers. First, I processed the buffer: codes 0-7 -> code 0,
 and codes 8-15 -> code 15.  So. There are 2 gradations left in the buffer.    
  Then, actually converted... With the codes "#",,"#",,"#" everything is clear,
 take two chunks (ix+0),(ix+64) and convert them to the corresponding
 symbols (a fool knows which ones).                              
ld de,64                                       
             ld ix, buff ;chunk buffer (#0c00)           
ld iy, outbuff;converted tech buffer     
 ld b,24 (#0618)           
 loop2       ld     c,64                                        
 loop1       ld     а,(ix+0)    ################################
             and а              #     здесь могла быть ваша    #
             jr     z, dal      #            реклама           #
             ld     а,(ix+64)   # LDIR Рязань,Первомайский пр. #
             and    а           #       д.40 корп.1 кв.18      #
             jr     z, dal1     #  тел 77-40-37 спросить Славу #
             ld     (iy+0),219  #  ЧапайРязань,ул.Строителей, #
             jr     ех1         #        д.1 кв.10             #
 dal1        ld     (iy+0),223  #   тел 76-07-36 спросить Витю #
             jr     ех1         ################################
 dal         ld     а,(ix+64) ------------------------+         
             and    а           + Почему люди ебутся? |         
             jr     z, dal2     +------------------+--+         
             ld     (iy+0),220                     |            
             jr     ех1               +------------+-----+      
 dal2        ld     (iy+0),#20        | Все вопросы к... |      
 ех1         inc    ix                +------+-----------+      
             inc    iy                       |                  
             dec    c          +-------------+-----------------+
             jr     nz, loop1  | MUHUCTEPCTBY ПAHКООБРAЗОВAHUЯ |
             ld     (iy+0),#0d +----------------+--------------+
             inc    iy                          |               
             add    ix,de             +---------+--+            
             djnz   loop2             | Пишите нам +            
             ret                      +-----------------        
  Не забудем поставить код "enter" вend of lines, otherwise these are stupid
 editors...But these symbols remain221and222. Ux will have to 
 put down by hand, using all the INTELLECT given by the Creator.
 Converter process: "trans2".                                   
 For LAMEs like me: unload the processors after use
 text from address #c000, length #0618. Then process in "ACEdit",
 because it's the best. If possible, be profane if possible
 what ;) Now you can proudly call this ASCII after yourself, and
 also the name BGEv3.05 where the title was probably written...       
 ...one day the Serpent gave Eve an apple...
                                  and then such debauchery began!
What am I talking about? Yes, just a phrase came to mind. Damn! Smoking again
 I want!                                                          
  I recently found several glitches in "ACEdit v0.bOfix":      
 1 fatal! Upload a large amount of data, kilobytes, etc. at 16...Then 
  click1+2+3+4+5 and cool off from the special effects!         
 2 for reasons unknown to me there are transitions from 64 to 42 sim
  ox when loading the same 64-character technical file.   
 3 glitch with switching drives: reading a file from the disk A: then 
  take out the disk, insert the disk into B:, press "ext/l". Second
  drive (B:) cannot be selected.                             
 THE AUTHOR WILL BE PUT IN U3BECTHOCTb U JUSTICEb RESPONSIBLE
 THROWING!         ############### about animation ###############
 Well, I love animation, what can I do! And it all started with "VUЗd"
 U, by the way, it's over. U don't have to yell! Better write
 steering wheel 3d editor. And for now I will disappear in "VU-Zd" ...      
  I'll tell you about my latest experience in VU. Recently I realized that
 the animation done here sucks (sorry Chapai, then not right away
 I understand, and you were hemorrhaging for a long time with one chip). But don’t throw it away
 damn it! U anyway, I started doing animation inVUЗd,only on
 this time 3color...                                         
 In general, everything is almost the same: draw the wire, set the toluin,
 burn, upload, save pictures (by the way, it is advisable to do
 object in full screen, because the final result will be somewhat smaller -
 xia: (We convert the resulting images into chunks, for convenience; then
 We convert chunks to 3color using the color transition table, for example like this:
chunk colors: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15   
 # # # # # # # # # # # # # # # #   
                                                                
 colors 3col :  # #  # #  # #  # #  # #  # #  # #   
 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7   
 As a result, we getsprite, or rather 3 8x6 sprites. Repeat for
 we collect the sprites of the rest of the pictures and... we get something out of the way -
 I'll add it to the page :) Then we simply print it out in a loop, fantasize,
 We hit the face of anyone who even whispers: “LAME...”.                  
  Like the laziest, I converted the chunks into a file: byte/pix,128x128, 
 %000OOaaalength, respectively#4000,and then loaded them into
 "8color editor" by ALCO ( zx-guide #3 ), where they were converted
 actually in 3col =8-[ ] I'm such a hemorrhoid... file
 "ch->3col". After conversion of chunks, unload addr #c000 len#4000
 and load into "8coledit". Then cut the sprites ;( U why in 
 3col editors do not have a sprite cutting function?!                 

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