An overview of the late 90s and 2000s ZX Spectrum community, covering soft trading networks, piracy, and platform evolution. Detailed insights into the architecture of Super Mario Bros 128K, the Elite 3D engine, and extremely size-optimized micro-games. Practical articles on Z80 assembly optimization, building an OPL synthesis engine for the AY chip, and photorealistic graphics techniques. A comprehensive series on NedoOS development, hardware extensions for the Kempston joystick, and tools for beeper music.
Issue contents:
- Help - About the log shell
- Editor - From the editor
- Scene - ZX Spectrum in 1997: creation of the Spectrum Club (in St. Petersburg)
- Scene - ZX Spectrum in 1998: hacking activity regarding Black Raven
- Scene - ZX Spectrum in 1999: traders stopped buying software
- Scene - ZX Spectrum in 1999: there were no traders left in Khakassia, and there were practically none
- Scene - ZX Spectrum in 2000: you can quit the Spectrum with a calm heart and go to PC
- Scene - ZX Spectrum in 2001: Are there many Sprinter users at all?
- Code - studies on programming on the ZX Spectrum
- Code - effects of rotators and mouth zoomers
- Code - About tunnels and skyscrapers
- Code - 3D engine for Elite
- GFX - Photorealism: ways to convey the desaturated colors inherent in real photographs
- GFX - Preparing graphic resources when creating games on the ZX Spectrum
- Music - OPL synthesis software engine for AY (part 1)
- Music - OPL synthesis software engine for AY (part 2)
- Music - Bintracker: in search of the ideal tracker for creating beeper music
- Systems - NedoOS origins: The history of NedoOS goes back to the distant 90s.
- Systems - NedoOS origins: in 2007 Fido actually died and I switched to the Internet
- Systems - NedoOS origins: On October 2, 2018, the first release of the gfxed graphics editor was finally released
- Systems - Development with NedoOS
- Hard - 8-bit Kempston joystick port with 3 additional buttons
- Wild - Tetris in 256 bytes and snake in size 55 bytes
- Games - Enter Gamedev: Reinventing Text Games
- Games - Super Mario Bros game device from Gogin
- Games - Marsmare game device and self-written tools: assembler, sprite editor, map editor, IDE
- Games - A mixture of Twins and Tetris games
- Games - ULAplus glitches: several games made in AGD set the wrong ULAplus palette
- Mail - errata: games from the USSR
- Mail - Reviews on Info Guide #12
- Mail - Journal authors
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