This issue features detailed analyses of sports simulators and adventure games, including walkthroughs for Crime Santa Claus and Winnie the Pooh alongside reviews of popular titles like Prince of Persia. Technical materials provide practical guides on Z80 processor cycle calculation, DIY hardware scanners, and sprite editing via SCG. Additional sections include evaluations of system utilities, sound players, 1990s demo scene press reviews, and a sci-fi novella inspired by the game BOLO.
Issue contents:
- Help - log management.
- Expertise - analysis of the tennis simulator - Pro Tennis Tour.
- Rogue - walkthrough of the game Crime Santa Claus.
- Passer - walkthrough of the game Winnie the Pooh.
- Review - review of toys: UFO2, Mentura, Dina Blaster, Super Cars, Darkman, Final Fight, Street Fighter 2, Pang 128, Time Cop, The Turn, Ice Climber, The Adventure of Winnie the Pooh, Prince of Persia.
- Review - overview of system programs: Master Assembler v.1.1, STS v4.1, PRo Tracjer v2.1, Mega Screen v2.5
- Review - review of the electronic press: Faultless, ZX-Magazine, Speccy, ZX-Format, Adventurer.
- Premiere - system programs: Sound Tracker Blockmaer v1.0, Sound Tracker Player v1.01, Pt Player v1.0, DAF v7.09, SCG v4.2, Scanner, Bolo 128k.
- Presentation - a short story based on the game "BOLO".
- Mail - letter from Dmitry Petrov (Volzhsky).
- Project - a homemade scanner for the Spectrum from Printet.
- Assembler - how to calculate the command speed of the Z80 processor.
- System - sprite generator and editor: SCG v4.2.
- System - Sound Tracker Player v1.01 and Sound Tracker Cloud Maker.
- Humor - horror stories about soldiers.
- Advertising - I love advertising, but I don’t remember it well.
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