About toys - Demo version of the game Wolfenstein 3D

ZX Guide #01
Demo version of the game Wolfenstein 3D
Alone Coder

   When in 1996 the author of this article
finished my first Rotator (map printing
at an arbitrary angle), then I thought: It is said - do-
lano: in a month or so i would have-
la voxel landscape program, which
gave at a resolution of 32*16 from one to 2
frames per second. This speed is unlikely
would suit anyone, and your humble servant
began to think whether it is worth storing in memory
just columns, and coloring for each column
post separately. But for some reason I got stuck
on the fact that, for example, inclined walls actually
it will be more difficult to lick, and they will show off
will be slower, and I didn’t write such a va-
riant.After some time, my merciless
a faulty computer chewed up a floppy disk
all work programs.
   The 1997/98 academic year has arrived; I remembered
your old program. Having already been shot
sparrow, having seen Wolf, and Spear, and Doom 2,
and even Carmageddon, I could quite sensibly judge-
It should be noted that the absence of sloping walls
does not feel so painful and together with
thus it is much easier to implement than their
face. Then a book about
computer graphics. So what do you think?
The same option that I had with him -
marked one and a halfyears ago, valid
usefully used in Wolf-like games
rah!
   Quickly jumping at the computer, I recovered
forged the old version in my memory and at the same time
wrote a new one, with vertical walls; next
It was possible to compare their speed. Auto speed
the swarm of the program was 10 times higher! Joyful
the madness passed only after a couple of days, but
after which the resolution increased
doubled, and it turned out that Doom 32*48 is almost
twice faster than its brother 64*24.Sla-
va Mikheev immediately found my program not-
serious, and she flew into the archives.
   I remembered about her only when I wanted to
tel show your junk to Vova from the radio market -
ka. Having assessed with a trained eye the unsatisfactory
viability of the product in its original form, author
set out to improve it. In the first place
First of all, the map was enlarged. Due to
this walls forever became not only vertical
local, but also mutually perpendicular.
The second point was speed; witty
combining the printing of even and odd columns
Tsov, I got speed up to 30 fps (frames
per second - frames per second) - it was
Doom's speed on Pentium, and its further
promotion became meaningless. And having received
perspective, the program has lost its necessity
most in a good three-quarters of the table
nous.
   Because due to the disgusting resolution
WOLFdemo will never be able to become us
swarming game, it was dumped into the application
to this magazine, where it can be found andto this day.

              Management:

- O, P, A, Q - left, right, forward, backward.
- 6,7,8,9 - Sinclair joystick #1.
- mice and rats are not sold subject to availability
the absence of these in a well-intentioned and respectful
user-friendly creator of the demo-
tions of the described computer game.

               Purpose of the game:

   Ha! That's what I said! But I will say one thing: Wolf
Demo, unlike other 3D demos, can you-
play!

P.S.: I have reconsidered my opinion regarding
but the lack of prospects for this program. Ob-
I'll take it off, why. Doom demo, as well as Citadel,
used for high resolution graphics
screen window is 16*8, which is 1024 bytes
information; my program produces images
Full screen 32*24, but on attributes,
which is 768 bytes. But we also need to take into account
regeneration frequency that Doom demo
hardly higher than 15 fps, and Citadel - generally 7
(comparative regeneration frequency of WOLF
is calculated automatically and indicates
in the upper left corner of the screen). Therefore
it cannot be said that the player receives
less graphical information from mo-
games to her than from her classic counterparts
gov. From here I conclude: if you ask hard,
then there will be a game!

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