ZX News #02

Diskmag (electronic magazine)

30 Nov 1996 Download

  • ZX News #02
  • ZX News #02
  • ZX News #02

This issue covers practical ZX Spectrum development, featuring tutorials on coding intro effects with plasma and sprites, labyrinth game architecture with memory optimization, and an overview of the Screen Editor V1.0 utility package. Reverse-engineering enthusiasts will find a game hacking guide by Richard P Swann focused on searching for POKES and using disassemblers. The gaming section includes a walkthrough for the classic adventure Hobbit, a preview of Smagli-3, and the next chapter of the sci-fi story Labyrinth. Tolkien fans can explore reports from the 1995 Tolkien Seminar, while the entertainment section offers FidoNet scene news, satirical Murphy's laws, and community humor.

Issue contents:

  1. From the Editor - Two years have passed since the first issue.
  2. Questioning - we will be released Encyclopedia "speccy individuals."
  3. How do INTRO - write the intro with the plasma and sprites.
  4. Maze - the second part of a fantastic story.
  5. Smagli-3: Warrior of Light - A new game from the "Crystal Dream ": the prehistory of the terrible massacre ...
  6. FIDO rumors - UNIQUE GROUP from Yekaterinburg wrote MEGAdemo; IBM vs Speccy.
  7. how to hack program - How to hack software and games on SPECCY: Explanatory note by Richard P Swann.
  8. How to get rid of the user - The ten methods to get rid of the user, who was dead drive.
  9. treatment by modern methods - 5 Ways to treatment.
  10. Screen Editor - Screen Editor software package for creating screens for games.
  11. Business Day - fun (continued).
  12. Murphy's Laws - if something bad might happen, it happens.
  13. How are toys - an article on how to make games with a labyrinth type great game space.
  14. Hobbit - Adventyurnoy passing game "The Hobbit, or travel back and forth."
  15. Saga of Congress - Big Tolkinovsky Seminar 1995 in St. Petersburg.
  16. -Russian friendship Elven - Report on the II Seminar Tolkinovskogo Company.
  17. Authors Journal - Your heroes should know ...

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