This issue focuses on event reports from the SpeXtream 2003 and 2004 demoparties in Severodonetsk, as well as the formation of the NetSpec Ukrainian Spectrum Association. It features blitz interviews regarding the development of Monsterland 2 and a turn-based strategy game, addressing topics of scene funding and piracy. The coding section details the physics model and algorithms behind a liquid oscillation water effect utilizing flash-color palettes. Additionally, Denis Tokarchuk concludes the debate on operating systems for the ZX Spectrum, emphasizing hardware solutions like WildSpec instead.
Issue contents:
- From the editor - we are with you again.
- SpreXtream'2003 - a short interview with Stormbringer, taken at the party.
- Coders - Water effect: You need to make clips, not demos!
- SреXtreаm'2003 - A short essay.
- SреXtreаm'2003 - small quick interviews with Sly, taken at the party.
- SpreXtream'2004 - report from the congress of members of the Ukrainian Association of Spectrumists!
- OS Theme - No OS is needed at the moment.
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