Adventurer #15
31 июля 2004

Interface - an interview with the publisher cluster games Cronosoft.

<b>Interface</b> - an interview with the publisher cluster games Cronosoft.
GAMING LIKE IT USED TO BE! - Proclaims the slogan on the website
Cronosoft. Label, which brings us back to the days when
gaming industry has not been captured by multinational
corporations that make money instead of really exciting
games. Days when individuals are exploring the unknown territory
newly emerged phenomenon - computer games. This is so
Unusually for a modern world, enslaved by high
technologies that I could not resist and learn more about the 
label and about the man behind him.


elfh> Please introduce yourself. When you have got the first 
Spectrum? 

simon> My name is Simon Ullyatt, I live in Boston, United 
Kingdom. My first computer (ZX81) appeared in 1982, and was 
then in the Spectrum 1984, at the peak of his popularity here 
in England. 

elfh> How did Cronosoft? I mean, that you made?

simon> Earlier this year, ended my participation in the latter 
in British computer magazine from Oric / Atmos called

'Rhetoric'. The magazine was closed, and I wanted to start a 
new project. I noticed that there were several groups and 
individuals trying to promote the eight-bit (or retro), the 
scene in all possible ways, although only some of the "release" 
program cassettes, as it once was, many years ago, when these

computers are considered mainstream.

I thought that I could try the idea of ​​advertising, packaging 
and dissemination programs for all who is interested in it,

Of course, ideally, to pay the developers for each sold
copy. After all, if developers can receive additional though
little money for their efforts, they can write more
New Software!

elfh> What do you think about the place retrogeyminga in the 
modern world? What is the future of this activity?


simon> I think retrogeyming will always exist. Even with
today's modern systems like PS2, Xbox, Gamecube
sooner or later that they cease to be
profitable for mainstream corporate and sink into oblivion.

The sad thing is that when it happens, stays, thousands of 
people who still love their old cars and, if possible

ready to buy new software.

Well, that the Internet is helping these people get together 
and do something new:)


elfh> What criteria do you follow, when selecting games
to implement?

simon> It is important to make it fun to play. The game should 
not be original or exciting graphics, but more importantly, 
that the It was a pleasure to play. For example, I have not 
cast the game written in Basic or with 'THE QUILL' or 'GRAPHIC

ADVENTURE CREATOR '. Gaming interest is much more important.

elfh> You are playing yourself in these games? How much time do 
you spend on Cronosoft? (I know, you yourself kopiruesh all the 
tapes - no Is it boring? How about advertising?)


simon> Yes! Of course! I love to play and it's really an honor
to play a new game one of the first:)

At Cronosoft I spend as much time as may
need ... This is very interesting, especially
when someone bought the game and wrote to you that she's 
gorgeous! This actually pays for all their efforts. Yes, I'll 
write all the tapes, print and cut out all the inserts, it can 
be really tedious, but the possibility of providing people with 
games and thus please them worth it!


Advertise soft fun, just like yesterday (1st November) we went
on the computer show in Norwich advance release of a new game 
and met a lot of interesting fans Spectrum.


elfh> Which release do you think was the most successful?

simon> Hard to say ... All items are sold about
the same, although EGGHEAD IN SPACE, is probably
bestseller. I have great hopes for our new game ROUGH
JUSTICE:)

elfh> Is Spectrum a major platform for Cronosoft or
do you feel about equivalent to all eight-bit machines?

simon> Yes, currently the Spectrum - our main platform,
here
We have 5 releases. We still have 4 projects for the future
Spectrum. Also there is one game for the Commodore 64 and 
another scheduled under the Acorn Electron / BBC. I am pleased 
to release software under all systems - Spectrum, ZX81, C64, 
Vic 20, Oric, Sord M5, Dragon32, and many others ...! The 
reason that we have now more releases on the Spectrum that 
personally I'm interested :) Spectrum was my first computer and 
so I have a special interest in this format.


elfh> What makes you move on? What are your plans for the future
development? What are your dreams?

simon> I'd like to label became more known to release
there were more and more on all platforms. I actually
I hope that we can have a high enough sales to
finally do the production of games on the cartridges, for such
systems such as the ATARI 2600, GAMEBOY, Nintendo NES, etc. I 
would also wanted to support some of the lesser-known systems 
like SORD M5, TI99 and SHARP MZ. Even if we have quite a bit

sales, it's still going to cost to maintain these
platform, let us sell only 5 copies of the game!

elfh> Do you know about the Russian non-gaming
releases on the Speccy? For example, this summer there have 
been several new titles, most of the arcades: 'Lethargy', 'Milos

Kasmus', 'Fire And Ice', 'Death Valley', etc.

simon> No, I did not know anything, but I know how popular
Spectrum in Russia and Eastern Europe, and I saw a great
examples of craftsmanship that show Russian coders, squeezing
Spectrum of the best! I would like to hear from anyone
of these releases offer something through our label.

elfh> Do you want to use floppy disks as the medium along with
cassettes (for the Speccy, I mean) or a question
ideology / spirit?

simon> In the end, I hope we will broaden our scope and use
disc. There is a slight problem in that there are so many
disc formats as well as the fact that many in the UK
who have to use a three-inch discs, just not
can get them. While the tape is not ideal, it allows all
Spectrum owners have access to the software. I can also
supply .TAP / .TZX files via email, if someone wants to
use of an emulator.

elfh> What you mean Cronosoft (work, Nostalgia, withdrawal from
everyday reality?)

simon> I do not think of it as work! It's definitely for fun, 
and for In order to help the scene. I'm tired of the latest 
games for PC and other gaming consoles - the spirit of the 80's 
and 90's has disappeared from modern games. This is an attempt 
to awaken in all the good things that were in times when you 
were the owner of Spectrum, a computer. It's very entertaining, 
and I'm very excited to be part scene, to communicate with the 
same enthusiastic, keen and interesting people.


elfh> How do you explain the phenomenon of "merging" the man 
with the machine? He works well with the old classic games, 
even without any these high-tech achievements. Human imagination

- The key to everything?

simon> I'm not quite sure what you mean here ... Human
imagination is the key to all good games. High technology is not
Need to create a good game. The best games make one,
or several people, inspired by one idea. In creating
today's games for SONY / XBOX involved hundreds of people, with 
great the amount of money, simply participating in a project

some label. And there is imagination, and there is no incentive
for programmers to make good games, because they can not
use their own ideas. And the old computer you
can do anything! No limits, no time limits
no rules ...!

elfh> Well, after a few words to our readers.

simon> I would like to welcome all of Russian friends, I hope 
you bydete continue to show the world what sposoboen

Spectrum! We would like to communicate with everyone:) My email:
chaosmongers@yahoo.com

Also, thank you for this interview:)

Regards, Simon (CHAOSMONGERS)
www.cronosoft.co.uk





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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