Adventurer #15
31 июля 2004

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

<b>News</b> - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.
i wasn't born for you scene ...
elfh / CyberPunks Unity

i wasn't born for you ...
elfh / cpu

hello. what are the reasons to write this text? don't even 
know. you are looking here to get something

new about scene projects, but i'll
turn it another way.

after receiving a lot of letters
with replies to my request of news
for this adventurer, i became a
bit upset. no, no one wrote
nothing sad, but there were no
scene news as it intended to be.
everyone was caught by life, the
same for all, different for everyone. and at the early morning,
when bright summer sun has risen
at the sky, i just felt that
right now, at that moment, everyone of us lives and feels the 
same lust for life, forcing us to move

forward, perceive the world, share
discoveries and experiences with
close friends. that is why we wish
mikezt success in his exams, to
slavka kalinin - never get into
hospital; luck and good fortune to
the whole spectre's family;
ellvis, of course, will find a
good work; sq, kq, nq will write
beautifull books, set insane performances and meet live at 
party, at last; diver will find his fortune in family life, and 
all 4d + tbk will spend a lot of great

summer days and nights at cyberjack's residence; slip will 
repair speccy and publish his novels;

ay-riders will have a lot of performances and no borders would
prevent them to do this together,
live; and at least all we will be
happy with the release of this issue of adventurer. that's right
scene, i wasn't born for you. our
life is infinitely deep and different periods of it are 
bringing a lot of new things, that capture

our attention, thus we have no
strength to concentrate on something, important and needfull,
but illusory and demanding a lot
of efforts to be released. that
is why you not have to wait for
this chapter in future issues of
adventurer. visit www.scenergy.natm.ru, www.zx.da.ru,
www.raww.org, www.ojuice.net,
www.pouet.net to have on-the-fly
news, and we will continue our
explorations in various not time
critical directions.

but for now i have something to
tell you about projects, that are
ready to splash out in the foreseeable future.

back from the dead
research@volgasoft.org

as i had already expected, an old
teams, that were known a lot time
ago, are starting to reestablish
their activity. this process will
grow slowly, but inevitable. and
now research / volgasoft is reporting very good news - he has 
recommenced the work on famous game 'Land of Dragons', for now -

'In Utero'. work is not going
fast, but 50% line is already
over. the main problem is absence
of designer, because renko - the
former speccy grafician is professionally working in 'Mill' 
studio, which is known for film 'Cuckoo'

and 'Midget Nose' cartoon. so, he
have no free time, for the speccy
activities. it is possible, to see
demo version of game at cc04. parallel to that he reworked FLN 
utilities - a set of tools to work with the sprites, of course 
it is used to make the game creation easier. i'll remind, that 
previous version of this packet you could

find in addition to adventurer11,
for now it is possible to use RLE
compression on sprites and do the
screen output almost without performance loss. look some 
screenshots (1, 2, 3) and do not forget to contact volgasoft, 
if you can help in production. also, research

is planning to release a music
disk, containing all released and
unreleased works of volgasoft for
AY, and may be a demo for CC04.

hardworks
Arhon 

despite not so good state of affairs in GreenBitGroup - 
practically, not one of the started projects is not completed 
and there is only little hope to see it released, a hardware 
man - arc, amazed everyone with his new developments.


arhon> he has elaborated and released in hardware a Slot-1 
construction. it consists of three boards, including:

AY + SoundDrive / NemoHDD / Kempston
mouse ps / 2 + Kempston joystick +
Cmos. those boards assembled,
using slot technology. it is connected to transfer-slot, which 
is put into processor socket on

motherboard. that leads to compatibility with almost all speccy
clones. the author has full documentation to produce this 
device. everything is accurate and harmonious.


so, write to the author, i have
all the more hope to rejoice you
with new hardware discoveries in
nearest future.

riding the envelopes
Matthew Westcott
<gasman@raww.org>

i think, you understand, that
ay-riders are not planning to stop
on one successfull performance.
according to yerz and gasman, the
next concert is planned to be in
Zurich, but there are no specific
dates still. gasman himself continues his experiments on field 
of new sounding of AY chip, using only programming techniques. 
sources and documentation of his six channel player and editor 
used in 'Apology' intro could be found at

http://www.west.co.tt/matt/spec
cy / apology /. further developments
of this idea we will hear at assembly04, where he will be 
presented at oldschool music compo, and maybe at cc04, where he 
is also planning to be. unfortunately,

h-prg is not doing a demo for asm
this year, but someone will present speccy there at oldschool 
democompo. music disk with general sound modules is also 
sheduled this year.


trust in chip
Denis 

as fatal snipe / fenomen said to me
practically, he is the only one,
who is doing something on speccy.
long time ago announced demo project 'Oxygene' was given up, 
because all coders are being busy in commercial game making. 
but snipe himself is continuing to create,

using available technologies of
sound processing. his album 'Suxinesex'n'sience' being composed 
on AY and then carried to completion

on pc. release is planned at
cc04, where fatal snipe is coming
alone, probably bringing a pc demo
by fenomen.

updating your vision
sq76 

i will not write any concrete information about skrju - what 
facts and words could be said after

their last work - 'Idiot'? answering my question 'what plans do
you have, concerning speccy? ', sq
answered 'love people and do
demos'. that is all, i can finish
here, but in refutation of rumours, hovering in the scene,
about total submersion of skrju in
[V] arga, i assure you - this is
not true. kq, sq and nq are spend
their time, perceiving the world
through music, literature and
love.

rise from the slumber
6y / 'deaz (TH) er
zxtime@torba.com

long-suffering AWAKEN (huge 3D
more_than_elite game with filled
graphics) sources, consisting of six
disks of assembler texts in various formats, can't rest in 
peace. it is known, that 4-5 groups held

it in their hands, but no one never spoke about any developments
in this direction. and now, after
a few years it turns out, that Karlo Computers Software + Sty 
Deth Crew had also touched the unknown,

and they have the courage to continue work on this project. i
don't know more, but hope, that
nearest issue of zx-time will save
us from the burden of ignorance.
anyway, we wish them successful
completion of this project.

walking in the mist
Slava Kalinin <newart@hotbox.ru>

dizzy has experienced a lot of adventures in his time. fate 
presenting him another one - work on the sequel of this game, 
started by the team, who created 'fire

and ice ', have gone into dead end.
for some resaons (it seems to be
internal discrepancy) graphician
Kirill Kagan stopped his work on
the project. but this doesn't
stops newart, who nevertheless
founds a man, able to continue
work at a desired level. but, nearest dizzy's reincarnation on
speccy remains in a fog. more
exactly i can say about upcoming
release of 'fire and ice' final
version. there would be corrected
bugs, extra levels and final cut.
the happy moment of speccy scene
music site realisation is also coming closer and closer.

strike me down again
elphecy@softhome.net

i have reasons to assume, that sudden directional leap in 
development of speccy demoscene, seen at

cafe03, will initiate appearance of
more interesting works this year.
for now, i know that placebo, 4th dimension + triebkraft, 
skrju, cpu, inward and volgasoft will try to do their chaos 
constructions works in time. that is why, if everything will

go as it should be, democompo promises to be very solid. more 
to say, analysing splash of gamemaker's activities, we can wait 
a lot of game compo entries. i have very optimistic thoughts 
about forthcoming party. we'll be there. there will be a

lot of us. come.

30.07.04





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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