Adventurer #15
31 июля 2004

Interface - an interview with musician Rybinsk Ahim.

<b>Interface</b> - an interview with musician Rybinsk Ahim.
When and why did you start writing music at Speke?

I started writing music at the Spectrum in 1996 as simply 
decided play music because I felt that I had come out.


Surely you gained experience by studying the works of other, 
more experienced and well-known authors. Who has influenced 
musicians from spekovskih your music at the time and whom you 
can call your own teacher?


Particular teacher I had, I just listened to tracks such
musicians like Fatal Snipe, Never, Siril, Sergant.

Your first music editor.

I began to Wham48, while I was Leningrad. We
Moran'om doing remixes of our tracks using
recorder. It turned out cool. Then, after the army in 2000
year I bought 128 and the Pentagon began to write in PT 3.x.

Now what do you think about his musical past, which
important milestones in his career, can you mention?

Previously, I treated writing music more seriously than
now.

Do you think you've got fans, and especially that they love to
your music? What would you like to say to them?

I think I have fans there, though the guys from the POS 
requested write a track for their Deme and Mylitia voobshe done 
it without my demand, notify me when their deme was ready.


What musical instruments do you use (if there is such)
in the process of melody creation? Do you have experience in
other platforms, and what do you think about this?

Se mus. I do not use tools, although I liked
indulge in electro-organ, which, in principle, everything
began.

At the moment I started writing pop songs on the PC in Fruity 
Loops. On I think I'm quite opopsel, although there is a desire 
to write (in PC) music to my old heavy style.


You're self-critical? What is your weakest point - the rhythm,
melody, arrangement, etc.?

If you really want - you can fly into space;) if I do something
I want to achieve, then I think I can do this. And so, therefore
my weakness is laziness.

What music do you listen to? what teams / projects affected
Your approach to writing music, what moods and feelings you
trying to convey through music? What do you think about remixes?

In the mid-90 Moran hoisted me on electronic music:
techno, trance, rave. I can select Midi Control, Marusha,
Mark ^ On, Ux, Blue Planet Corporation.

And when writing the music I just rushing;) I can (even wrote
one), but I do not like to do this because I love to compose 
his own. 

On which party you attended, what place was the highest and
what do you think about all this?

I participated in the Forever, CC, CAFe (this year even 
personally present), Millennium. Just in time for Mln'1902 I 
came in second place. Nachet place? Just people just liked it.


What do you feel when your track plays to the party? Excites you
sound equipment used, or the voting public is all that
not important?

I did not like that at CAFe'03 was a quiet sound, as
used to listen to his muse aloud and bottoms. In my opinion, is 
to CAFe organizers badly treated spekovskim components and sound

was just sucks (and as PC, so everything's cool).

Do you have any interesting ideas about the future
spekovskoy music? May have some ideas about
hardware or software that could give new impetus or bring
new paint in the process of writing music?

Real AY sound is enough to write good music.
In my opinion is to develop music. Editors software for
more comfortable work and sound quality. AlCo promotes new
PT, which can not but rejoice, for which he thanks.

What for you is now the most interesting - to improve in
technique, being within a certain style, direction or
same experiment with sounds and different approaches to the
writing songs?

And then another.

What unrealized ideas do you have? Maybe you would like to
write the soundtrack for the game, or even try Deme
something, something never tried before, which would require
new forces and new uses of your talent?

At the moment there are no ideas. True c-jeff asked me
participate in a joint project, naturally, I agreed.

What do you think about the co-kompozirovanii? I wonder whether 
this you? Name the three most interesting to you today

authors.

As I wrote above, I'm going to write together with c-jeff. 
Nik-O, c-jeff, Miguel.


Say a few words to novice musicians.

I did a beginner;)





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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