Adventurer #15
31 июля 2004

Interface - an interview with Alone Coder.

<b>Interface</b> - an interview with Alone Coder.
Musicians interrogation room ...
Alone coder/i8

When and why did you start writing music at Speke?

I love music and always dealt with it when they had the chance. 
In deep childhood I had

monophonic electronic piano and a few children's books with
notes (I play, however, and
not learned). Later I shifted notes in Wham. The first time I 
wrote to AY (a PT3) when I found this and brought it to the 
editor John'u in December 1998. Music

at that time did not work. The first
I wrote the track after the fact, as
muzprotsessor hooked himself.
It happened in 1999. By the way,
sound in the time I was shot
directly from the chip to the speaker, and it was barely 
audible voice:) 

Surely you gained experience by studying the works of other, 
more experienced and well-known authors. Who among spekovskih 
musicians influenced your music at the time and whom you

you can call your teacher?

At that time - of course, John
Silver. Later - MMCM, Macros,
Nik-O, Ironman, D-Juice. Now I
borrow good ideas from all
Streak:)

Your first music editor.

Wham (one that does not FX). I have it
diskofitsiroval. may, however,
be that was the first editor,
which I do not remember the name
single-channel, where each note indicated duration. More
I edited the data for their
players, written from nothing
do (and BASIC, and ASME)

Now what do you think about my
musical past, some important milestones in his career, can you 
mention? 

Word for word does not repeat all that
was written in GenZ # 3, but add that since then I leaned over 
to semiclassical-poluembientnomu style of the game Unreal, yet

began to prefer the electronic
Shock live (acoustic).

Do you think you've got fans,
and especially that they love in your
music? What would you like to say to them?

AY composers with whom I corresponded know my music and
have an opinion about it. The main
the mass of the people are not familiar with it. She
almost always experimental,
ie just shows how you can
I could write, as it is intended for composers and ...

Which musical instruments
do you use (if there are such) in
the melody composing process? There
Do you have experience in other
platforms, and what do you think about this?

Until this winter I painted tools for each module from scratch,
sometimes only made of 2 modules with
identical samples. Right now
I have a drum kit, which
adjusted well enough, and I
recorded them in the form of samples. One of the
percussion - drums - taken from the track
Slip'a "Lena bay! Bay!". on the other
platforms I use a program mod plug tracker for the conversion 
of samples and music in wav. Naturally, there to read music,

if it is very curious:)

You're self-critical? What is
your weakest point -
rhythm, melody, arrangement, etc.?

I usually critics inside and say nothing:) What for me
bad is the brevity of music, she
usually made of 1-2 repetitive phrases.

What music do you listen to? What
teams / projects have affected your
approach to writing music, what
moods and feelings are you trying to convey through music? What 
do you think about remixes?



Apparently, this question does not refer to
AY music? I have no tape recorder, pc broken so I can
say that I have listened carefully
and analyzed before - it tracks
by A. Brandon and M.van den Bos of the
games Unreal and Unreal Tournament,
Manwe music and audio CD Slip'a,
which he sent me once.
If I vaguely hear on the radio or TV sounds something 
interesting, I go up and listen. This business casual. But in 
principle I familiar with the main lines of classical, 
electronic, jazz, pop, rock, etc. Went to

people who took the CD, listened to music with
Consoles ... Remixes are needed for getting your hands to work 
out some new techniques in sound.

Writing only remixes difficult
call composer

On which party you attended, what
place was the highest, and that
do you think about all this?

Tracks I've sent to various party
very often, but got only Paradox'2002, Paradigmus'2003 and 
Antique Toy (not counting purely our Virtual The Compo, which

all did not end because of the almost complete absence of 
questionnaires). Tallest (4) the place was, naturally, on 
Paradigmus - because Tracks were only five:) But

indeed the highest estimate I
I think _poslednee_ place on Paradox'2002.

What do you feel when your track
played to the party? You care about sound,
equipment used, or all of the voting public is not
important?

Most important is the sound - I use
subtleties chip YM2149F. I attended the Paradigmus and in 
principle adopted the sound, though he played by AY Emul. The 
fact is that although AY Emul (version of the time) plays a 
quiet envelope with deafening whistles, big speakers, this 
reduced the hiss to a relatively pleasant level. They (and 
pumped their power on the TV) was given the power to hear the 
sound that once a 30 quieter than the average AY track, it is

heard, in general, not every home equipment:) The audience 
hopefully nothing - to appease it tastes to me means

act against the principles.

Do you have any interesting ideas about the future spekovskoy 
music? May have some ideas about hardware or software that 
could give a new push to bring new or

paints in the process of writing music?

New ideas can be realized
with new principles editing - overlay channels
drum machines, etc. Perhaps
even this will not really tracking. Does not exclude the 
appearance of 100Hz-music. The latter can

occur after the development of the 1 st
tempo. Anyway, I have
discern 50Hz rays and try to
beat them, in particular, the envelopes ...

What for you is now the most interesting - to improve the 
technique, being within a certain style, direction or same 
experiment with sound and different approaches to writing songs?


I'm writing quite by accident and not
I can not answer this question.

What unrealized ideas do you have? Maybe you would like to 
write the soundtrack for the game, or Deme generally try 
anything Why have not tried before, which could

would require new forces and new
use your talent?

Experience in design of games and magazines have
I already have:) What would I like to modify is the most
already written my tracks up
level where they could be
listen. Then they would become public.

What do you think about the co-kompozirovanii? I wonder whether 
this you?


Yes, I often had to write together (and full-time and 
correspondence). For example, most of the tracks

John'a since 2001 has been written in my presence, and usually
contains one or two of my notes or
a couple of samples:) and my tracks were written in early 2002, 
almost all edited Macros'om.


Name the three most interesting
you contemporary authors.

Nik-O, C-Jeff, Miguel

Say a few words to novice musicians.

Friends! Write to the music, it will allow you to better 
understand it - and through it the many subtleties of life. If 
your music is obtained bad, do not despair. Our music is called 
an amateur. About her most of humanity does not know - you will 
not find a name Ironman'a or Nik-O, even in the very thick 
dictionary and you hear their music, even the most alternative 
radio channels. But it makes people tick at least one

commercial, and not less
another elitist. This is because
listen to its people, who can
indeed something in it to find.
Afraid to go where the herd shows.





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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