Adventurer #15
31 июля 2004
  Демо  

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

<b>Scene</b> - Elph'a surprised appearance Demo works, do not carry a
not that deep, but at least attempts to study their feelings and
reflection.
Emotional consumerism

Thus, overcoming the lack of understanding community and 
alienation, erected ossified minds at this year's speccy

demoscene penetrated noise, drones, philosophical reflection, 
coupled with denial of the existence of this continuum and

unending search for the unknown in the depths of the raging
subconscious. For some reason I thought it should have been
occur at the turn of the millennia, but that year we did not get
nothing but the technical breakthroughs that we should 
recognize, too important. And as usual the human mind was

unprepared for such a volume of his new information.
No, it does not surprise me vale, why?, Evenless,
the source and fuckyouscene at the last party - it does not 
work for mass viewing, but the whole system of charts and ranks 
in general, In my opinion, came to us from somewhere in the pop 
culture that is building a idols are Michael Jackson or Britney 
Spears. But no matter what Anyway reaction speaks volumes. The 
only thing that can not does not rejoice in the kindergarten - 
well deserved first place of work, which opens us to inner 
peace (or rather its absence) and the sad fate of a man with 
whom everyone can compare themselves. And then ask the 
question: how many deep my values ​​of life and I'm ready for 
my spiritual development?


Still continues to surprise appearance of works which do not 
bear a not that deep, but at least attempts to study their 
feelings and reflection. Perhaps they simply do not. I still 
remember the indescribable joy of the first discoveries in this 
world and I want to receive such feeling now. That's what so 
fascinating drones and noise, whose impact on the human brain 
is still not known to science end, but those details about the 
beta, alpha-and gamma states that We have been applied on an 
intuitive level, even in antiquity. All this in front of you, 
you just look at taking state of quiet contemplation for 
granted, something long forgotten but beckoning for him, 
inviting responses to the questions Humanity has not yet been 
able to resolve. And, of course, is contrary to the fundamental 
principles of consumerism - consume only those products that 
meet an established standards and norms prevailing in our 
decomposing society.


But back to the parties, points and places. Already this year,
there was a distinct tendency to the appearance of works which 
are not amenable to conventional evaluation criteria, as 
expressed Unbeliever - 'you have some sort of its own scene, I 
did not understand. " Yes, scene is updated, the more so in the 
old form of its future is more than sad. Compete now

nobody, nothing and no reason - you can simply create, explore,
share the results and share feelings, as some
meta-information, unable to store any of the
specially designed vehicles, but at the same time
tends to be imaged in any form. And if someone
Need more prizes, then surely there is a need
and new rules for democompo. In sports, it is easy to solve -
different types of competitions give participants an 
opportunity to show their abilities. But we're not athletes, 
and even having a 512bytes nomination, can hold infinity in 
this small volume. Here the need for more narrow scope, limiting

spaces for ideas and aspirations. Or exceptionally creative
approach to the organization that perfectly illustrate the rules
last Altparty: http://www.altparty.org/. But we all
will remain as is - keeping the tradition, will
carried out well-known events, voting results
which are normally not interesting, and the winners are not
will radiate joy at the award ceremony. I cherish
dream of the emergence of new festivals, where adherence to 
standards is not would be a good practice, and the fire, 
kindled from the sheets for a vote, we will arrange the ritual 
dances, accompanied by the sound AY, throws an avalanche

low-frequency fluctuations and crystal purity
Endless noise.

elph 15.12.03





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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