Adventurer #15
31 июля 2004

Interface - Rybinsk interview with musician and artist Miguel / CPU.

<b>Interface</b> - Rybinsk interview with musician and artist Miguel / CPU.
When and why did you start writing music at Speke?

The first attempts to write something appeared somewhere in the 
late 98-go/nachale 99-second period. At that time I basically 
tried to something to draw, participating in some crazy game 
projects then Ray'a that Cav Inc. 'a, playing and collecting 
Adventurer:) Interest same to spekovskoy music emerged a little 
earlier, it was almost as soon as I watched / participated in 
the assembly Pressure on Funtop, when we all gathered at the 
eyelids and the Chasm in the last night and edited the 
soundtrack, combining multiple patterns who wrote Never. I then 
thought this is crazy complex, this crazy editor Pro Tracker 2, 
some tsiferki, ornaments ...


His was the first to Mouzon, I wrote to intruhe some (now not
remember) the game we were going to insert into the application 
is already coming out of the magazine. On the dispute between 
Demon'om and Elf'om about Do I have time for 2 days or not, I 
made an absolute Miracle:) I was still even know what to put in 
for tsiferki the left-most column, although the addition of an 
envelope for me there were no other samples, well, except that 
the drums. 

Surely you gained experience by studying the works of other, 
more experienced and well-known authors. Who has influenced 
musicians from spekovskih your music at the time and whom you 
can call your own teacher?


Certainly Never. It was from him I learned to combine with the 
bass drums, croaking sounds and samples of his I've learned to 
do something of their own. There was another Ironman, I had 
basically peeping interesting decorations.


Your first music editor.

As for me, Pro Tracker 2 so far remains something
extremely uncomfortable, I started writing only when there was
version 3.1.

Now what do you think about his musical past, which
important milestones in his career, can you mention?

It is, in my opinion, very messy, a lot, I think I missed
but some important stages of development will try to mention.

Sure it's Chaos Constructions'1999. It is with participation in 
the music compo started my unsuccessful performances on all 
parties and because my character is only strengthened. Since 
then, I'm used to lose, get rid of unnecessary habits and went 
to where I and had to be.


Already on CC'000 I made the track and a half minutes and then 
I for has learned that the track should be completed when you

has nothing in it to say, and do not need anything extra. He was
lost by the organizers, and my scratch disk covered, so that it
remained only in my memory is as an event from the very
Tracks I remember only the beginning, it was a warm-up teams 
Miguel Dreadful Band (it was then and there was this brand:)) on

rehearsals, when each party has something there on your mind
passing otstraivaya equipment. Naturally, no
coherence, all played horrible, and then the drummer sets the 
rhythm - And away we go ...


Then began the intro to the magazine. Never since that time
have finished writing, then I had to move in this
direction, the apotheosis of what, in my opinion, was the 
soundtrack to Adventurer # 13 where I felt complete freedom of 
action, quite without regard for the means, and concentrating 
on the topic. 

Still, the most important for me to track - Das Verbaten La 
Fuego Ver Chuta, participated in some of the Forever.


Do you think you've got fans, and especially that they love to
your music? What would you like to say to them?

Absolutely know one, we had a Fixar, he told me himself
said that he is my fan:)) And in general, I do not know. Many
respectful of the fact that I do not know how
it sincerely.

Like what? Perhaps the unpredictability of my future
research. I do not, I think, two identical tracks.
Maybe what I paid much attention to rhythms and samples, because
melody, as a rule, in most tracks slurred.

What musical instruments do you use (if there is such)
in the process of melody creation? Do you have experience in
other platforms, and what do you think about this?

I have a classical acoustic guitar, like, 77-year
birth. A lot of what I wrote, it was realized
First on her. Although, even here, Achim laughs about it, often
was playing one thing and write another. But it is also called
creativity.

I tried to write something on pisi, though trackers me there
somehow not attracted to, but the bend type Rebirth, Reason More
represent any interest. While on my little p166-and
be helped. On the other hand, I am with his extravagance,
I write plays for 2 months and as a result is still not
finish, plus great opportunities pisi, when the scatter
eyes, I want to do both, and third, to get something
output is generally unrealistic. Therefore, it is better I'll
write in Speke, I have enough for his eyes and a listener, I
there.

You're self-critical? What is your weakest point - the rhythm,
melody, arrangement, etc.?

As already mentioned, the melody. I can not imagine how, say, 
Gasman Justinas or write these jazz, for me it is quite far 
away, them, in my opinion, you can get lost. Perhaps that is 
why I have all the usually clear and not too diverse. But it is 
clear and Energy, in my opinion, it is even stronger will.


What music do you listen to? Which teams / projects affected
Your approach to writing music, what moods and feelings you
trying to convey through music? What do you think about remixes?

Damn, was called, questions ... Just this very
many, in different stages of life impact, too diverse. And
Then, it is not in the brigades, for example, in two months
Experiments can coerce only one a track
or even part of it lasting a minute. So do not tell
that there is something in particular, from the ones I 
podcherpyvayu ideas rhythm, the other on the melody and so on, 
always thinking through their the most unexpected combinations. 
That is only to implement a many do not survive:)


The mood, too volatile and it is almost imperceptible.
Of course, trying to convey as fully as possible and more 
diverse some range of feelings, often replacing it with another 
in the course of track.


Remixes from the outset seemed to me a waste of time
although they can fill their hand. Just the original is always 
better, and listen spekovsky option often unpleasant. Although 
it and wrote Nik-O:)


On which party you attended, what place was the highest and
what do you think about all this?

Ouch. He participated in many, but again I repeat, was not in
leaders. Here is the truth one of the last performances I really
liked - Forever Quattro, when the last 3 places were
I, with-jeff and key jee:))) Best!

What to think? At last CAFe, by the way, I was not involved.
Many people probably can accuse me of this, they say, if
No one will participate in a party, there will be parties and 
the spectral zagnetsya%) Well, I just was not interested, write 
to the track party, squeezed out, will not enjoy it ... A stand

old, as some (I will not point fingers), not for me.
I really would rather write his kicks, and the rest of it, I
sure will only get better. And if you think that if I do not
put, it means that I lost - so it's not true!

What do you feel when your track plays to the party? Excites you
sound equipment used, or the voting public is all that
not important?

Uh, last time I heard something of his own, was a very long 
time. The last time at CAFe'2002 I felt bad for what I did

not written, it seemed to me that when those opportunities and 
ideas, I have had before the party and I have not had time (we 
will not to point the finger because someone) to implement, 
could be bring rustling.


The public and the equipment has ceased to be important, too 
long ago. All the same, neither one nor the other will not be 
perfect. Equipment always better at home, the audience is 
always the same. 

Do you have any interesting ideas about the future
spekovskoy music? May have some ideas about
hardware or software that could give new impetus or bring
new paint in the process of writing music?

I would like to combine digital and analog technology.
It would be interesting to use the envelope on the background 
of digital samples. And the drums, most probably an important 
component, could give a lot in terms of drive. Maybe we should 
resume digital music compo.


No less interesting would be to write for 2-AY. Current need is
implemented so that no unnecessary hemorrhoids, both from the
hardware and software.

Actually, I dream that someone had taken from Alco Pro Tracker 
and did, finally, of his good and convenient editor. It is a 
pity that Sage have all turned down.


What for you is now the most interesting - to improve in
technique, being within a certain style, direction or
same experiment with sounds and different approaches to the
writing songs?

Of course the second. Although the early to experiment with
sound, if a technique you do not sechesh. It's like two and two 
before so as to raise questions about building peace. But just 
looking sound, different approaches by themselves make you 
think about Technology. So, if concluded, one without the other 
does not costs. And then the technique can be viewed in 
different aspects, in my opinion. Machinery arrangement, too, 
requires certain knowledge, the same basic musical literacy.


What unrealized ideas do you have? Maybe you would like to
write the soundtrack for the game, or even try Deme
something, something never tried before, which would require
new forces and new uses of your talent?

In general, I want to write more for dem, I do attract
namely soundtracks.

What do you think about the co-kompozirovanii? I wonder whether 
this you? Name the three most interesting to you today

authors.

I never did not succeed. While I was trying to do something
something with Moran'om, but nothing special had happened.
So now I do not know how and with whom I could
something to write about.

Most interesting? Dick knows. As soon as someone starts me
interest, he immediately disappoints me:) But probably
it's still Nik-O, Fatal Snipe. Sometimes with-jeff.

Say a few words to novice musicians.

Well. First, let's say, listen more spekovskoy
music. Evaluate and carp, look in the editor,
learn and then forget everything and start to create his own!





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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