Adventurer #15
31 июля 2004

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

<b>News</b> - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.
i wasn't born for you scene ...
elfh / CyberPunks Unity

i wasn't born for you ...
elfh / cpu

Hello. why am I writing this?
do not even know. you come here, learn something new about 
stsenovyh projects, but I'm here now I will turn all a little 
differently. 

received many letters in response to
my request to tell the news to
upcoming adv, at first I
upset. No, nobody has written
nothing sad, but here stsenovyh news as such, did not succeed. 
all of us grabbed life the same for all and this is different

for everyone. and early morning when the bright summer sun came 
out, I I suddenly felt that it was

Now, at this moment, each of
our lives and feels the same -
thirst for life, makes us
move forward, to explore the world,
share their discoveries and experiences with loved ones.
therefore, we wish mikezt successfully
exams; Warbler Kalinin
never get to the hospital; the whole family spectre of luck
and happiness; ellvis of course, also find a good job; sq, kq, 
nq write great books, arrange crazy performances and

Finally, to meet together on
party; diver will find happiness in family life, and all the 4d 
+ tbk spend a lot of different summer days and Nights at the 
dacha cyberjack'a; slip will fix your computer and publish

his novels, from ay-riders will be a lot of speeches, and no 
border will not prevent them to exercise All together, alive, 
well, we all rejoice this issue of

adv. here and so the scene, I was not
born for you. our life is infinitely deep and at different 
periods of her, so many new grabs us that sometimes too much 
for becomes a focus on

one thing, albeit important and necessary, but illusory, and 
requiring great effort. so that Do not expect this section in 
future issues of the journal. visit

www.scenergy.natm.ru,
www.zx.da.ru, www.raww.org,
www.ojuice.net, www.pouet.net
everything quickly and concretely, and
here we will continue to delve into the different timeless
study.

but all the same there and tell me what
ready to splash out on projects
on us for the foreseeable future.

back from the dead
research@volgasoft.org

as I expected, little by little begin to reconstruct their 
activities on the sinter team once known for its projects, but 
low active in the past years. and now, research has informed me

the good news - he resumed
work on the much-talked to his
during the game "Dragon Country"
now "In Utero". Work is moving
not fast, but 50 percent overseas
already passed, the main problem
Now in the absence of a designer
as renko he was closely involved
graphics on the sinter, is now making
is at the professional level in
Studios 'mill', known for
film "Cuckoo" and cartoons
"Dwarf-nose" free time he has virtually none.
demo version can be be
prepared for CC04. parallel
was revised package FLN utilities for working with sprites, the 
latest version kotorgo and is used when creating the game. 
remind previous version of the package you

could see the annex to
adv11, it is now possible to use RLE packing
sprites and print them with virtually no loss in performance.
look at some screenshots
(1, 2, 3) and do not forget to connect
with volgasoft, if you can somehow
help. and research plans
to release music disk with all published and unpublished works
volgasoft under AY, well, maybe
demo on CC04.

hardworks
Arhon 

notwithstanding, on not a very good situation in GreenBitGroup -
virtually none of the initiated
projects have not been brought to completion, and hopes for 
their implementation in the future, not much, zhelezyachnik

arc has recently hit the surrounding
their new developments. and
namely:
arhon> was developed and implemented in hardware design
Slot-1, representing a 3
fees, which include: quad
AY + SoundDrive / NemoHDD / Kempston
mouse ps / 2 + Kempston joystick +
Cmos. These fees are collected on slot technology;) itself 
"tree" in turn is in transition

processor slot that contains a processor, and the
adapter stuck in socket
percent on the motherboard that
leads to the possibility of a repetition / compatibility with 
virtually any Spectrum clones. Y author has a complete 
documentation for the manufacture of devices. Applied loot 
technology. Everything turns carefully and harmoniously. 

So, write to the author, I have the same
there is reason to hope that in future we will please you
Softpedia discoveries.

riding the envelopes
Matthew Westcott
<gasman@raww.org>

I think you understand what
ay-riders do not plan to be limited to one successfully 
conducted the performance. According to yerz'a and gasman'a 
next concert is planned for Zurich, but no specific date is 
still unknown. he continues to gasman experiments in new

Playing ay, using only software methods
study. source code and documentation for its 6 channel player 
and editor for a standard chip is applied in intro 'apology', 
you can find on

http://www.west.co.tt/matt/spec
cy / apology /. well as the further development of ideas we 
hear on assembly04, where he will stand its work in the 
oldschool music compo, well, probably in ss04 to

gasman also plans to fly.
Unfortunately, this year is not h-prg
make the demo on asm, but someone
still will be there
Spectrum in demokompo. in
near future
release the music CD under general
sound.

trust in chip
Denis 

as told to me fatal snipe / fenomen
it is practically the only one who
doing something they have in a band
Speck. has long claimed the project -
demo 'Oxygene' abandoned by reason of employment the majority 
of coders in the commercial development games. but the snipe 
continues to create, in applying all become available treatment 
technology sound - namely, his album

'Suxinesex'n'sience' written on ay
and brought to the desired sound on pc. Release is scheduled for
ss04 where fatal snipe arrive in
alone, but is likely to bring a demo on pc on their team.

updating your vision
sq76 

I will not write anything specific about skrju - which can be
facts and words after the last of their
work - 'Idiot'? my question
'What are your plans regarding
Spectrum? ', sq answered' love
people and doing demos. " that's all
this can be done, but
as a refutation of soaring
on the stage of speculation about total immersion in the 
writing team LTL for [a] Arga, I hasten to assure you

it is not. basically the same time, kq,
nq sq, and conduct in the knowledge of the outside world 
through music, literature and love. 

rise from the slumber
6y / 'deaz (TH) er
(Zxtime@torba.com)

long-suffering source
AWAKEN, consisting of 6 disks
multiformat assembly
Text can not find peace. known that they were in the hands of 
the at least 4-5 teams, but none

have not talked about any ongoing work in this direction. but 
now, after several years, it turns out that Karlo Computers 
Software + Sty Deth Crew too touched to the unknown and

They have the courage to continue
work on the project. nothing more
specific know I could not, I hope the next room
zx-time saves us from the burden of ignorance. in any case, 
wish good luck to the successful completion of the project. 

walking in the mist
Slava Kalinin <newart@hotbox.ru>

Dizzy's experienced in his lifetime of adventures. fate 
presents him to another - work on the sequel of this game, 
started the team that created the 'fire and ice 'has reached a 
deadlock. on some reasons,

seem to have internal divisions, the artist Kirill Kagan 
stopped work on the project. but this does not stop newart'a 
who finally found a person capable to continue working at the 
required level. Nevertheless, immediate reincarnation of Dizzy 
on Spectrum is more than vague. More specifically you can

say that the soon to be released the final version of 'fire and
ice 'with corrected bugs, additional levels and final
cut. also approaching the time
implementation of the long-awaited site
dedicated Spectrum
stsenovoy music.

strike me down again
elphecy@softhome.net

I have reason to believe
that observed in cafe03 unexpected jump in the direction of
Development spekovskoy demoscene
must initiate the appearance of
more notable works in this year.
yet I know that chaos
constructions in 2004 will try to
set demo placebo, 4th dimension + triebkraft, skrju, cpu, 
inward and volgasoft. so that, when successful implementation 
of planned demokompo promises to be interesting. Moreover, 
analyzing burst of activity creators

games, we can expect a saturated
gamecompo. I have a fairly optimistic view of the approaching 
party. We'll be there. us there will be many. come.


19.07.04





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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