Adventurer #15
31 июля 2004 |
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Reviews - Trends in Spectrum games industry.
Modern game making industry Chasm / CyberPunks Unity by Chasmoid Development Trends Spectrum game Industry In the last year or two on the Spectrum scene became visible again increasing interest in computer games and their production, moreover, this phenomenon is affected not only in the former Soviet Union, but Eastern and even Western Europe. In this article I want to trace the origins of this phenomenon and possible development trends of this area of creativity in the world spekovskoy scene. Historically, that by about 1994 all major labels such as Ocean, Codemasters, Gremlin, and others have stopped its publishing activities on the Spectrum, shifting their activity to the Amiga, PC, and start typing in the global popularity of the console. In this connection, to of a powerful stream of game releases coming from western Europe to the East began to wane, until completely dried up. Significantly do not know how yet was the case in Poland, Slovakia, Czech Republic and other countries of the former socialist camp, but I can guess that until the mid-nineties and there, the Spectrum (Along with the C64 and Atari) remained the most common computer, which shows the output in the period 1990-1995, such gaming masterpieces as "Twilight", "Quadrax", "Prva akcia", "Sherwood", "Adventurer", well, and the situation in ex-USSR, I can say with confidence that Spectrum here until the late nineties is the most popular computer that focused hundreds of thousands of users. First, and foremost it was associated with quite democratic prices on the Spectrum clones, which in large quantities were produced in those years (Sometimes even in industrial amounts to state-owned enterprises), and as the price of more modern Computers were kept at a relatively high level, most people just physically could not afford to buy such an expensive machine. For example, we can say that the price of Amiga and PC hesitated at that time 300-1000 within the U.S. and normal Pentagon, Scorpion were available for 20-100 same units, of course, depending on configuration. As we know, most computer users are geymery, so the main Sales of software for the Spectrum in the ex-USSR was held at the games, first These were games that failed in its time to get to us from the west, and in and subsequently produced by domestic authors. Of course most "pure" players enviously looking at a happy Owners of the "cool" machines, which could play more advanced games, compared with those that were available ordinary spektrumistu to mid-nineties, it is this and pushed the majority of authors Games to create the conversion of popular games, as this could bring not only moral satisfaction from the act of creativity, but also the real material gains. In regard the foregoing can to recall the success of "UFO 1, 2", "Prince of Persia", "Mortal Kombat", "Black Crow" (the prototype was "WarCraft") and others, but the undeniable popularity and won the author's projects, such as "Star Heritage and its clones, "Kolobok Zoom", "Pussy", "Technodrom", "Last Hero of Light Force ". By the end of the nineties there was a difficult situation, arisen in connection with the cheapening of used PC and the spread of relatively inexpensive consoles SPS, 3DO and Saturn, which resulted in an outflow geymerov with Spectrum, in connection with the Spectrum Gaming industry in the post space began to come in decline is not capable of finding the mass consumer to pay money. This can be clearly illustrated by the following table and graph showing the number of games released in the period 1990-2003 year: +==+==+==+==+==+==+==+==+==+==+==+==+==+==+==+ | G. | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 00 | 01 | 02 | 03 | +==+==+==+==+==+==+==+==+==+==+==+==+==+==+==+ | K | 03 | 07 | 08 | 17 | 33 | 81 | 57 | 39 | 33 | 31 | 21 | 16 | 11 | 09 | +==+==+==+==+==+==+==+==+==+==+==+==+==+==+==+ Here we directly come to the consideration of the current situation arose in the world spekovskoy geym industry. In the beginning the new millennium, on the Spectrum was released catastrophically little game releases, an exception to the general rule can be called Activity Studio Stall and Action that with an enviable persistence makes the game playing, The rest mass of the encoders and programmers were keen demoscene. This situation has led to that a group of Perspective at the beginning In 2002 a competition was announced "Your Game", which prompted many programmers to write games. As a result, we have rather extensive collection of interesting games. Perspective decided to This does not stop and continued its activities publication of a new product from Action - "Imperia 2", but this action failed due to poor quality of the game (the publisher did not bother to check it out playability) as well as the appearance of freeware copy on the Internet. In early 2003, Briton Simon Ullyatt founded the record label Cronosoft oriented edition of the Games a retro car, such as Spectrum, ZX81, C64, Vic 20, Oric, Sord M5, Dragon 32 and others at this time label subject to the following games for Spectrum: "Egghead in Space"; "Football Glory "; PEC of four games:" Zblast SD "," Scrolly Stack "," Dotathon 2 " and "Soliyawn"; "Rough Justice"; "Gloop!"; "FlashBeer"; "Hop'n, 'Chop ";" Wanted Dead or Alive ". However, it is worth noting a few high (by Russian standards) price - from 1.5 to 2.99 pounds and the moment that all these games are published exclusively on tape (because of the numerous DOS'ov abroad), but encouraged by the fact that Simon Ullyatt carefully monitors the quality of its releases, checking them personally playability. Now it is necessary to consider the motivation of the producers of games. Let's start with the "Russian". As I wrote above, currently there is such a situation, that derive any material benefit from their project virtually impossible. So also encourages geymmekerov prodelyvat sometimes simply titanic work for free? Elfh asked a few questions to people who took part in gamecompo on CAFe'03. As it turned out, the main motif in this process is precisely the act of creation and moral satisfaction from the sight of his game just for Spectrum. As far as I can judge from the letters sent by Simon'om Ullyatt'om and forums site World of Spectrum, in the west formed about a similar situation, as the amount received by the author with the sale of its works by Western standards are negligible, so it is reasonable suggest that geymmekery involved in writing games for the sake of moral satisfaction (pleasure in hands beautifully executed a cassette with its own game), or of nostalgia as did this Shaw Brothers. For final clarification pictures we decided to learn the opinion spektrumistov about whether to play they are at Speke, in that there are going to buy games on a commercial basis. Were interviewed 38 fans Spectrum as active, and inactive, though questions were sent not only to people from ex-USSR, but also our foreign friends. Revealed that out of thirty-eight respondents to the question "Do you play games on Spectrum? "Yes" response 22. The question "would you bought the game for the Spectrum? "16 the man replied "no", although three of them expressed their desire to participate in the sponsorship game projects and competitions geymmeykerov. In passing, we also decided to learn gaming activity and tastes of the respondents to the question "when you Last played Spectrum? "We got the following responses: Yesterday - 4 3 days ago - 1 a week ago - 5 2 weeks ago - 1 a month ago - 2 2 months ago - 2 3 months ago - 1 4 months ago - 1 Six months ago - 5 a year ago - 3 2 years ago - 3 3 years ago - 1 5 years ago - 1 7 years ago - 1 10 years ago - 1 long - 6 As can be seen clearly, people are still continue to play in spekovskie games and, incidentally, answers "yesterday, a week ago, we mainly received from abroad. Special popular with the players enjoyed: "Dizzy", "Dan Dare", "Black Crow", "Star Heritage" publication "Your Igra'02" "Lethargy" and "Pussy". Also in the survey described the image of "perfect" game, for the players are ready to give their money. Russian-speaking geymery primarily uniquely willing to buy games like "Star Heritage" and "Black Crow - hits are hits, by the way, As far as I'm concerned, the existence of these blockbusters most Western players do not even know. Also, no doubt, a success RPG-level "Moon Wind" and the qualities of puzzles / puzzle games. European players prefer action / adventure and particular clones of "Dizzy". Also have met specific requirements: for example one of our compatriot, requires manufacturers of games must support the mouse, the improved sound (GS, DMA), as well as for him desirable to support the screw, CD and extended screens (in particular screen profiles). True, he is willing to buy games with such twists and costs 30-50 rubles (1-2 eur) per drive;). Europeans are generally more orthodox - for their standard of 48kb + tape is enduring classics on which to run any game, although one respondent expressed a desire to buy the "advanced game, holding not less than 500kb for drives that support a mouse and 512 kb of memory, running in the ZXVGS". But in one spektrumisty all countries unanimously - by and large genre the game is not important, only that it was New game for the Spectrum, made in a professional manner and having a good geympley. Finally, a word for publishers and developers. As time showed that in ex-USSR Commercial distribution of game releases almost hopeless, so most users Spectrum is not willing to pay the money, preferring to wait for free or crack game's release. About buying the Russian players of games published by label Cronosoft - though it may seem a somewhat insulting to our Western friends, we can say unequivocally that: we do no one will pay 50-100 USD. (1.5-3 eur) for Game-level mid-eighties, besides and in cassette form. I'm fine realize that for the western retrogeymerov is not such a big fee for nostalgia, but for our consumers of these products, spoiled "advanced" games, it's just beyond understanding, because even the book "Your Igra'02 "and" Empire 2 "(no doubt made an order of magnitude better the majority of releases Cronosoft) diverged at a price not exceeding three euros, just not more than three dozen copies. Western game developers can say only one thing - create, but if you want to see your products in ex-USSR, then you have to release free release, or recourse to a label Perspective, which will be distribute TR-DOS version of your games, in addition to a large Profit should not count. The survey has shown our producers games, they do not even think about the commercial distribution of their products, realizing a clear failure of this step in terms of pecuniary profit, by and large, getting from its creation only moral satisfaction from the fact that their games will be able to play the maximum number of people (eg, Slip ^ Action confessed that he wrote game and gave his consent to its commercial distribution in the form of game pack, only with a view to people first became acquainted with his literary works - short story by "The Empire 2 "). However, do not forget about the European fans Spectrum rigid adherence to the TR-DOS and Russian does not allow them to fully enjoy the wonderful games, as best they can use the emulator, and soared in Russian letters as we once stared at obscure the great majority of us Spanish izquierda, derecha, arriba, abajo, fuego. By and large to fit into 128kb, make literacy booting from the tape and translate the game English language is not much difficulty (for example, such an operation is easily exposed "Lethargy" from Studio Stall). After This can easily turn into Cronosoft and receive moral satisfaction from the fact that your the game is available only realschikam world. Besides, argues Simon Ullyatt, you will not lose the right at the game and be able to distribute it in any desired form, This collects his fee for Cronosoft sold copies of your creation. So, retrogaming still alive ' Speccy never die!!!
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