Adventurer #15
31 июля 2004

Scene - Demoscene rebel.

<b>Scene</b> - Demoscene rebel.
Demoscene rebel
kq / skrju / galza / [v] arga

demoscene rebel

Rather strange things happen in my
head, when it comes to demoscene
understanding. I'am talking about
demoscene as a whole, not dividing
it on spectrum or somewhat else,
the main point remains the same.
Now, I'am understanding people and
core of the things much better,
and can examine what is this all
about at last ...

It should be obvious for everyone,
something wrong happens here, tainted, no one talks about it, 
but hushes it up. It's like you spoil

the air in an expensive restaurant
and everyone keeps silence. No,
I'm lying, we have something different here, though ... It 
seems to me, here is like in a hospital -

patient is not told about cancer,
or its more similar to the family,
where mother is leukaemia sick,
and everyone tries to be silent,
not reminding about this and live
the time left as good as possible,
not saddening it. Of course everyone is thinking about it, and 
thinking very often, even while laughing, this theme still 
cracks and cries inside, maybe even

screams, making the earblocks -
but they are like not even noticing and doesn't want to see it.
Pretending that there is nothing
going on. I want to believe, and
even frankly saying - I believe,
we have no leukaemia and no aids.
Its rather light mutation occurs
here, gradually, or better saying
we are evolving. Experiencing one
phase of evolution. Becoming
better, faster, gaining quality
and maybe evolving in something
different, but somehow or other,
vector of our development is still
the same. We are inevitably changing and deforming, and any 
changes are going in the same stream, same direction. Like a big

highway, road, or even a lot of
roads ... Some are riding a bicycle, others on a Segway, the
rest are using a metro, but they
are heading in the same place.
They even could be moving in different directions, but striving 
to the one aim. Someone will turn to

the byroad, and stay somewhere in
a forest, someone will rush forward on the main road, and 
someone will open a snackbar on the roadside - but all of them, 
nevermind the difference, inevitably become

the part of this global evolution
process, everyone will play their
special role in this performance.
Our process, by the other side, is
just a part of common human process, where Kafka with Antonioni,
and Aleksandra Marinina with
'Tatoo'. This is amazing, splendid
and shockingly interesting.
For now, speccy has two waves: one
paraziting and another-producing.
Yes, it's true: the first is a river and another is a tiny 
stream, but at the same time, this stream

is a 'live water'. The width and
the depth of a river doesn't matter - without this it will grow
turbid, becomes covered with mire
and dried out. Because the first
is a parazite, it is the approaching of a New Age. This is
pop-art. People use the remained
drops of a live water. They
doesn't invent - they 'overinterpret'. They would better copy
Mona Lisa dozen of times using different colours, but there is 
no desire, no aspiration even no possibilities to paint 
something new, that is sad. Oh, I feel I came to

far here, because I have a suspicion, that we all are just a 
part of a New Age, but then I'am lost

in understanding my motivation to
write on this theme and 'what for
is anything at all '. (Refer you to
the interesting article of Gorokhov 'Who is guilty, and what he
will get for this? '
/ Www.muzprosvet.ru/, it reveals
the theme of New Age, deep and
full enough.)

Well, I'll talk now about concrete
notions, applying good focus, trying to show it in macroshot. 
Commonly, I see the future of demoscene in integration with 
mankind's values ​​and movements. It is obvious - when you are 
doing a very complex fx, using assembler, you

are attracting attention of a one
part of people, but when you are
visualising an interlace of love
experiences - then you will have
another audience. And what is interesting, inventor of this 
ultra complex fx will be here too! We have to move towards to 
this integration, have to learn all regions. It is not enough 
to do a 3D-engine for us - we have to create content, filling, 
and this engine will be just a mean of presentation. We should 
have a message, for what we choose a 3D-engine to

be a form, because it is not a message by itself, it is neutral 
and empty. And everything, you can

think of, is interlacing here!
Ascii, video art, demoscene - this
all have the future and sense only
if integrated with global things!
What is a banal logotype in ascii
or handsome design in a demo? It
is just a label, identificator, it
attracts our attention, helping to
have better sells for the good. Maybe someone is convenient with
this, but really, this is vile and
sensless. At best, it is the same
mean as our 3D-engine.

And yet, I'am thinking for a long
time, we have a luck with speccy,
with our place here. I'll try to
explain now.

Our little eightbit friend is a rebel machine till it's birth, 
it has a genetic rebellion imprints.

And this is very usefull. Our revolt becomes more powerfull day 
to day, that makes me happy. We have

a rebel experience, acquired in
childhood, developing in us from
those times. From the very beginning we were in opposition to 
the world, surrounding us. Another point is - the state of 
conflict was not so right. This happend because

of lack of knowledge, because we
didn't even know, that in 'outside' world there is something
more, except dumb pop and ridiculous press. But this means
nothing, the main thing, that we
grew rebels till our childhood, we
have a rebellion habit! And with
years, as we would change - our uprising will remain with us, we
will always know, that there is
another way, there are secret rooms and parallel reality. And we
have this rebellion desire, we are
happy in rebellion. I'll say, the
demoscene itself is a kind of revolt from its start, and speccy 
demoscene is a double revolt, and today-speccy demoscene is a 
very good revolt, strong and true.

Another thing, that amazes and
attracts me to demoscene - it can
include quite everything, from
extreme creation on absolutely
wild and analloted for this machines to the full - length film 
in a wild compo. Want we this or not,

it contains those, who denies demoscene and those who in love 
with it. On one server, in nearby folders, here would be placed 
KOSMOPOLOVCI and Popsy Team, inward and Omega Haxxors Group. 
And I think, there is no big contradiction

here. Because all those groups
meet at demoparties and drink vodka together.

Rise in rebellion my friends!

29mar2004
kqskrjugalza [v] arga





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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