Adventurer #15
31 июля 2004

News - look Moran / CPU on the current state of affairs in the group of SPU.

<b>News</b> - look Moran / CPU on the current state of affairs in the group of SPU.
news

Here is my (Morans eyes) look at the current state of affairs
people I know SRU.

The most capable, regardless of their physical sorry
vanity of life and not consistent with the global curse
corrosive his flesh is elfh. Giant projects are closely
in his mind and he is trying to implement at least some part of
thereof. He plans to SS04 unreleased couple dem, my dokodit
music album and the next year to retire closer to
Rybinsk Sea and extensive fields.

Very authoritative special was now Miguel, the deepening of
Wall mamontoimennoy advertising creativity in the firm, and
consumption of their employees with the sauce and without. 
Since that time a It remains only to sleep and then not always. 
But I think as creative person, he will not die, because he 
perceives as Solomon vanity of vanities and away worth waiting 
for music and some meaningful powerful action, which I think in 
connection with my ignorance is.


Chasm intervals, struggling with despair, immersed in
alkomir having (all plans) of its people, their towns and
country. But when it comes out, despite the need for
hides and obihazhivat Orthodox idols, he may even
write something for the magazine. But I hasten to disappoint 
you - it happens not often. Just as many members of the CPU, 
it's going to SS04 do DeMouy.


As inborn musician Ahimu lacks the capacity
embodied in Speck and he moved to the PC. Enjoys music
editor, in his view, for him to make a Fruity Loops
and wrote the original (almost like a pro), commercial music,
saying it to him so lovingly influenced by his woman. And yet
said that on SS04 he had anything to write in terms of music.

Alff, despite his maksimalistichnuyu shape and limited
viziualizma, not even just trying to just be, but
encode. It plans to do with DeMouy ahimovskim Mouzon,
encode my graphic album, rmx to play Chaos. C
its something soft and gentle heart, this man's huge domestic
world oskoplennym skepticism, I think it will not be easy. AND
in general for his services for the Inward, he did not just 
give the medal necessary, and perhaps even as much as two, and 
even tell him more Thanks.


Maxim magnet, recently dropped from ephedrine and Simon,
going to create crazy animation project, fully
in pencil. Freaks!

Veka, Xnobys and Never AMD organized club, of which
could be just having such a percent, and having at least once
Spec. Also, he (member) can drink up with regulars and beer
PC infection spread to other screws.

As for me, something about me let wrote someone else. Here
let elfh write, and then otmazatsya I write here and wrote.

And in general, their existence CPU will try in every way
to support the demoscene.

elfh> moran has recently become very productive as an artist. 
his work is not yet very well known outside of the cpu, but 
it's only a matter of time and the upcoming party. we will soon 
release his music album, and of course graphic, as he mentioned 
above. 

as a whole, despite some stagnation and razlozhenienie pursuing 
us for a couple of years, I hope for an early exit from the 
crisis, why and am going to make a great effort. 





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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