Adventurer #15
31 июля 2004

Interface - an interview with Tchaikovsky the musician Riskej.

<b>Interface</b> - an interview with Tchaikovsky the musician Riskej.
When and why did you start writing music at Speke?

Why say (now) is difficult. Then there was the 2000th year, I
finished music school. We had a group or even
correct to say the club of like-minded 'crazy codes', and
this club somehow was attended by all categories of workers
(I mean the coders, artists, hard), but there was not a 
musician. 

So it happened that one day I was sitting at home, read some
Fresh borndead, and at that time called pulsar (then still di) 
and began to pester me asking to sit down and write music. And 
I have More to the same reason, there were a representation of 
that music to write under the Basic typing so codes. Naturally, 
I it did not sympathize, and I make excuses for as long as the 
pulse I did not say download prog with a strange name pro

tracker.

That's just after loading of this program back in 2000, I and
began to write music.

Surely you gained experience by studying the works of other, 
more experienced and well-known authors. Who has influenced 
musicians from spekovskih your music at the time and whom you 
can call your own teacher?


Without a doubt I can say that the very first 'teacher' was
mast / ftl. His creation, I studied for hours - was looking for
technical solutions of different techniques, wrote this to 
himself notebook and later studied at the school in the 
classroom. By the way, the notebook with these records still 
exist - keep it as an eternal memory of how I became a musician.


I also note the influence of black music groove'ovskoy. Group
'Cic' led an active correspondence with the Permian boys, due to
What they shared with their creations. In the same 2000
j / cic bg'shnoy brought a bunch of music that I also listened 
to and studied.


Well, a great influence on me was the music mmcm'a.

Your first music editor.

pro tracker 3.4f.

Now what do you think about his musical past, which
important milestones in his career, can you mention?

2000 - the beginning - everything works so
primitive, it is shameful to show.

2001 - the year of my 'rebirth' in the musical field. Was
the month of February, approaching birthday j / cic and I after 
3 months of inactivity sat down at the pro tracker, wrote at 
the time remix the song 'my dear':) And then raced - 
participation in the 2001 and asci etc.


2002 - familiarity with nik-o. After that, a year and a half
years (somewhere up to May 2003) he gave me has the strongest
influence. Actually, it was he who made a considerable 
contribution to that I not standing still, and developed. Much 
wiser tips gave me many nik-o, did not give me no other.


2003. Year full fault in my tastes. If earlier I was
therefore that neither is popsovikom, then by September this 
year, I completely changed. I like trance, ambient - all that

mysterious. Although, I write pop songs (mostly due to the fact
Requests that the pulsar). I think that when released from our 
litpek literary group 'second worlds', you can hear how much I

changed.

Do you think you've got fans, and especially that they love to
your music? What would you like to say to them?

I do not know if I have fans, honestly, because few people 
wrote me, that they like my music. Although such people are 
still there. That tell them? I'm so, what is and stagnant or 
under whose pressure I will not.


What musical instruments do you use (if there is such)
in the process of melody creation? Do you have experience in
other platforms, and what do you think about this?

In general, very often use my synth 'yamaha psr 540'
- I do mostly drums and bass. And use their
accordion, at which I write solo.

Experience on other platforms are, though very small.
I say that to me, so far, nothing replaces the spectrum in 
terms of musical creativity. Writing here is much more 
interesting and nicer than anywhere else at all.


You're self-critical? What is your weakest point - the rhythm,
melody, arrangement, etc.?

There is one weak spot, it seems to me - it's envelope. I
very often do not like how I use it in its tracks, but
I can not do anything. On the other hand, many of those with 
whom I talk, my envelope just did like it. With regard to

melody and rhythm, I have never experienced a shortage of ideas
for these things.

What music do you listen to? what teams / projects affected
Your approach to writing music, what moods and feelings you
trying to convey through music?

Trip hop, ambient, rock, popsa (a little). I love portishead and
radiohead, like red snapper and metallica, respect the 'King and
jester. "

Every time differently. Say, my track 'highway to sky' (3rd
place at ascii'o3) - I have this music is a huge
highway leading into the sky, on which the speed of 200 km / h
rush sports cars, trying to overtake each other, they
honk, Borut ... Just to get to heaven! Before
I wrote this track, I had not long before that was in the car on
freeway, and that those feelings poured into this track.

In their songs I put those feelings which I have now.
I do not remember this track when I was depressed and wrote
cheerful music to me is unnatural.

What do you think about remixes?

I think that they are helping to develop the musician in the 
technical area and develop a rumor. I myself am writing remixes 
mainly when I really like this music, or when asked.


On which party you attended, what place was the highest and
what do you think about all this?

In which party? Yes, they probably are too many to all
list. Although, I can try.

ascii'2001 (2nd'n'5th place), cc'2001 (Mouzon failed
preselekt), phat1 (13th'n'14th place), ascii'2002 (2nd'n'6th
place), forever'02 (13th'n'16th place), CAFe'2002 (18th place),
phat'2 (?), antigue toy (7th place), ascii'2003 (1st'n'3rd
place), forever'2003 (8th place), paradigmuz'2003 (3rd place),
CAFe'2003 (13th place)

In general, I can say that at the same CAFe'2003 sound system
was too dead to pump the entire room. As a result
in my Mouzon almost could not hear the hammer (right
channel). And it happened with many Mouzon, who
did not use loud instruments.

What do you feel when your track plays to the party? Excites you
sound equipment used, or the voting public is all that
not important?

Perhaps, concerned only with the fact that the right track
play (see above). And so, no particular emotion, I do not
feel. No, I certainly want to win, but honestly - at the
CAFe'o3 I ever put a dash of oca, that even in this
moment the vote was on my side objective.

Do you have any interesting ideas about the future
spekovskoy music? May have some ideas about
hardware or software that could give new impetus or bring
new paint in the process of writing music?

Now newart develops the idea of ​​a new editor that supports
frequency of playing music 100 times a second. I think this is
Vlad will make its development in the ay-music. Also looking 
forward to it when himik make 6n channel editor for 2 ay - 
that's will surely be a real breakthrough in the field of 
ay-music. So prospects there and very bright.


What for you is now the most interesting - to improve in
technique, being within a certain style, direction or
same experiment with sounds and different approaches to the
writing songs?

In recent years, often experimenting, but these tracks occupy
separate (small) shelf in my work. Is mainly sold
ideas that emerge and evolve spontaneously in the course of 
their implementation. Stick to one style - it seems to me,

Still not for me. I do believe that I do not have a
style, as I write in many different areas and different.

What unrealized ideas do you have? Maybe you would like to
write the soundtrack for the game, or even try Deme
something, something never tried before, which would require
new forces and new uses of your talent?

No, this is, alas, no. I tried it myself everywhere - in
demah in games and background music for the press. There are 
certainly funny ideas from alco - write 1-channel music and 
1-sample music. Actually, I have recently sold, but the 
one-channel - Is yet to come:).


Ah yes, a few months already wanted to write a track with two
opposite sentiments perfectly in harmony between
themselves. This I do not do it.

What do you think about the co-kompozirovanii? I wonder whether 
this you?


Tried several times, but something did not happen. This is, in 
general, interesting, but requires the similarity of style of 
the author, but otherwise may get mess.


Name the three most interesting to you contemporary authors.

nq miguel d-juice

Say a few words to novice musicians.

To become a good musician must work very hard in
particular experiment. No need to try to make callous
Stra chips - you need to invent new ones to Tracks became
personality.





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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