Adventurer #15
31 июля 2004
  Игры  

Interface - elph: games, i haven't played.

<b>Interface</b> - elph: games, i haven't played.
games, i haven't played.
elfh / cyberpunks unity

games, i haven't played

games, games, games. i'am tired of
playing. sometimes, i'am doing
this, even not seeing the horror
of the situation. and after that,
staying amazed by the fact of how
deep, the desire to be someone else could be, follow the rules 
of the game, run from what i really

am. but, for now, we wouldn't examine the elements of 
psychoanalysis, thick yellow books can tell you more on this 
subject. today we'll talk about creation and circulation of 
computer games, proceeding from spectrum reality, of course.


i have to confess at one time
practically, computer games
doesn't catch me. for about eight
years, not speccy, not any other
platform fails to attract my deep
attention, when it comes to gaming. of course, i watch all 
speccy releases, that are appearing now, even played 
'supercars' a few months ago, but that is not mine.

that is why it was very interesting for me to know and 
understand captivated players and distributors. this was an 
incitement for me, to carry out some interviews

and polls for adv15.

first thing, i've stalked with, seems still to be a barrier of 
uniting people with a similar views us and them. russia and 
west. our development was very different,

that drived to the truly absurd results. whereas abroad still 
exist people, really involved in speccy

games, desiring to experience and
deepen in the worlds, created by
its authors, my nationals absolutely doesn't care about 
accessibility of their works. projects, released in russia, 
rarely become a common property there, even taking into account 
its quality and originality, quite often surpass modern foreign 
hits. a lot of people are already submitted to tr-dos, but

our infinite russian language
still remains inaccessible for the
remained part of the planet. no,
there is no one guilty for that,
but we have to think about our neighbours, especially, that the
high-quality translation wouldn't
be the complex problem. because
there are a lot of people in our
community, who know english language, and practically, anyone of
them would be glad to help.

next distinctive feature between
our cultures became the point of
view at game creating, so the results, according to this. at 
west 'Jet set willy' still remains eternal

spectrum cult. not bothered by the
waiting of new complex games, people bought consoles, amigas, 
pcs, where the flowering of 3d-shooters, rpg's and strategic 
games took place. we had unsurpassed

'Black raven', and a lot of splendid
demo versions, showing what can be
done by the one, who have the desire to create, not depending 
from the accessible means of producing.

evidently, here is the reason of
such a staggering differences between releases of, for example, 
'cronosoft' and some outstanding russian works, rarely 
appearing at scenergy, in party packs and 'your

game 'contest. and while simon ullyatt (cronosoft) is having a 
good time, devoted to his child, alex xor

tries to find sponsors, authors and
at least survive in this unfriendly
industrial society, throwing man to
spend most of his time in attempts
to establish his urban life.

and the most interesting discovery, i want to share with you, is
people, here and there are playing
old and new speccy games. and what
is more - they are even ready to
pay some money for it. and here
emerges one more problem, not being solved since the 
disappearing of 'inforcom' (huge russian label)

absence of centralized distribution of spectrum software. it is
absolutely clear - there is no one
in russia, who is ready to buy cronosoft releases, because the 
shipping prices would be too high and it is very hard to find 
48k + tape fanatics here. in the same time,

abroad, not much people know about
existence of modern russian games.
of course, i mean those, who could
be really interested. yes, 'zxf'
is paying attention to some
titles, but the whole layer still
remains unreachable to the fans of
retrogaming. the solution is evident - only one man infatuated 
by his occupation, is needed to start

this 'business', unprofitable from
the beginning. i'am sure, that
will come very soon, because we
are getting older, finding some
not very burdensome ways to support our first casual bodies, 
getting possibility to give ourselves to the the things, we are 
really interested in.


but there is one more, very powerfull feature, uniting us. that 
is common for the every creator,

standing aside of mainstream
highways - dominating desire to
express ideas and feelings, but
not to live one more day in labour
for the sake of the system. this
absorbs, sucks out, fullfills,
bringing so needed circulation of
positive energy to our lives. that
is why i adore the results of work
of 'fire and ice' team, rejoice
and break into smile, seeing
'Flash beer', look in depression
at some of my friends, who spend
their lifetime preoccupied with
'Warcraft', 'silent hill',
doesn't_matter_what_else, deadening every single gleams of 
creativity. 

yes, in a big world, with the big
brothers, for a long time already,
game industry could be placed in a
one row with alcohol, drugs, TV
and all other direct or indirect
means of mind control. and what is
really sad now, everything is not
as it meant to be at the beginning. we all know, what was put to
the first home computers by its
creators - an instrument, to help
human development. that was promoted by built in programming 
languages ​​and by the need to have some knowledge even to load 
the game. and sure, majority of us did

first steps in programming by learning the inner structure of 
'wec le mans', 'captain trueno' and

'Puzznic', trying to get infinite
life.

the system tries to use everything, that posesses the positive 
potential in its own purposes. takes under control achievements

of mankind, imperceptibly changing
the direction of its development.
you don't have to think, why everything is so bad in modern 
society and especially don't have to make an attempts to change 
current situation. but the human nature is

ineradicable, desire to resist couldn't be suppressed by no 
officially authorized means, that is why you are getting an 
opportunity to destroy some extraterrestrial invaders, or even 
a passer-by, peacefully going on the street, and then you can 
calmfully drawn the remained feeling of dissatisfaction in a 
cheap alchohol in a nearest bar, but not be late, next day 
you'll have to spent at work, obtaining welfare, that you can't

use in full scale anyway.
the history is being changed, rewritten, forgotten. but 
everything is not that bad for us. we are not

in system's interest. huge corporations will not try to put us 
down, government will not be able to

dismiss us, and representatives of
the 'law' would hardly have a desire to produce us an 
accusation in illegal actions. but, not being a

closed community, we can
construct an elements of truth and
perfection, making it penetrate
the outer world, doing it a bit
better. and the only thing i hope
to have a power to realise all conceived plans and ideas, and 
to reveal that is still closed by the veil of time ...


30.04.2004
elfh





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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