Adventurer #15
31 июля 2004 |
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Interface - an interview with the Krasnodar musician Nik-O.
When and why did you start writing music at Speke? Beep'at started somewhere in the 92-93 year, writing under the ay to 95 years. Not having achieved any results in the understanding of asma, painted a few pictures and then time stopped and everything went in music. Surely you gained experience by studying the works of other, more experienced and well-known authors. Who has influenced musicians from spekovskih your music at the time and whom you can call your own teacher? The first time, almost all of my music, it's rewritten with music classic works of Programme music school somewhere from 95 to 96 years of almost no interest in other people's work, difficult to understand. Only when I tried to write the tracks, realized that the music school never taught me this:) Y someone more learned, someone smaller, but the first and most memorable impression was of 'narko-tragedy', it gave rise to such emotional stupor for several hours listened to a single track, looking at the bouncing ball, so played ironman. Your first music editor. Pro Tracker 2.1 Now what do you think about his musical past, which important milestones in his career, can you mention? For too long, was selected to understand that only by starting write their music, learn more than copying others, it is a On the one hand, and on the other - could I write her, not copying so many others'. Do you think you've got fans, and especially that they love to your music? What would you like to say to them? Maybe some of my friends and my fans are :) On the other does not know, but in music one finds something of his own, takes time, I'm from getting rid of something, something find something remains unchanged and in these moments with someone we match, someone hears in unison with me, and someone will say that I'll stop learning - I hope we have the coincidence, later. What musical instruments do you use (if there is such) in the process of melody creation? Do you have experience in other platforms, and what do you think about this? Usually, all the samples are written from scratch, if you already have a certain melody, then the appropriate sample to write easily, and if there's nothing then at first (until melodize) fits most simple sample. I tried to write on the Amiga, with samples there complicated. Poor get their samples, to steal other people's somehow not want:) And I still want to write under ay. Recently better know and thx sid format, the latter will try anything write, sample editor in it a little harder than the zx:) I stopped caring about what a more powerful and expensive computer may discourage my desire to include my spec :) This idea is not worth much attention, familiarity with other platforms, in my opinion, will only widen the understanding of sound, graphics, etc. Thus able to enrich the inner world. You're self-critical? What is your weakest point - the rhythm, melody, arrangement, etc.? Self-critical, without samoedstva:) At various times all of listed caused certain difficulties today if I write your (nokopy) track, most of the time is a choice development of composition on already, how and where to develop composition depends: a choice of arrangement, the rate, writing melodies and the whole complex as a whole, but it's all relative, because most development is based on the simple things, gradually winding. What music do you listen to? Which teams / projects affected Your approach to writing music, what moods and feelings you trying to convey through music? What do you think about remixes? Music is different, its a little bit, but any rejection or aversion to certain styles can not call, even if it something simple and stupid, the simplicity is deceptive:) Try transmit the mood I started recently, as a little regret. Mood passed like this:) If you find some form in which can be anything to invest, this form may be bearer of a mood%) Remixes are taught, can draw an analogy with the artists who redraw famous paintings. In the remix you can add something, something clean, develop the ability to do different variations - one step closer to improvisation. On which party you attended, what place was the highest and what do you think about all this? On real and virtual:) The highest, it seems, was 2-e place in the nuo, and a joint track we c-Jeff took 1 st place in the antique toy, some kind of prize was on cc'00, oh, it was still a prize to CAFe'03, certainly not in ay compo, a 4-channel;) where the first time in the last place I was given prize:) What a place occupied in ascii, it seems once prize, but not exactly sure. Party - it's fun, it contributes to the atmosphere, environment, friends, beer, etc. What do you feel when your track plays to the party? Excites you sound equipment used, or the voting public is all that not important? I'm curious to hear his music in the hall, and compare it with other music, see and hear the reaction of the audience, so nothing good in bad quality no sound. Do you have any interesting ideas about the future spekovskoy music? May have some ideas about hardware or software that could give new impetus or bring new paint in the process of writing music? I am very interested in the development pt3.x, to alone coder'u sent a lot of requests, primarily, the function pattern to sample or supporting the 1 st speed player'om. Newart proposed add to pt3.x opportunity to double the playback speed sound, analog is the editor CACOFONY PRO SYSTEM, here's how it described it: 'QUARK - minimal element composition is determined by the between two cycles of change registers muses. processor. So as communication and Z80 AY8912 performed at intervals interrupt, then the minimum possible length of QUARK is equal to 1 / 50 seconds. This duration is fixed and for all editors. However, CACOFONY has the ability to set QUARK equal to 1 / 100 second, that can increase the refresh rate registers muses. CPU twice and better sound capabilities. " Familiar sounds in this mode greatly transformed:) This is one of the ways that open up additional opportunities for ay, If this still add convenience pt3.x. What for you is now the most interesting - to improve in techniques are within a particular style, direction or same experiment with sounds and different approaches to the writing compositions? Want to avoid (change) most cherished notions about zx sound, have to experiment. What unrealized ideas do you have? Maybe you would like to write the soundtrack for the game, or even try Deme something, something never tried before, which would require new forces and new uses of your talent? I liked the music tied to something specific to image or mood of the tracks to the games and demam. I will try to further immerse yourself in all those of sounds and images:) What do you think about the co-kompozirovanii? I wonder whether this you? Name the three most interesting to you today authors. Joint work can get to know co-author, the course of his ideas, learn something from him or teach him:) Siril - would take all your anime and manga - could look at it:) Macros - where sunny meadow with berries, a river ... ., C-jeff - ... Hell, I do not know what to write;) wandekid:> And five: Alone coder, risk, miguel, fatal snipe, justinas. Say a few words to novice musicians. Before you open the whole world ... (Hereinafter referred to many beautiful and good words:)
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