Adventurer #15
31 июля 2004

Interface - an interview with the Krasnodar musician Nik-O.

<b>Interface</b> - an interview with the Krasnodar musician Nik-O.
When and why did you start writing music at Speke?

Beep'at started somewhere in the 92-93 year, writing under the 
ay to 95 years. Not having achieved any results in the 
understanding of asma, painted a few pictures and then time 
stopped and everything went in music.


Surely you gained experience by studying the works of other, 
more experienced and well-known authors. Who has influenced 
musicians from spekovskih your music at the time and whom you 
can call your own teacher?


The first time, almost all of my music, it's rewritten with 
music classic works of Programme music school

somewhere from 95 to 96 years of almost no interest in other 
people's work, difficult to understand. Only when I tried to 
write the tracks, realized that the music school never taught 
me this:) Y someone more learned, someone smaller, but the 
first and most memorable impression was of 'narko-tragedy', it

gave rise to such emotional stupor for several hours
listened to a single track, looking at the bouncing ball, so
played ironman.

Your first music editor.

Pro Tracker 2.1

Now what do you think about his musical past, which
important milestones in his career, can you mention?

For too long, was selected to understand that only by starting
write their music, learn more than copying others, it is a
On the one hand, and on the other - could I write her, not
copying so many others'.

Do you think you've got fans, and especially that they love to
your music? What would you like to say to them?

Maybe some of my friends and my fans are
:) On the other does not know, but in music one finds something 
of his own, takes time, I'm from getting rid of something, 
something find something remains unchanged and in these moments 
with someone we match, someone hears in unison with me, and 
someone will say that I'll stop learning - I hope we have the 
coincidence, later. 

What musical instruments do you use (if there is such)
in the process of melody creation? Do you have experience in
other platforms, and what do you think about this?

Usually, all the samples are written from scratch, if you 
already have a certain melody, then the appropriate sample to 
write easily, and if there's nothing then at first (until 
melodize) fits most simple sample. I tried to write on the 
Amiga, with samples there complicated. Poor get their samples, 
to steal other people's somehow not want:) And I still want to 
write under ay. Recently better know and thx sid format, the 
latter will try anything write, sample editor in it a little 
harder than the zx:) I stopped caring about what a more 
powerful and expensive computer may discourage my desire to 
include my spec :) This idea is not worth much attention, 
familiarity with other platforms, in my opinion, will only 
widen the understanding of sound, graphics, etc. Thus able to 
enrich the inner world.


You're self-critical? What is your weakest point - the rhythm,
melody, arrangement, etc.?

Self-critical, without samoedstva:) At various times all of
listed caused certain difficulties today if I
write your (nokopy) track, most of the time is a choice
development of composition on already, how and where to develop
composition depends: a choice of arrangement, the rate, writing
melodies and the whole complex as a whole, but it's all 
relative, because most development is based on the simple 
things, gradually winding.


What music do you listen to? Which teams / projects affected
Your approach to writing music, what moods and feelings you
trying to convey through music? What do you think about remixes?

Music is different, its a little bit, but any rejection or
aversion to certain styles can not call, even if it
something simple and stupid, the simplicity is deceptive:)

Try
transmit the mood I started recently, as a little regret.
Mood passed like this:) If you find some form in
which can be anything to invest, this form may be
bearer of a mood%)

Remixes are taught, can
draw an analogy with the artists who redraw
famous paintings. In the remix you can add something, something
clean, develop the ability to do different variations -
one step closer to improvisation.

On which party you attended, what place was the highest and
what do you think about all this?

On real and virtual:) The highest, it seems, was 2-e
place in the nuo, and a joint track we c-Jeff took 1 st
place in the antique toy, some kind of prize was on cc'00,
oh, it was still a prize to CAFe'03, certainly not in ay compo,
a 4-channel;) where the first time in the last place I was given
prize:) What a place occupied in ascii, it seems once
prize, but not exactly sure.

Party - it's fun, it
contributes to the atmosphere, environment, friends, beer, etc.

What do you feel when your track plays to the party? Excites you
sound equipment used, or the voting public is all that
not important?

I'm curious to hear his music in the hall, and compare it with
other music, see and hear the reaction of the audience, so
nothing good in bad quality no sound.

Do you have any interesting ideas about the future
spekovskoy music? May have some ideas about
hardware or software that could give new impetus or bring
new paint in the process of writing music?

I am very interested in the development pt3.x, to alone coder'u
sent a lot of requests, primarily, the function pattern to
sample or supporting the 1 st speed player'om. Newart proposed
add to pt3.x opportunity to double the playback speed
sound, analog is the editor CACOFONY PRO SYSTEM, here's how it
described it:

'QUARK - minimal element composition is determined by the
between two cycles of change registers muses. processor. So
as communication and Z80 AY8912 performed at intervals
interrupt, then the minimum possible length of QUARK is equal 
to 1 / 50 seconds. This duration is fixed and

for all editors. However, CACOFONY has
the ability to set QUARK equal to 1 / 100 second, that
can increase the refresh rate registers muses.
CPU twice and better sound capabilities. "

Familiar sounds in this mode greatly transformed:) This is one
of the ways that open up additional opportunities for ay,
If this still add convenience pt3.x.

What for you is now the most interesting - to improve in
techniques are within a particular style, direction or
same experiment with sounds and different approaches to the
writing compositions?

Want to avoid (change) most cherished notions about zx sound,
have to experiment.

What unrealized ideas do you have? Maybe you would like to
write the soundtrack for the game, or even try Deme
something, something never tried before, which would require
new forces and new uses of your talent?

I liked the music tied to something specific to
image or mood of the tracks to the games and demam. I will try 
to further immerse yourself in all those of sounds and images:)


What do you think about the co-kompozirovanii? I wonder whether 
this you? Name the three most interesting to you today

authors.

Joint work can get to know co-author, the course of his
ideas, learn something from him or teach him:)

Siril - would take all your anime and manga - could look at it:)

Macros - where sunny meadow with berries, a river ... .,

C-jeff - ... Hell, I do not know what to write;) wandekid:>

And five:

Alone coder, risk, miguel, fatal snipe, justinas.

Say a few words to novice musicians.

Before you open the whole world ... (Hereinafter referred to 
many beautiful and good words:)






Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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