Adventurer #15
31 июля 2004

Scene - Dive Into Monolith (GFX compo).

<b>Scene</b> - Dive Into Monolith (GFX compo).
Dive Into Monolith
Moran / CybrPunks Unity

Dive Into Monolith
by Moran / CPU

Dear ladies and gentelmen, I have
one desire, and I want to share it
with you. It is to shed some light to
the one style of graphic art, to use
it then for the wellfare of not only
speccy, but a whole mankind.

Now I'll tell something about this
style - it is monochrome and
contrasting. Why? Everyone, who is
disposed to ennoble mankind - idealists. Sometimes I rank 
myself to them. And them, those idealists are

inclined to look at the world from
two extreme positions; good - evil
or white - black. Doesn't matter,
who likes what. And I'am just like
them, that is why, graphics should
be monochrome, you can use any colours, as soon as there would 
be only two. Judge for yourself the charms and merits of 
contrast image. It is hard to understand

white, if there is no black near it. It
is very easy to enjoy silence after
noisy company. That is why, we can
put so much life in image, that would
seem simple, but even outward
world will fade beneath it.
That is why I want to organize a
graphic compo under the aegis of
CPU. It would be! ... Doesn't matter,
how many participants would be
here, maybe only me, but then, at
least, I'll get high places and someone would understand me, 
even if it be only me myself.


Here come the rules of this
Compo.

Platform, you use, means
nothing.

At least PC should understand the
image format.

Resolution is restricted to 256x192
or lower. But, honestly saying 1x1
picture would be too extreme, that
is why the lowest value is
16x16.

There should be no gradations.

Stylistic example is an intro to this
issue of our magazine, but I don't
want to limit you, that is why, according to request of some 
people, you can use noise.


Only two colours allowed, nothing
more, black and white is desired,
but I have nothing against other colours if only speccy can
display it.

It is desired to apply some covering
text, but this is at your
discretion.

Each participant can present up to
seven works.

It's a pity, that I have to restrict
an Artist, but it is needed to spread
all works somehow, to let them live
their own lives in people's
mind.

There would be a jury, and results
would be published in next issue of
Adventurer. The best graphics would be in attachment to zine. 
Prizes would be very symbolical. But this

not stands above everything, the
main point is participation and the
process itself.

So, participate - Monolith GFX
Compo. I'am not calling, but inviting
everyone, who wants to take part in
something. Those, who are spiritually close to organizers would 
be here.


Moran / Inward / CPU - organizer.
elfh / Inward / CPU - moral and mental
support, communication.





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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