Adventurer #15
31 июля 2004

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

<b>Interface</b> - an interview with the Rybinsk coder and musician Moran / CPU.
When and why did you start writing music at Speke?

When I was 16 or 15 years, I came across a collection 
TechnoTraks, the plug my friend wrote in the case of sound 
recordings. Gradually I became peeling off from the Soviet rock 
and move to a more imaginative things at the time - techno, 
rave, trance, a then Goa. Since tehnovoy music has a tendency 
to simplicity I wanted to to do something similar myself. By 
the time I hoisted Ahima on the rave and was sometimes able to 
access its 48 spectrum and very a powerful program, wham! Achim 
then got into the army and later some time after I was 
approached by a neighbor of the house front and offered me 128 
pentagon for 300 rubles. I had bought it 250rub + b / w 
monitor, so I began to use pt 2.4 pt and then 3. And by the 
time I kind of accidentally released on the CPU and attach 
Achim already served by the organization thereof. But that is 
another story ...


Surely you gained experience by studying the works of other, 
more experienced and well-known authors. Who has influenced 
musicians from spekovskih your music at the time and whom you 
can call your own teacher?


Yes, I gained experience from people like Never, Miguel, dj 
Cont, Fatal Snipe, Ahim. But to call yourself a disciple can 
not, as someone to a teacher.


Your first music editor.

Miguel. He took away something of my tracks for the adv.

Now what do you think about his musical past, which
important milestones in his career, can you mention?

I am always with some degree of horror I look at their past 
tvoeniya and I understand that in the future I will be 
horrified at segodneshnie case. But in principle I like pleased 
that my case once were see other people apart from those around 
me. 

Do you think you've got fans, and especially that they love to
your music? What would you like to say to them?

I doubt very much, but if there is someone answer me, me it 
will be nice and moral support.


What musical instruments do you use (if there is such)
in the process of melody creation? Do you have experience in
other platforms, and what do you think about this?

Nothing except the RND-mentalnogo method.

You're self-critical? What is your weakest point - the rhythm,
melody, arrangement, etc.?

Actually, I have to learn diligence, patience and
self-organization.

What music do you listen to? what teams / projects affected
Your approach to writing music, what moods and feelings you
trying to convey through music? What do you think about remixes?

At this point in my taste prevails Goa Psyshedelic
Trance, then other tehnovye direction, ambient, drones.

On which party you attended, what place was the highest and
what do you think about all this?

I do not remember everything, but some of bourgeois climbed 
right up to 6 places. And I take this with a certain amount of 
irony and I always wants to break the conventions of beauty, 
excite, to show that There is something else in AY music, 
powerful and deep. 

What do you feel when your track plays to the party? Excites you
sound equipment used, or the voting public is all that
not important?

I have not yet traveled to any party outside the Rybinsk and 
can not to say definitely. But I'm going to fix this annoying

omission. And on the expense of the rest I'm a sober audience, 
and against emulators sound.


Do you have any interesting ideas about the future
spekovskoy music? May have some ideas about
hardware or software that could give new impetus or bring
new paint in the process of writing music?

I would like to see a merger beep and AY sound matching
Editor and death Pt 3.xx ybivayuschego long tracks.

What for you is now the most interesting - to improve in
technique, being within a certain style, direction or
same experiment with sounds and different approaches to the
writing songs?

I have not asked this question, for me it merged things, they
too interconnected, to talk about them separately.

What unrealized ideas do you have? Maybe you would like to
write the soundtrack for the game, or even try Deme
something, something never tried before, which would require
new forces and new uses of your talent


What do you think about the co-kompozirovanii? I wonder whether 
this you? Name the three most interesting to you today

authors.

Positive. But co-creation only when necessary.
When a lack of ideas, or fame, or should be done very
incomprehensible to you on top of things.

Say a few words to novice musicians.

Who would have told me ...





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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