Adventurer #15
31 июля 2004
  Игры  

Interface - moran: "Why do I play."

<b>Interface</b> - moran:
Confessions of a serial gamer
moran / Inward / CPU

confessions of a serial gamer

elfh> Few people are willing to admit
in addiction, even
themselves, and even more so to try to
to find reasons and ways of disposal.
Moran has the power to take
try ...

Why do I play

Many people have some of his
enslaving their addiction.
Someone drinks are harmful to him of the liquid, some smokes 
and eats bad for his health plants, and So I'm playing. And I 
can not play and yet it is often a burden

me. It steals my time, my
dream, my life and I am afraid this
to say - my soul. Often the case
in the morning getting out of the computer and
lying down on the sofa, looking at the charming rising
the sun, I thought, as so: here
so soft and relaxed, but experienced, gritted his teeth on a 
virtual opponent that has I seemed to me a thoroughly 
researched my game. Then Of course sleep for the most pleasant,

warm and the daytime ... A
the worst you know what? Conscience! It gnaws at me and says
me, "Why!" .. Why did you kill
their time in the blank! After all, you could
creative workout, go for a walk or at the very least clean up. 
But no! For this you have no time, but there is time

to play. No family, no job, no aspirations ...". In
you ever had this - close your eyes before bedtime, and there
landscapes ... and the voices in my head the heroes of the game 
in which you are now rubishsya. And how I came to this,

as it has come to ... May
a global curse made me run away from yourself in these 
igromirki might my ignorance and lack of education is not given 
to me by my parents I took off into the abyss of the 
consumption game, but I think it's just my laziness will not 
let me spill more condusive to the order of things. After all, 
why did I play? Let this question will ask you every one is 
like this to me. And decide for yourself. For myself, I 
thought, I decided ... Probably playing Games, commanding 
fictional characters, deciding how much their fate and their 
aspirations, I want to be like God. That's him. After

everyone who seeks power over
someone, even if fictional,
wants to steal the right to decide the fate of
and be at least some deity,
though for some arbitrarily short
time. I think human
the power of this vile, but there is a sublime right, the right 
that Dunno They are for people, the right to create and be like 
Him in this. Though maybe not so cool. More likely simply to 
apathy and depression gnaws at me, because much easier to sit 
down for the game and go to the specified

someone other way than to try to find it yourself. But surely
not so bad ... For example, I try to create something for
something interesting in spite of laziness,
which are known disease and to
Besides contagious. So I think I found out for themselves,
which it is desirable to follow me, I'll do something like that
I think ennobles the world
less lazy and a little more deeper into it and then I will 
survive and run away from the gravitating me

curse. And for yourself you yourself are looking for that exit, 
which will help you, but I've already found. Bye.


07.04.2004

Moran / Inward / CPU.





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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