Adventurer #15
31 июля 2004 |
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Interface - Alex Xor on the status of gaming in the ZX Spectrum.
After analyzing this year, and completion of the last, perhaps, You can come to the conclusion that we are experiencing a surge in activity game creators. Suppose this is not always that what can be really long time to play, but, nevertheless, the majority releases far ahead of the work exhibited at the crap game competition. One of the primary reasons I can see activity Perspective Group - competition 'Your Game', the beginning of activities implementation of the game projects that I hope will be continue, and of course, 'Passage', directly revealing the scope of the interests of its creators. Alex Xor gave us a brief interview that shed light on his vision of the current situation and development of the game dalneyshee 'Industry' on the Speccy. elfh> In recent years, you make a lot of effort to elimination game making from the stagnation observed in the late 90's. What prompted you to this and what the ultimate goal of your initiatives? axor> The main thrust was that I had not seen recently good games. Competitions same demo I have a few fed up. Contest is game was not there, so I decided to spend such an event. Goals in this competition a few. The main of them, at least for me, are as follows: 1. Attracting teams / people are able to make good games Spectrum; 2. Involvement of the "new blood" in the face of the players in these games. In Recently new to the Spectrum come rarely, and this is very detrimental effect for the entire platform. I am convinced that New games are able to somehow attract younger replacements. It is no secret that big cities do it today virtually impossible, there already and the new games do not help. A here in the boonies, where there is similarity of clubs and circles, this method acts. Therefore, I hope that our competition will bring fruit. The main thing that we were supported by the participants themselves Contest! elfh> Are you happy with last year's results? What can we expect in this year from the competition? axor> The results of last year, I was completely satisfied. Was a decent amount of games, quality of the games also at a good level moreover, that for many participants, this contest was the first. What can we expect this year, I still do not know myself. I claimed by many people, that they would participate in the competition, but to this day (27/10/2003) to accept the games there is creeping phase. If in the year I was not afraid for the failure of the competition, because I myself makes the game, this year I was suspicious. Very surprised to see that was presented CAFe 6 games this year. Why do not people began to be exhibited at our competition, I do not know. elfh> In my opinion, the level of games presented on CAFe'2003, was higher than in the past, 'Your Game' - what causes it, how you do you think? axor> What caused this? I do not know, maybe that game last year prompted the authors to make the game even better. In general, no I know. elfh> An exceptionally new to the Speccy at this time was the idea to realize 'Imperia 2' in the form in which you did. What was the reaction of users? Will you still be engaged in similar projects? axor> Rarity, of course, was established. In my opinion, we in Russia Spectrum, this has never happened. But not many want to see this game and everything that came with it is sold. Will I engage in similar more? I would be if they are writers who write games, music and novels. elfh> 'Imperia 2' is made only for cars with 256kb memory. You think this is the only possible direction of development of game making? axor> Of course not! By the way, the game failed me. Many were unhappy that the game is only 256 kb machines, yes yet only on standard Scorpion and the Pentagon, 512. Such more I do not intend to. I think that the standard for good Spectrum games have long been identified - it is 128 kb. "Black Raven "I think everyone remembers. elfh> What do you think is primary in this case: the player or the game? Ie initiates a Imperia a large number of machines with expanded memory? axor> I think that if someone were to pursue the goal of increasing fleet machines with more memory than 128 kb, the release of such games had to deal with 10.8 years ago. elfh> Imperia extends to protection? I think the emergence of new Games will inevitably lead to a revival of crack scene. How are you to this? axor> It's a secret. About the crack scene, I think it is already in past. Now it is doing virtually none. Whoever can do, he understands the value of software and I think to do this will not. Now time is not something you have to pay if you want that at least something left. But this had to think much earlier. If the situation with the salaries of programmers was arranged back in the past, we have not seen such catastrophic picture, it is now. And to the crack scene I 'm very negative! Especially since I still can not forgive idiot who gave the network of last year's competition. elfh> Do yourself a lot of play? The games, participating in the competition? axor> I'm playing a little. Time does not exist, and for the most part not love something to do than play. Honestly, it has not passed a single game competition, even his own. I have my game naprohodilsya stage development. elfh> As you know, abroad are now seeing the resurgence of interest retro-gaming. You do not plan to go international level? axor> Not yet. And if someone suggested that this be done? elfh> I see a solution to this issue as follows: site in Russian and English with the publication of all necessary Information for developers and potential buyers. Accordingly, the proposed game should also be understood as English-speaking people, and our compatriots. Rises problem with the format of the disseminated data (trd / tap), but this solved. We initially no one was accustomed to pay for games Unlike the west, where it is normal practice. Course rate should be on a form of release and the accompanying materials, as is the case with the same Imperia 2 - has nothing to do a crack will not allow those feelings, which can be obtained from original release. What do you think? axor> I agree that this is our trick with the "empire-2" - is something new, compared to all the game releases on Spectrum in Russia. But to go out to a wider audience (I mean the West, etc.) need to deal with its players. Moreover, that he release of this (just this) We summed up the game somewhat, because game several glyuchnovata. Therefore, more such releases will not be hasty. I confess, we hurried. elfh> What is the geography of distribution and circulation of 'paragraph'? What can you say about the trends - growing readership? axor> Geography great - a large area of Russia, also have Ukraine, Belarus and Poland. Circulation of 'paragraph' is not changed and is 100 copies. The total readership is almost unchanged, someone leaves, but new ones come, it's still happy. Now my question? Why editorial 'Adventurer' do not buy 'Passage'? elfh> got a few rooms and do not read them fully, no, I understood - is not my issue. We just have a different view on things maloperesekayuschiesya and interests, which can be easily judged by last number "Adventurer". Nevertheless, this does not reduces the value of your publication. Any final suggestions readers? axor> I hope that there will be nothing trimmed? But I wish not readers, and yourself. I wish you the same - gradually back on track, where you worked last years. Now for the reviews to our editor your magazine has become less like people, but it's bad. The fact that you tried to allegedly connect our western and the scene has not brought anything good, but Here Razdol we have here given. I think that one must first bring order at home, and then show it to others. I understand that time is inexorably and we change, but we love for what we were, not as steel. Try not to lose the reader and correspondents, and then everything will be okay! Good luck to you all. elfh> Yes, I understand that the last number of disappointed many, but at the same while we are in no way are not going to stop our evolution (involution?). I wish you success in all endeavors there, where we have virtually no ...
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