Adventurer #15
31 июля 2004

Interface - an interview with a Polish musician Yerzmyey / HPRG.

<b>Interface</b> - an interview with a Polish musician Yerzmyey / HPRG.
Musicians interrogation room ...
yerzmey / h-prg

When and why did you start writing music at Speke?

Oh, it was quite a long time. I
I mean - the first game we started doing in the mid-80's, but I
started making music at Speke ...
just somewhere in 1989/1990-h.

Surely you gained experience by studying the works of other, 
more experienced and well-known authors. Who among spekovskih 
musicians influenced your music at the time and whom you

you can call your teacher?

At that time the best Mouzon on
Spectrum were demos to SoundTracker 1.1. They wrote Hacker
Kicia.

Your first music editor.

The first songs I did on
BEEP'ah:)) However, they were quite complex:) Then I started 
using the "Wham! The Music-Box". Then the "Music Box 128", and 
then Soundtracker 1.1. 

Now what do you think about my
musical past, some important milestones in his career, can you 
mention? 

Hard to say, I just learned.
Perhaps most important were the two
moment:

1) When I decided to add complex
techniques in my tracks (based on
proggressive rock and art-rock)

2) When I decided that the "squares"
too boring to
to use them too often, and
I began to invent a new sound under
50Hz.

Do you think you've got fans,
and especially that they love in your
music? What would you like to say to them?

If I did not know about them, I would
thinking that they are not:) However, many
write to me about it, so I understand how wide the circle of 
admirers of my tracks at Speke. The only thing I want to say -

thanks for what gives me strength
be active so far:)

Which musical instruments
do you use (if there are such) in
the melody composing process? There
Do you have experience in other
platforms, and what do you think about this?

You mean the activity is
Speck? I write under the Amiga and pisi.
Going to write under the Atari. That
As for real instruments -
I am a professional musician, I
has already released 5 records (under various aliases), you can
read about it in the Encyclopedia of Russian electronic music.

You're self-critical? What is
your weakest point -
rhythm, melody, arrangement, etc.?

Do I love to criticize ourselves? Nobody likes to, but if 
someone doubt - he is mean-spirited liar:))

What is the weakest in my
things? Sad, but when I write
music at Speke, I can not
extract sufficient charm, which is, for example, at
c-jeff'a. c-jeff really tough son of a bitch :))))

What music do you listen to? What
teams / projects have affected your
approach to writing music, what
moods and feelings are you trying to convey through music? What 
do you think about remixes?


First, I listen to metal and
electronic music. There is a sense
only do electronic stuff
in Speke, so I'm trying to do something similar to the 
synth-pop, electronica, techno and so on. I

also add in their tracks the elements of art-rock and pro 
gressive rock.


Secondly, I would rather call it
"A cover of" than "remixes", in
Anyway, I made a few. In particular, for the album "AY RIDERS
play world hits ", and also for
several Spekovskih dem.

On which party you attended, what
place was the highest, and that
do you think about all this?

Ooooy in many. Highest -
the first place.

What do you feel when your track
played to the party? You care about sound,
equipment used, or all of the voting public is not
important?

I seem to care.

Do you have any interesting ideas about the future spekovskoy 
music? May have some ideas about hardware or software that 
could give a new push to bring new or

paints in the process of writing music?

The most interesting part of the digital
music - the use of General
Sound. This should be
distributed spektrumistov much wider than it is now. That
As for chip music, I have
some time pondering stretch for someone to make the interface 
with opportunity to use the filters (of course controlled

processor). But do not think that
Will anyone do that.

What for you is now the most interesting - to improve the 
technique, being within a certain style, direction or same 
experiment with sound and different approaches to writing songs?


And then another.

What unrealized ideas do you have? Maybe you would like to 
write the soundtrack for the game, or Deme generally try 
anything Why have not tried before, which could

would require new forces and new
use your talent?

The best, in my opinion, it would make as much as possible 
tracks for new format for Speke - SidSound,

made by the Czechs. But there is not a tracker, I think, Gasman 
change the situation:) 

What do you think about the co-kompozirovanii? I wonder whether 
this you? Name the three most interesting to you contemporary 
authors. 

Joint? That's cool.

3's? C-Jeff, TDM and other
from the project Ay Riders.

Say a few words to novice musicians.

I do not believe that there are still musicians new to the 
Speke: ( 





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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