Adventurer #15
31 июля 2004

Scene - the story of group exhibition GALZA.

<b>Scene</b> - the story of group exhibition GALZA.
Galza exhibition 2004
kq / skrju

Group exhibition opened GALZA
May 28, 2004 in the Kaliningrad Art Gallery and runs until the 
end of July. In soon it will be possible

find a photo and video materials
official website -
www.galza.tk.

/ Exhibition /

Premise - a starched white room under a hundred square
meters. The exposition, we
tried to collect all directions ascii art - amiga style,
ansi, new school. All work
presented at the exhibition or
already out in the art of pekah
GALZA, or will be released shortly. Most of the work displayed 
on a black and white sheets A1, yet some part on the large, 
impressive 0. In a strict grid of black and white

skillfully woven into brilliant canvases
patches of color: mostly of Shadow, plus a ruthless
joint of the magicians of Suprematism in ascii - zmej_ and bug. 
I admit - to white walls of the large black rectangles ascii 
looked surprisingly organically produced impression that the 
work was originally on it and focused - to soar in 
weightlessness snowy concrete walls, to strengthen their 
precise geometry of ideas, not build exposure, but the 
atmosphere of archaic art (however, perceived ultramodern). 

On opening day, just in time
introductory words of the Directorate gallery, began a ten-
performance: flute, white robes, white ax, and the same white 
cakes. Action staged local artists. In addition,

All the show spun in
cycled mode of EVENLESS
Group Cyberpunks Unity.

A few days before the exhibition opening was a report on the 
radio, on the very opening - two channels and

journalists, printing presses.
After - even television and radio.
(Do not believe the press. Lying. Always
looking for the source.)

/ Noise /

But for me the most interesting were the following items and a 
half hours: in another room picture I

intended to show the work of teams
KOSMOPLOVCI, SATORI, CPU, INWARD,
SKRJU. Especially for the exhibition
last made a new job -
IDIOT. (INWARD do their job, unfortunately, not yet.) Room in 
which was held the show was designed around

100 people, and filled almost
completely (I'm talking about,
because to be accurate in the dark
Room is impossible). Slender ranks
comfortable seating is blue, the big screen (at a glance - about
3x4 meters), a crowd of people. As
expected, there were
without technical hitches: about 20 minutes we tried to revive 
the projector suddenly extinct even in testing

Later it was revealed that the working
car does not run many
demos KOSMOPLOVCI. Start running
c Working Group CORROSION. More
EVENLESS and THE SOURCE of the CPU. Then KOSMOPLOVCI. Applause.
FUCKyouSCENE! from SKRJU. Applause. Unsuccessful attempt to 
start IDIOT. Work SATORI, ZDEN, again KOSMOPLOVCI. Applause. In 
the end, after more than viewing hours - IDIOT: six

minutes on the screen spinning triangles and sounded very 
strange, ruthlessly minimalist

noise. Then climbed out a bug in BASIC. Silence for ten 
seconds. I begin to pop - Facilities supported.


This moment was beautiful. Of course, the applause at 
KOSMOPLOVCI I was surprised at FUCKYOUSCENE! - Even more, but 
when people are tired, thinly heartfelt moment of humor, noise 
and Computer zx-spectrum, through

long pause still sincerely
pop - it's magic. At least one week, I realized
intolerable that want it all again, or vice versa do
the other, but - is intolerable. Afraid of this desire.

Completed announcement tomorrow
showing of video art here - a small roll of ZDEN. I was
very upset that it was
those works KOSMOPLOVCI, which
so wanted to show does not run on the host: HWR2, kolonija, 
d796, migracija - none have not been shown.


/.../

Want to open a gallery, I want to
make a club, at least a bar, I want to
produce a printed journal, we would like to arrange baffle
exhibitions and performances in a monstrously unlikely places, 
like millions of money and want to live forever.


With friends, nearly a dozen people on the roof 
dvenadtsatietazhki we celebrated the opening of the exhibition. 
Champagne, Riga, sweet. For 77 rubles. 





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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