Adventurer #15
31 июля 2004

Interface - an interview with the British muzykntom Gasman / Raww.

<b>Interface</b> - an interview with the British muzykntom Gasman / Raww.
When and why did you start writing music at Speke?

I am sure that every user of cake at some stage
played with BEEP'ami and DATA'mi and I am no exception ... When 
I was younger, I learned to play the piano, so that some 
experience to me thence in handy. My first experience of 
writing music in a tracker was quite sudden - when my first 
deme was close to an end, I decided that I need music, because 
all demos with music. So, I downloaded a copy Soundtracker'a, 
which was bundled with the magazine Your Sinclair, and began to 
write - the final result was not pretty but it was a demo, so 
that it does not matter:))


Sure you gain experience, exploring the creation of other, more
experienced and well-known authors. Who has influenced 
musicians from spekovskih your music at the time and whom you 
can call your own teacher?


Definitely LA. In fact, the only tracks that I
deciphered, were the work of LA, and examples of Soundtracker'a.

Your first music editor.

Soundtracker - first and last - this is what I best
I know, and it still gives me everything I need. When I
nearing completion songs and I do not have enough samples and
ornaments, I often think: "Well that's all I've reached the 
limit Soundtracker'a ". And if I manage something bigger and 
better in next song ...


Now what do you think about his musical past, which
important milestones in his career, can you mention?

It is difficult to point to some specific points, because I
I think that I slowly progressed during that time - but my
track 'Lucid', I think, was the key. Usually when I write
music I have an idea for a short passage or riff and I
start with this, but at that time everything was different, it 
would the first time I had in mind clearly formed track ...

Listening to it now, I can see some obvious
disadvantages (drums rather badly, and the entire track is not 
too Diversity), but many of my works have since been inspired by

precisely the track.

Do you think you've got fans, and especially that they love to
your music? What would you like to say to them?

Basically, I write music that would listen, so that
if there are fans, then it's cool:) I think that my strong
side - the melody and theme, much more than the samples - I
I try to do my tracks as diverse as possible and
unpredictable, which probably helps when you have
listen to 20 tracks, one by one to the party ...

What musical instruments do you use (if there is such)
in the process of melody creation? Do you have experience in
other platforms, and what do you think about this?

From time to time I have to think of something on the piano 
when I want work on complex chord progressions, but in

Most times when I compose, I have no easy
piano at hand:) On a PC, I had some positive
experience in Buzztracker'e - I decided that I should not waste 
time study of other trackers, so went straight to the point. 
But the fact Yet, on the PC I managed to finish a few - all my 
best ideas I am trying to implement in my tracks Spekovskih 
because I can do this quickly and accurately, and that they 
sounded exactly the way I want.


You're self-critical? What is your weakest point - the rhythm,
melody, arrangement, etc.?

My biggest drawback is probably low-grade
samples - I tend to use a standard set of
samples and especially not a lot of experimenting outside of 
the framework. Also, sometimes I think that my music is too 
active - I I can make the track was varied and interesting to

for 2 or 3 minutes, but after that I can not for long
find inspiration for the next job. I wonder how
Yerzmyey could make the 9-minute final track for the first
AY Riders album using only one module
Soundtracker'a:))

What music do you listen to? Which teams / projects affected
Your approach to writing music, what moods and feelings you
trying to convey through music? What do you think about remixes?

Ideas come from everywhere, but never twice on one
Artists:)) OK, there's an obvious influence from the world of 
electronics (Jarre, Robert Miles, Tim Follin ...), but only a 
single lasting impact on me has a Purple Motion. Every

time encountered some difficulties in the course of writing
float and not quite sure where to go, I often think:
"What would have made Purple Motion" ... And so, if you look at
my music collection, you'll see Mike Oldfield,
Divine Comedy, and They Might Be Giants - all very different, 
but I sure that it is all but influenced my style.


I have mixed feelings about the remix - I'm used to
think that it's a bit pointless to take a completely
finished composition, to throw out the half and try to cram
its a 3 channel, and often I am disappointed to learn that
One of my favorite tracks spekovskih actually tore
from somewhere else. But when I tried to make myself a couple 
of covers, I noticed a certain appeal of such works as 
experiments in practice the technique, learning new sequences

chords and the like. I think that the remixes to the party - a 
bit stupid idea - to win the one who will make his recognizable 
remix regardless of how good it is he will succeed.


On which party you attended, what place was the highest and
what do you think about all this?

I try to participate whenever possible in most of the 
components (for provided that I learn about them early enough 
and they are not those mysterious party, which lost my work ... 
not We poke a finger:)), and I won first place in several

The most recent of which - CAFe'2003. Many times it happened
actual results were very different from what I expected
(Maybe for the better, or maybe not ...), so I did not take 
these results seriously - I think they can only say

musical tastes of the public, rather than the quality of the 
music:)) But good results nevertheless strongly influence the 
future work - it tells me what I'm doing everything right.


What do you feel when your track plays to the party? Excites you
sound equipment used, or the voting public is all that
not important?

Most often, I try to enjoy my three minutes of "fame"
:) This is not something that I've ever experience very often - 
maybe 2 or 3 times a year, yet it is worth it.


Do you have any interesting ideas about the future
spekovskoy music? May have some ideas about
hardware or software that could give new impetus or bring
new paint in the process of writing music?

I was very struck by the work of the engine Poke SidSound, and 
I think it will inspire many demo maker to "overcome the barrier

50Hz - there are many unexplored.

What for you is now the most interesting - to improve in
technique, being within a certain style, direction or
same experiment with sounds and different approaches to the
writing songs?

Frankly, I'm starting to write a melody with nothing
defined in the head. Usually when I think: "So, now I'm
try to write something in the style of jazz "or" I use it all
their original pieces in this track, it all ends
quite differently.

What unrealized ideas do you have? Maybe you would like to
write the soundtrack for the game, or even try Deme
something, something never tried before, which would require
new forces and new uses of your talent?

I would have been interesting to work on a long, approximately
album, song, something where I would be able to work closely
over a small number of subjects. Most of the tracks that I have
written (and most of the tracks on the scene at the actual 
fact), not are in themselves works of art, because they

or intended to accompany some visual things
or to make an impact on as many as possible
the number of people for 3 minutes. Perhaps it will not
Spectrum project may need it from me to move on
another, more "big" platform.

What do you think about the co-kompozirovanii? I wonder whether 
this you? Name the three most interesting to you today

authors.

I believe that co-wrote the track only when
two people sitting side by side for a single keypad that
means that, in my case, there are real geographical
problem:)) Maybe I should grab someone at the next
pati ...

Most interesting - a trick question. The project could AY Riders
unite the majority of the most interesting to me authors and I
proud that I am one of them. Can not allocate one ... although
I note Megus'a for the fact that he can write in any style and
It turns out the music that really can listen to it.

I like the style Siril'a - it sounds as if he
snatches the note from the air and puts them out of tune ... and
More Sergant. I'm not a big fan of techno, but that's Serg
indeed, what it is, in its tracks is
something more than just a heavy rhythm and bass grohochaschy.

Say a few words to novice musicians.

Continue kompozirovat every minute, not just when you're
computer (and if people are laughing because you're constantly
mutters something under his breath, remember - they do not 
flog!). Always Be prepared for the fact that the inspiration 
comes - seize paper and write down the melody, before it 
disappears forever! 





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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