Adventurer #15
31 июля 2004 |
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Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "
Still being on CAFe'03 I noticed a large number of submitted games. Just think - 6 quite decent work on the compo, did not shine much success previously. And this Considering that we have a competition 'Your Game' and other opportunity to realize their offspring. In fact, game making at sinter can safely be equated with the underground expression, that in itself is paradoxical if we take into account how it happens on mainstream platforms, where people make game, generally tend to earn money by issuing and preview finding publishers. The situation is somewhat clearer after reading This poll was among the participants game compo, namely: Stanly / Studio Stall Arhon / GBG Newart / n-Discovery Kirill Kagan Alff / CPU 1. As you know, at this point does not exist on the spectral any acceptable form of earning money. And the game making no exception, despite the fact that all the rest of the world, this industry. What makes you do the game for Spectrum in this weird time? Stanly> Intuzizizm. Doing something is nothing. That vayaem horrible. Personally for me it's the same way of expression, both for other, say, poetry. If I have some wacky idea - I Plug it into the game. Of our five games only the very first - Tower Pod - has no idea, all the other curled around a raisin, which I wanted to convey to the people. K Unfortunately, people have either blunt, that is slow, but as for the understanding of the game need it to start to pass, then Few people did, so no one in that no kerf. Sad. Arhon> It's quite strange, but it happens that even the begin to think about this question. The main reason probably in the fact that I want to make a game just for the Spectrum. 8) the financial side, too, of course is very interesting, but does not occupy a leading position. However, the money want it zavsegda very powerful one. On the monetary gain, as such, speech, Of course, not talking, but the beer I would like to make money. 8) Newart> primarily interested in the process. In addition to Spectrum I was like a fish in water, and in any gba, ps and other things have long razbiratsya, and then difficult to fuse his game. Kirill Kagan> love for this remarkable car, an opportunity gain experience in gamedev, animation and drawing. Spektrumskie games are not estimated the number ofand the slope of the required hardware. Spectrum game - it is primarily an idea. 2. You put your work on CAFe'2003 - why not on the 'Your Game '? Going to participate in this contest? If not, then what stops you? Stanly> The fact that our work contributed to CAFe - net accident. Will not happen again. We are opposed to participation our projects in any competitions. We're not going to put records and wonder what we would sort of throw our game beat all the others. We are doing just that. We give just so. And we do not require any response - either in money equivalent, in any form any feedback. The only thing that we are interested in - a message that someone was playing. AND understood. Everything. Arhon> On CAFe'03 were made with a desire to show that specifically we are doing. Learn from the people. Estimate that done. As in which direction to move forward. Competition "Your Game" considered, but so far it has not is the stage when there is a guessing about the methods of distribution. Still a little confused potyarya right of personal distribution. In any case, as Alternatively, this version is completely treated. Newart> Fire And Ice was presented at CAFe, because it is not my rules visit the party empty-handed. And so-as I have a picture to the party is not prepared then took the game, but it really does not quite dodelanaya was 95%. In 'Your Game' try participate, but it is very difficult to make 2 games at once and make another third by the end of November. Kirill Kagan> It would be nice, but hardly this year. 3. Over the last year or two up with two foreign label, Speccy games officially distributed through auctions and mail order - Cronosoft and Zxif (only adventure games). What do you prevents try to publish their game with them? Stanly> We do not need the money for our games. To me, at least and so lacking. If we make games based on the commercial interest, they immediately fall on the order of magnitude lower in quality, and three orders of magnitude in terms of interestingness create it for us. While we reinforces their desire to make the game easy do spin more interesting, more beautiful and all that, we will do. When we will whip up the money, customers, and simply curious, we can all put the words "and who it should be? Us? We do not need it! ". As distribution ... If the game is interesting, then she would take someone necessary. And those, in turn, dispatch it to all your friends and familiar. And so on. Arhon> Frankly, this option was not even considered, so both studied very little. 8) we'll see. In our time, the value network can not be understated. This is an interesting option. 8) Newart> On these distributors know everything except geymmeykerov, I think so. Publish their games interfere sleduyushie: It is unclear to whom these games will be rasprostronyatsya, respectively impossible to choose an acceptable genre of games and technical horakteristiki. (128/256 memory, dikovod / Caseta, etc.). Yes, and barely through these rasprostroniteley really a game receive more than $ 50, and in fact in the creation of games is usually participates at least 3 people. Also, do not understand the situation with rights to the game, let me sell it rasprostronitelyu something get over it. But it is not clear how long it will be free rasprostronyaemoy. Kirill Kagan> The first time I hear about them. And our spektrumisty hardly would buy there games. And we do all the same for its ...
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