Adventurer #15
31 июля 2004

Interface - an interview with musician C-jeff.

<b>Interface</b> - an interview with musician C-jeff.
When and why did you start writing music at Speke?

Music by zx I started writing in December 2001, specifically in
the twentieth of December. It all began when I ill
bronchitis, and nearly a month sitting at home. At that time I 
wrote prog to Busick. And I wanted to musical accompaniment to 
the play was written just by myself, and not from the lapped

application to sound tracker'u. That's when I tried something
create a stp, but nothing concrete has happened since I
absolutely knew nothing about these numbers and letters. A 
little later I decided to try his hand at pro tracker. Then it 
was Version 3.4. I remember that I uploaded a track akir'y pt - 
'x-files remix ', and began to scrutinize. Then by author

the text began to change the values ​​of samples. In general, 
the evening I figured out before I wrote trails' dreams of my 
memory 128k '. Then, for me, it was a great success and after

writing, I listened to it many times.

Surely you gained experience by studying the works of other, 
more experienced and well-known authors. Who has influenced 
musicians from spekovskih your music at the time and whom you 
can call your own teacher?


To me very much influenced by key-jee, andy fer, siril and 
n1k-o. I've often downloaded insanity, to once again listen to 
beautiful moments, the end is out there ... And I can not call 
someone an 'my teacher'. For me they are the people without whom

perhaps nothing would have been.

Your first music editor.

Heh. Probably, it's still a pro tracker 3.4, as in sound
tracker'e not received a single unit.

Now what do you think about his musical past, which
important milestones in his career, can you mention?

Past ... Hmm ... In general, I really miss him. I just
lacks the kind of atmosphere when I started writing trail. Then
I mean, I'm writing - and I know that anything is necessarily
succeed. And before that it was not so. Another man who
I "led" to the so-called scene - it arhon. Thanks
him I saw his name in the newspaper (body), he campaigned on my
performance in different pati ... In general, that's right.

Do you think you've got fans, and especially that they love to
your music? What would you like to say to them?

Fans? ... Probably still there: me, there came a letter
in which people write what they like my music. And I
nice ... The nice thing is that I have someone interesting. 
About the fact what they like my music. Here I find it 
difficult to answer. Although there may be some originality of 
my trails. Maybe something else ... And I want to say that no 
matter how much time is not passed, that has not happened, I 
will always try to please you with their works.


What musical instruments do you use (if there is such)
in the process of melody creation? Do you have experience in
other platforms, and what do you think about this?

I do not use music. instruments, as such, do not have my
in general. Although I play the piano. I originally think over
some topic, and then pereklayvayu it into text pt. Sometimes I
I write something and tuneless. Then it's just emotions. You 
may even can determine - what I had mood when I wrote

one or the other trails. Other platforms. I sometimes sling ink 
on the pc. But in most cases only on request. At the party you 
do not uvidte from my pc works. In general, I think that there 
is nothing ill. After all, I had gone nowhere. Is not it?


You're self-critical? What is your weakest point - the rhythm,
melody, arrangement, etc.?

Sometimes, when just nothing comes to mind, it suffers
melody. Otherwise, everything seems to be in order.

What music do you listen to? Which teams / projects affected
Your approach to writing music, what moods and feelings you
trying to convey through music? What do you think about remixes?

I listen to mostly electronics, but not only. Listen: enigma,
robert miles, era, jmj. From trekerschikov prefer: mosaik
(Radix), little bitchard, dj kor, vibe, vic. Actually, I also
I love drum'n'bass and in my most recent works, you can
hear his influence. Through music I am trying to convey mood
and the state in which I found myself at the time of writing. 
Then a man to understand pathways and understand me. Remixes 
... Main - Make them high quality and beautiful. No, not 
against them. It is even nice to hear some tracks, but under 
ay! That's great! 

On which party you attended, what place was the highest and
what do you think about all this?

Ooh ... So. I will try in a synchronous manner:

Cafe'o2. My mind is free. 13 place.

Paradox'o2. Lonely soul. 2 place.

Antique toy'o2. Beside impressions. 2 place.

Antique toyz present (with n1k-o). 1 place. Amadeus voxon. 1
place.

Forever quattro. Deaf'n'dump. 12 (?) Location.

Ascii'o3. Peculiar peace. Feel. ! Still do not know
Results! Paradigmus'o3 letigan noise rain. 5 place.

Cafe'o3 fioletto. 3 rd place.

Millenium'o3. Acid voodoo bass. 6 (?) Location.

As can be seen, the highest place in the virtual - 1. In the 
real party - 2. But his biggest achievement to date, I

I think fioletto;

In general, it is necessary to arrange as much as possible the 
party, both real and virtual.


What do you feel when your track plays to the party? Excites you
sound equipment used, or the voting public is all that
not important?

I just sit and listen. And whether that will be;

Do you have any interesting ideas about the future
spekovskoy music? May have some ideas about
hardware or software that could give new impetus or bring
new paint in the process of writing music?

Future ... I would like to come back many zx musicians
to have new. At the expense of hardware and software ... In 
principle, would like to see something appear. For example, 
compo, which would have involved work that would

combined digital-tools and the usual ay. I think it
would be interesting. Another good idea would be to revive the 
digital compo. 

What for you is now the most interesting - to improve in
techniques are within a particular style, direction or
same experiment with sounds and different approaches to the
writing compositions?

Most likely the latter. I'll try as much as possible
experimenting with sound. I do not know it is bad or good, but
I like what I do and like many other
people, and I think it's important.

What unrealized ideas do you have? Maybe you would like to
write the soundtrack for the game, or even try Deme
something, something never tried before, which would require
new forces and new uses of your talent?

Honestly? I would like to write the soundtrack for Deme: but 
only some unusual Deme, some unusual, and so

to trails and had to write an appropriate one.

What do you think about the co-kompozirovanii? I wonder whether 
this you? Name the three most interesting to you today

authors.

Yes. Making music together is very interesting for me. I
I try to work with people who have different styles, different
theme songs. Here, just this summer we yerzmyey
written sound fields. And I think it should be done.

So. Most interesting to me now key-jee, n1k-o and fatal
snipe.

Say a few words to novice musicians.

People! Write as you want. Write what you want!
After all, ay music - the art is such an unusual world. AND
much of it undiscovered! So work on yourself and all
would be great!





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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