Adventurer #15
31 июля 2004 |
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Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.
(C) Chasm The history of the gaming industry in the FSU. This article is primarily intended for vego nashiih Western friends, as well as for those Newcomer, who ten years ago have not yet represented what the Spectrum. Of course fully embrace all Games released in the period 1991-2003 year is simply unrealistic (in primarily due to the fact that some of them were any value), so I will just mention the course text only those programs that were popular at the time and widely common. As is known, the mass distribution of Spectrum in the USSR began in the late eighties, but even though restructuring has already was in full swing, the information the hunger strike, although due rusty, but still the Iron Curtain, was there and any periodic spekovskie Western publications can be only find in our library and other central metropolis. The only exception is "Bajtek" of at that time socialist Poland, but also its "reach" can be had from great difficulty, especially in provincial towns. ANY communication, except of course the local, between the Soviet spektrumistami at that time was not, so the appearance in the early 1991 print edition "ZX-Review" simply is blown up ice alienation, which paralyzed the consciousness of most Soviet * Spectrum users. Certainly the authors of this newspapers were at that time frankly lamer, but against universal literacy looked just gipereruditami in its area, so it is not surprising that the army of readers of this publications grew day by day. Attempts to bring to consciousness readers some programming skills in Basic soon time came to fruition and in the pages of "Review" were appear primitive game programs in this language programming. However, in a short time, particularly advanced personality were not only playing and try the abiliti on high-level language, but also began to try to create their own program in machine code. Of course before that were happy exceptions, such as 1988, that is, even in Soviet times, was released "Pentis" by Tony Raugas. This game contained an addition Standard tetris'a, two extra - pentis and petris, differs from the basic version with additional figures consisting from a larger number of blocks. By the way, "Pentis" can be safely called the first game for the Spectrum was released in Russia. Also, period of 90-92 years was written a few tetrisopodobnyh games among the "bare" tetris stand games like "Stek" by MPF, "Columns" by Piter ltd and "Tetriller" by ACE - Conversion eponymous ogre with a PC. Among other games created at the period of time, a success enjoyed Strategica-economic game: "Kingdom of Euphoria" by Silva, "Prezident 2" by Oleg Kirasov, "Super President" by Balaganoff, "The Kingdom of Corn" by THD, "Space Traid" by Pavel Nikitin, and also the first arcade game for two players "Cowboy Duel" by DJ Stepanenko. In the early nineties, began his career as the most famous gamemaker Russia Vyacheslav Mednonogov aka Copper Feet. Only 91'm year under that label come just three games: "Fool" - computer implementation of the card game, "Videosport - simulator the same name by Soviet game console and "Game Box" - a mini compilation of casino games. Kstati, the latter two wrote Jr. Brother Glory - Alex, who would later be taken participate in all of its game projects. In 92'm Copper Feet release "Tankodrom" - a good arcade with elements of tactics, and 93'm "The Adventures of Pinocchio" - Russia's first game in style arcade / adventure. 1993'y year has brought fashion to the logic games, and its THD porodili 'Fanatic Stas. Besides the already above-mentioned "Kingdom of Corn" they are releasing a series of logic games: "Slab Age", "Squares Colours "," Tube Mix "," Watermill ". Also, this year they have been written "Russian Tetris. Among other games, writing in 93'm was possible to allocate "King's Bounty "by Yarosh R., Zelenkevich D. - conversion of the famous game, "Power Ball" by Flash - dovolno original version of "Arcanoid", "Hell Master" by Paul Nikitin - a-la "Boulder Dash", "Tetcolor" by Krasnoyarsk Soft - an unusual mix of "Tetris" and "Columns", and also "SexTris" by Russion Soft - first logic / arcade game, in which an attempt was made to interest the player erotic images. But surely the real sensation of the year was 1993'go the emergence of several new versions, at the time of the cult (y ex-USSR geymerov) game "Elite". While many have tried to any way to "improve" this game, among them one can THD highlight that made the first remix, but this product turned out so clumsy that the use of add-on, by many bugs, it was just unrealistic. However, Vladimir Kladovo aka Shadow Soft without any efforts succeeded in winning the hearts of all fans of the game. Reworked version of them not only not inferior brand, but also contain additional features. The game has been greatly complicated and it has added new geympleya elements, redesigned engine, introduced new types of ships. There were also additional equipment for Cobra MK-3, which is allowed to make flights from star to star directly through interstellar space without using hyperdrive. Enumeration of all the strengths and innovations "Elite 3" It would take too much space in this article, you just note that in addition to three standard secret missions were added four more: "Mineral life" - search in the asteroid belt and breeding of the mineral life; "Alien computer" - production of targoidov (thargoids) device start-up and control alien items; "Cobra MK-4" - buying a new vehicle generation the possibility of installing up to four units of each type equipment; "Star War" - participation in large-scale war with Targon (rescue refugees, and weapons delivery prodovolstviya on srazhayuzhiesya planet; landing on the occupied station and Finally the attack on the enemy's secret base located in mezzhvezdnom space). If you personally agree to accept participation in the company, you assigned a rank, and could be promoted to the rank of colonel. Shadow Soft planned to also release the next version - "Elite 4 in which the engine would have to undergo further upgrading and additional blocks to the new secret missions loaded from disk. By sozhaleniyu this project and not been realized. Launched in 1994'm "Inforkomom (publishers" ZX-Revue "), the company "Authoring Program" by the end of the year yielded its first fruits and firm Formak (a subsidiary branch of "Inforkom") steel distributed collections of games, systems and applications programs that were sent to the Editor "ZX-Revue" with all Russia and the CIS, it is worth to note however that the level of Programming and geympleya most of these games was not too high. However, the total mass can be distinguished action game "Main Blow" by Chip, "Rapid Response Squad" by Chip'Rocky, "Mini Fly" by Galaxy and "Fire Gear" by TM'M - the first multi-level action an introductory movie and final cut. Love Russian geymerov to unforgettable "Lode Runner" and its clone on various other platforms has resulted in several Conversion and extension: "Raise out from Dungeons" by Vetyutnev Vadim, "Klad" by Technotime and "Montana Jones 2" by Home Masters. Phenomenon of the early nineties can be called a puzzle game "Colour Lines", write the Russian company Gamos for the PC, which became the most popular "game for the office." Between 93-96 years was made about a dozen different spekovskih conversions. Among them are the products Surdakr, Vadim and Sergei Grepan, RSC, Mikhail Kovalev, CWC and Genesis By 1994, there has been a massive trend hobbies geymerov "Intelligent" games are propagandiroval "Inforkom in "Zx-Review", this led to the creation of tactics "Destroer" by Rensoft - a game based on "Rebel Star Raiders" and the first wargame "Kulikov Battle" by We. Were not deprived and lovers adventure, as there were first games of this genre in Russian language: "Lenin in October", "Mentura", "Island of vices" by Gusev Sergei and "The Magic Story. Falkorisa Dedication" by V. Bodrov. As in previous years, this a large number of tetris and similar games in the genre of logic / arcade: "Night Tetris "by Chemist;" Color of Magic "by Genesis," Diamonds Downfall "by Pritula Oleg - variations on the theme" Columns ";" Mega Xonix "by Kiev," Roboxonix "by Chemist - Variations on a Theme "Xonix". Among the other releases issued in 94'm be noted "The Dark "by Hanzis Sergey - spekovskaya conversion play with the maze- Apple 2, the logic of "Fox Hunting" by Computer Rats, "Club 'Seca'" by V. Bodrov - computer implementation kartchnoy game, "Skirmish" by Mas - first release spekovsky pisishnoy "Scorched Earth", who had a very flexible configuration geympleya and "The Sun" Gummi '"by Andrew Slabosnitsky - pretty good game along the lines of "Head over Heels". However, the most powerful breakthrough in the gaming industry occurred in 1995. Around March, Copper Feet releases "UFO: Enemy Unknown" - arbitrary conversion of the same game company Microprose. In spekovskoy version "UFO" was part of a tactical replaced by the arcade, so instead of stepping control detachment of soldiers you had to manage one's own soldier who ran on a level firing dodge aliens. However, the differences here and ended as Economics / Science block has been implemented very close to the original. But the "UFO" was not the only strategy game released in this year, so Pan Code Releases "Scorpions: Die Machine", and Domen Soft "Warriors of Ember" - a strategy based on writing works by R. Zelazny. Worth, of course, also mention "Land of Myths" by Fantasy, a game writing in the volumetric style "Kings Bounty" and "Pirates" by Nicodim - conversion board game of the same name. In early summer, the electronic magazine "Spectrofon" Launches championship game, "Virus" (and later "Virus 2) writing Sergei Kukovyakin (SVKukoviakin) - a logical extension infamous "Life". The game allows you to run on the playing field Several pre-created "virus" had different programmable features and observe how the growth and the absorption of the weaker programs strongest. In the championship could take all comers, but towards the end of the year massive interest in the game began to fade. Craze for Russian players the TV series "Dizzy" and genre quest paid off. St. Petersburg's team Galaxy releases "48 irons, "which immediately becomes mega hit. Russian-speaking, a large proportion of humor and some loadable levels provided her frantic Most Viewed. By the way, during the last several years, Phantom Family is working on a total alteration, and an English translation of the game. PhF completely rewrote the entire engine, which allowed globalno reduce the size of loadable levels, but directly transfer text messages zanimaetsya Agony ^ CC, which will bring your spirit to the original translation. Naturally scheduled to be released all this. TAP version, though perhaps rasschitvat on. TRD. It is also worth zameteit that wave dizzimanii in Russia gave impetus to the emergence of a large number of "extensions". Except a whole heap of low-brow craft is still possible to allocate Several high-quality products, they include "Dizzy-X Journey to Russia "and" Dizzy-Y Return to Russia "by Speed Code, "Home Iceland Dizzy" by VS Prog, as well as exhibiting at Chaos Constructions'01 game compo "Dizzy Underground" by Gogin. Back in 95'y year. After last year's announcement in the "ZX-Revue" and in his journal "Spectrofon", Step Creative Group produced National megahit "Star Heritage" ("Star Inheritance"). Well-thought-out scenario, a large number of quests good graphics and an original engine that allowed this game genre of arcade / adventure for a long time to take the minds of players. Several later on engines similar to "ZN", were written by such games as "Time Cop" by MoonSoft, "Mirror" by AWCG, "Chainik: Horror in the flat "by Optical Bros," Sea Quest "by Taras," Pluto " by Twin Peaks and "Virtue. Da dirty soul" by C-Jeff. In 2001'm was osushestvlena conversion "Star Inheritance" for GBA produced by a team of R-Lab, this version features a fully revised schedule and English translation, with full preserving the spirit of the original. Currently working on Step Platform PC, which is also involved in the production of quests. Less global gaming projects this year include game "Regeners" by Reserve (in the style of "Life"), "Python" by Surdakar, several versions of "Battle City" - the conversion from the console Dandy (with 1993'go had been issued at least three different releases), adventyury Vityaz Svyatogor and the Sorcerer Karachun "by Demiurge Ash, "Talisman" by Ray and "Oragon" Bernikov Eugene. Independently of each other and Outland Softland releases two Different versions of the game, "Fields of Wonders" - both based on the Russian version television show "Wheel of Fortune". Distinguished from the logic Conversion of similar games with the Amiga and PC - "Turn or Xor'em All" by Mad Max, "Minesweaper" by Simple Company - the most successful vyplnenaya Covers among many, "Pipe Dream" by Infosoft. Original puzzle games were "Hearts" by Barrisoft, and and "Open It" from Hazard Dreams. Have not been deprived of attention developers and various Tetris: "SexTris" by Silicon Brains - Stimulating the player interlevel erotic pictures, "Trubis" by Sunny Tram - the conversion of the same game with the PC, "Magic Block "by DAB Lab - another version of the" Columns ", and" Amiga Tetris "by Navigator - in my opinion the most seamless of Tetris all written by him before. Success last year inspired geymmeykerov and 1996'm leaves a lot of quality games. Most global project this year, without a doubt be called "UFO 2: Devils from the Deep" from the monster game Industry Copper Feet. This time, Slava decided not to do "Gag" and has no losses to port this game to Spectrum. But without some liberties here, too, is not cost and process of intercepting an enemy ship was turned into a arcade shooter, but otherwise everything remains as a source of conversion, Copper Feet even used the original schedule in ufopedia. Naturally processing have been sprites the tactical side, but the shape and configuration of the enemy ships virtually indistinguishable from its predecessors. Predilection of most Russian geymerov to strategic Games this year was udovletoreno enough. Except mentioned already "UFO 2" were released "Kings Bounty 2" by EJB - Conversion of the same game, "Murk 3320" by Wanderer and "Last Battle "by Hacker's Squad - a very good turn-based strategy in the style of a mixture of "Laser Squad" and "Nether Earth", in this game the first time at the Spectrum was osushestvlen mode "fog" that is not allowed to monitor the movements of enemy forces in neissledovanom player space. By the way, is currently the author is working on porting "Last Battle" on the PC, release scheduled to end 2004'go year. Another sensational play early this year, may be called "Prince of Persia" by Nicodim - very close to the original conversion. Game graphics and smoothness of the movement were identical versions for the Amiga, from which it was produced porting. Remembering last year's success "Virus 1,2", Ivan Gudkov releases "Soldier of the Future" - a logical extension of the above programs. His game could be programmed behavior several soldiers and release them on the battlefield. Personally, I was very interesting to look at my attempts to destroy his proteges similar to the labyrinth, especially some of the graphics and interface "SOF" is borrowed from the beloved "Laser Squad". The game was also realized the possibility of shipment of the robot, which gave the opportunity to measure forces with the creation of their friends. Also this year was ample on purely logical game, and logic with elements of arcade. The first group includes "Hexxagon" by We, "Fiveteens" by Greedy Guys, "Heavy Metal Mover "by UCM," Rings of the Magic "by Global Corp," The Hundred "by X-Master," Grab of Territory "by Free Group, "SquareHead" by Outland, "The Magic of Logic" by VVS, "Russian Time Treaser "by World Eyes," Filler "by ZC," Squards "by Spark, "Dizzy Warehouse" by Yury Schapov - this time the author Dizzy forced to move washing machine in the game a-la "Socoban", "Passiance Klondike" by Digital Reality, "The bones of Poker" by Auryn, "Gold Fever" by SM - CBT pridumanoy author of a board game, "Angles" by Electrical Brain and "Donkey" by Devil. The second group includes remakes of "Lode Runner" with more extending logical component: "King Valley" by We and the "Klademiner" by Bitmunchers. Also in kategorii logic / arcade include "Tank War" by Interceptor, "Double Xinox "by ZX Masters," Dr. Mario "by Romantic Warriors, "Blockus" by Bitmunchers, "Trubes" by Panc and "Home Tetris" by Russian Bear. Have not been bypassed attention and quests. 96'y initiated TV series such as "Crime Santa Claus" by ETC and "Smagly" by Crystal Dream, by the way the third part of "Smagly" was a Action is already in the style of "Astro Marine Corps". In addition to the first series of these Games may be mentioned "The Adventures of Winnie the Pooh" by Softland, "Sliders" by MSD and "Freddy McNeford" by D.J. Hooligan which is more interactive comic book, rather than quest. Liyubiteli Russian adventyur this year also received a their disposal some very good games: "Ivan Tsarevich" by G'M, "Last Raider" by Kit, "Alien" by Terminator, "Medieval History" by Human Soft, "Apollo" by Jockersoft. "Magicians Land", a game released by Cloud Soft 'Precision can not be characterized as a pure RPG, rather it was nevertheless advanced quest, as in "ML" no opportunity to develop performance character and shipment current state, but the game itself was very interesting. Since manufacturers Spectrum games in ex-USSR is absolutely were not constrained by the law of copyright, they are in their releases are widely ispolovali characters and nazavaniya of games other platforms, so that time for several teams announced the release of demos of the early production of such products, such as "Dune 2", "WarCraft" and "Mortal Kombat". At the peak of the new trend, XL-Design publish demo "MK", which used the Amiga skonvertirovanye large Character sprites, but the product has demonstrated that using the full conversion schedule is impossible to create hundred percent conversion (the banal lack of memory). Therefore, AWS went a slightly different way and have decided to reduce the sprites characters, making them handdrown. Of course it was minus in recognition of characters, but in this version have been implemented All the super hits of all twelve heroes, fatality, babylity, and as digital audio, konverirovany the Amiga and all of this the game remains very dynamic and complex. Genre arcade / action was also predstvlen games this year "Ice Climber" by VDV Soft - conversion of the same name platformer with Dandy, "Crusher" by Playgear - a variation on the theme "Arcanoid", "Humanoid" by Shock - the author of this product was clearly impressed "Boulder Dash", a maze of "New History" by Binary Masters and "Underworld" by Ivan Krut, as well as bulk dovolno "Return to Home 4: road into hell" by K. Kav Soft. Latest can be called fashionable at the time the word "dumoobraznaya, of course no three-dimensional graphics were not there and are likely to be compared to the "Hired Guns" (Amiga), but for one player. 1997'y year was less productive than the previous one, but in this he was released a few absolute megahit. In the early years beyond "Operation RR" - Damn funny and interesting game in the style of arcade / adventure from the Galaxy, has already make a name for the "48 irons. Toward the middle of the year out another game in the same genre, written explanation of popular fiction novel Strugatsky brothers' Picnic on the sidelines, foreign readers are likely to see the film cult Russian director Andrei Tarkovsky's "Stalker" whose name and used the Jam ^ XPJ for their games. Among other notable projects can be noted "Elopment. Way to Earth "by OHG, which can also be attributed to the genre arcade / adventure and compare with the famous "Saboteur", although Product OHG more pronounced quest component to the detriment of dynamism of gameplay, "Fizzy" by Speed Co. - In principle no remarkable game that can be identified only for the fact that the It had a hand Unbeliever, "The Wizard of Oz" by Famous Faces Factory, "Mystery of Ancient Castle" by Art Studio, and and "Escape to Harhan" by AIR. The emergence of a Russian package Quill, in 97'm year appeared a few good adventyur in Russian: "Island of Darkness "by Paul Moscow," Diamond "by Dr. Laser, as well as "Examination investigation" by Demiurge Ash. In 97'm tendency of some interest to the cooling production logic games, but this year saw the light "Magic Stripes" by Vitrual Bros, "X-Reversy" by XL-Design, "The Puzzle "by Taras," Marrow in the World of Wisdom "by Reflection, "TeSo" by Ivan Krut, "Digital Tetris" by Batsoft, "Hexxagon 2" by Style Group, "Lightly Fields" by Magic Moon, "Genius House" by Jupiter77 - conversion of the game "Poly Peg" with Macintosh, as well as electronic versions of popular in Russia puzzles, handheld and desktop games: Rubik's Cube "by Phantom Family, "Goat" by Accept, "Trinh" by RND, "Pasyance 'Four Row's' "by Studio Rubicon and" Tic, Tac Toe "by SHCG. Perspective Group went a slightly different way, and released "Last Courier" - a game at the junction of arcade and puzzle. Went a little farther Star Group, which released the classic shooter game for two players "Chopper Duel", where they play discount is available sausages in realtime enemy helicopter. Due to bad prorabotanou design and speed of the engine, This process is becoming fun and exciting for a long time. In Next year, a team of Alliance was released logical continued: "Choppers Deathmatch", but in terms of dynamism "Deathmatch" strongly utupal Product Star Group. A much absolute arcade (even the name suggests) was "Arcade Volleyball" by Rome'r - conversion "Headball" with a PC. Incidentally, in the year 98'm ZX-Masters produced another conversion this game is more well conceived Different engine and more quality graphics and sound effects neplohomi (Including General Sound). But the most important event this year was the emergence of absolute megahit among spekovskih games, and they became the "Black Raven. "In principle, Copper Feet planned to call his game more recognizable name - "WarCraft", but by the time he decided to tackle this project, the brand "WC" has been "hammered" one of the St. Petersburg team, announced the beginning of the game with this name. Changing the name of the project only unleashed Copper Feet hands because no longer had to be completely copy the source level. In terms of geympleya "CV" on my think he took all camoe best of "WarCraft 1,2" and can rightly be considered the best strategy in real time on the Spectrum. It is worth noting that the game took two discs, had two different the company's 16 levels (people and kung sootvetstvnno), two levels complexity, as well as pre-rendered dvenadtsatiminutny entrance video and two different versions of final cut. Somewhat later, in 1999 Compu-Studio, rekompiliv "FT", releasing a powerful level editor, and a CD with the new missions to the game. The emergence of the editor, 2002'm year Metallurg released another CD with 15'yu levels and 2003'm unknown author created two CDs with the missions, are characterized by high complexity. Among other strategic projects 97'go course is definitely worth note "Technodrom" by Real Soft - turn-based strategy, rooted in "Laser Squad" and "Nether Earth", so as in this game, the game was similar to that goal "NE" - with the help of produced at their bases robots need to capture all the bases enemy. It is worth noting that despite the external similarity itself gameplay differed from the "LS" for the better. Long-term attachment razrabotaikov game to the unforgettable "Kings Bounty" was also embodied in yet another remake - "Feudal Wars" by X-Studio.
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