Adventurer #15
31 июля 2004
  Игры  

Interface - elph: "games that I played."

<b>Interface</b> - elph:
games, i haven't played
elfh / cyberpunks unity

games that I have not played

playing games. I'm tired of playing. sometimes I do not even
noting he only horror of the situation. and then surprised at 
how much deep into the occurs to me is the desire - to be

someone else, not because of who I am
actually follow the rules of the game. but will not elaborate 
on the elements of psychoanalysis, this lacking in the thick 
yellow book color. Today we talk

should be devoted to building
circulation and Computer
Games, naturally starting from the
Spectrum realities. must
confess at once - I almost
Not playing at Speke, nor
any other platform.
already eight years I have this pastime is not catchy. Yes, I 
look at everything that goes with us, Hacked even in supercars 
few months ago, but it's not mine. That is why, I was wondering

keen to learn and understand the players and distributors, 
which gave an impetus to conduct several interviews and surveys 
to adv15. 

The first thing I've encountered seem to still be an obstacle 
to the unity of people from like-minded - we are.

Russia and the West. Our development was very different, which 
led to truly absurd results.

while abroad, there are people who really
absorbed by the games on the spectral wishing to experience and 
deepen in the worlds created by their authors,

my countrymen are absolutely
do not care about the availability of its
products. projects, published
have rarely become the property
the public out there, not even
Despite their quality, originality and level of performance is 
often superior to foreign hits of our time. Moreover, if a 
tr-dos, many have already resigned, the our endless Russian 
language so and remains inaccessible to the rest of the planet. 
No, nobody in This is not to blame, but still need to

sometimes to think about their neighbors,
moreover, that a quality translation will not be too difficult, 
because people who know English a lot in our community, and 
virtually any They will be ready to help.


the distinguishing feature of our cultures has become an 
approach to the creation of games, well and accordingly the 
results. in the west jet set willy and remains eternal

Spectrum cult. not bothering to wait the appearance of more 
complex games, people bought Amiga, pc, and various console, 
where the flowering strategies, 3d shooters and rpg. we

was also unbeaten 'black
Raven 'and many exciting
demo versions, show what
capable person has a desire to do, no matter
the available means of production. see, here lies the
reason for these striking differences between the releases of 
the same 'cronosoft' and some famous Russian works occasionally 
appear on scenergy, a party releases and competition your game. 
and while simon ullyatt (Cronosoft) entertains, devoting his 
life offspring, alex xor trying to find sponsors, sponsors

well and still survive in this unfriendly industrial society, 
humble man spend most of his life in

attempts to arrange his life.

but the most interesting discovery,
which I want to share with you is that people and for us and
They are both new as well as in
old Spectrum games. more than that - they are even willing to 
pay for them any money. and here

raises another problem, not
amenable to all of
time of disappearance inforkoma
lack of centralized
Software Distribution
software. absolutely clear that
in Russia no one will buy
Releases cronosoft, as the cost of postage is unreasonably 
high, and fans 48k + tape hardly exist. At the same

time abroad, very few people know about
the existence of modern games
created in Russia. I am
referring of course, also those who are
might be interested. yes
something can not ignore
zxf, but on the whole bed is not available to fans 
retrogeyminga. solution is fairly obvious - you need only one 
person is not afraid to Internet, passionate, ready to engage 
initially unprofitable 'business', dedicating it All my spare 
time, and even more. I'm sure it will happen soon - we grow, we 
do not very burdensome ways

maintain their first being-body, get the opportunity to
more given the fact that we
really interested.

but still there is another very
powerful unifying, then
that is common to all
creator, far away from the
mainstream highways - the desire to express the dominant idea
feelings, sensations and not live
Another day, working for the benefit of
system. it consumes, absorbs, napolyaet, brings to life
so we need circulation
positive energy. That is why I
admire the results of work
fire and ice team, and enjoy
breaks into a smile at the sight of
flash beer, dejectedly watch
as someone from my friends spends her days absorbed
warcraft, silent hill, nevazhno_chto_esche, drowning himself in
Any glimmers of creativity.

Yes, yes, in a big world with big
brothers video game industry is already
long you can put on a par
with alcohol, drugs, television and any other direct or 
indirect means mind control. and the saddest thing in this 
case, that initially all was not the case. we're perfectly

know that the creators put
first home computers
their offspring-a tool to help human development. this
promoted and built-in programming languages ​​and require a 
minimum knowledge though, would be to run

game. what to say, most of
of us took our first steps in studying the internal programming
Structure wec le mans, captain trueno and puzznic trying to get 
eternal life. The system uses any

means having a positive
potential for their own purposes. takes
under the control of humanity's achievements, imperceptibly 
changing the direction of their development. you should not 
think about why all so bad in today's society

and especially should not take any action to
change the situation. but human nature is indestructible, 
resist the desire to not drown out any official authorized to 
distribution means, so here's to you - to destroy several alien 
invaders, or even a passer-by, peacefully walking down the 
street, and then quietly you could drown the remaining

the frustration of cheap alcohol in the near
bar, but not for long, because the next day to spend
at work, getting good, which you use the full
measure still fails.
History changes, rewritten, forgotten. For us all
not so bad. We are not interested in the system. We will not 
try to suppress the large corporations, government can not deny 
us support, and the representatives of

'Law' is unlikely to have a desire to show us the charge of
misconduct. but not
being a closed community,
we are able to recreate elements of truth and perfection 
causing them to penetrate into the outer world, making it a 
little better. and the only thing I hope -

This presence in my power to implement all the plans conceived
and ideas, as well as what still veiling the time ...

30.04.2004
elfh





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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