Adventurer #15
31 июля 2004

Scene - Moran picks contest graphic black and white pictures.

<b>Scene</b> - Moran picks contest graphic black and white pictures.
Dive Into Monolith
Moran / CyberPunks Unity

Dive Into Monolith
by Moran / CPU

Spektrumisty gentlemen, I've got one wish, and I want to share 
it with you. This is a illuminate a of the styles of graphic 
art, for subsequent use it for the benefit not only Spectrum, 
but for all humankind. 

Now a little about this style. He
mono and contrast. Why? After all, those who tend to ennoble 
the human race - the idealists. To which some among them. And 
they have these same idealists tend to see the world with only 
two positions, good - evil or white - black. As you wish. Here 
I is the same for that this style should be monochrome, no 
matter with what flowers if only there were two. Themselves

judge what is the charm
contrast image and its
dignity. Difficult to understand white
when there is no black. And it is
l egko enjoy the silence after the noise of the community. 
Therefore, can sometimes be as much of life to invest in it 
seemed to simple image, that before it fades even the world. 
That is why I would like to organize a the auspices of the CPU, 
graphics Compo. AND it will be! ... No matter how many 
participants will be, even a just me, but then at least 
somewhere in high places and the loan even if I understand 
someone, even if it will own me.


So the terms of the Compo.

The platform does not matter.

The image must be understood
at least MS.

Permission must be strictly 256 pixels horizontally and 192 
pixels vertically or lower resolution. But honestly, the figure 
with a resolution of one to one pixel would be too steep, so 
lower limit of sixteen to sixteen points.


Gradation should not be.

Stylistic example is the intro to this number, log
but to restrict somehow neohota
therefore, at the request of some
You can bring a silent noise.

Flowers should be only two or
no more desirable
black and white, but if there are other
helluva lot of colors I do not mind, if only
on the Spectrum was the alternative
them.

It is advisable to accompany the work
how - or explanatory
text, but this is at your discretion.

The number of works from participants is limited to seven 
pieces. 

It is a pity of course limit the artists, but also to extend all
it is somehow necessary that every creature in itself, 
regardless even the creator, to live your

independent life in the minds of
people.

Will the jury, and the results will be
published in the next Adventurer.

All the best graphics, will be released as
Annex to this powerful publication.

Prizes will be very symbolic!
But this is not the main thing the main process
and participation.

So participate - Monolith GFX
Compo. I do not call and invite everyone who wants to 
participate in anything. In particular, in this

enterprise. Why should someone pull with power, who should be 
the same shall be with people who are close to him in

spirit.

Moran / Inward / CPU - the organizer.
elfh / Inward / CPU -
moral support and mentalnaya
communication.





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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