Adventurer #15
31 июля 2004
  Игры  

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

<b>Reviews</b> - The history of the gaming industry in the former Soviet space: the 1999-2004 year.
 The management game "Diller" by DJ Hooligan brought me back to
Ten years ago, and plunged into the very atmosphere that was
on our "flea market" where I sold programs for the Speccy. In
this game, you just offered it and become a seller on the
market trade, and the chronology of events based on the game
real facts 1993-1997. So, you have
opportunity to become a regional dealer Copper Feet, Step, Magic
Soft and others, to maintain and expand its business and of 
course deserve universal love and respect to the best

spekovskogo software vendor in the city.
 1998'y was a year before announcing the completion of most
global gaming Poyekt. "Last Hero of the Light Force"
became the first Russian RPG, the production of which Excess 
Team worked for more than two years. The game had a very large 
amount - two trd disk, a large, well prorisovanuyu graphics, 
nice interface and a good engine, though in terms of a few 
quests inferior popular at that time "Bard's Tale".

 Here is just to mention two more games, which by their
style is directly related to RPG - "Monstrland" by
Rage and "12 Secret Book" by Demiurge Ash, although "Monstrland"
rather belongs to the genre of advanced quest, as a character
the game does not rzvivaetsya, and can only replenish energy. 
Both these games are even outwardly had something similar - in 
both the main Characters are the top view, both had to be solved

kvesty actively fight and use magic, by the way, and to the
and in another game up shavatki does not depend directly on the 
player, and only on the strength of character and weapons.

 If you already went to talk about the quest genre, it 
certainly is note the appearance of this year turretless "Homer 
Simpson in Russia "by Mr.Gluk 'Co. By creating this game 
podtolknula demo version of "Paradise Lost" by Digital Reality, 
the full version which, after a massive advertising, and has 
not been released. Although the "Homer" and had similar with 
"PL" engine and graphics, but has its own "twist" in the form 
simpsonovskogo humor which we all appreciate in the 
unforgettable series.  Genre of imitators, always loved in 
Russia, was presented in This year, not quite a standard 
program. Instead, Well to drive a tank or a bomber, you 
discount is available spend time on a riverbank with a fishing 
rod in their hands. The game "Fisher" by Hard Code, you are 
offered a choice of several reservoirs, types of fishing rods 
and bait. Besides, in consequence can be was competing in the 
amount of fish caught.  The number of logical games released 
this year was still less than in the past, but can be mentioned 
"Net Walk "by Style Group - a volumetric product, because

tricolor interlevel insertions took two whole disc and
represented the conversion of the same game company Gamos. On
I think the logical igruhi Gamos and begged for
conversion by Speck (remember that the same "Colour Lines"), so 
already next year, Face Off released their version of "NW",

different from the release of Style is much less volume and more
-designed graphics. "Word Life" by Computer Rats Group
can also be considered a logical extension brainchild Gamos, but
Unlike the "Colour Lines" you are invited to put in some not
colored beads, and the letters that the formation of meaningful
combination, that is quite simply the Russian word - 
disappeared. Among other puzzle games worthy of attention is 
worth mentioning "Crossword" by Razzlers, "Devil's Curse" by 
SEI, "Figus" by Image Crew and "Fast Breed" by MHCG - all games 
are graphically beautiful furnished and are reasonably complex. 
Also MHCG was zarelizhen "Wormpithon" - intersnyh version of 
the famous game, and Crushers released arcade puzzle "The 
Flinstones. Fred in Magic Wood ".

 Have not been forgotten and card games, Free Group released 
Solitaire "Free Cell" and the Strangers - "Pontoon."

 At the junction of logic and arcade appeared "Leprekon" by 
Omega Hacker Group - although the plot of the game and not a 
new (all same-redesigned "Lode Runner"), but the beautiful 
graphics, smooth engine and good sound design zatavili then

I go through it completely. Somewhat later OHG releases second
Received "Leprekon" with two new additional levels.
 But the main feature 1998'go, I think the emergence of crazy
minimalist, but not least, downhole arcades.
Pioneer "of the Belarusian phenomenon" I think Freeman ^ 
Asphyxia, which marked the beginning of all this, releasing 
"Kolobok Zoom" - absolutely crazy rabid shooter in the style 
(as he operdelil) "realtime agression". Following this out "Any

Tank "by Optical Bros - absolute arcade game with just one click
management, "Hunt Krotov" by Asphyxia, "Mobile Wars" by
Mythos, episodes 98-99's "Kill PC 1-3" by Rage - arcade
Saga pisinenavisnichestva spektrumistov and novogogodnyaya
arcade-congratulation "White Eagle." Comrade Known "by Fatality.
 The apotheosis was "Kolobok Zoom 2" by Asphyxia 'Fatality -
thirty levels of worry mochilova accompanied by killer
sound effects and groovy music. All this is done in
very beautiful graphics in just the same fantasy
speed (this is especially clearly seen when the Gingerbread Man
will acquire all spetsoruzhie). At the end of estestveeno have 
a final battle and a beautiful final cut. In my opinion "KZ2" - 
the best Arcade at Speke, such did no one before or since.

 For the ninety-ninth year, the majority geymmeykerov realized 
that manufacture of games on a commercial basis is a thing of 
the past. This was associated with a global reduction in the 
cost of consoles and second hand PC, which caused an outflow of 
"clean" geymerov with Spectrum. As to exacerbate the situation 
contributed to last year's surge activity of crackers, so 
sometimes the author earned a minimal money on beer. " In 
connection with all the above factors there was a stop work on

projects such as "Black Crows 2", "Last Hero of the Light
Force 2, "sequels" Monstrland "and" 12 secret book. "C
this point, all games are written for fun, but nevertheless
still remained enthusiasts who enjoy myself
process of creation.
 Oddly enough, most games released this year can be
divided into logical and strategic.
 Jeez releases "Kluxer" - beta version of a fun puzzle, a little
later, using the same idea of ​​the Optical Bros do
stunningly beautiful "Clickmania"; Clevers released "4x4
Puzzle ", Smockers" Take It ", and Ascedancy finish
two-year work on the puzzle "Hamon IV". Also in Byelorussia
out "Fields of Logic" by AMD and Lagsters "by Amalitiya, and
in Russia, "Clocks" by Omega. "Tet Block" by Cyber ​​Team and 
"Xixit" by Real Soft represent themselves another variation of 
the old good "Columns", although it is to admit given at a 
fairly high level and with the use of modern technology.

 Turn-based strategy "ATS against Nato: Apocalypse" by Larri
was released under the impression the war in the Balkans. The 
basis scenario posited the likelihood of the events of those 
years: Russia, Belorussia and Ukraine, confront NATO unleashed

American World War III. "Boat" Sizenko
Alexander soon are turn-based tactics, rather than
strategy, but even with marine bias. In 99'm out
"Cezar" - the first game of very efficient and at the
moment, the team Action. This game is written in the style of 
"Sim City" - The player is invited to build and develop the 
ancient city of along the way also have to carry out various 
missions provided by the authors. Very close to the strategic 
genre adjacent management game "Boss 2: Millionaire" by Upsoft -

you are invited to become the owner neskolkh ore mines with all
consequent problems of this difficult business.
 But other genres, too, were not forgotten, so for fans
frisky ponazhimat buttons were made "Kick da Gaga" by
Avalon / Rush - beautifully decorated arcade, "Supaplex" by 
Flyman - Conversion of some paly the same game with a PC,

"Gunman" by Alien Factory 'Sage - slaughtering arcade
shooter, "Mario Islands" by Omega Hackers Group - very bad
Spectrum version of the famous platformer.
 Z-Sysyem and Graphics System continued their adventyurny
comic series, has released the second and third parts of "Wolf".
D.J. Hooligan again realizes himself in his favorite of the 
genre An interactive comic book. However, this time by making a 
more pronounced quest component, it produces quite a volumetric 
due a large number of animation "Explosion". Shuric Program 
Debuts to try a new genre of writing text adventyuru "Great

Testing ".
 "Super Tetris" by Alex Art - became, in my opinion, the best
Tetris at Speke, the smoothness of the engine exceeding even
was holding the championship for five years, "Amiga Tetris". 
Deciding combine all the best in one game Push and DGMS commence

work on "Mega Tetris 2000, but despite the huge
sizes, a large number of different game modes and settings,
This product has received far less playable than the same-
"Super Tetris".
 Popular in the mid-nineties the genre nedetermenirovanyh Games
a la "Life" was this year before a game "Snake",
spelling Pelepeychenko Alexei. Although this game and had a
advanced programming language of snakes, a nice interface and
good graphics, its all the same could not win the hearts
players like this at one time could make "Virus" and "Soldier
of the Future ".
 As always in recent years, was released a few
Computer implementation of gambling - "Poker" by Ma $ ter,
"Cobble 2", "Nine", "Solitaire" by Cheprasov B.
 Two thousand years has pleased the completion of several 
projects; see that most players did not even hoped for.

 After a two-year ordeal and move the source from hand to hand,
Light is finally waking up "Pussy". This excellent zadumany
puzzle has been completed yet Razzlers, as Asphyxia 'Fatality,
renamed Free Art, while trying to deal with
writing games for GBC on a commercial basis. Curiously enough
The first release of this game was made outside the ex-USSR -
LCD has acquired all rights to its distribution and was 
originally "Pussy" was released on cassette. However, thanks to 
the efforts Maddy ^ PhF, this game came out in TR-DOS version 
podvergnutaya some work, and repackaging.

 Also this year, was completed insanely beautiful quest "Crime
Santa Claus: Deja Vu ", which promised to release a BrokImSoft
mass last year. Crystal Dream decided not to do
separate release of its "Smagly 3", a demo version which has 
already while walking on the disk geymerov and released "Smagly

Anthology "- release on a disc which has the third
arcade part of the game includes two first quest.
 A young team of Action was to increase its 2000'm
potential. Earlier this year, comes "The Eighth Division -
arcade adventyura of life secret agents. Game was
is the volume (takes up almost half of the disk), but
some dampness, which spoils impressions going from interesting
ideas and, especially, of course, irritates complete literary
ignorance of the author, who managed to crap
grammatical errors even on simple words. However, there can not
please Slip'a activity, which almost single-handedly
makes the following product - "Empire 2000" which also had
large volume and occupied the entire disk. This game is a 
strategic genre is a mixture of the first game Action "Cezar" 
and "King's Bounty", ie you need to build and develop the city,

to create an army and fighting off enemies along the way, 
complete derektivu next mission. List of strategy games for the

Spectrum added to this year's yet another remake of "Rebel Star
Raiders "-" Soldiers v1.2 "by Sizenko Alexander, but this
The game differs from the prototype is much less well conceived 
AI enemy and the engine, as well as some imbalance.

 Compared with the previous two thousandth was abundant in
logic games and puzzles. N-Discovery and Cobra make "The
Knight's Arena "and" 10x10 "sootvetstvonno - games with 
virtually identical to the idea. You are invited to moving speed

chess knight clear the board, although it is to admit
that the game N-Discovery was made at a qualitative level.
Among others, stands out work Studio Stall "Tower Pod" -
very nice tailor conversion "Pad" with the PC. Were also
zarelizheny "Aliens" by Syndrome, "Honey World" by Alex Art,
"Real Lines" by Saint - another attempt to improve
"Colour Lines", "Strange Exhibits" by Prog Master, "Virtual
Cube Rubik "by VRCP - not a very good computer implementation
well-known puzzle, "Japanese Contrast" by Fenomen - Collection
Japanese crosswords.
 In the genre of logic / arcade appear "New Time Pacman" by 
Shuric and "XOR 2000" by D. Moroz - a game in the style of 
"Boulder Dash", but with more expressed by a logical component.

 But "Deathmatch Arena" by Lynx and "Stagger" by Fenomen already
were pure arcade. Also pleased with greetings from childhood:
Horrorsoft releases "Kool Eggs" - a very accurate simulation
handheld electronic game arcade, "Well, wait a minute!", in 
which I played in Soviet times. Incidentally, last year

Paradox releases "Rabbit Jazzy", which is also based on
"Well, wait!", But in my opinion, the release looks Horrorsoft
much more attractive.
 In early January of the new millennium is finally out
"Homer Simpson 2: Back in Russia" by Mr.Gluk 'Co, working on
which lasted for the past two years. The game apparently turned
better than the first part, the engine has undergone 
processing, and cool quests and humor allowed her to win the 
hearts of players. For yet "Homer 2" was the last project 
Mr.Gluk. "Yard Story "by Orion continued its tradition of" Star 
Heritage ", well as apparently was a bit like him. However, the 
small attention, which the author has given the graph and plot, 
make it much less attractive for the players compared with

other representatives of this genre.
 In the spring of Triumph releases arcade racing "Numb Cars" -
Unpretentious, but delayed, and later the "Thimble" - imitation
Russian folk naeby, ie games in thimbles.
 Logical games excelled Siberian Group, releasing "New
Puzzle ", a Studio Stall as its" opener "(in principle,
she officially became a part of the application Adventurer # 
13, so was published only in 2002'm, although it was done in

2001'm).
 Arcade games were presented to all that works the same Studio 
Stall - in a game of "Stuckun" brain just switches off,

passing the spinal cord work department; Delirium Tremens from
his "toy cars" are starting a series of paranoid mini-games - 
all you need to do in this game, so it soak four

smartly moving machines; Triebkraft please people issue
total remake of fresh arcade "Super Bomberman 2" by Action
- Poisoned CyberJack partially rewrote the engine, and music 
player effects and to optimize memory, making

this toy a hit beginning of the year along with "Homer 2.
 Thanks to the appearance of a nomination Chaos 
Constructions'99 32 kb Game Compo, there was a tendency release 
games on the party. So even in 99'm at CC were zarelizheny 
demos of "Curse of Xeen" by X-Master and "Babylon 5" by Troll, 
as mentioned above, "Hamon IV" by Ascendancy and "Stagger" by 
Fenomen were presented to the public on the Millennium 1900.

 A similar situation occurred this year: puzzle game
"3D-Roost" by Fenomen was completed back in 2000'm, but
began to spread only after MLN'1901. Also in this
party has been timed release "Technodrom. Millennium edition" by
Real Soft - in mln version was supported by the mouse, the 
graphical graphics, create new maps and enhanced gameplay.

 At CC'01 situation is as follows: since the game compo
was rigid in 32 kb, then to participate were admitted
arcade shooter "Hunt on sparrows. Born to kill" by Green Bit
Group, the logic of "Farspace" by Mayhem and a shortened version
"Arcanoid" by Drv53b6. In connection with this behind 
components, because its volume, were the undisputed leader of 
the "Dizzy Underground" by Gogin and another weak remake of the 
same theme - "Dizzy B" by N-Discovery.

 Start dvetysyachivtorogo was marked by the release "Kill
Pokemon "by Delirium Tremens - in the straightforward arcade
shooter discount is available dunk 50 Pokemon, namely, Pikachu.
Personally, I zatrahany this animated series, came off in full.
Then in February, Triebkraft and the 4th Dimension releases 
spekovskuyu Another version of the arcade shooter - "Moorhuhn: 
First Blood". This version is slightly different from the 
original, but the better party, namely, more entertainment.

 Group of N-Discovery package designed "IF Creator",
designed to create text based games, a-la interactive
fiction - book-genre began to gain popularity in
Russia. With this package, N-Discovery make the game
"The Adventure of your dreams", showing the possibility of "IF
Creator ".
 Sam Style Releases "Battle Field" - turn-based tactics for 1-4
players. This game was designed as an integral part of
Package "WindowZ'02". In my opinion the game is not too 
successful, so as extensive setup, good graphics can not save 
her from behind inability to play with the computer.

 In 2002 she was made an attempt to reanimyatsii production
games on a commercial basis. Perspective group has been declared
Competition "Your Game", which is called to participate in it 
all producers of games. Organizers of the contest was appointed 
prize and set deadlines. In late summer, Perspective

collection of demos released six games involved in
competition. Winners are chosen by absentee ballot in
which could take anyone, at the same place
implementation of the games themselves, the proceeds from the 
sale of which were included in the prize money. However, some 
time later, at the Virtual TR-DOS there is freeware version of 
the book "Your Game".  In the first place among the games 
presented at the competition should mention of course the 
winner - "Abe's Mission (escape) part 1 "by Brothers. This game 
is a remake of a free "Oddworld: Abe's Oddysee". Nice 
conversion chart, the relative smoothness of movement of 
characters and quests transferred from the source of conversion 
distinguish it from Other uchastnokov competition. Also in the 
collection included "Mine" by SCG - arkada, is nice for a group 
game. You are invited to equipped with various implements 
(tools, fasteners, and different types of explosives) dunk his 
teammates on the game who also place the same outfit, so he

gameplay prevrashalsya a thrilling carnage that requires no
only reactions, but also intelligence. "The Dome" by Studio 
Stall continued the tradition of "Nether Earth", but the 
prototype of its distinguished by lack of self-

design of robots and a weaker opponent AI. Courier
2: The Lost World "by Perspective was a continuation of the 
first part of the series released back in 1997'm year. Game 
genre is not changed - it is also an arcade puzzle, but the 
engine has been redesigned and subjected to significant 
improvements. Real Soft exposed to the competition computer 
implementation board game "Menedzher" (the Soviet version of 
"Monopoly") was written in 1996, but until that time was not

zarelizhen. Playing mostly written in BASIC and has
awkward interface, so in my opinion Real Soft only
formally participated in the "Your Game" by presenting his 
earlier, not very successful development. "Super Mario Bros" by 
Gogin essentially a playable demo of four levels, it lacks

sound effects (there is only music) and various pieces
from the original game, which is somewhat spoils the view. 
However Gogin the first time on the Spectrum used engine with 
Multi-Camera horizontal scrolls the screen to the frame, which 
makes even this demo visually appealing and makes it play.

Yield the full version was planned for early 2003, but
exit time of this article, it was never released.
 At the beginning of the year 2003'go dawned calm, which lasted
until all on when Ice'Di ^ Triumph released "Lord of
Darkness "- if adventure tailor a package with N-Discovery.
The game is written based on the cult of The Lord of the Rings 
"and the uses some undocumented command "IF Creator",

allowing Ice'Di make the gameplay elements of the battle. K
yet, in spite of volume (about 800 locations), the game
traversed fairly easily and quickly. "Deadventure" by ACH and
was written using the "IFC", this game is not bad
thought-out scenario and several alternative endings
plot.
 Ineradicable mania Clown'a and Wizard'a to Pokemon evolved into
Another release of Delirium Tremens, where there are data
Characters - "Gotta catch'em All". You can put a definite
diagnosis authors - schizophrenia, as the game
is a combination of Pokemon selected ugadavanii
computer, though when you consider that there are three bars 
for nine Pokemon each, ie options gets 9 ^ 3 = 729, and this is

9 lives in my bust;)
 Also in the summer were already zarelizheny upomyanavshayasya 
above "Virtue. Da dirty soul "by C-Jeff and the conversion of 
Dr. Oh How It Hurts" by Transman, the basis of which is taken 
"Dr. Mario" from Nintendo.  Inspired by the success of "Your 
Igra'02", Perspective Group decided zanayatsya publishing 
activities and begin distribution of the last game of the team 
Action - "Dune: Imperia 2 "writing in the genre of real time 
strategy. It is worth noting that it is the largest-scale 
action ever undertaken in ex-USSR, something similar before 
only did Inforkom. However, Perspective went further and acted 
as a serious publishing house, and it is promoted not only 
directly game, and if I may say so game box, ie set of

Games, printed novels on the game, as well as audio cassettes 
with tracks writing the author of the game. However, the 
campaign had little success of the poor quality of the game, 
works only under a TR-DOS and requirements 256 kilobytes of 
memory (though the game worked fine only on computers with 
memory expansion for Pentagon standard). Everything else is 
worth noting that in "Dune: Imperia 2 "is not straining to be 
played only at presence of the turbo regime, which is somewhat 
surprising, if we compare it characteristics and quality 
geympleya with the same "Chenym Raven." Perspective also 
announced the next contest, "Your Igra'03, but most 
geymmeykerov ignored him, preferring to exhibit in the game 
compo at CAFe'03.  Basically, all the games exposed in this 
party were presented Demos: Virtual Masters brought demos 
"Darkwing Duck "- conversion of the famous platformer and" 
EroTris "- very Crude tetris with erotic interlevel picture. 
Green Bit Group put up pre-release "Death Valley" - sort of a 
mixture "Lemmings" and "Worms", the production of which they 
are working third year. A "Fire and Ice" by N-Discovery was

represented in general as only a few otkompilirovanyh directly
on patipleys blocks that show different game
situation, but that has not stopped her to take first place in 
the com. The full version of this beautiful puzzle, made of on 
the basis of Product Namco came much later - on December 30. 
The full versions of the set only Studio Stall submitted arcade

adventyuru "Lethargy: the apathetic dream", which some
already called "Myth 2" because of borrowings and similar 
graphics fantasy plot. However, "Lethargy" differs from its

prototype gorzdo large number of locations and more diverse
inventory of the character. "Milas Kazmus" by CyberPunks Unity -
arcade shooter, you can also assume the full version, but
It does not include the splash image, more music, and final
cut out the tendency to fit in a 32 kb.
 In the early 2004'go on Virtual TR-DOS, there is one more
product of Action - "Empire March", again but with RTS elements
RPG. As far as I can tell, this game was meant to
participate in the "Your Igra'O3, but due to the failure of 
this contest is not zarelizhen was until now. In contrast, the 
second part, "The Empire 3 "has a more advanced engine and 
interface, but openly stolen from the "FT 1.2" schedule, the 
requirement of the turbo and 256 kb of memory again allowed her 
to gain extensive playing mass. This was also the fact that the 
Slip at this time became zaparivatsya over fix'om memory and in 
my opinion ignored other types of extended memory, sharpen 
everything under Pentagon 512. I do not know how to ATM and 
profiles, but on my Scorpion the game did not go.




  I want to say a few words about remixes branded games.
In the early nineties in the ex-USSR had many
so-called "hackers" (as was then generally called
crackers and programmers) who have not had the opportunity to 
write a full game, due to the fact that most of them do not

able to write music and draw high-quality graphics. However, 
this they did not stop and soon became a market for software

flooded with a lot of remixes of Western games.

  Sometimes all limited to the addition of AY music (sometimes 
even samopisanoy), fixes and packages under 128 kb and 
implementation of the game with TR-DOS (the loading level, 
unloading / loading game state), but all the same, some went 
further and made full remixed with new levels, graphics and 
music. Among these software products can provide new versions

games such as "Batty 3,4" by Surdakar; "Krakout 3" by
Beloozersk P.; remake of "Lode Runner" - a number of different
versions of Fantadrom, Biotech and Image; "Boulder Dash 5,6" by
Kraskovsky Vass. Spectrum version of "Lemmings" in 1995'm year
was globally rewritten Rst7 ^ CodeBusters - it was speeded up
engine and made repackaging levels, which allowed
abandon their podzagruzok because the whole game fit in 128
kb. Also in 96'm Logros release "Lemmings 2, containing 70
new levels.

  As I wrote above, in the wake of "dizzimanii" appeared
a huge number of remixes of this super popular game, but
already mentioned, high quality releases in the country went 
defective crafts, which sometimes differed not only disgusting

programmatic implementation, but also completely illogical 
quests: "Last Will Dizzy" by an unknown author, "New Dizzy" by

V. Kutin, D. Paltusov, "Dizzy 8: Little Joke" by PASoft, Timur 
and "Dizzy A'B" by N-Discovery.


  Also enjoyed immense popularity "Laser Squad". In
the early nineties, there have been several different versions
Editor's missions (the quality of them has been made
Wredosoftware) and we could see the emergence of several
directly sproektirovanyh additional levels to this
wonderful game - that only costs one "masterpiece", where the
reckless shooting at the barrels, there is a detonation with
chain reaction that way for five minutes. However, among
can be mentioned remix "Super Laser Squad" by Chip'Chap,
ZS + Vek, which included 7 new enough professionalno
made levels.

  Also on the general background there are several products 
that are not only qualitatively adapting a drive, but also 
subjected to total correspondence (extra music, graphics, 
bugfix, add programming, final cut): "Nether Earth. Special 
Edition" + 11 add levels by ZS, "Advanced Nether Earth" by 
Eternity Industry, "Draconus" by Seamans' Dream Team, "Heavy on 
the Magic! "By Real Soft," Times of Lore "and" Dragons of Flame 
"by CyberPunks Unity.


  Between 96-97 years of team X-Trade was being developed
General Sound - a sound card for the Speccy. Published in 
several modifications (different volume of memory), the card was

digital audio in its parameters very close to
sound so popular at the time of spekovskih circles, Amiga.
Of the original game projects initially using GS I
to recall the only "Headball" by ZX-Masters and "Net Walk"
by Style, also planned to use digital audio in
"Black Raven 1.2", though for the second part of the game, all 
samples have already been made. However, the richness of the 
sound device can be estimated at remixing old firm games

production of which began with 97'go year, when for
scoring was applied GS. Nesomnennnymi masterpieces were
and without that sacred game "Chase HQ 1" and "Target Renegade",
GS version that made Mike Blum - in these remixes
used a proprietary music and sound effects carried over from
Amiga and PC. You can also select quality sounded remixes
"Barbarian" by Moroz, "Comando Tracer" by Syndrome, "Dan Dare.
Pilot of the Future "," Krakout "," Lee Enfield "by Phantom
Family, "Navy Moves 1" by Triumph, "Power Boat Simulator",
"Renegade", "YSCapers Scatz", "Zynaps" by Mike Blum,
"Xecutor" by Stinger, "Rex 1,2" by CPG, "Batty" by Nova. And 
this only a small list, as work on the sound system all

long-known games is the different teams and to this day.

  Finally worth telling about the interesting game demos
projects that never saw its completion, although
if the full versions of these games have been completed, the 
majority of They would be mega hit.


  When in the mid-nineties, the level of coding Spectrum
programmers reached a fairly high bar, many finally
decided osushestvit dream of all gamers and implement
eight-platform "Doom". There have been several
attempts to write "dumovidny" engine, in particular those
attempts, quite frankly is not very impressive, there have been
Cobra and Syndicate, but they have not even reached the 
implementation enemies. But already in 1997'm, there was a 
sensation - Digital Reality produce soundly tailor demo 
containing the first level of "Doom". It was sold three video 
modes (Two chankovyh with attributes and widely regarded as one 
monochrome in a small window, but hi-rez), as well as four 
types of weapons, ammunition, kit, armor, and two kinds of 
monsters, which was already possible to specifically shooting. 
Somewhat later, Alone Coder releases "Wolf 3D ", but in 
reasonably good engine (fairly smooth movement in a big box, 
normally opening doors) in This demversii despite the presence 
of several types of weapons observed a complete lack of 
activity of monsters, ie they were implemented, but remained 
motionless, and invulnerable to Weapons player. But the most 
successful, in my view, the implementation has become the 
latest trial version (by the way of publication in the annex to 
Adventurer # 13) playing "Citaldel" by Stalker. The engine is 
changed to for several years and eventually took complete

form and combines all the good things in "Doom" by
Digital Reality and "Wolf 3D" by Alone Coder. Besides the three
video modes, active enemies, multiple weapons and
normal implementation of doors in her attempt to even 
prisutstvavala implement dynamic lighting from the explosions 
of ammunition. Here also worth mentioning another unfinished, 
but very ambitious project - "ZX Duke Nukem", Developed from 
Volga Soft. As such, the demo of this game was not released,

However, with the engine itself can be found on the article and
source code were published in "Adventurer # 13", as well as one
part trackmo "Love Gun", spelling the same Volga Soft. On
I think this is one of the fastest (along with "Awaken") 3D
engines on the Spectrum, which allows to make quick realno 
hi-rez 3D games. For example, we can say that if this

technology used in games such as "Driller" or "Total
Eclipse ", they would have to work 5-6 times faster.

  In 1996'm in the electronic journal "Spectrofon" was
Published online demo version of the cult RTS "Dune 2", over 
spekovskoy conversion which worked Perestroika, the first course

attempt to implement this type of strategy was not very 
successful, as in the production of a large number of units 
play soft slow down your speaking, but this demo really showed

that the RTS genre is quite realize at the Spectrum. As I've 
written above, at the end of Selden, he resigned the immortal 
"Black Crow" which raised the bar very high level. As is well 
known Copper Feet refused to complete the project CHV2 "on

neokupaemosti financial considerations, but as is evident from
final demo released in 2000'm year this game should
have had a more advanced version of the engine, which includes
besides all the advantages as the first fully pererisovanuyu
schedule, flying units, an expanded list of spells and more
advanced gameplay. Among the unfinished but promising
projects in the RTS genre may be noted "Operation 'Oil'" by
Alexoft, Berseker and "Jackals" by Mad Mailmen League both of 
these games were more enlarged sprites units and buildings, as 
well as some additional features, which distinguish them from

"CHV1.

  In the genre of turn-based strategy is also planned out a few
not bad games. Porting cult game Sid Mayer
"Civilization" engaged Cubeckin Vitaliy and judging from the 
published demo it would be little different from origimala. 
Phantom Family released a demo, not a lesser-known among

fans of strategy games "Master of Orion", but because of its
dampness is impossible to talk about the quality of the final 
product, but in principle, even one name "MoO" would make many 
in the play it. "Mechanic Wars" by Green Fort was written under

the influence of "Heroes of Might 'Magic", but had a futuristic
plot with the opportunity to develop the science, which brings 
her to such Games like that the same "Master of Orion" and 
"Reunion". In a genre wargame planned to leave the game 
"Empire" by Virtual Vision Group, However, after the release of 
the second demo, this group leaves the Spectrum and renamed 
Team Power Amiga. 

  If we are talking about the Amiga, then in this context it is 
worth remembering one of the mega hit of the platform - 
"Walker". Alien Factory involved in porting the game for four 
years and have achieved brilliant success. Published in the 
journal "Inferno" The final demo was a very close to

the original conversion of the first level of "Walker", if not
the absence of sound and monochrome graphics, evolved a
vechatlenie what you play on the Amiga. There is another game 
in the style arcade, the roots of which go to the Amiga, and 
that was in the middle ninetieth popular not less than "Walker" 
- I'm talking about "Worms". I think to describe it here makes 
no sense, is only say that on the Spectrum it planned to do 
already three teams, namely Silicon Brains, Multyplex Group and 
Mythos. For yet none of these projects have not been brought to 
end, and in demos can be observed only freymovy scrolling maps

as well as teleport from SB and hurl grenades at the MG, as
disappointing that none of these versions has been implemented 
AI opponent.


  Huge success of "Star Heritage pushed to gemmeykerov
the creation of clones. Among the several unsuccessful attempts 
to explicitly can be identified correctly tailor and even 
pretty for volumetric demovery "Sea Quest" by Taras, "TimeCop" 
by Moonsoft and Dust Star Roads "by Galaxy. As I have 
repeatedly upomyanal, love players and producers of games to TV 
series "Dizzy" vylislas in a series of clones, and 
ideologically close to the genre of games, but most of the 
extensions used the old engine Oliver Twins, varied only map, 
quests, and places the chart. More Globally the issue went 
Megacode vypustuv demo "Dizzy-XX" at its very smooth engine 
with lots of different animation. However, further demos did 
not get as Exploder decided to fulfill themselves in 
demomeykinge. Also promising vyglyademi demo "Gingerbread Man" 
by SoftWarrior and continuation of the well-known hits - 
"Winnie the Pooh 2" by Softland. Stands somewhat apart "Full 
Shit" by Experience ^ CyberPunks Unity - have even a demo 
version of this chumovoy quest in style pisyukovogo "Larry" has 
won many admirers, but after that the authors completely 
redesigned game engine, making colored sprites, they lost 
interest in the project, with all the ensuing consequences. As 
I wrote, "Paradise Lost" by Digital Reality has pushed for the 
creation of "Homer Simpson 1,2 ", so here it was impossible not 
to mention excellent demo of this quest. By not just yet "PL",

but other promising game projects Digital Reality
("Doom", "Megaball") and have not been brought to final
release.

  In the genre of RPG would also appear a couple shedverov, it 
is primarily "Monstrland 2: Mist" by Rage, which is in spirit

already approached the great and terrible "Diablo", as well as
brilliant idea Jam'XPJ - "Lunar Wind", they even demo
which is striking in its depth and complexity. Ambient
space is divided into three types: the city, open terrain and
domestic locations, which can be either in urban or
and in nature. You can dial a squad of up to five characters,
moreover, you can choose from 16'i 16'i races and professional
classes, respectively. The purpose of the demo - to fulfill a 
mission that You requested the Emperor. But in parallel you 
have to train and develop their characters and explore the area 
in which you fated to find ourselves.


  In conclusion, review demo, I would like to mention about the
featured projects of the late twentieth century that the great
yet never saw the light - "Awaken" by Rage. In a society
the game has been dubbed "the shaded elite", but it's not quite 
true. In the "Awaken" was to be sure, some similarities with

"Elite" features (this interstellar commerce, the fight against 
piracy and etc.), but it was not a rehash of old games or

continued - just "Awaken" can be attributed in roughly the same
genre, but it is present and a number of original solutions.

  First of all, attention is drawn to a brand new
three-dimensional engine working with textured objects of all
Standard elements of the game should have been koordinalno way
differ from those in the "Elite", so a list of possible
products intended to expand and change, a lot of attention
given opportunities to improve your ship (list
all kinds of weapons and spetsustroystv that can be
buy, too, had to be small), planned
realize the possibility of buying another vehicle. In addition,
a world in which you were to live and fight, to become
truly enormous, so if the same "Elite" was about 2000
planetary systems scattered across the eight galaxies, the
"Awaken" about 2000000 (two million!) Stars around which
can handle not only one planet. Also in the second
demo has been implemented the possibility of landing on the 
planet and movement on its surface skimmer (there are too few

types). But the main difference between "Awaken" from "Elite" 
is a global story line, that is to earn lots of money, Screw

ship and worked his way up to super rating - not goal of the 
game, it is necessary but not sufficient condition to pass

adventyurnuyu part of the game ... As you probably already knew 
the fate of "Awaken" is sad, for a start it suffered the fate 
of "Pussy" - ie, its source code have been transferred to 
another command, as Mythos lost interest in the game. At first 
she tried to deal with Ascedancy, and then all the files were 
given Fenomen, which did could not understand it in the 
author's code, even though their According to "Awaken" was 
prepared by 90%. 

   Possible for foreign readers will be a revelation as
a huge number of game releases, most of whom were
established on a commercial basis. Although the peak of mass 
creation game came in the mid-nineties, when their production 
and Sales could make money, but as shown

time, and now there are decent releases in which authors
do not even ask for any financial compensation for their labor.
More detail I will refer to this in my article dedicated to
As the modern world spekovskoy game industry, which
you can find in this the same section.

  That is, in general, and all I wanted to say in this article.
Finally I want to say that 99% of all described here are games 
and demos can be found on the Virtual TR-DOS (www.zx.da.ru).


P.S. I think we should express our deep appreciation to Paul
Pavlov ^ Psycho for the creation and support of Virtual TR-DOS, 
so as without this wonderful resource, the writing of this 
article was would matter at all unrealistic. Ice'Di ^ Triumph 
of providing review material on General Sound games, so like me

this device is missing. Moran ^ CPU for providing any
time of the day his PC, without which I would not be able to use
Materials Virtual TR-DOS. elfh ^ CPU for what he did not send me
far away, when I phoned him and asked stupid questions.
Alff ^ CPU for a quality English translation of this article.





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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