Adventurer #15
31 июля 2004 |
|
Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.
The management game "Diller" by DJ Hooligan brought me back to Ten years ago, and plunged into the very atmosphere that was on our "flea market" where I sold programs for the Speccy. In this game, you just offered it and become a seller on the market trade, and the chronology of events based on the game real facts 1993-1997. So, you have opportunity to become a regional dealer Copper Feet, Step, Magic Soft and others, to maintain and expand its business and of course deserve universal love and respect to the best spekovskogo software vendor in the city. 1998'y was a year before announcing the completion of most global gaming Poyekt. "Last Hero of the Light Force" became the first Russian RPG, the production of which Excess Team worked for more than two years. The game had a very large amount - two trd disk, a large, well prorisovanuyu graphics, nice interface and a good engine, though in terms of a few quests inferior popular at that time "Bard's Tale". Here is just to mention two more games, which by their style is directly related to RPG - "Monstrland" by Rage and "12 Secret Book" by Demiurge Ash, although "Monstrland" rather belongs to the genre of advanced quest, as a character the game does not rzvivaetsya, and can only replenish energy. Both these games are even outwardly had something similar - in both the main Characters are the top view, both had to be solved kvesty actively fight and use magic, by the way, and to the and in another game up shavatki does not depend directly on the player, and only on the strength of character and weapons. If you already went to talk about the quest genre, it certainly is note the appearance of this year turretless "Homer Simpson in Russia "by Mr.Gluk 'Co. By creating this game podtolknula demo version of "Paradise Lost" by Digital Reality, the full version which, after a massive advertising, and has not been released. Although the "Homer" and had similar with "PL" engine and graphics, but has its own "twist" in the form simpsonovskogo humor which we all appreciate in the unforgettable series. Genre of imitators, always loved in Russia, was presented in This year, not quite a standard program. Instead, Well to drive a tank or a bomber, you discount is available spend time on a riverbank with a fishing rod in their hands. The game "Fisher" by Hard Code, you are offered a choice of several reservoirs, types of fishing rods and bait. Besides, in consequence can be was competing in the amount of fish caught. The number of logical games released this year was still less than in the past, but can be mentioned "Net Walk "by Style Group - a volumetric product, because tricolor interlevel insertions took two whole disc and represented the conversion of the same game company Gamos. On I think the logical igruhi Gamos and begged for conversion by Speck (remember that the same "Colour Lines"), so already next year, Face Off released their version of "NW", different from the release of Style is much less volume and more -designed graphics. "Word Life" by Computer Rats Group can also be considered a logical extension brainchild Gamos, but Unlike the "Colour Lines" you are invited to put in some not colored beads, and the letters that the formation of meaningful combination, that is quite simply the Russian word - disappeared. Among other puzzle games worthy of attention is worth mentioning "Crossword" by Razzlers, "Devil's Curse" by SEI, "Figus" by Image Crew and "Fast Breed" by MHCG - all games are graphically beautiful furnished and are reasonably complex. Also MHCG was zarelizhen "Wormpithon" - intersnyh version of the famous game, and Crushers released arcade puzzle "The Flinstones. Fred in Magic Wood ". Have not been forgotten and card games, Free Group released Solitaire "Free Cell" and the Strangers - "Pontoon." At the junction of logic and arcade appeared "Leprekon" by Omega Hacker Group - although the plot of the game and not a new (all same-redesigned "Lode Runner"), but the beautiful graphics, smooth engine and good sound design zatavili then I go through it completely. Somewhat later OHG releases second Received "Leprekon" with two new additional levels. But the main feature 1998'go, I think the emergence of crazy minimalist, but not least, downhole arcades. Pioneer "of the Belarusian phenomenon" I think Freeman ^ Asphyxia, which marked the beginning of all this, releasing "Kolobok Zoom" - absolutely crazy rabid shooter in the style (as he operdelil) "realtime agression". Following this out "Any Tank "by Optical Bros - absolute arcade game with just one click management, "Hunt Krotov" by Asphyxia, "Mobile Wars" by Mythos, episodes 98-99's "Kill PC 1-3" by Rage - arcade Saga pisinenavisnichestva spektrumistov and novogogodnyaya arcade-congratulation "White Eagle." Comrade Known "by Fatality. The apotheosis was "Kolobok Zoom 2" by Asphyxia 'Fatality - thirty levels of worry mochilova accompanied by killer sound effects and groovy music. All this is done in very beautiful graphics in just the same fantasy speed (this is especially clearly seen when the Gingerbread Man will acquire all spetsoruzhie). At the end of estestveeno have a final battle and a beautiful final cut. In my opinion "KZ2" - the best Arcade at Speke, such did no one before or since. For the ninety-ninth year, the majority geymmeykerov realized that manufacture of games on a commercial basis is a thing of the past. This was associated with a global reduction in the cost of consoles and second hand PC, which caused an outflow of "clean" geymerov with Spectrum. As to exacerbate the situation contributed to last year's surge activity of crackers, so sometimes the author earned a minimal money on beer. " In connection with all the above factors there was a stop work on projects such as "Black Crows 2", "Last Hero of the Light Force 2, "sequels" Monstrland "and" 12 secret book. "C this point, all games are written for fun, but nevertheless still remained enthusiasts who enjoy myself process of creation. Oddly enough, most games released this year can be divided into logical and strategic. Jeez releases "Kluxer" - beta version of a fun puzzle, a little later, using the same idea of the Optical Bros do stunningly beautiful "Clickmania"; Clevers released "4x4 Puzzle ", Smockers" Take It ", and Ascedancy finish two-year work on the puzzle "Hamon IV". Also in Byelorussia out "Fields of Logic" by AMD and Lagsters "by Amalitiya, and in Russia, "Clocks" by Omega. "Tet Block" by Cyber Team and "Xixit" by Real Soft represent themselves another variation of the old good "Columns", although it is to admit given at a fairly high level and with the use of modern technology. Turn-based strategy "ATS against Nato: Apocalypse" by Larri was released under the impression the war in the Balkans. The basis scenario posited the likelihood of the events of those years: Russia, Belorussia and Ukraine, confront NATO unleashed American World War III. "Boat" Sizenko Alexander soon are turn-based tactics, rather than strategy, but even with marine bias. In 99'm out "Cezar" - the first game of very efficient and at the moment, the team Action. This game is written in the style of "Sim City" - The player is invited to build and develop the ancient city of along the way also have to carry out various missions provided by the authors. Very close to the strategic genre adjacent management game "Boss 2: Millionaire" by Upsoft - you are invited to become the owner neskolkh ore mines with all consequent problems of this difficult business. But other genres, too, were not forgotten, so for fans frisky ponazhimat buttons were made "Kick da Gaga" by Avalon / Rush - beautifully decorated arcade, "Supaplex" by Flyman - Conversion of some paly the same game with a PC, "Gunman" by Alien Factory 'Sage - slaughtering arcade shooter, "Mario Islands" by Omega Hackers Group - very bad Spectrum version of the famous platformer. Z-Sysyem and Graphics System continued their adventyurny comic series, has released the second and third parts of "Wolf". D.J. Hooligan again realizes himself in his favorite of the genre An interactive comic book. However, this time by making a more pronounced quest component, it produces quite a volumetric due a large number of animation "Explosion". Shuric Program Debuts to try a new genre of writing text adventyuru "Great Testing ". "Super Tetris" by Alex Art - became, in my opinion, the best Tetris at Speke, the smoothness of the engine exceeding even was holding the championship for five years, "Amiga Tetris". Deciding combine all the best in one game Push and DGMS commence work on "Mega Tetris 2000, but despite the huge sizes, a large number of different game modes and settings, This product has received far less playable than the same- "Super Tetris". Popular in the mid-nineties the genre nedetermenirovanyh Games a la "Life" was this year before a game "Snake", spelling Pelepeychenko Alexei. Although this game and had a advanced programming language of snakes, a nice interface and good graphics, its all the same could not win the hearts players like this at one time could make "Virus" and "Soldier of the Future ". As always in recent years, was released a few Computer implementation of gambling - "Poker" by Ma $ ter, "Cobble 2", "Nine", "Solitaire" by Cheprasov B. Two thousand years has pleased the completion of several projects; see that most players did not even hoped for. After a two-year ordeal and move the source from hand to hand, Light is finally waking up "Pussy". This excellent zadumany puzzle has been completed yet Razzlers, as Asphyxia 'Fatality, renamed Free Art, while trying to deal with writing games for GBC on a commercial basis. Curiously enough The first release of this game was made outside the ex-USSR - LCD has acquired all rights to its distribution and was originally "Pussy" was released on cassette. However, thanks to the efforts Maddy ^ PhF, this game came out in TR-DOS version podvergnutaya some work, and repackaging. Also this year, was completed insanely beautiful quest "Crime Santa Claus: Deja Vu ", which promised to release a BrokImSoft mass last year. Crystal Dream decided not to do separate release of its "Smagly 3", a demo version which has already while walking on the disk geymerov and released "Smagly Anthology "- release on a disc which has the third arcade part of the game includes two first quest. A young team of Action was to increase its 2000'm potential. Earlier this year, comes "The Eighth Division - arcade adventyura of life secret agents. Game was is the volume (takes up almost half of the disk), but some dampness, which spoils impressions going from interesting ideas and, especially, of course, irritates complete literary ignorance of the author, who managed to crap grammatical errors even on simple words. However, there can not please Slip'a activity, which almost single-handedly makes the following product - "Empire 2000" which also had large volume and occupied the entire disk. This game is a strategic genre is a mixture of the first game Action "Cezar" and "King's Bounty", ie you need to build and develop the city, to create an army and fighting off enemies along the way, complete derektivu next mission. List of strategy games for the Spectrum added to this year's yet another remake of "Rebel Star Raiders "-" Soldiers v1.2 "by Sizenko Alexander, but this The game differs from the prototype is much less well conceived AI enemy and the engine, as well as some imbalance. Compared with the previous two thousandth was abundant in logic games and puzzles. N-Discovery and Cobra make "The Knight's Arena "and" 10x10 "sootvetstvonno - games with virtually identical to the idea. You are invited to moving speed chess knight clear the board, although it is to admit that the game N-Discovery was made at a qualitative level. Among others, stands out work Studio Stall "Tower Pod" - very nice tailor conversion "Pad" with the PC. Were also zarelizheny "Aliens" by Syndrome, "Honey World" by Alex Art, "Real Lines" by Saint - another attempt to improve "Colour Lines", "Strange Exhibits" by Prog Master, "Virtual Cube Rubik "by VRCP - not a very good computer implementation well-known puzzle, "Japanese Contrast" by Fenomen - Collection Japanese crosswords. In the genre of logic / arcade appear "New Time Pacman" by Shuric and "XOR 2000" by D. Moroz - a game in the style of "Boulder Dash", but with more expressed by a logical component. But "Deathmatch Arena" by Lynx and "Stagger" by Fenomen already were pure arcade. Also pleased with greetings from childhood: Horrorsoft releases "Kool Eggs" - a very accurate simulation handheld electronic game arcade, "Well, wait a minute!", in which I played in Soviet times. Incidentally, last year Paradox releases "Rabbit Jazzy", which is also based on "Well, wait!", But in my opinion, the release looks Horrorsoft much more attractive. In early January of the new millennium is finally out "Homer Simpson 2: Back in Russia" by Mr.Gluk 'Co, working on which lasted for the past two years. The game apparently turned better than the first part, the engine has undergone processing, and cool quests and humor allowed her to win the hearts of players. For yet "Homer 2" was the last project Mr.Gluk. "Yard Story "by Orion continued its tradition of" Star Heritage ", well as apparently was a bit like him. However, the small attention, which the author has given the graph and plot, make it much less attractive for the players compared with other representatives of this genre. In the spring of Triumph releases arcade racing "Numb Cars" - Unpretentious, but delayed, and later the "Thimble" - imitation Russian folk naeby, ie games in thimbles. Logical games excelled Siberian Group, releasing "New Puzzle ", a Studio Stall as its" opener "(in principle, she officially became a part of the application Adventurer # 13, so was published only in 2002'm, although it was done in 2001'm). Arcade games were presented to all that works the same Studio Stall - in a game of "Stuckun" brain just switches off, passing the spinal cord work department; Delirium Tremens from his "toy cars" are starting a series of paranoid mini-games - all you need to do in this game, so it soak four smartly moving machines; Triebkraft please people issue total remake of fresh arcade "Super Bomberman 2" by Action - Poisoned CyberJack partially rewrote the engine, and music player effects and to optimize memory, making this toy a hit beginning of the year along with "Homer 2. Thanks to the appearance of a nomination Chaos Constructions'99 32 kb Game Compo, there was a tendency release games on the party. So even in 99'm at CC were zarelizheny demos of "Curse of Xeen" by X-Master and "Babylon 5" by Troll, as mentioned above, "Hamon IV" by Ascendancy and "Stagger" by Fenomen were presented to the public on the Millennium 1900. A similar situation occurred this year: puzzle game "3D-Roost" by Fenomen was completed back in 2000'm, but began to spread only after MLN'1901. Also in this party has been timed release "Technodrom. Millennium edition" by Real Soft - in mln version was supported by the mouse, the graphical graphics, create new maps and enhanced gameplay. At CC'01 situation is as follows: since the game compo was rigid in 32 kb, then to participate were admitted arcade shooter "Hunt on sparrows. Born to kill" by Green Bit Group, the logic of "Farspace" by Mayhem and a shortened version "Arcanoid" by Drv53b6. In connection with this behind components, because its volume, were the undisputed leader of the "Dizzy Underground" by Gogin and another weak remake of the same theme - "Dizzy B" by N-Discovery. Start dvetysyachivtorogo was marked by the release "Kill Pokemon "by Delirium Tremens - in the straightforward arcade shooter discount is available dunk 50 Pokemon, namely, Pikachu. Personally, I zatrahany this animated series, came off in full. Then in February, Triebkraft and the 4th Dimension releases spekovskuyu Another version of the arcade shooter - "Moorhuhn: First Blood". This version is slightly different from the original, but the better party, namely, more entertainment. Group of N-Discovery package designed "IF Creator", designed to create text based games, a-la interactive fiction - book-genre began to gain popularity in Russia. With this package, N-Discovery make the game "The Adventure of your dreams", showing the possibility of "IF Creator ". Sam Style Releases "Battle Field" - turn-based tactics for 1-4 players. This game was designed as an integral part of Package "WindowZ'02". In my opinion the game is not too successful, so as extensive setup, good graphics can not save her from behind inability to play with the computer. In 2002 she was made an attempt to reanimyatsii production games on a commercial basis. Perspective group has been declared Competition "Your Game", which is called to participate in it all producers of games. Organizers of the contest was appointed prize and set deadlines. In late summer, Perspective collection of demos released six games involved in competition. Winners are chosen by absentee ballot in which could take anyone, at the same place implementation of the games themselves, the proceeds from the sale of which were included in the prize money. However, some time later, at the Virtual TR-DOS there is freeware version of the book "Your Game". In the first place among the games presented at the competition should mention of course the winner - "Abe's Mission (escape) part 1 "by Brothers. This game is a remake of a free "Oddworld: Abe's Oddysee". Nice conversion chart, the relative smoothness of movement of characters and quests transferred from the source of conversion distinguish it from Other uchastnokov competition. Also in the collection included "Mine" by SCG - arkada, is nice for a group game. You are invited to equipped with various implements (tools, fasteners, and different types of explosives) dunk his teammates on the game who also place the same outfit, so he gameplay prevrashalsya a thrilling carnage that requires no only reactions, but also intelligence. "The Dome" by Studio Stall continued the tradition of "Nether Earth", but the prototype of its distinguished by lack of self- design of robots and a weaker opponent AI. Courier 2: The Lost World "by Perspective was a continuation of the first part of the series released back in 1997'm year. Game genre is not changed - it is also an arcade puzzle, but the engine has been redesigned and subjected to significant improvements. Real Soft exposed to the competition computer implementation board game "Menedzher" (the Soviet version of "Monopoly") was written in 1996, but until that time was not zarelizhen. Playing mostly written in BASIC and has awkward interface, so in my opinion Real Soft only formally participated in the "Your Game" by presenting his earlier, not very successful development. "Super Mario Bros" by Gogin essentially a playable demo of four levels, it lacks sound effects (there is only music) and various pieces from the original game, which is somewhat spoils the view. However Gogin the first time on the Spectrum used engine with Multi-Camera horizontal scrolls the screen to the frame, which makes even this demo visually appealing and makes it play. Yield the full version was planned for early 2003, but exit time of this article, it was never released. At the beginning of the year 2003'go dawned calm, which lasted until all on when Ice'Di ^ Triumph released "Lord of Darkness "- if adventure tailor a package with N-Discovery. The game is written based on the cult of The Lord of the Rings "and the uses some undocumented command "IF Creator", allowing Ice'Di make the gameplay elements of the battle. K yet, in spite of volume (about 800 locations), the game traversed fairly easily and quickly. "Deadventure" by ACH and was written using the "IFC", this game is not bad thought-out scenario and several alternative endings plot. Ineradicable mania Clown'a and Wizard'a to Pokemon evolved into Another release of Delirium Tremens, where there are data Characters - "Gotta catch'em All". You can put a definite diagnosis authors - schizophrenia, as the game is a combination of Pokemon selected ugadavanii computer, though when you consider that there are three bars for nine Pokemon each, ie options gets 9 ^ 3 = 729, and this is 9 lives in my bust;) Also in the summer were already zarelizheny upomyanavshayasya above "Virtue. Da dirty soul "by C-Jeff and the conversion of Dr. Oh How It Hurts" by Transman, the basis of which is taken "Dr. Mario" from Nintendo. Inspired by the success of "Your Igra'02", Perspective Group decided zanayatsya publishing activities and begin distribution of the last game of the team Action - "Dune: Imperia 2 "writing in the genre of real time strategy. It is worth noting that it is the largest-scale action ever undertaken in ex-USSR, something similar before only did Inforkom. However, Perspective went further and acted as a serious publishing house, and it is promoted not only directly game, and if I may say so game box, ie set of Games, printed novels on the game, as well as audio cassettes with tracks writing the author of the game. However, the campaign had little success of the poor quality of the game, works only under a TR-DOS and requirements 256 kilobytes of memory (though the game worked fine only on computers with memory expansion for Pentagon standard). Everything else is worth noting that in "Dune: Imperia 2 "is not straining to be played only at presence of the turbo regime, which is somewhat surprising, if we compare it characteristics and quality geympleya with the same "Chenym Raven." Perspective also announced the next contest, "Your Igra'03, but most geymmeykerov ignored him, preferring to exhibit in the game compo at CAFe'03. Basically, all the games exposed in this party were presented Demos: Virtual Masters brought demos "Darkwing Duck "- conversion of the famous platformer and" EroTris "- very Crude tetris with erotic interlevel picture. Green Bit Group put up pre-release "Death Valley" - sort of a mixture "Lemmings" and "Worms", the production of which they are working third year. A "Fire and Ice" by N-Discovery was represented in general as only a few otkompilirovanyh directly on patipleys blocks that show different game situation, but that has not stopped her to take first place in the com. The full version of this beautiful puzzle, made of on the basis of Product Namco came much later - on December 30. The full versions of the set only Studio Stall submitted arcade adventyuru "Lethargy: the apathetic dream", which some already called "Myth 2" because of borrowings and similar graphics fantasy plot. However, "Lethargy" differs from its prototype gorzdo large number of locations and more diverse inventory of the character. "Milas Kazmus" by CyberPunks Unity - arcade shooter, you can also assume the full version, but It does not include the splash image, more music, and final cut out the tendency to fit in a 32 kb. In the early 2004'go on Virtual TR-DOS, there is one more product of Action - "Empire March", again but with RTS elements RPG. As far as I can tell, this game was meant to participate in the "Your Igra'O3, but due to the failure of this contest is not zarelizhen was until now. In contrast, the second part, "The Empire 3 "has a more advanced engine and interface, but openly stolen from the "FT 1.2" schedule, the requirement of the turbo and 256 kb of memory again allowed her to gain extensive playing mass. This was also the fact that the Slip at this time became zaparivatsya over fix'om memory and in my opinion ignored other types of extended memory, sharpen everything under Pentagon 512. I do not know how to ATM and profiles, but on my Scorpion the game did not go. I want to say a few words about remixes branded games. In the early nineties in the ex-USSR had many so-called "hackers" (as was then generally called crackers and programmers) who have not had the opportunity to write a full game, due to the fact that most of them do not able to write music and draw high-quality graphics. However, this they did not stop and soon became a market for software flooded with a lot of remixes of Western games. Sometimes all limited to the addition of AY music (sometimes even samopisanoy), fixes and packages under 128 kb and implementation of the game with TR-DOS (the loading level, unloading / loading game state), but all the same, some went further and made full remixed with new levels, graphics and music. Among these software products can provide new versions games such as "Batty 3,4" by Surdakar; "Krakout 3" by Beloozersk P.; remake of "Lode Runner" - a number of different versions of Fantadrom, Biotech and Image; "Boulder Dash 5,6" by Kraskovsky Vass. Spectrum version of "Lemmings" in 1995'm year was globally rewritten Rst7 ^ CodeBusters - it was speeded up engine and made repackaging levels, which allowed abandon their podzagruzok because the whole game fit in 128 kb. Also in 96'm Logros release "Lemmings 2, containing 70 new levels. As I wrote above, in the wake of "dizzimanii" appeared a huge number of remixes of this super popular game, but already mentioned, high quality releases in the country went defective crafts, which sometimes differed not only disgusting programmatic implementation, but also completely illogical quests: "Last Will Dizzy" by an unknown author, "New Dizzy" by V. Kutin, D. Paltusov, "Dizzy 8: Little Joke" by PASoft, Timur and "Dizzy A'B" by N-Discovery. Also enjoyed immense popularity "Laser Squad". In the early nineties, there have been several different versions Editor's missions (the quality of them has been made Wredosoftware) and we could see the emergence of several directly sproektirovanyh additional levels to this wonderful game - that only costs one "masterpiece", where the reckless shooting at the barrels, there is a detonation with chain reaction that way for five minutes. However, among can be mentioned remix "Super Laser Squad" by Chip'Chap, ZS + Vek, which included 7 new enough professionalno made levels. Also on the general background there are several products that are not only qualitatively adapting a drive, but also subjected to total correspondence (extra music, graphics, bugfix, add programming, final cut): "Nether Earth. Special Edition" + 11 add levels by ZS, "Advanced Nether Earth" by Eternity Industry, "Draconus" by Seamans' Dream Team, "Heavy on the Magic! "By Real Soft," Times of Lore "and" Dragons of Flame "by CyberPunks Unity. Between 96-97 years of team X-Trade was being developed General Sound - a sound card for the Speccy. Published in several modifications (different volume of memory), the card was digital audio in its parameters very close to sound so popular at the time of spekovskih circles, Amiga. Of the original game projects initially using GS I to recall the only "Headball" by ZX-Masters and "Net Walk" by Style, also planned to use digital audio in "Black Raven 1.2", though for the second part of the game, all samples have already been made. However, the richness of the sound device can be estimated at remixing old firm games production of which began with 97'go year, when for scoring was applied GS. Nesomnennnymi masterpieces were and without that sacred game "Chase HQ 1" and "Target Renegade", GS version that made Mike Blum - in these remixes used a proprietary music and sound effects carried over from Amiga and PC. You can also select quality sounded remixes "Barbarian" by Moroz, "Comando Tracer" by Syndrome, "Dan Dare. Pilot of the Future "," Krakout "," Lee Enfield "by Phantom Family, "Navy Moves 1" by Triumph, "Power Boat Simulator", "Renegade", "YSCapers Scatz", "Zynaps" by Mike Blum, "Xecutor" by Stinger, "Rex 1,2" by CPG, "Batty" by Nova. And this only a small list, as work on the sound system all long-known games is the different teams and to this day. Finally worth telling about the interesting game demos projects that never saw its completion, although if the full versions of these games have been completed, the majority of They would be mega hit. When in the mid-nineties, the level of coding Spectrum programmers reached a fairly high bar, many finally decided osushestvit dream of all gamers and implement eight-platform "Doom". There have been several attempts to write "dumovidny" engine, in particular those attempts, quite frankly is not very impressive, there have been Cobra and Syndicate, but they have not even reached the implementation enemies. But already in 1997'm, there was a sensation - Digital Reality produce soundly tailor demo containing the first level of "Doom". It was sold three video modes (Two chankovyh with attributes and widely regarded as one monochrome in a small window, but hi-rez), as well as four types of weapons, ammunition, kit, armor, and two kinds of monsters, which was already possible to specifically shooting. Somewhat later, Alone Coder releases "Wolf 3D ", but in reasonably good engine (fairly smooth movement in a big box, normally opening doors) in This demversii despite the presence of several types of weapons observed a complete lack of activity of monsters, ie they were implemented, but remained motionless, and invulnerable to Weapons player. But the most successful, in my view, the implementation has become the latest trial version (by the way of publication in the annex to Adventurer # 13) playing "Citaldel" by Stalker. The engine is changed to for several years and eventually took complete form and combines all the good things in "Doom" by Digital Reality and "Wolf 3D" by Alone Coder. Besides the three video modes, active enemies, multiple weapons and normal implementation of doors in her attempt to even prisutstvavala implement dynamic lighting from the explosions of ammunition. Here also worth mentioning another unfinished, but very ambitious project - "ZX Duke Nukem", Developed from Volga Soft. As such, the demo of this game was not released, However, with the engine itself can be found on the article and source code were published in "Adventurer # 13", as well as one part trackmo "Love Gun", spelling the same Volga Soft. On I think this is one of the fastest (along with "Awaken") 3D engines on the Spectrum, which allows to make quick realno hi-rez 3D games. For example, we can say that if this technology used in games such as "Driller" or "Total Eclipse ", they would have to work 5-6 times faster. In 1996'm in the electronic journal "Spectrofon" was Published online demo version of the cult RTS "Dune 2", over spekovskoy conversion which worked Perestroika, the first course attempt to implement this type of strategy was not very successful, as in the production of a large number of units play soft slow down your speaking, but this demo really showed that the RTS genre is quite realize at the Spectrum. As I've written above, at the end of Selden, he resigned the immortal "Black Crow" which raised the bar very high level. As is well known Copper Feet refused to complete the project CHV2 "on neokupaemosti financial considerations, but as is evident from final demo released in 2000'm year this game should have had a more advanced version of the engine, which includes besides all the advantages as the first fully pererisovanuyu schedule, flying units, an expanded list of spells and more advanced gameplay. Among the unfinished but promising projects in the RTS genre may be noted "Operation 'Oil'" by Alexoft, Berseker and "Jackals" by Mad Mailmen League both of these games were more enlarged sprites units and buildings, as well as some additional features, which distinguish them from "CHV1. In the genre of turn-based strategy is also planned out a few not bad games. Porting cult game Sid Mayer "Civilization" engaged Cubeckin Vitaliy and judging from the published demo it would be little different from origimala. Phantom Family released a demo, not a lesser-known among fans of strategy games "Master of Orion", but because of its dampness is impossible to talk about the quality of the final product, but in principle, even one name "MoO" would make many in the play it. "Mechanic Wars" by Green Fort was written under the influence of "Heroes of Might 'Magic", but had a futuristic plot with the opportunity to develop the science, which brings her to such Games like that the same "Master of Orion" and "Reunion". In a genre wargame planned to leave the game "Empire" by Virtual Vision Group, However, after the release of the second demo, this group leaves the Spectrum and renamed Team Power Amiga. If we are talking about the Amiga, then in this context it is worth remembering one of the mega hit of the platform - "Walker". Alien Factory involved in porting the game for four years and have achieved brilliant success. Published in the journal "Inferno" The final demo was a very close to the original conversion of the first level of "Walker", if not the absence of sound and monochrome graphics, evolved a vechatlenie what you play on the Amiga. There is another game in the style arcade, the roots of which go to the Amiga, and that was in the middle ninetieth popular not less than "Walker" - I'm talking about "Worms". I think to describe it here makes no sense, is only say that on the Spectrum it planned to do already three teams, namely Silicon Brains, Multyplex Group and Mythos. For yet none of these projects have not been brought to end, and in demos can be observed only freymovy scrolling maps as well as teleport from SB and hurl grenades at the MG, as disappointing that none of these versions has been implemented AI opponent. Huge success of "Star Heritage pushed to gemmeykerov the creation of clones. Among the several unsuccessful attempts to explicitly can be identified correctly tailor and even pretty for volumetric demovery "Sea Quest" by Taras, "TimeCop" by Moonsoft and Dust Star Roads "by Galaxy. As I have repeatedly upomyanal, love players and producers of games to TV series "Dizzy" vylislas in a series of clones, and ideologically close to the genre of games, but most of the extensions used the old engine Oliver Twins, varied only map, quests, and places the chart. More Globally the issue went Megacode vypustuv demo "Dizzy-XX" at its very smooth engine with lots of different animation. However, further demos did not get as Exploder decided to fulfill themselves in demomeykinge. Also promising vyglyademi demo "Gingerbread Man" by SoftWarrior and continuation of the well-known hits - "Winnie the Pooh 2" by Softland. Stands somewhat apart "Full Shit" by Experience ^ CyberPunks Unity - have even a demo version of this chumovoy quest in style pisyukovogo "Larry" has won many admirers, but after that the authors completely redesigned game engine, making colored sprites, they lost interest in the project, with all the ensuing consequences. As I wrote, "Paradise Lost" by Digital Reality has pushed for the creation of "Homer Simpson 1,2 ", so here it was impossible not to mention excellent demo of this quest. By not just yet "PL", but other promising game projects Digital Reality ("Doom", "Megaball") and have not been brought to final release. In the genre of RPG would also appear a couple shedverov, it is primarily "Monstrland 2: Mist" by Rage, which is in spirit already approached the great and terrible "Diablo", as well as brilliant idea Jam'XPJ - "Lunar Wind", they even demo which is striking in its depth and complexity. Ambient space is divided into three types: the city, open terrain and domestic locations, which can be either in urban or and in nature. You can dial a squad of up to five characters, moreover, you can choose from 16'i 16'i races and professional classes, respectively. The purpose of the demo - to fulfill a mission that You requested the Emperor. But in parallel you have to train and develop their characters and explore the area in which you fated to find ourselves. In conclusion, review demo, I would like to mention about the featured projects of the late twentieth century that the great yet never saw the light - "Awaken" by Rage. In a society the game has been dubbed "the shaded elite", but it's not quite true. In the "Awaken" was to be sure, some similarities with "Elite" features (this interstellar commerce, the fight against piracy and etc.), but it was not a rehash of old games or continued - just "Awaken" can be attributed in roughly the same genre, but it is present and a number of original solutions. First of all, attention is drawn to a brand new three-dimensional engine working with textured objects of all Standard elements of the game should have been koordinalno way differ from those in the "Elite", so a list of possible products intended to expand and change, a lot of attention given opportunities to improve your ship (list all kinds of weapons and spetsustroystv that can be buy, too, had to be small), planned realize the possibility of buying another vehicle. In addition, a world in which you were to live and fight, to become truly enormous, so if the same "Elite" was about 2000 planetary systems scattered across the eight galaxies, the "Awaken" about 2000000 (two million!) Stars around which can handle not only one planet. Also in the second demo has been implemented the possibility of landing on the planet and movement on its surface skimmer (there are too few types). But the main difference between "Awaken" from "Elite" is a global story line, that is to earn lots of money, Screw ship and worked his way up to super rating - not goal of the game, it is necessary but not sufficient condition to pass adventyurnuyu part of the game ... As you probably already knew the fate of "Awaken" is sad, for a start it suffered the fate of "Pussy" - ie, its source code have been transferred to another command, as Mythos lost interest in the game. At first she tried to deal with Ascedancy, and then all the files were given Fenomen, which did could not understand it in the author's code, even though their According to "Awaken" was prepared by 90%. Possible for foreign readers will be a revelation as a huge number of game releases, most of whom were established on a commercial basis. Although the peak of mass creation game came in the mid-nineties, when their production and Sales could make money, but as shown time, and now there are decent releases in which authors do not even ask for any financial compensation for their labor. More detail I will refer to this in my article dedicated to As the modern world spekovskoy game industry, which you can find in this the same section. That is, in general, and all I wanted to say in this article. Finally I want to say that 99% of all described here are games and demos can be found on the Virtual TR-DOS (www.zx.da.ru). P.S. I think we should express our deep appreciation to Paul Pavlov ^ Psycho for the creation and support of Virtual TR-DOS, so as without this wonderful resource, the writing of this article was would matter at all unrealistic. Ice'Di ^ Triumph of providing review material on General Sound games, so like me this device is missing. Moran ^ CPU for providing any time of the day his PC, without which I would not be able to use Materials Virtual TR-DOS. elfh ^ CPU for what he did not send me far away, when I phoned him and asked stupid questions. Alff ^ CPU for a quality English translation of this article.
Other articles:
Similar articles:
В этот день... 23 November