Adventurer #15
31 июля 2004

Scene - Emotional consumerism.

<b>Scene</b> - Emotional consumerism.
Emotional consumerism
elfh / CyberPunks Unity

Emotional consumerism

Overcoming the wall of alienation,
constructed by the stagnant minds
and misunderstood by community,
this year the speccy demoscene
was invaded by drones, philosophical deliberation within denial 
of selfexistence in this continuum

and an endless search of incomprehensible in depth of deferlant 
subconciousness. For some reason, I thought it could happen in 
the frontier of a new millennium, but

that year we got nothing except a
technical breakthrough, that is
considered to be important too.
And as usual, human mind was found
to be inexperienced to that range
of a new information. No, I'm not
surprised with such a low places
of why?, Evenless, the source and
fuckyouscene got at the latest parties - this is not a candy 
for the masses and all this system of

charts and ranks seems to be borrowed somewhat from pop culture,
idolising Michael Jackson and Britney spears. But total absence 
of reaction speaks for itself. The

one thing makes me happy in this
kindergarten - fairly deserved
first place of a demo, revealing
us inner life (or rather the lack
of it) and a sad fate of a man,
everyone can compare yourself
with. And then raise a question:
how deep is my cultural wealth?
What can I do for the sake of spiritual evolution? I'm still 
surprised by the appearance of works, doesn't carrying nor 
deepness, but at last an attempts of emotional

or thoughtful exploration. Seems
like there is none. I can remember
unspeakable joy, I got within my
first discoveries in this world
and I want to get such an experiences now. That is what 
charming nature of drones and noise gives us. Still not 
mastered by the mankind, the knowledge about alpha, beta

and gamma states of human brain
was used centuries ago at an intuitive basis. And all this 
unspeakable and unexplored beauty lies beneath - just stay and 
try to find out what it hides. Take this state

of still contemplation like it is,
something almost forgotten, but
calling, alluring with the answers
for the questions, humanity is
still unable to solve. And of course, this stands in 
contradiction to the cornerstone principles of

consumerism-only products, corresponding to the norms and 
standards of our putrefying society, could be absorbed.


But back to the parties, points
and places. The tendency of appearing the works, beyond standard
criteria has formed almost this
year. As Unbeliever said at the
last CAFe 'you have your own
scene, I don't understand it '.
Yes, the scene is changing, replenishing, trying to survive. 
Because the old state has proven its dull languor and promises 
us very sad future. Competitive aspect in

its old meaning lost long time
ago. And this freedom of creativity gives us possibilities to
explore, share our discoveries
with the world and transfer feelings as some kind of 
metainformation, unable to be stored at any constructed medium, 
but eager to be embodied in any available form.

And if someone still needs prize
places, then there is a necessity
in a new rules for the democompo.
Major sport industry solves this
problem easy - various kinds of
competitions give participant ability to show his potential. 
But demoscene is not about sport and even 512bytes intro as a 
nomination can feature eternity inside. There could be a need 
for much narrow bounds to limit freedom of ideas and 
aspiration. Or, that is much more preferred, purely creative 
view at organisation, illustrated, for example, by the last 
Altparty: http://www.altparty.org/.


But we are still here, tending
settled traditions - famous events
would be carried out, the voting
results would be out of any interest, and winners would stay sad
at the prize giving ceremony. And
I'm nurturing the dream about appearing of new meetings, where
adhering the norms wouldn't be counted as a good behaviour, and 
sitting within a fire, burned upon the votesheets we would set 
up ritual dances, surrounded by the sounds of AY chip, 
outpouring avalanche of low frequency pulsations and crystals 
of infinite noise. 

elfh 02.01.04





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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