Adventurer #15
31 июля 2004

Interface - Yerzmyey / HPRG interview.

<b>Interface</b> - Yerzmyey / HPRG interview.
When and why did you start to make spectrum music?

Oh, it was quite late. I mean - first games we start to make in
middle 80s, but I started to make music on ZX ... only in
1989/1990.

I suppose, the first technical experience you gained exploring
someone's tunes for samples, ornaments and other tricks. Who
was that spectrum musician who influenced your music and whom
you can call your teacher?

In that time the best song on Spectrum have been made on
SoundTracker 1.1, they were demo-songs of the tracker. They
were made by Hacker Kicia.

What was the first music editor that you used?

First songs I was making on BEEP commands. :) Although they
were quite complicated. :) Then I was using "Wham! The
Music-Box ". Then it was" Music Box 128 "and then - SoundTracker
1.1.

What do you think about your past as a spectrum musician, what
important moments in your progression can you note?

It's hard to say, simply I was learning. Maybe the most
important were two moments:

1) When I decided to add very complicated composition to my
songs (based on proggressive rock and art-rock)

2) When I decided that square wave is too boring for using it
too often and I started to invent many new sounds for 50Hz.

How do you think, do you have any fans, and what do you think
they particularly like in your music? Would you like to say
some words for them?

If I didn't knew about them, I would think I haven't fans. :)
But many persons write to me about it, so I realize that many
persons like my chips for ZX.

And the only thing I would like to say, it's: "thanx for giving
me strength to be active still ".:)

What musical instruments do you use (if you ever used) during
composing prosess? Do you have any experience of musicmaking on
other platforms? What do you think about it?

You mean - non-ZX activity? I make music for Amiga and PC. I
intend to make music for Atari 8-bit too. And about real
instruments, I'm a professional musician, I've published in May
records until now (under various nicknames), you can read about
it more in Russian Encyclopedy of Electronic Music.

Do you like to criticize yourself? What is the weakest spot in
your techniques (rythm, melody, arrangement or something else)?

Do I * LIKE * to criticize myself??? Nobody likes it, and if
anybody contradicts - he's a dirty liar. :)

What is the weakest spot in my stuff? Sadly when I make music
on ZX, I cannot gain some cool charm, which C-Jeff can obtain.
C-Jeff is fucking good bastard. :):):)

What kind of music do you listen, what bands / projects affect
you, what moods and feelings you try to put in your own
compositions? Remixes: what do you think of this?

About the first question: I listen to metal and electronic
music. There is a point only to make electronic stuff on AY, so
I make things similar to synth-pop, electronica, techno and so
on. I also add to my ZX-music elements of art rock and
progressive rock.

The second quetions: I call it 'covers' more than 'remixes',
anyway I made several. Especially to "AY RIDERS play world
hits "album, but also for regular zx-demos.

What music compos did you participate in, what was the highest
rate and what do you think about your achievements?

Ooooh, many music-compos. The highest was the first place.

What do you feel when your track is playing on a party? Are you
concerned with sound equipment, people that vote or it doesn't
bother you much?

It doesn't bother me much, I guess.

Do you have any interesting ideas about the future of spectrum
music? Maybe there are some hardware or software innovations
that you would like to have?

The most interesting for sample music is General Sound. It
SHOULD be more and more known in ZX world. About chip stuff, I
think for some time about forcing somebody to make an interface
with filters for AY. (Of course controlled by CPU). But I don't
think anybody will make such an interface. :
What is the most interesting aspect in spectrum music composing
for you - to perfect your skills within the bounds of one
'Style' or 'genre', or to continue the thorny path of
experiments with sound and techniques?

Both. ;) And many more interesting aspects.

Can you tell us some your original ideas that you want to
realize in your music, maybe you want to make a demo or a game
soundtrack, maybe just to try what you have never tried yet,
the new field of applying your talent?

The best would be to make many songs for new music-mode for
Speccy - SidSound made by some Czech people. But for now there
is no tracker for it on ZX. I hope Gasman will change it. ;)

What do you think about co-operative composing, is it
interesting for you, whom would you like to make music with?
Please name three authors among the contemporary spectrum 
musicians that you like most.


Co-operative? It's cool thing.

Three authors? C-Jeff, TDM, and rest of AY_RIDERS staff.

Can you say some words of advise for those musicians who are
just starting out?

I can't believe there is any music-newbies on ZX. : (





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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