Adventurer #15
31 июля 2004

Scene - GALZA exhibition 2004.

<b>Scene</b> - GALZA exhibition 2004.
exhibition 2004
kq / skrju

Exhibition of GALZA group opened
at 28 of may 2004 year in Kalinigrad Art Gallery, it will last 
till the end of july. In nearest time

foto and video materials could be
found at official site of group -
www.galza.tk.

/ Exhibition /

The place - starched white hall
about hundred square meters. We
tried to gather all directions of
ascii art in exposition - amiga
style, ansi, new school. All
works, presented at exhibition, were either released in art 
packs of GALZA, or will be published very

soon. Main part of works was printed at black and white A1 
lists, and some more at great, impressive

A0. Bright colour spots are
skillfuly interlaced in the strict
grid of black and white sheets: mainly, these are works of 
Shadow, plus merciless joint from the magicians of suprematism 
in ascii - zmej_ and bug.


I avow - big rectangles of ascii
looked very organic on a white
walls, creating an impression,
that it meant to be here from the
very beginning - soar in weightlessness of snow covered white
walls, strenghten by the strict geometry of concepts, to build 
not an exposition, but an atmosphere

of archaic creation (however, bringing ultramodern filling).

In the first day, right during the
opening address of gallery directorate, a ten-minute performance
was started: flute, white coats,
white axe and also white pies. Action was arranged by the local 
artists. Besides, all time during an exhibition a demo EVENLESS 
by CyberPunks Unity was working in a loop mode.


A few days before an opening there
was a radio report about an exhibition, at the first day - two 
tv channels and journalists of a printed press. After - more tv 
and radio. (Do not believe mass media.

It LIES. Always find primary source.)

/ Noise /

But for me, the most interesting
were next half and an hour: in
another hall of a gallery I was going to show works of groups 
KOSMOPLOVCI, SATORI, CPU, INWARD, SKRJU. Specially for an 
exhibition, last mentioned, did a new work - IDIOT. 
(Unfortunately, INWARD didn't succeed to do their work in 
time.) Apartments, where the demonstration took place, was

intended for about 100 people, and
fullfilled almost whole (I'am talking approximately, because it 
is impossible to be precise in a dark

room). Well disposed rows of comfortable blue coloured chairs, 
big screen (about 3x4 meters), crowd

of people.

As it should be expected, it
wasn't done without technical troubles: for about 20 minutes we
tried to bring projector back to
life, suddenly died out during the
testing. Then, it clarified, that
presented hardware doesn't run a
lot of KOSMOPLOVCI works. The show
was started from the demos of CORROSION. Then - EVENLESS and 
THE SOURCE by CPU. Then KOSMOPLOVCI. Applause. FUCKyouSCENE! by 
SKRJU. Applause. Unsuccessful attempt to

run IDIOT. Works by SATORI, ZDEN,
again KOSMOPLOVCI. Applause. Finally, after more than an hour
IDIOT: six minutes triangles rotated on the screen and a very
strange, mercilessly minimalistic
noise was sounding. Then a basic
error appeared. Silence for the
ten seconds. I'am starting to clap
my hands - audience supports me.

This moment was beautiful! Certainly, applause on KOSMOPLOVCI
surprised me, on FUCKYOUSCENE! -
even more, but when tired people,
subtly felt the moment of humour,
noise and zx-spectrum, after a
long delay, nevertheless sincerely
applausing - this is enchanting.

At least, after a week I understood, that I untolerably want
to repeat all this, or do something other way, but - 
untolerably. I was frightened by this desire. 

We completed with the announce of
tomorrow's videoart, showing a
small piece by ZDEN. I was very
dissapointed by the fact, that
exactly those works of KOSMOPLOVCI, I wanted to show didn't run
on presented hardware: HWR2, kolonija, d796, migracija - none of
that was shown.

/.../

I want to open gallery, I want to
make a club, at least bar, I want
to do a printed magazine, I want
to organize stunning exhibitions
and performances in unexpectable
places, I want money, billions, I
want to live forever.

With my friends, almost a dozen of
people, on the roof of a
twelve-storey house, we celebrated the opening of exhibition.
Champagne 'Riga' for 77 rubles.





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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