Adventurer #15
31 июля 2004

Scene - Notcon 2004 report from Gasman.

<b>Scene</b> - Notcon 2004 report from Gasman.
Notcon 2004 report
Gasman

Notcon 2004 report
by Gasman

It was 2002's Extreme Computing
festival, where a significant portion of the programme was 
devoted to a celebration of the Spectrum's

20th birthday, which first prodded me into doing a talk. They 
had a number of short slots available

for people to come forward and
give 'lightning presentations',
but in the end I decided that making up a talk on the spot was a
bit too hardcore. Instead, I had
to wait around another two years
for a similar event to come
along ... finally NotCon provided
that opportunity.

I was allocated a 10 minute slot
for my presentation, with a suggestion to concentrate on the 
hardware side of things. I started out wondering what I could 
cover, but soon found out that the bigger

problem was deciding what to leave out - 10 minutes isn't very
long at all. Originally I wasn't
going to mention the demo scene at
all, and I was just going to demonstrate DivIDE by loading up a
game, but at the last minute I realised that this would result 
in an awkward moment in the talk where I'd go "Look, it's Manic 
Miner. Woo, Manic Miner everyone. Er,

yay. "So, I went for a bit of
self-promotion instead, and put
Losing Victoria on the playlist.

From past experience, I've found
that when you mention the demo
scene to a typical British geek,
one of two things will happen.
Either their eyes will light up
and they'll wax lyrical about Future Crew, Desert Dream, Gravis
Ultrasounds and Farbrausch, or
they'll stare at you with a confused expression. For the 
benefit of the latter category, I had to give a very brief 
explanation of the demo scene, and you can probably

imagine how hard that is to do. After cutting out countless 
details of the cracking scene, 256-byte

intros, realtime vs precalculation, technical demos vs artistic
demos, and all sorts of other subjects I really wanted to 
mention, I trimmed it down to about 30 seconds.


My turn on the stage came after James Larsson, who gave a 
highly eccentric demonstration of telling the time using a BBC 
Micro and a prawn sandwich. (For those who

aren't familiar with it, the BBC
Micro was the main rival computer
to the Spectrum in the UK, but seemingly unknown in other 
countries. Anyway, that's not nearly as important as the prawn

sandwich.) This was going to be a
tough act to follow ...

Still, there was an encouraging
sign right at the start, when
(After a small delay fixing up
the projector) the Spectrum startup menu sprang onto the screen,
accompanied by a hearty cheer
from the audience. This was, after all, a crowd that largely 
grew up with the Spectrum and have

fond memories of it, even if
they've long since "moved on".

Quite surprising, then, that nobody seemed to recognise the
Sinclair microdrive cartridge
that I brandished at the start of
the talk to illustrate how far
we'd come in 20 years. All in all,
the early stages of the talk passed rather quietly (at least I
didn't see any tumbleweeds rolling past ...) but the audience 
perked up a bit when my demo started. I didn't really have time

to savour the moment, because I
was busy crawling under the table
trying to get the sound to work.
(In a fit of paranoia, I decided
to bring my own speakers along,
just in case. This turned out to
be a very good idea.)

The demo got a big round of
applause, which was very satisfying indeed. A quick breather, 
and then I moved on to the subject of

CompactFlash. People still
weren't laughing at my crap jokes,
but there were some definite murmurs of excitement about the
hardware developments. To me the
leap from IDE to CF didn't seem a
very big one (or a very interesting one from a Spectrum hardware
point of view), but I guess the
idea of ​​an ultra-modern storage medium on vintage hardware 
captured everyone's imagination.


<twra2|down> IDE to CF with ISO file system?
<Ewan_> :-)
<twra2|down> this is _madness_
<johnli> disorganised chaos
<johnli> would be the technical
term
 But bleepy madness, which
is almost always good

- Live IRC discussion from the
event on # notcon

I was running very short on time
by this point, so I had to move
quickly on to the finale, my streaming video of Let Forever Be 
by the Chemical Brothers. The initial mention of streaming video

got a laugh - people weren't sure
how seriously to take it ... I was
going to introduce it with some
technical blurb about BMP2SCR and
the limitations of the AY chip,
but I ended up skipping that and
cutting straight to the demonstration instead. This spot of 
improvisation turned out to be very effective, as if to 
casually say "Oh, this is what we do all the

time on the Speccy "- and that was
the moment that the whole crowd
had their preconceptions about the
possibilities of 8-bitters overturned ...

 Heh, let forever be
 that is the most
random thing I've ever seen in my
fucking life

In his opening speech, co-organiser Danny O'Brien had encouraged
everyone at the conference to collaborate and strike up 
discussions, and while I assumed he had the more 'mainstream' 
seminars in mind, I was pleasantly surprised

with the reception I got from visitors later on - I had a chat 
with someone in search of new things to

do with his Z80-based Amstrad
NC100 laptop (deciding that a port
of Contiki was a possibility),
dispensed some advice on Speccy
cross-development, and met a
prospective scener who had recently moved to England from South
Africa but found that the scene here isn't quite as active as 
he'd hoped. In the evening, when we all

headed out to Wagamama, one of
London's finest noodle bars, I
got talking with Mark Robson of
vectrex.org.uk. The Vectrex is an
extremely rare home computer of
the 80s, notable for its custom
CRT display which is vector-based
rather than raster-based. I got
to hear about the peculiar ballet
act required to get the electron
beam producing smooth graphics ...
if only they were easier to get
hold of, this would surely be the
next great conquest of the demo
scene.

elfh> the transcription of a presentation, could be read at:
http://www.zxdemo.org
/ Article.p hp? Id = 8)





Other articles:

Editorial - elph: offering himself ...

Editorial - elph: offering myself ...

Editorial - alff: Change is the air that we breathe ...

Editorial - alff: Changes ... is air ...

Editorial - miguel: ... title .. title by myself

Editorial - chasm: By the way, have you read the rules cc04?

Editorial - the creators of the magazine.

News - the latest news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - actual news from: Research, Arhon, Gasman, Fatal Snipe, Skrju, ZX Time team, Newart, Elph.

News - c-jeff about the reasons for the closure of the musical project "emphasis".

News - look Moran / CPU on the current state of affairs in the group of SPU.

News - sq: "I turned on ZX-Stag, otoshel several feet, sat down on his knees and began to kover ... "

News - sq: news around us.

Scene - Elph'a surprised appearance Demo works, do not carry a not that deep, but at least attempts to study their feelings and reflection.

Scene - Emotional consumerism.

Scene - Rebellious demostsener.

Scene - Demoscene rebel.

Scene - History of making demo "WeeD".

Scene - report Miguel / CPU on CAFe'2003.

Scene - Shshshshsh - BOOM! this is where I am? aha on CAFe'2003.

Scene - CAFe'2003 report from Chasm.

Scene - report Bourgeois Pyromaniac on a trip to the Russian party CAF'e 2003.

Scene - pyromaniac CAF'e 2003 report.

Scene - From party to party: reports from CAFe'03 FOReVer and 5 and compare them.

Scene - from party to party Cafe'03 and FOReVER 5 party reports and comparision.

Scene - The report from the Warsaw group AY Riders.

Scene - Gasman'a story of how he had introduced the British inhabitants of the demoscene on Notcon 2004.

Scene - Notcon 2004 report from Gasman.

Scene - the story of group exhibition GALZA.

Scene - GALZA exhibition 2004.

Scene - Moran picks contest graphic black and white pictures.

Scene - Dive Into Monolith (GFX compo).

Interface - Reactions to Spektrumistov Adventurer # 14: Questions and Answers.

Interface - Music is different. Each of us understands it differently, we have different tastes ...

Interface - AS C-major ...

Interface - an interview with musician Rybinsk Ahim.

Interface - interview with Ahim.

Interface - Moran / CPU interview.

Interface - an interview with the Rybinsk coder and musician Moran / CPU.

Interface - an interview with musician C-jeff.

Interface - c-jeff interview.

Interface - an interview with the British muzykntom Gasman / Raww.

Interface - Gasman interview.

Interface - an interview with the Permian muzykntom Kej-Jee.

Interface - Kej-Jee interview.

Interface - Rybinsk interview with musician and artist Miguel / CPU.

Interface - Miguel / CPU interview.

Interface - an interview with Alone Coder.

Interface - Alone Coder interview.

Interface - an interview with the Krasnodar musician Nik-O.

Interface - Nik-O interview.

Interface - an interview with Tchaikovsky the musician Riskej.

Interface - Riskej / OCA interview.

Interface - Yerzmyey / HPRG interview.

Interface - an interview with a Polish musician Yerzmyey / HPRG.

Scene - a survey of manufacturers of games, "What makes you do the game for the Spectrum in a strange time? "

Interface - gamemakers questionnarie.

Interface - an interview with the publisher cluster games Cronosoft.

Interface - gaming like it used to be! (Cronosoft interview)

Interface - Alex Xor on the status of gaming in the ZX Spectrum.

Interface - Analizing ZX Spectrum games in 2003 year.

Interface - elph: "games that I played."

Interface - elph: games, i haven't played.

Interface - moran: "Why do I play."

Interface - Confessions of a serial gamer.

Reviews - an overview of demos in 2003: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant.

Reviews - demo 2003 review: Detroyt, Why?, Extazy, Microcosm, Wirne, Alienate, Sailor, The Source, Evenless, Fuck You Scene, Caprize, Resurrection, demo22, Weed, China Restaurant .

Reviews - The history of the gaming industry in the former Soviet space: the 1991-1999 year.

Reviews - The history of the gaming industry in the former Soviet space: the 1999-2004 year.

Reviews - Development of exUSSR games (1991-2004 years).

Reviews - Trends in Spectrum games industry.

Reviews - Tendencies of ZX Spectrum game industry development.

Tutorials - More color! Description packer color video from the demo Weed.

Tutorials - More colours!!! Description packer color video from the demo "Weed".

Tutorials - hewle splines - programs to create spline curves.

Tutorials - hewle splines.

Ottyag - nothing.

Software - vto.poy vepsiya scheme IDE-HDD adaptepa for the ZX Spectrum.

Interface - an interview with the Permian musician Siril/4D.

Scene - AY Riders live in Warsaw.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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