Demo or Die #02
31 июля 1999 |
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Deathmatch Quake v. 2.00 - BRIEF manual on methods of deprivation life of their own kind.
__________________________________________ There should be no other games but Quake (except for whatever id makes next) Unknown is dedicated to the Marines Deathmatch Quake v. 2.00 A brief guide on how to deprivation life of their own kind of mode Deathmatch through their complete fragmentation equipped Commentaries for more complete understanding. 1. Management Management is carried out in Quake Only a combination of mouse + keyboard management in Quake, and I am absolutely agree with the leader of the world proletariat. Mouse - is the key to victory! She - the first the last and most pervoosnovnoe that there is in Quake. In conjunction with prudent keys, of course. I always pleased with the assurances of keyboard that is not important than important - like. I want to fix: very important - than, and more importantly - how it nothing. Not considering himself an ace, I still want to share their experiences. Once my friend (Chief of Security a rag) invited me to be beaten Tonight on the grid with his bulls - more spices in Quake. As it turned out, bulls were those keyboards. To start beating four of them on E1M7, 40 minutes without restriction frag. Result - ha! - 236:20. Tractor wept like children. AND it was my first deathmatch. However, we will continue. Advance console dial up + mlook, shrugging enter, remove console, the menu display maximum sensitivity of the mouse, and - "Enter the Mouse! "- Begin training. Option This - mlook - most important, I would even say - Landmark (as well as everything else made in id). Baška must turn constantly. Fighters times Great Patriotic wore silk scarves, to neck does not rub, the use of same mouse rejects scarf completely. Remember, without mlook anywhere not even poke your nose - will beat instantly. Initially, this may seem inconvenient. In fact, this not, then you yourself will understand as soon as realize the power and majesty of mice. On clave: W - running forward, S - running back, A - sliding to the left, D - slide to the right. All management should be under one hand, and not as it is scheduled for default. Default - spetsrasklad for keyboardists. They can always learn distance: it is their juicy liver scatters such beautiful fountains, is their flags are always at the bottom, and before the number frags is a minus. We affectionately call them "Tractor". Another would be to leverage the keys fasten, that's when their movement and vertkost would have found a complete similarity with a bulldozer. Well, you run around the keys (to start can they even pimples any sticking to a clear sense), Mouse look and tselishsya. Critical uses weapons (RL and GL) includes the keys E and Q, switch weapons figures - correct death. Left mouse button - fire, right - Thunderbolt. Very nice to get a crosshairs (again nominate console, dial up a crosshair and you push on enter), it order to increase your performance. I'll say this: even if you still has at its trentiume or chetverentiume fuss in DOOM, try the mouse and there. So both will be happy your friends and comrades, simply will not undertake to pass. 1.2. Mouse se What breed of mice particularly good? What would It does not say about Billy-boy, and mice, he forges wonderful. Sam Thresh, the Great and Terrible, uses Microsoft Mouse 2.0 (for that he, by the way, Billy-boy good money to pay). Sujoy Roy, storm Britain recommends Logitech. Our authoritative people agree with them, so that Eyes on the heroes! Mouse ball and rollers keep clean, by positioning accuracy depends on your life and victory, so regularly washed away wrapped around the shafts of hair and fat spirtetsom. 1.3. Configuration In this matter I am not a big specialist, and your first to invent bike does not advise it. Therefore, I give standard, proven repeatedly by skins companions, which have long and successfully use myself. Brief explanation adds: + Mlook - n / a + Crosshair 1 - X crosshair in the hunched back the enemy bind w + forward - forward movement bind s + back - move back bind a + moveleft - streyf left bind d + moveright - streyf right bind space + jump - jump bind e "impulse 7" - Rocket Launcher bind q "impulse 6" - Grenade Launcher bind mouse2 "impulse 8" - Thunderbolt bind mouse1 + attack - fire, the battery! m_filter 1 - smooths out mouse movement sensitivity 12 - rat sensitivity. Then taste it and adjust itself, in principle, it can also be a factor in two - three above. Just do not forget that in the Windows is too regulated. Do more, to get accustomed again added, until did not find what you need. sv_aim 2 - disables avtopritsel to could shoot at the floor scr_conspeed 10000 - perky eject console m_pitch .022 - sets the mouse y-axis default d_mipscale 1 - the same with the rendering Texture vid_mode 0 - includes standard 320x200 cl_bob 0 - does not swing arms on the run cl_rollangle 0 - does not swing at streyfe r_waterwarp 0 - do not falter under the wall water bind f "say Die, asshole, oh-ho-ho!" - it encourages the enemy v_kicktime 0 v_kickpitch 0 v_kickroll 0 - these three do not give you kolbasit in contact with you by the same d_mipcap 0 - do not know why, but let it be:) Do not be lazy, Fuck her one just once to then do not bother with the console. Keep all this is the case in a separate directory ID1 file type goblin.cfg (either default), and before the do- binding: bind "exec goblin.cfg" Activate by pressing and immediately proceed to phlebotomy. Come on, good read, try now! 2. Basic techniques of movement in battle 2.1. All movement in Quake produced only run if you have a menu option to "always run" not yet "on", run march to the e-boobs and include immediately! Only then can read more. Quake can not go to - here the same shot (however, and on the run, too, as lucky). Fastest running and (most important!) the longest jumps - of diagonal (running forward and permanent streyf left - right), but this is for experienced guys. Ever since the DOOM'a known that streyfom at an acute angle along the wall yet faster it turns out, check it out. By the way, against this on all the walls every wrecking projections and ponastavleno. However, in the ordinary run of walls not poke it very much brakes. 2.2. Do the unpredictable maneuver Run "ASW" zigzag make sharp turns, jumps up, behave unpredictably. Excluding any possible impact of fire. Heard Shot RL - mchis as a hare. 2.3. Commit to running a 180 degrees, keeping naravlenie motion and speed is very polzitelno in case chase after you close anticipant production and already howls of evil joy friend, who suddenly catches his forehead on protivohode grenade, colorfully enveloping the surrounding area there are not lumps of his moderately nimble bodies. It is noteworthy that while racing for you, his tongue out and rolling his eyes opponent almost never streyfitsya, bravely fighting off grenade head. As a rule, rare chump withstands more than two grenades, after second it usually goes away sharply separated from torso. And so while avoiding the pursuit of jump down it is generally fatal number. For you being chased by a ruthless enemy, You run up to the edge, jump, turned to 180 and shoot. Reckless enemy almost always jumps followed in order to finish your entry of, and here - nakosya! Grenade into the whole face! Not everyone this will make: In addition to shooting catching up is vital maneuver when turning a corner. Approaching any eventuality must look back! If the back insidiously creeping foe - here that it and been waiting for! 2.4. Jump Learn to jump like a kangaroo. There is many places through which you can jump without any stupid bridges. For example: DM2, where a cubbyhole is Megahealth and several red Fofana. Until They easily can jump so far with handrails or right from the teleporter. To jump so far directly under the run-up look at his feet, starting from the edge, and in-flight swing mouse, as if looking at his feet and lifted his head again. So makarom you fly a little further, which is quite missing. Or "running forward with streyfom", then is like on the diagonal, so too more flying. Result: no need to press on treacherous button (on which, incidentally, often some passenger ambush like it) and pretend to noise. Well, if you had fallen into the lava, quickly swim to the window through which the visible button. There you can drop on ledge, and thence skakanut to the teleporter (standing face-to- window, running back and with a small interval - Jump). See here A near neighbor Button You can jump through the lava room for angle, having made a dive of a luxury called U-turn. When leaving the chase better not be found. Goes like this: scattered, not jump from the edge and hold "forward," dramatically taxis as a mouse, to keep look at the end stenochki. Why is it necessary? Well, you've given! Firstly, there is no sound from the buttons and panels - a conspiracy! Secondly, If after you chase the evil boys button press will be busy. And if pursuer so can not ride, you get a couple of seconds of respite, and he (To put it mildly) - Get horseradish. And in general, it's just cool! Tractor, as usual, rest. Take lava bath. Not be afraid, fuel, dive more safely! There can be jump even tractor driver. At the same at the top can be just two jumps jump to the other side through floating in the air, ground, not waiting for her crawl back to back (In this case before he zahapat GL, Megahealth and grenades). But you can even steeper jump. Teach U-turns in the jump: + mlook allows immediately turn on the fly even for a 360 degrees, and waiting for his zalimonit you down the enemy. You can just jump from eaves backwards, while Pal by crouching in the aisles and run up in despair. Accurate shot in the temechko, executed in a jump from the top, has consistently given excellent results, because the victim is unclear to what side shot and a trace of her grenades with severed head against not see. Only when you jump down it is better to button does not push, only to steer mouse. Physics in a very original Quake and in flight can move in any side. Sometimes it's good, but sometimes you can foolish and lava zanyrnut. ... __________________________________________ __________________________________________ 2.5. Make jumps with RL and GL It can be done about it. Running away forward. Turn and look at the floor. Simultaneously shoot into the floor of the RL and bounce. Rocket jump in our called. The result: a jump to an unprecedented height. During training, three outcomes are: 1. You tear into pieces. 2. Jump goes no higher than usual. 3. 1 and 2 together. As they say in such cases, the largest authority on zaprygivaniyu anywhere Jackie Chan: "It's all because of thick pig, you little training these! ". So that dare. The first few hundred times nothing will be obtained, but with time you can instantly jump to any strategic locations, seizing armor ozverin and weapons, and with good skill even be able to jump out of lava. Rocket jump can jump on various cornices over the doors, where any pet can be a hand grenade on nape. Note that the height of the jump can adjust the interval between shots and bouncing. In general, has the following effects on organism (especially for giving thoughtful, inquisitive and attentive as a young Marx, quaker'ov): Caused damage (armor / health): In the red armor: 40/10 The yellow armor: 30/20 In the green armor: 15/35 Without armor: 50 health Just want to warn: if you do not included + mlook, warrant execution the above three points is constant. And for God's sake, do not write any idiotic scripts (or macros, horseradish them knows what they are there for clubhand are called) to perform the maneuver touch of a button, this is nonsense. I give only to the overall development! Looks it this way: bind + rj alias + rj "cl_pitchspeed 100000; impulse 7; + lookdown; wait;-lookdown; cl_pitchspeed 150; + jump; + attack; echo Rocket Jump " alias-rj "-attack;-jump; force_centerview" Godsend for clubhand maimed tractor driver. Decent people to use I do not advise. Here the point is from hands have grown, not how clever you are in console commands to type. Rocket jump has around five main types: Straight up. Long jump. Defensive. Death from above. Skakuchaya attack. The first - see above. Do the jumps lower floors up, bypassing the teleporters, elevators and at the same time shooting on the fly. On certain levels (for example, E1M2, E1M7, DM2) from the top sites you can do climb to the ceiling and there lurk. Second - turns on the run in any aside to fast movement. Where the ceiling is smallish, use this technique for jumping back: DM4, accumulates on Megahealth, rocket jump - and you're in opposite corner of the pinch RL. Or Conversely, we run in this room backwards ahead, a look at 45 feet, rocket jump - and already feel for ass corner of the box Megahealth. The third - a defensive maneuver: if shoot under your feet, bounce it provoke a defensive rocket jump. If successful, the coincidence of the jump and blast You otshvyrnet far up and away, and you'll be able to plant it top and side. In addition, the player model lies in the so-called bounding box, edakii box. In general, the space you occupy more than it seems to mean. And between the legs You can not fly a grenade, because Can not you figure out a bounding box. When will fight with a bot (see Section 6.3), Note that some sort of grenade and past the fly, and why some of you explode and you dohnesh. So, this is not mug you have such a broad, but this very bounding box is wider faces. A crown you flat and square (as many in life). In short, sometimes you radius explosion will throw the enemy on turnips. Here it is lost! Not yet fallen, Lupi down with all his might! Fourth - the origin is attributed to game BattleTech (or MechWarrior, not recall), there it was called Death from Above. Applied during the attack in spacious rooms. Rocket jump! Go up as a dove of peace with pineapple in his mouth, and there does not hit the who managed to run up the guys. Complete with ozverinom jump height - Mom, do not Cheer Up! Have time to release down to four grenades, if only the victims had enough. Here should be more careful, because with ozverinom it will affect you as follows as follows: Caused damage (armor / health): In the red armor: 160/40 The yellow armor: 120/80 In the green armor: 100/100 (read - deceased) Without reservation: 200 health The fifth is used only for fun. Make no mistake: the young, slim, handsome and ruddy, you burst into the crowd roundnose tractor, ineptly trying to simulate a real deathmatch, and begin blithely, as a young baboon, jumping with rocket jump'om. Who does not hidden - I'm not guilty! From tractor (as usual) only to shreds fly. As kind of there, and even occasionally used grenade jump. For the first time took place in the single player Quake level E4M4 - The Palace of Hate, where had to throw a grenade in a carefully prepared by Sandy Peterson hole horizontal teleporters and use it to get into the secret place. In Deathmatch for you no no holes cooking is not would (apart from the cozy graves), so proceed as follows: get up at that place we want to go, throw a grenade straight up, it falls jumps, falls the second time - this moment we are incident on it and at the same time explosively jump. In the presence of armor health and to simultaneously vlupit the floor of the RL. Despite the fact that a combo jump is obtained by almost two times higher than conventional rocket jump'a, maneuver is rarely used, too complicated and time consuming. K example, on DM3 directly below the pentagram so you can fly into the window. Influences on the body like so: In the red armor: 70/20 The yellow armor: 55/35 In the green armor: 25/65 Without armor: 90 health And when the steepness of your reach monstrous scale - use grenade rocket jump simultaneously with ozverinom (chik - And you're in heaven, he-he). At the same time closely monitoring the armor and health: Red Armor - mandatory, megahealth (best couple) - strongly recommended. Otherwise, the destination lonely will fly only your smoking, charred scrotum. Alignment of armor / health is: Red Armor: 200/160 Yellow Armor: 150/210 Green Armor: 100/260 Without reservation: 360 (he-he) health Attention: in case of command game in teamplay 1, even if you're in someone from their will enter, then harming the guys in my teams can not just armor fuck up. Since Quake classifies players by the color of his trousers, and you are the same "team" colors, then and your health by rocket jump'ah harm not be inflicted. Enjoy. 2.6. In the melee running around opponent in circles and jump Fundamental maneuver in absolutely all 3D games, "Danse Macabre" is called, because both always end lethal outcome. Like this: the harvest in streyf either side and the steering with the mouse, and This continuously Pal at the enemy from befitting the situation of weapons. If this is RL - always jumped at shots to your grenades went under the legs it (see 3.7.1.), and his - did not reach you, while allowing pre-emption. Maneuver is particularly good against keyboards, What are even turn do not have time to such speed. Top of mockery - fire intermittently him in the back of dvustvolochki accompanying massacre relevant comments. In the extreme the case of your running around him begin to spin head and he was right on his sblevanet favorite keyboard. If the hand is not free the tractor, train on E4M4, there different columns are in the middle of the premises. Running around, shoot and keep your sight. When you learn, begin to cut into circles alternately approaching, the running back, it is also very important because even harder hit by the sight. Please note that instinctively always want to run right. Never so do not do, because a smart man immediately shot into the floor to the left of the victim (More you'll understand why). Continuing sharply reverses direction and then the attacks come close, then sensitive popyatsya. Jump in uneven rhythm, otherwise the land will always grenade, the one who keeps the beat. If You see, that before you idiot - not stop, they (the idiots) always shot without pre-emption, so station is fraught with grave consequences. As an option for large rooms can attack diagonally applied it is rare, so it makes sense to learn. 2.7. Learn how to get out of the lava There are many places where the lava You can simply get out without using rocket jump. For example, the DM2 can be easily jump out from under the moving floor panels (If you have health and armor is strong). Such places (where you can get out of the lava) a lot, look for himself. And when jumping out of the lava from the rocket jump'om (also an elite jump, lava jump name, the author - Sujoy Roy, GB) you press "Full back" while "jump" and shoot under him from the RL with the corresponding result. Normal is not rocket jump help. Breakdown. 2.8. Learn to slip lifts Learn how to slip through the elevators on top down, so that you do not shut platform for the tender parts of the body. This gives great advantage in the care of the chase. And on the fly can be a couple of grenades at the platform toss to chase it came to the rescue of arrived already charged. 2.9. The last word to the fans of the keys Permanent place of action for you - shooting gallery, where you turn the complex Exercise number one: shooting morons on one and a tutu. None of you no matter what not suitable. So: Sitting target, goat rope. And where did you freaks, so - I'll never know: teach, teach, kill, kill - and all bestolku. __________________________________________ __________________________________________ 3. PERFORMANCE weapons 3.1. Ax In spite of Damascus steel and sharpening shaving vostroty thing absolutely useless, except for the application, described in Secs. 5.4.5, 05.04.1914 and 04.05.1924. Better ax in hand, can only be poster "Kill me!" sandwiched in two hands. Fight in the style of "Neanderthals on hunting "- a harsh thing. I sincerely you sorry if you do not have anything except ax. However, the ax is quite suitable for battering keyboards. Against them all good! Sorry, can not spit in Quake, and I would have them both killed. But if you flunked someone with an ax - What a joy to house! Not enough good things in the world, but They are: Sex, Axe Kill and Rock'n'Roll! 3.2. Shotgun Excellent effort over long distances and recharges quickly. Slicing the community and hold the crosshair on the enemy, there is a chance overwhelm anyone. However, while it is only vosnovnom have Reaperbot'ov well obtained. This, incidentally, the best illustration of the idiotic disputes about the so- called unbalanced weapons. If your hands are growing out of your ass, then BFG seem rather weak. So supervise and learn. See also p.5.4.5. But if masochistic tendencies you still strangers, run for run something else. 3.3. Doublebarreled Shotgun A great tool when working in close contact, where he should used, preferably with ozverinom. In skillful hands work wonders, but at large distances is practically useless. Begaj circles naprygivay the enemy and shoot with the Aim at the belly, so he no jumping will not help. Effective against all except Perforator'a and Thunderbolt'a. If as the enemy, these veshchichki present, then naprygivat and running (even in circles) you will be very long. You ran out of grenades - running up against the adversary and sharash at close range. As Typically, he instinctively tries to run off at a safe distance to plant a grenade, but after two or three apt doublets running around your stupid stop. Oh, and if they shoot - nothing but drobovichka not get it. Carrying out the mass culling of tractor, I basically do not take weapons or older shotgun, and if the ozverinom - general I work on them only cutting hatchet as Chapay in attacks go. The result is always the same. Call out favorite childhood poem: And you, bloodthirsty vermin, I'm chopped up like beef! And ahead, shred stupid! 3.4. Nailgun Something better than Supershotgun, but and no more. Best use of finds in the melee: a meta left and right, shoot up runs out of nails or death opponent. If you have full ammo (and shoot you as Reaperbot) - kranty him. See also p.3.7.2. 3.5. Perforator That is - a thing! Actually, with him a normal weapon and starts. Element - melee. Guzzles ammo from the terrible rate, but kills even faster. Ran close and Davie on the descent. Kills quickly, so that economic ammunition. Sorry, not It can be seen that the companion is obtained - colander or a porcupine. When shooting in great distances come pre-emption (see Section 3.7.2). But already together with ozverinom - dream Kirghiz! One such brutalized gvozdochek takes just 72 points of health, and gaggle of nails immediately withdraws all his life without balance. Plus the presence of absence of the radius Bang! Use wider! Planting deeper! 3.6. Grenade Launcher The wonderful thing. Grenade explodes in 2.5 seconds, taking 120 points Health at a direct hit. For head-on collisions will not do too slow grenades flying. But for sprinkling on top, at a retreat for popping out of the corner and bottom-up (Considering that the rate of nearly two times greater than that of RL) - has no equal, the spectrum of an unusually wide. Requires some skill, almost as billiards. Showed military wit: a Specifically, throwing a grenade from the bottom up, synchronously with a shot bounce, so grenade will fly higher and farther, certainly flies in that dark corner, where hiding sticky sweating from fear enemy. 3.7. Rocket Launcher Here we put an icon, "Our Choice". Shaitan-pipe, gibulator, the best weapon in game, before which everything else pales. A direct hit takes away from the victim from 100 to 120 health points (20 assigned randomly). By and large, deathmatch as such - is a fierce duel with Rocket Launcher'ah, and why you should own them to perfection. I used a grenade launcher to shoot grenades, so in the future rocket'y 'll rocket'y'll call grenades, specifying what they are released (Actually, they are called in English rocket propelled grenades). So, in prevent occupational injuries, fire RL is desirable to maintain a distance, observing The following rules apply: 3.7.1. Aim from a distance is not the enemy, and under his feet, either in low or in the wall beside him the greatest of regret, do not give fragments. But they are perfectly replaces the thing called "blast radius". By the way, if you get to blast radius of own grenades, he robs you only 50 health points. Just like shembler, you know: So, if you made friends with the enemy in the open field and not spare grenades luptsuesh on it from the RL, then if your opponent has at least some Agility in the care of the line of fire (streyf called) are your chances of winning will go to zero, for all the missiles whistling past his viciously bared faces and explode in the far wall. But if thou wisely beat him at his feet, even if he will jumping like a grasshopper (oh it will!) in radius explosion still fall. Here - that and need sv_aim 2 (see Section 1.1), without It all goes into the stomach, ie, - Past. AND even if it is not zashibet first shot, then set aside, quite good - If the lava. For example: DM4, you're on top, he tries (he-he) to run across the bottom. Boldly beat on the floor next to him - and Hinnom take it into their hot embrace. Pounded it in the minus! it in the minus! Nice when the enemy a negative score! Same thing, if it stands against the wall (Beat the wall) or under a low ceiling (beat up at the ceiling). Kill probability increases by order. It is in this exercise to first, particularly large role crosshairs, with it you will shoot accurately wherever necessary, not hesitation. Looking at it all the time should be directed slightly to the floor. 3.7.2. Fire from the RL at a moving target lead-ahead. Take into account the speed of flight grenade running speed and distance to victim her. Aim at the floor in anticipation corresponding number of buildings victim. The same is true for both gvozdometov, but only the grenade flies small more quickly, so it zhahnut of RL. When working with an ax to anyone pre-emption does not come on! 3.7.3. When shooting - jump. Someone is below, and you, on the contrary, above. Being close to the edge, tselishsya down jump and shoot simultaneously. Running back and repeat. Important - not Keep it safe from the edges. He will get difficult. Similarly, when shooting from the bottom up, for example: E1M7, the enemy at the top, near the grenade. You're on the other end space jump up and beat on it from RL. So get one shot him in the corner required. The same can easily be done front steps: jump shot - nize garnet-e-enko so in the floor go ... And even if the enemy is behind angle, and he had nowhere to leave - jumped up and from the corner beat on the floor, he's quick to naplyashetsya death. 3.8. Thunderbolt Magic tool. Apply the best close to targets hit by the running the distance a person is problematic. In the Middle battle - instant punishment, and therefore for bold strokes in an ambush in the back - it is better not find. Concluding the armory subject: It has long been observed that many a great interest nature tend to forget that in addition to RL has another weapon. As a result of their regularly breaks into pieces during frontal collisions (joust is called). Study, Learn to switch quickly! Shot of the RL, raid, burning brain with electricity, dying yell, throw a couple grenades into the place the probable appearance of the enemy and all run, run! In the configuration (Section 1.3.) Three major types of weapons wisely located under the arms, so try to act in every situation suitable tool. __________________________________________ __________________________________________ 4. Artifacts 4.1. Ring of Shadows Ring of Shadows, Quake-kind the cap of darkness. The thing practically useless (if it is not about playing with tractor drivers, and these so-nothing see), creates the illusion of invisibility. Even There is no hope that you can not see. See, even as they see! With such - that square eyes! The only judicious application - just run to rumble short contractions and the conduction selective shooting, in the heat of battle you really can not miss. And if one on one, then there really another calico, no joke. Capturing ring, restrain aggression and no Do not throw ahead, on the contrary: Marche, like a thief in the night. Neither Do not run the shortest way to the enemy! Arrogantly smirk he'll out and waits, carnivorous humming licking yellow teeth and rubbing his hairy legs. Come on the other hand, from the rear or flank. Go try very tightly along the stenochke, its background the eye is not as noticeable. Ambush try to organize around the corner looking out - the corner of one eye. Slipped past the enemy - is attached to it rear and side, so you can see worse. He stopped - brake himself. Attack only from close range to avoid fled, and only from behind. In the back of Do not shoot the grenade launcher, or the victim otshvyrnet forward. Begaj then followed him as fool. If the ring took enemy - Holding in corner from which reviewed all inputs - outputs. Once it appears, do form had not noticed it, having admitted closer make it more convenient to those shameless eyes of empty head povykovyryat. Blame him best of Thunderbolt'a, because while the blood flows better and the goal is visible. If the fuss about the teams must Tie a message via messagemode 2 their children, explaining that the ring took you are, but not the enemy. Under water with the ring drown silence, only now what is the use - Hard to say. 4.2. Quad Damage Ozverin in our opinion, Atas full! Many for some reason immediately begin to behave if they are invulnerable and invisible. This confusing! Be careful double - from ozverinom increase your opportunities through quadrupled, take care. Be careful with the GL and RL, a melee of yourself can spread in the dust, go for that simpler. Before turning especially cautiously with RL: shoot the enemy suddenly, You're frightened, too, but vlepit into the wall directly in front of him - and all were crying your frags. The man who took ozverin radiates blue light, and therefore it can be seen from a distance, especially on dark levels. It can be seen even through thin walls. Saw through the wall - let a couple of grenades at him Output meet. In fact, many dreamers think and try to convince serious people that garnet abandoned or the shot just before expiration ozverina, explodes with quad strength. With a soft sign! No way! Ozverin also not a fool, increases only when running. The rest - by money, so do not get smart. I've heard, and another terrible thing: that the blast radius calculated to brutality and, thus, four times no longer is. That's - frank ugliness and slovenliness. What they were employed, where Carmack looks - unclear: And once again - be careful! 4.3. Pentagram of Protection Thing great, but once you take, so once all of you get. In a pair of with ozverinom - tactical nuclear weapons. If lucky nahvatit - lomis into the midst of a showdown and Wali all, anyone can fall, the most powerful types of weapons. No one else can you do - enjoy! Happiness for all and let no one will be left out! (O Strugatsky A. and B.). Announced pentagram radiates yellow Lights. Beware! Just remember that even kill you and can not armor under fire from you peeling off point. And so on pentagramotnomu enemy will certainly try plant just once - the other, his skin spend. And as soon as you hear the sound expiry of the pentagram, a kite flown on the victim and tear him weak and tender. 4.4. Biosuit Combined Arms Protective Kit (PCD) Deathmatch'e thing in little use, unless that until something valuable to get proshvyrnuvshis of poisonous liquid, or ambush under water to arrange (see p.5.4.6.). By the way, if E1M1 friend took it and jumped down, immediately run to the end level, there is a crack can be seen the place where it emerges. And how emerges - get a fascist, a grenade from a Soviet fighter! If you do not get to it anyway come out through the teleporter on the door from him and wait. Rarely, someone smart enough grab the armor with the GL, to return to the same way, and sneak up from behind. 4.5. Megahealth Well I can about this very Megahealth say? One instance adds health up to 200 points, two - up to 250. Saw - Grab fast! And I repeat it regularly so that no other hand Crazed not stretched. It appears 20 seconds after expiration, so if you picked it up with one point of health, precisely at 6 seconds the action is over, and in 20 it appears again, and then must again grasp. 4.6. Armor Armor have three types: green, yellow and red. Green takes over 30% damage, yellow - 60%, and red - 80% the rest is deducted from the health services. From this seen (not all, of course) that the green though and lousy, but it lasts longer than excellent red. Even I do not know well or bad?: If you have strong armor and already does nothing to take a shot from RL a wall nearby - so that only the armor slegontsa damage, and then something brand new, Hilbert! Take! The enemy is not leave anything, he should run naked and barefoot. To summarize: All fights are usually deployed around RL, ozverina and armor, which is The first key to victory. Clearly know that through a period of time appears remember this and did not admit to them. For what I give you a sign: Item Time kits 20 sec Armor 20 sec megahealth After 20 sec arms 30 sec Ammunition 30 sec biosuit1 min Ring of invisibility 5min ozverin 1min Pentagram of Protection 5min Keep track of time is not as difficult as may appear: in the course of seizing the battle important artifact (or heard that it brazenly took the enemy), press Tab and Look in the lower right corner, there is time written on it is very convenient navigate. Do not like it because - to put monitor near the clock. But you can and clocks with cuckoo clock to hang next to each other. Listen carefully, because before the end of each artifact feeds You spetssignal: say, close, host is already possible to bring down, get down! __________________________________________ __________________________________________ 5. Tactics of warfare The fighters are two kinds: 1. Those who want to kill all. 2. Those who do not want to kill them. Do not be like # 2, always be # 1. The winner is the one who has more frags, but not one who fled from the battlefield and survived - it kills you not add, and hence victory in sight. Go ahead! Thought you should have one: victory at any cost! Let the enemy immediately rubs forehead Zelenka (grenades to infection is not have brought), albeit generally takes zelenochnye baths before! And yet better - mud, it is time to ground accustomed. 5.1.1. Know the financial part of it! "Knowledge itself is power", - murmured, throwing grenade on the wall rebound around the corner on the turnip lurking out there enemy, Sir Francis Bacon, and we entire understanding and agreement under its words can not only subscribe, but go further, because our knowledge of reinforced fire and iron. "Knowledge in the red Fofanov with ozverinom and Rocket Launcher'om on the shoulder - a terrible force "- so I I say, in accordance with the above words of Francis. So, to this to work, act in three directions: 1. Weapons. 2. Levels. 3. Console. What about number 1: thoroughly studied tactical and technical characteristics of all Weapons in action usvoy ways applications in action on various distances, learn how to quickly switch from one to the other (see Section 1.1). Now, what about number 2: Turn noclip and carefully Study the space of all levels, interposition of its parts. In the Deathmatch remember where the weapons and artifacts (everything is on - the other, not both single game). Much-loved by many cards - this is for washed-up morons, you have everything should be in your head, otherwise how are you going to run backwards and shoot! But when you're simply shalt be run anywhere, but on the move More shooting forward, backward, up, sideways and down - if the opponents naplachutsya. Know all the secrets and methods penetrating into them. Notice that some buttons are triggered by the radius explosion, not necessarily in their exact fall. Dismantled, as to what everything, Lead the shortest routes collection of all good from different points appearance. Do not leave the enemy no slightest chance, driving it like a cat Bat on an empty barn. I would especially like to note a subtle point: if you kill the enemy again over and over again, you may notice that he appears at the points with a certain sequence. If you run fast and jump to arrange a meeting at locations, the difference in the long run will dramatic. However, many prefer use attributed rendomayzerami, that point is assigned a random way, but I personally do not like it. Particular attention - teleporters, because of some places only one exit through them. Here is the output of Comrade expensive and meet. You may ask: "So vskolkerom same and where better to fight? "I answered. just for one one. According to several people fighting only at the beginning of the competition, there is has at least some sense, and even then solely because of the lack of time. (Remember: it is only about Deathmatch'e, instead of Capture the Flag and Team Fortress, about their own conversation). Nobody runs to the ring five boxers at a time to find out who better. Battles are carried out strictly in gladiator-style! And the best levels are as follows: DM2 - Claustrophobopolis DM3 - Abandoned Base (now this is just Bulk races and clans fights) DM4 - The Bad Place DM6 - The Dark Zone Why? Yes, because they are all good size, and they have absolutely everything calibrated and adapted to a literate slaughter. And do not ask me any more stupid questions! In the id, tea, do not The Dukes are sitting, they know not what they do not the first time. Therefore, they are the best. Do not try to "Grasp the immensity and rehearse all levels Quake (although this should strive for). In mainly battles take place at levels Deathmatch, so concentrate on them. Some will love you more than others, and get you it'll be better. Here there and drum up Comrade play: And certainly focuses on this, where there is lava. Her presence disciplines, perfects the technique of movement. If man said that he levels with lava do not like - will watch him closely. Most likely, this pridurochny tractor. № 3: create your own configuration (see Section 1.1) and Always use it. Departing create massacre certainly taking with a floppy disk, so as not to mess with settings. "All my burdens with me." Grenades and bullets, of course, do not take - zametut;) 5.1.2. Listen! Based on the above above, you have only the sound of the collected weapons and artifacts, opens the door, working lifts and a splash must determine the location of fleeing the level of the enemy and immediately take adequate measures to curb his overly active life. Cracked a bone - yeah, jumped from a height! Running back and broke them to him finally! What is characteristic: in Quake holds be stereo sound, which in the presence of Headphones also provides a significant advantage listen carefully. Particularly well Listen at the battles over LAN, where the sound from the neighbor columns is very clear where he run and what they do. The shooting down corridor: if it is where the hiding, the you hear an explosion near him. That you ever paid attention to the fact that the various kits emit different sounds when selection? Listen. First aid kits are everywhere different, remember what where and listen. Himself as should all the suspension before take. Often the effect of surprise with lethal outcome for the opponent is more important in 1925 points of his health. And special attention - the sequences sounds: a row where a couple of rounds with zinc picked up, followed by weapons snatched. This clearly shows the location of the enemy. 5.1.3. Do not make a noise! Sam does not try too much noise produce. Do not slap fins when jumping through the water. Note that when the fast running away on some stairs, then react to them as a jumping low height. Such steps should pass any streyfom or abate speed. At DM2 creeping above the lava panel always try to skip one jump, and even better - all without jumping slip. If the jump in two - jump twice anywhere, knocks confusing. Double jump - the surest way to catch a grenade at the exit from alert, responsive to your needs comrade. Apply some subtlety in selection of artifacts. For example, often near Megahealth there is anything else weapons or ammunition. After working for the capture one sharp movement: first Megahealth, and then the subject - the last sound overlaps the first and your location will be harder to define. At ozverin try naprygnut above then he did not immediately zarychit and you can apply it overnight. All the same DM2 perfectly clear how to do it. There's even Stand at the side fastened to the top bumped. If you hear hopping hykane simultaneously with the explosion, then this rogue rocket jump'om to something gets. Such useful places are not so many, it's time to go and take action. 5.1.4. Schumi wisely Sometimes it is helpful just to jump on place or on the run - is alarming and misleading, where are you there you climb? If Megahealth stands alone, the bad sadanut of RL and simultaneously grab the artifact, masking noise explosion. Simulating the rocket jump, jump up and do not causing harm to themselves a shot at the floor in front a - the enemy decides that you have somewhere climbed up and rush back, and since places like this little run there myself and go from the back. For example, you're at the bottom of the DM4, the Red Fofana. The enemy knows this and, whining with impatience, waiting for you below with Thunderbolt'om in sweaty feet. Here you imitate rocket jump, he breaks with place, you jump in the teleporter and bravely shoot him in the back. When the enemy knows (and A good enemy is always about you all know) what do you have red Fofana, he always lower (by Thunderbolt'a) will throw you back three - five grenades of GL. So, when they will start one after the other to explode, get down and rocket jump commit in time after the explosion the latter. This confuses even grated veterans. 5.1.5. Run route Mchis by the shortest route and collect all without leaving the enemy no. If fighting one on one - is paramount! If the enemy will run on the trail - will take nothing, and if will fall towards - for It is to be met with an asphalt rink, you are already there, than it welcome. But! Do not become predictable, or keep track of how a boy-in-law of crumbs. Sometimes the opposite is not bad at all do not pick or choose selectively introducing the boy astray. 5.1.6. Choose wisely firing position Try to join the battle, where Nearby is a first aid kit, and even better - standing up straight at them. In the course of "Dances of Death definitely try valiantly to proplyasat dispensaries. Often, even 1 point of health decides the outcome of the battle in your favor. 5.1.7. Ambush If the armor is strong, ammunition and health of the sea (and so should always be) - ambush in artifacts). Driven desire to correct and supplement zdorovishko moth you, the enemy surely come running for your powerful volleys and heavy fire at close range. Excellent place for an ambush device - About respawn spot. For example, the enemy a conspicuous place on the DM4 picks red armor and RL, but you have to nizochke stand for spot'om, backs to the wall and Thunderbolt'om ready. Only this, he appeared - at once can press the space bar. If this armor you take you yourself - as applied rocket jump and popotchuy his grenade from above. Ambush side of teleporter is also good (but not on the right side!), as a soldier from He throws always face forward, which can immediately fry his loins part. The most important thing in setting up ambushes - hit the victim at once to death, and then many like to shoot and that's spoil. 5.1.8. To deny the enemy fodder After covering the boy, immediately pick his backpack - there and the weapons and munition. If the next after a brutal firefight killed couple - immediately Run to the place and pick them up for two rucksacks. After that nice couch where - somewhere close to the cubbyhole, because both resurrected with trembling with greed ruchenkami race rush for their good. Where did you on - and comradely Hello. Skillfully using the rocket jump, You can even pull out the rucksacks from the lava. They do not leave anything! 5.1.9. Ping Ping (ping) - term of life underwater boats, click the sonar, and not at all about what everyone thinks. The smaller - the game cheerful. Connecting to the server, type in console ping and look what's what. Recommend to stretch a single phone wire from the electronic till boob telephone boxes, preferably - net copper or silver (with foot-thick) the result will not be slow to affect. By At least try to eliminate all twist on the line. After all, how does all domestic electrician at home University and Kulibina? Known as: in the ass. So propayay it properly myself. But in general I prefer chopped on the LAN, it is much steeper and interesting. Because when our relationship with I myself ping-thin legs, and lag - even thicker:) LAN - is another matter! Broken specifics! What? No? Why? LAN? And what do not? MONEY! Nich-than can not help. __________________________________________ __________________________________________ 5.2. Specific tactics of the enemy 5.2.1. Camper What is the camper? According to general belief - The lowest form of life in Quake, something vile and disgusting. This attitude deserved that, in its classical species are constantly sitting in wait near RL, ozverina, armor and other artifacts. Thus, any jumped for the reinforcement and strengthening of gets in the face with a grenade, and the above items and remain in place, except that their own camper takes. Definition of this notion rather challenging task because even his interpretation is quite diverse. In my think it is just one type of combat tactics, because every time a fighter from time to time ambush in the future vehemently denying the propensity for camping. The most hateful zealots Quake-orthodox morality, even competent running on the route (see 5.1.5 and 5.2.3) is considered a kind of camping. And even advanced guys compose special programs such as Anticamper, where weapons, armor and artifacts themselves vigilantly to ensure that you do not stuck in their area of visibility, first you warn (supposedly sderni here, pincher!), then deprived of health, and case of complete dullness and wet driven from the server. In short, everyone hates campers and earned their frags consider the full cheap. The matter has already reached the point that most vehement kemperonenavistniki identified as a new category of combatants under called Lumberjack, who are engaged only mopping up the levels of campers. And try to do it only a hatchet, hence the name - woodcutter. Kemper their knocks, but they are again for ax, ran up to him and on the head, and noggin! While he did not come out or not at all goes from the level. Less strongly minded colleagues are informed about the presence of Campers in writing, after which organized persecution of the designated guilty. By the way, if you constantly valish campers and ambushes near places that are convenient for the ambush, who then you yourself? In short, whatever they say: for freshman who is in the iron clutches of the hardened, angry, violent and ruthless as Death itself, Quake - veterans camping - the only way to snatch at least a couple - three frags. So do not shy, do as it sees fit. You guys are correct, if that: 5.2.2. Sniper. Variety of campers, at least svolochnaya than the parent sample and the same all hated. The difference is that sniper sits near the artifacts and not weapons, and in the shelter over a busy routes and in areas most likely appearance of the enemy. Preference given inconspicuous place near ceiling. For example, in E1M2, in a room with lots of first aid kits and Megahealth, you can get under the sky, whence sweep everything. Victim even figure did not have time, and a trace from kicking in temechko grenades could be seen impossible. 5.2.2. Runner on a schedule Slicing wheels running on the same route, collecting everything and consistent speed Running at a speed of emergence of selected earlier articles, Juicy cycle (juicy round) called. Kill it difficult, as materiel he knows perfectly, however, no such bulls felled! Breaks his schedule and route, take the most valuable artifact from the nose and let the grenade in his escort. 5.2.3. Killer Once there - just trying to kill everything that moves. Weapons collected from dead enemies, not trying to get to the places of occurrence. Armor usually does not take too, focuses on hunting. Marche him, wait for the final regular contractions and without delay dobey him. Another very well gives lure in the passages and corners, where he was altogether just to finish. 5.2.4. Cautious Antipode of the killer. Protects himself beloved, monitors health. Fear of humiliation. Sensing the proximity of the end, the rapidly runs away in search of first-aid kits. Behind the Green armor runs through the entire level. Punish him as well as a killer. Am getting the result: All except the runner - nothing smyslyaschie Deathmatch in sheep, and campers - and even bastards. Act like they can in no case. As a rule, they are all either tractor (read - idiots), who imagine themselves Great strategies and more masters, or stupid newbies (they More klikuhi always so "cool": Viper, Reaper (RippeR of [PK]! This is not about you, you are our eagle!). Fighting with them - a full delirium, the continuous massacre of the innocents. All of the above methods apply only to the complex, Depending on the situation, ie and spontaneously unpredictable. Of course, with time each develops its own style and uses some techniques are more likely than other (which also has the advantage opponent). The only correct tactics - eye, speed and the pressure (author - A. Suvorov), the only true expansion to the it - came, saw, shot (the authors - Julius Caesar, and I)! 5.3. Strategy As is clear from the word itself, it the art of warfare. And what such a battle? The attack and defense, attack and protection, and if easier - weapons and armor. So, your first strategic task - zahapat themselves and that, and another, not allowing you to do the same opponent. Thus, provided superiority in firepower and armor. Actually, that's all strategy! Enough!? Come on, a bit razzhuem. Number one task - to take vigilant control place of deployment of weapons retribution - RL. Observing schedule, resorted there for 5 seconds before his appearance, not let his opponent. No need to meditate on-site appearance: run, hunt and watch over time. If at a pair of RL - it already very difficult to achieve, in this case shift to the strongest armor. Try to steal from under his nose all. Special attention - the red armor, to her recourse must be within 15 seconds, and then you you will see there standing in the corner of adversary: naked, shivering, covered with goose bumps and covering the nakedness hand. Waiting understand. Here are struggling need try his patience, not disappoint. The main power of firepower - ozverin. There is an opinion (and not only mine) that one on one best of all - still beating without him. If with him - constant control (and accounting). Over time, should be especially vigilant because the enemy will also be a couple of seconds before his appearance on the stand place to immediately apply the brutal power of the for you. If ozverin hangs in mink (E1M2) and he was waiting right there - well, there radius of the explosion effect is particularly good. Try not to miss it as soon as appear. Stay close and listen carefully, where the enemy is and what he gets up. Grab ozverin when the enemy is already there, and now only after this begins his chase. The main power armor - a pentagram. Look, after 5 minutes should be place. Same with the ring. The most important point - close health surveillance opponent. If he had just picked up red armor and Megahealth, in no If do not go in close combat, first exhausted and weaken it from afar. Climb in clinch the only absolute certainty in their own superiority. A superiority is obtained only if when the red Fofana and Megahealth took you himself. Look at the beginning. Snake biting itself the tail. So, having established control over arms armor and artifacts, we set control over all levels, leaving chance of the enemy. Concretize for each level will not, then write a whole book should be. So think of himself. In the end, always wins the most sly (cunning and clever - this way, different things), but not the most bouncy, skakuchy, floating, nyryuchy etc. 5.4. Actions in the battle 5.4.1. Health and armor keeps at maximum Without the armor, health, and RL in general anywhere do not go, first pack until the hiccups. Just want to starve - it is better simply to lava jump, so at least ammunition normal people save. First, strengthen thyself, armed, and only then - Do it! Incident on the enemy with the song: "I come to you with compliments, with iron and a gun! ". 5.4.2. Be ruthless Just want to make a lyric retreat. The Internet is constantly being discussion of virtue and decency. That do - kids ... Well, kids - colors life, and we, the elderly - cacti death. Therefore, I recommend you listen to advice of an old soldier and a valiant security officer: the war (as in love), all means are good. Deathmatch - war, even a toy, but still war. And in war aspiring enemy, not hesitate to shoot you in the back. And this - Your stupidity, but not its meanness and deceit. For example, the enemy fell into the toxic muck and, howling with pain and fear, desperately looking for yield. Do not loiter, shoot without hesitation. Walk on by, he come out and you will not regret it. Ostap Bender such cases, used to say: "More cynicism, Kisa! People like it! ". Better take an example from Reaperbot'a! Already this sure, he ran past, grenade let go - suddenly podohnesh? Sometimes sorveshsya, falls into the lava - all is lost, Chef! But no, he will on the fly from RL - Aw, Snap, and in pieces! This is our way, in Brazilian. So if you have any advantage, immediately Use it in full. In short, the more I brush up your every subtleties and disgusting, but so what and where apply and how to counteract what - see himself and act according to circumstances. Well, gone. 5.4.3. Fear of the mind Scorekeeper. See red flag and the number 100 on it? This guy already blew 100. He saw a man in the red - run without looking back, hiding in an open battle you have no chance. Pribesh it Next time, my little friend, and I now teach you - as ... 5.4.4. Prey Ran to the sounds of firing, not in rvis battle at once, to see who is there so furiously beating? Bah, that's our hero in red! Include the best for a given situation, instrument, waiting for the end of the duel and boldly Wali it. If he fights weakling, beat on the hero at once, weakling 'll get after it. But just do not hit weakling, otherwise the result will remain one on one with Frag God'om, and already he was with you quickly will understand. If this happens to you - try to run one of them behind their backs, let each other to shoot. Feel that all was lost - including the ax. Fig them and not weapons. __________________________________________ __________________________________________ 5.4.5. Wali sheep Widespread (especially in clubs) inbox. Look, what color flags of the latest and begin the hunt for the weak, avoiding meetings with steep and cheerfully picking up frags. Especially well it turns out when are acting in pair, covering each other from behind. If so come to you - instantly ask them to stop this mess and all include the skins of the same color! As a kind of reception - shooting instances with a large ping. When his (Ping) check to find out whom fell in the first place, it is necessary stop and delve into the console (see 04/05/1913) here - that and have such clever brains kick. 5.4.6. Misleading Having the Perforator or Thunderbolt, or switch to an ax, or run and shoot over the walls of vintarya, long senseless vrazhin not swallow primanochku. Seeing you with an ax or hearing your cheerful firing, he vulture will fly at you - that's because it Production! A you immediately switches to the above tools, and - welcome to our spisochek! The next time you think will be. 5.4.7. Plug-lifts and doors Ran past the elevator, step on him, but the upstairs was not raised. Let the enemy thinks you got, and the creative turn in the other. This is not so simply because it must include very quickly and so that he will not raised. Otherwise you sprygnesh with hykanem and such stupid tricks with serious people are not rolled. Or vice versa: jump over them so as not to be included. We proceed similarly to the door: open, but races from the other side. 5.4.8. Aerobatics roar If the console to dial just such a command: play items / damage.wav and davanut on Enter, then the neighborhood will announce ozverina roar, and vigilantly guarded him the enemy simply oshaleet:). He climbed through the Qped in cancer and see what there is good in format. wav, and then apply for environment. At vskidku outstanding: play items / protect.wav - pentagram play items/inv1.wav - Ring of Shadows play items/armor1.wav - the clank of armor play doors / stndr.wav - opening the door play buttons / airbut.wav - Button play misc/h2ohit1.wav - jump into the water play misc/r_tele1.wav - teleportation their 5 pieces, just different numbers cup your play plats/medplat1.wav - lift C such an original sound decision deathmatch just sparkle with fresh paint ;), And the enemy ochumeet, unequivocally! 5.4.9. Rare You - in the pond, in the grasping paws of - Thunderbolt. Ahead of the water - at least a couple of guys, and even better - Pobol. Feel free to PUSH on the descent - bzdyn! You end but by frags Poper up. Well, if at the hands of a pentagram - in general beauty, only manage to pick up batteries! Please take into consideration that the toasting, too, has destruction radius and knocks everyone is in your field of view (what you do not see them from the water, the role is not plays, if only direct from Baska to Baska could be held). Males usually wonder: how so? Here's how! But before such a toadstool Wrap, elegantly vyplyvi breaststroke at the operational space, so that everything under the distribution hit. Generally it all depends on the number of batteries on the pocket. Since Stormbreaker the water is discharged immediately, an experienced establish by how many cells does not kill you if there is a strong health and good armor. One cell takes 17 points, and if you have them all five - a strong enemy fins not zavernet. If more than 20 - he certainly kryaknesh. Try yourself, then discharge berezhku in someone - a sweaty face up to reasonable limit, and then boldly Jump to the guys in the pond kipyatilnichkom. By the way, you can Thunderbolt'a very short bit of give when swim, leaning out of the water. Keep track of how you rocking on the waves, and at the top give discharge. I repeat - very short! And only one. 5.4.10. Underwater swim First. Leaping into the water, hold the jump pressed. As a result we do not dive, a completely different sound, it is confusing. Second. Diving, immediately hand over back. Preemptive shots go chase forward. The very same chase is always the same skips forward, and since we are - then they FIG promazhem fat ass! Best gun for spearfishing - Perforator, only about pre-emption does not forget. By the way, if you hear from the bank which - some fur fly under water, surely Draw a deep bombing of the GL, there need a couple of frags up belly vyplyvet. Next. When navigating in any case not Use your options "emersion-immersion" - this damn hangover traktoristskogo past. PUSH full forward (or backward) and vertical head. Those who like to swim, sticking out of the water tower (there are very many), from the bottom to kill is easy and pleasant. A so if you put out, then try to do it for any column, so frigging adversary you did not see the shore. Emerges try more often, every 3 seconds, then you will not sniff. At the same time You can use the "ascent" - but it is too slow and can not be categorically "Jump" - he gurgles. If you dive into every poisonous rubbish Remember that if there Megahealth and strong armor can be far enough slip. Runs, you know, what - a watchdog, and the lack of GCP in muck - Skok, deeply confident in its impunity. Are you for it - Shasta! Behind him on the head - tres! Surprise bro! And getting out of the water to the shore, do not forget zhahnut proactive: suddenly there who we are waiting for? Waugh, look, and waited ... 05/04/1911. Send it offensive message Actually, this is not particularly relevant, because roundnose compatriots foreign languages is amazing. Topics however: after each of its success sent istyazuemomu some zloehidnoe message. To send them to the touch - to tie keys. Here's how: put forward console and enter the bind y "say Swim, bastard! "- and now, as soon as spihnesh vrazhin into the lava, click on the "Y". After he just roasted the fifth, probe: "Where is Lava?!". After the seventh stating: "Born to love volcanoes!". Well and if you someone has a masterful shot to the problem ruined, must agree: "That was nice! ". Prepare to five such reports on different occasions and constantly harassing him. The boy instantly zvereet, and then he and without that stupid game becomes more worse. But do not overdo - to insult people do not (unless, of course, person, not a tractor). In general, the filter Bazaar! How many times 've seen how full of nobility fierce duel instantly passed a noble melee: And past, given the specificity of service often it's much more interesting first place. Take care of yourself, watch the speech. Yes, one more time. If you go battle command and communications is not installed mode messagemode2, is a good idea attach a message with a maximum number of signs, lines at 20:) What a "he-he". Once Negotiations idea - immediately sent! Let read! 5.4.12. Accuse of cheating Just once shot a guy accomplish your goal: "What business (write name) "? I have four grenades at you planted, and you're alive!? "The public immediately interested in it as such obtained? All will run to check and begin an organized hunt. 04/05/1913. Select appropriate flattery Only that you cleverly nailed opponent. I'm sending him a message: "Well, you, daddy, cool! Where did you fight so learned? ". And yet He sulkily on the importance, scribbling you response, raids and ambushes him with a grenade. Brag - ugly! It would not happened to you - see 5.4.8. This technique - very zapadlizm extreme form. People still standing in the middle of the room, do not usually bring down: they or that - that they write or they have a large ping (this is again not something about which you thought). So, get up in the middle and wait, when someone - some past run through, then faithfully naves running through the head. 04/05/1914. Improves. If you use a utility to count the results, who sketched out - something to head off grenades in a secluded place on top, immediately switch to the ax. Frags with us recorded on that weapon, which was in your strong hands at the time of death enemy. Thus, in the end you pile on a bunch of people with an ax, even they were not waving, but public rightly imbued respect. 05/04/1915. After working for withdrawal from the pursuit Simply put - chop off their tails. First, see 2.3. Next. You run, furious clatter chase behind, past, burning ears, whistling grenade ahead rotate 90 degrees to the right. Before thus turning the start up in the wall a couple of garnet from GL - if their reputation and not on will then lose time on prevarication. Turning a corner, immediately turn around at 180, switch on the weapon near battle, perforated guy shower Nine Inch Nails, or make him burning brain. And even without the chase always look around when cornering. Running through the doors and gates can be try to quietly move away to the side of the kosyachok to the pursuer slipped past, and then hit in the back. On open spaces can be simple, unfolding, to the side, to back and be behind him. Idiots with which are rolled like "maneuvers" much more than it might seem. __________________________________________ __________________________________________ 05/04/1916. Competently organize the chase Be prepared to see that all this above will apply to you. And so: tired sacrifice for the turn and ran up the trace to this very turn to the right, advance turn around face-to-pass streyfom and go out into the corridor, cheerfully prostrelivaya sector passage. And if he You there waiting, the meeting will be at all and not with you, and with a swarm of evil nails. 05/04/1917. Do not stand near the walls and corners Stand is not necessary at all! But if you standing, moving away from walls and corners to someone smart you blast radius is not got it. 05/04/1918. Collegiate camper Even the most infamous being engaged in such business as camping, do it properly. Generally, if you do something, then try to do well. Very bad succeed. First things first, Poimena worthy weapon provide instant punishment. Choose a good place for an ambush: taller, inconspicuous, dark, and with the possibility of waste. Very good location - upstairs the elevator, you can safely top shoot rising, and backpack with mining right under your feet will bring. By the way, from the bottom to lift the brown do not go - first turn it on and see what the top reaction. No - get up looking up toward the exit. True, there are elevators with a special insidious pristupochkoy such as E1M6 - The Door to Chthon towards RL, be careful. And if there is someone sat down - go with the other hand, and generally run until it is not down jumped. Backpack pristrelennogo ambush guy better not to touch. In - the first, he followed run itself, and in - the second is a great bait for others. It is only necessary Change the ambush site to vlupit him with On the other hand, from which he can not wait. Ambush a respawn spot does not suit all Worship of these ambushes do not, because it deshmanstvo and leads to bad habits. But seeing svezhevyluplyayuschegosya boy, blew it immediately! Because as if the guy started to behave disgracefully and just do not shoot - he did and not understand what I say to you as operas. Another thing - when you clearly know the order in which points on the level and rushing from one to another as a lettered locomotive, killing everything that moves! This - skill. All of the above pro ambush applicable and a sniper. Yes, the sniper may use something like a optical sight, manufactured in the following as follows: bind + zoom alias + zoom "fov 22; m_pitch 0.005 ; M_yaw 0.005 " alias-zoom "fov 90; m_pitch 0.022 ; M_yaw 0.022 " 05/04/1919. How to fill up Camper. If you noticed him or know what he loves so act, act as follows: whip up on him prey or flee in the direction of his ambushes on pursuer himself. Next, try provoke a gunfight between them and hide, but as soon as they finish - Wali lucky winner as soon as he will be selected for the backpack of the victim. If this battle alone, at first gather the maximum amount of armor, health and a lance, or try to smoke him out of hiding with using the GL. When firing from behind a corner remember on the radius of the explosion, stay away from the wall away. 05/04/1920. How to harass Camper Being meanly killed in an ambush, to revive do not hurry. Check that this parasite does, and then write him that - anything such as "Do not stand in this corner, you bastard!". Come to the door: "No, behind this door one, the brute! "" Well do not touch backpack, bastard! "and generally" It does not go, kill you. "This is their annoying and frightening, campers are nervous and crying, it becomes scared and they run away to play in the Dendy. 04/05/1921. Pick up the color of clothing According to general belief, greenish-brown clothes are not so noticeable. Maybe when you play with idiots (read - tractor drivers), and it helps. But not tesh illusions, you will deprive them quickly. Personally, I usually go out around the red, or - With particular cynicism - in yellow with the targets on the chest and back, and try to kill me (He-he). In general, this should be brave be your own personal skin - personal "Hide." Take care of your appearance. See also 05.04.1921. If it happens in QuakeWorld, Choose Skins off: faster game begins (Do not hide shipping) and all red-eyed idiots in black hiding in dark corners will be fine seen. 04/05/1922. If you're killed, not just knock by a space, look at where this ran scoundrel. Sometimes it helps, especially in battle one on one. Recommend. Particularly well dead head helps to pinpoint the campers and snipers. 05/04/1923. If you have to promote, in melee, grenade without hesitation Bay Die himself, but his take with themselves. 0:0. To do so, must be able to instantly switch weapons (see 1.1). 04/05/1924. Beysya to the last Even if you have ended completely all and only the hatchet, beysya death! Sometimes, once is enough tyuknut hatchet on temechku, and - here it, win! But if you feel nevazhnetski, applicable tactics pooping the enemy ran, Wali out quickly and correcting health and armor. Armor is strong - and kills our quick! 05/04/1925. Sweep ambush Do not forget to turn sweep kosyachki over the doors, black holes, high pristupochki and generally all the places where you love to hide itself - it is quite can sit back and wait for your mark Grenades any patient guy. Specially gifted like vulgar hide for angles. Thunderbolt from this business quick cure. By the way, about that of the state around the corner. It's all wrong simple as it might seem. Look at try. Often it works even against the very serious people, and in such idiotic places that only wonder. I repeat once again - do not go always right, but he shoots first - thing to do it there. And if you got a lot of grenades - necessarily throw right and left hand in all their cubbyhole, throw the top in places likely accumulation of the enemy and let them just Fire from - for angles along the corridors. Surprised myself how much nothing guilty people can not ruin the look. 05/04/1926. If the enemy came into the teleporter - immediately jump him if he's there showing ignorance of the material, stands and twists his head against a blank, thinking, wherever it is he to go, then when it will tear your appearance as a hot water bottle (Telefrag called). Your account of this not increase, but it will be per unit less, to the disadvantage of a closer look. If a itself, leaving the chase, jumped into the teleporter - immediately jump back: it is quite possible that ascended the enemy breaks. And jumping ahead in any case not try to jump back in reverse: when release has some inertia, so immediately turn around by 180 and runs forward. Still, you can quickly jump back and forth, who Who will tear, but there is as lucky. By analogy: if the enemy knows his stuff tight and loves actively to and fro ride, not hurry after him: Arise from teleporter back to stenochke (yeah, right, right:) and when it pops up so smartly ago vsyp him on the first number. Generally, jumping is always turn around: 100% for what is right for you there are waiting and meet or pursue. Did not disappoint guys. Teleporter, which you can enter with both sides (DM6), and arise obegi ready at the back (better still to the left, right as usual sheep are always, where they were educated men successfully knocked see above and 04/05/1918). Incidentally, never climb in the double with the hand, from throws, nor Jump on the teleporter above: the law meanness you must sever. If is a group carnage ("meat" called), generally go on foot, tselee going. If you're coming off the chase, jumped from the teleporter, and there are plans to race on - Turn around and Podkin couple of grenades from GL to spot, let poplyashet. If clearly know that now pops up from the teleporter enemy - too podbros. And at the entrance to level back hand over, for the spot, and if someone - then throw in front of you, you are immediately give him a warning shot in the neck and will have an initial advantage. 04/05/1927. With hook - a teleporter In some versions (Capture the Flag) people enjoy the so-called Grappling Hook. So, catch the next master hook and jump into the teleporter, enjoying sound fragmentation of his body. As well as if you contrive to lasso and other Mr. before his leap into the teleporter, obtain a similar result. 05/04/1928. Disguise Operative combination of the introduction of enemy units. Enter the menu and choose clothes opposing team, wade in their symmetrical rows and inducing nix the worst possible time for them (If not included teamplay 1). An amateur. Following those moves may be more subtle in team and is not tolerated. But if you so doing, it appointed with five anchors different colors (and with them the names) to different keys to shoot down all confused finally. The only "smart" guys generally tie this thing to the keys motion, then wherever you flee - always a different color. But immediately whether ready for what you vzgreyut by the first number. And all at once. 05/04/1929. Bypass respawn spot'y Respawn spot - it is the place to level at which the rise from obscurity slain soldiers. As a rule, they marked on the floor with square tiles, but not always. Suppose, in the strongest red armor, with two Megahealth'ami with RL at the ready and Weaving grenade backpack you runs through the spot. And at this point some booby shaking respawn. And yet, there is telefrag and you with a juicy splash chvyakanem walls of their intestines. Your account immediately decreases by one, but rather adversary brazenly arming to the teeth. Traversing these terrible seats by party not shy. This prolongs the life and improves the score. 04/05/1930. Skillfully use the features terrain and topography Everywhere there are lots of holes, railings and projections, for which you can first hide and then suddenly jump out and attack. Watched, learn how to others do. Only he did not forget sweep these places, maybe someone there? .. Use the stairs under a high ceiling as follows: you go down, the enemy rising, rocket jump - and top with Add him to turn helpless nape goofy head. 04/05/1931. Use elevators Get up near the platform (such as E1M1) and once the envy running out the enemy - shoot, while going on streyfom platform. His first shot - strictly past. Shoot on the move again, and then jumps down and shoot again. 04/05/1932. Look where that flies The direction of flight of any projectile easy to track, whence he came. By how to fly and bounce grenades from GL, it is easy to understand, throw them on top or from behind a corner. In these cases the standard scheme of attack is this: to sketch a pomegranate, wait until they all rush and run out, firing on the move. If podkidyvayut you, get back and wait to RL, while he pops up. Change the angle of casting - Podkin back to himself. Through his svezhezabroshennye grenades can be run and how should it roll. __________________________________________ __________________________________________ 04/05/1933. Competitions Going to the righteous battle will certainly take with them their militant friend - loyal, well-sighted mouse. Take care of a robust military mat. With a stranger good tool results will not show ever. Diskette with Personal configuration - with him in Party ticket. Progress in the fight listen only through the foresight stuck headphones (with long wire) - to rattle others columns are not baffled, and its yours location was not given. It will not hurt to take a towel wiping sweaty hands. The mouse must retained dead, and not slip out finger bowl as a soldier's canteen. 6. Training And if after all that reading you that and look, again I ask: since all - Nevertheless, how do I beat this tough guy who plays better than me!? I you, of course, honestly and without delay answer: A NO! It is because you and knocks, that is better (he - he - he). But I'll give you a completely free Hint: Train! The first five years will hard, and then get used to and everything will go like clockwork. And if all this time will do nothing, then maybe you and him pribesh. Once more. This may well happen, yes. So Train daily and over and over! "Constant practice!" - So says James Bond, while I develop the thesis of his depth: "Practice makes perfect!". And therefore: 6.1. Regularly beysya in Quake at Nightmare difficulty Work out the rate of passage level with its full sweep of monsters and FAIR visit all the secrets. Save the game I did not authorize, come on times. It really helps. Recommendations of the best breeders. I myself just love no - no and yes shoot back - back to the levels to put out there the usual constitutional poyadok: The Siege of unbelted shemblerov, rein in the man-eaters and BUGGER spiders. But we should recognize that against mouse or one monster is simply not pulls, rather weak guys, even if run over their herds. 6.2. Work elements. Train in the improvement of - any one particular movement: specific jump, run backwards, rocket jump'a. Honed techniques to limit. When you decide that the steeper is nowhere - a quantum leap will occur, and what seemed like a cool day ago today will seem paltry convulsions. Further work ligaments, such as "rocket jump - a spread in the air at 180 - pair shots - capturing the artifact - a departure back to advance firing. "A good soldier body thinks of itself, separate from the head. Reduce it to automatism, hands all by yourself should do, my head is occupied by strategy and analysis of the situation. 6.3. Beysya regularly with bots I explain to the peasants: bot (reduction from the robot) - a program to QuakeC, simulating enemy deathmatch'e. He (bot) can be different skill levels, from complete bar to evil terminator. Personally, I strongly recommend Reaperbot by Steven Polge, it - Accepted the head sample real death on two legs (O Queen)! Of course, he is not as good as people: blunt (although the bulk of players is much dumber), but sharp as diarrhea, extremely accurate and merciless. As soon a few pieces (Skill 3), they are you such a bloody bath arrange - my compliments. What can I say about this? Heavily in treatment - it is easy in his grave! Want a good fight with a man - a response should be just a beast, Accuracy inhuman, and - very high speed. Bota better at first, no one You do not teach this, and not ashamed him. And no emphasis on the fact that its outwit, cheat there is nothing. Emphasis on accuracy, sharpness, and maneuver. When a master, a check on world standard: DM6, three-level bota "Skill 1", run for 5 seconds from the start time of 4 minutes and 20 thy frags. Try ... 6.4. Write down all your battles Here's how: push the console and have amassed record <name of the demo (which we call now as - A)> <level (eg, dm2)>. No quotes, of course. That's how: record spankyourass dm2. Then you can in a relaxed atmosphere analyze how it came about that you again dissolved in rags, in order to so next time do something and draw conclusions continue to avoid such, but rather successfully apply everything I saw myself. Get a calculation of the leading frag'ov, suicides and injuries utility is diminished self-esteem and will add objective assessment. 6.5. Regularly review the demo Masters Their name - the legion, legion for their numbers. Many of them I look at standing still and saluting, so it's cool in Masters turns. Sometimes even blink stop, I'm afraid that something important miss, it was too fast there all occurs. Look at yourself, and you will see how All of the above, and, possibly, more (which I highly doubt). Moreover, in the masterly execution: since passage of the Quake'a for 16 minutes 35 seconds (Quake Done Quick) and ending a frantic battles mighty Titans for the right to drive a Ferrari Carmack ... (Notable demo "How to Thrash Entropy, the wheelbarrow tipped ") "Study, study and study again!" - Ilich and there does not disappoint, looking at the root! Especially in such as eagles Thresh, Sujoy, ParadoX, sCary, Giggler, Timber, Reptile - in short, "the name of it - the legion, see the beginning. So what I am trained, my son, and with time you'll be like as we have not you (a sheep, weenie and llama), and the most real Ruthless Evil Menacing Veteran Quake Frag God from Planet X - so we commonly referred to, when we, the Sons of Hell rushing through the levels, causing death and destruction, leaving behind a pungent smell gunpowder and TNT, still fluttering scraps Tel enemies, steaming puddle of blood and slipping on the walls of the brain ... 6.6 Where to get and how to correctly look I give the tattoo on a proved the address: http://www.planetquake.com/demoland/. Feel free to climb, there is something to see. Watch them be so: download, unpack (they have. dem extension) placed in a directory ID, run Quake, push the console and dials playdemo <name of the demo (without the brackets of course)>. QuakeWorld for expansion. Qwd, they are placed in the directory QW (must pre-and profit), run QW, and then again amassed playdemo <name demo>. And in the first and second - with no name expansion. That's how: playdemo thresh, and flew! For more aesthetic pleasure regulates the speed of view, do this: bind F9 "+ showscores" bind F10 "host_framerate 0.001" bind F11 "host_framerate 0" bind F12 "host_framerate 0.1" Now when you press the F10 you can enjoy slowed the best moments, F12 will give the acceleration boring sites, F11 will return all its places, and F9 will show through in a timely manner. In how! Though the television studio at home and uncover pile up Oscar in the bag - Cameron rests with a swollen face from crying! 6.7. Repetition - the mother of learning Regularly re-read this leadership, for not being a specialist, You just simply do not remember and the first times do not understand. And just in time wonder how you ever did not notice so obvious things. And there, staring, and he Why think up! What is required immediately same otpishites grizzled battle-Goblin'u (The address - at the end), and already I'm your wonderful nahodochku in favor of the bloodthirsty public without fail in the text Pristrom. 6.8. Share! Give read druzhbanam! Without end tan sheep - no interest, it is better show himself against the master. And only on the Wizard you can at least something limiting learn. And he does not waste time, to educate people! Take over the burden of Missionary: Carry knowledge to the masses of unwashed tractor - mazutchikov, nail them to the brain and nail hammered into the empty head grenade! 6.9. Diversify the process! There is some (bolshoe!) number of modifications of Quake, as both small and global. Consider the best of them (or rather the ones I love;) for our adored Deathmatch'u. In - First, I would recommend you try out Mission Pack # 1: Scourge of Armagon (16 levels) and the Mission Pack # 2: Dissolution of Eternity (also 16 levels). In the first few new weapons, but different levels to play a good crowd. Of the weapons most slope - Mzholnir, Electrified Hammer of Thor, Romero, who wanted to insert the Quake, yes both hands and have not reached, although the instrument wonderful. Plus a laser gun and mortar (Mine, thankfully, full of crap). In the second almost every weapon is double: gvozdomety beating lava nails (lava nails), grenades (and RL, and GL) are divided into four pieces each, and Plazma Gun sadit plasma charges that fall into the same enemy, and kolbasit all its roots in his own field view. Plus the added variety Deathmatch called Tag. It's when you up from the floor a blue sphere and it hangs you over the head, resulting in What you can see all the good and all begin a hunt for just you, and you feverishly to shoot. Well, sort of our pyatnashek. In the usual Deathmatch artifacts can lead rendomayzer where and what will be - no one unknown. Moreover, all and all levels adapted by three species of Capture the Flag (see below). In - Second, there is only spetskonversiya for Deathmatch called PainKeep. There total more: bear trap, death seizes reckless Butt, automatic sentry guns, gravitational wells, exploding bullets, "Air fist" flings flying in You grenades, along with careless enemies, harpoon nail ricochets off the walls, traces of bullets on the skin and all this at 21 chopping level. Third, for the most bloodthirsty lovers of mass slaughters (maniacs like me) there is such a thing (strictly from a capital letter!) as HeadHunters. There for getting frags have otstrelennye head mates to select, drag to the altar and stick to the peaks (and they are vermin, and more bite), just "for the murder of" frags are not yield. Deprived animals injured strive you have to select them, and along with your own. Excitement - an unprecedented adrenaline enters the blood faceted glasses. Fourth, there is still such a crooked Shrak for Quake. In spite of the curvature guns out there the most fun. For example, naduvatelnye darts: you get so dart at his friend and immediately begins become swollen, blow up, turns, rises to ceiling, and there tear to shreds, only bone spilling onto the floor. There are mines, even more minischi, so powerful that the battle takes kind of trench confrontation. Of the latter appeared Malice, where available mortar, shooting napalm charges (Burn, baby, burn!), From which escape a fire extinguisher, plasma ruzhetso, aqualung, razvedcheskie probes anti-gravity board, a parachute, and even small submarines, which You can spend an excellent underwater battles, arranging his comrades in the Tsushima style of Quake. "Float on the cutting! Nasal - tovs "- I love this thing! Plus, and Shrak, and Malice allow to beat at all levels Quake with his zdorovskim weapons. And yet Shrak You can play as a spider or a scorpion, and also is Capture the Flag (small crooked, Well, as the whole game). And for fans pure fighting, without any antics have a Rocket Arena, where you give grenade launcher at once at the start and austere throw in komnatenku without chests, so that whining, "but if I have it was: useless, everything is on the garlic. Fight goes Only one on one, others present mode observers. Game is a knockout and the winner fights novice. Cool thing. Rounding out our list of famous Capture the Flag and Team Fortress, the game command for any beginner is sufficient complex and require a special approach. In both play a simple task: to steal a flag from the base of the enemy and brought to its at road shooting dissenting dissatisfied and brazen. The difference in complexity of the approach and the distribution of roles. Learn more - on another occasion. All above will certainly be at least little to brighten the gloomy ferocious weekdays quaker'ov. Try all the necessary without sorry. __________________________________________ __________________________________________ 7. Conclusion Antipole give advice can cause bewilderment. In fact, it's simple: thesis-antithesis-synthesis dialectic approach - and it is in Quake solves all problems! If there was repeated - no, the truth is not dims from repeating. Well cho! ... My thin ear picks which is reached from all clip-clop of the parties: it's your opponents proznav how you've become, after learning my short instruction, with a sullen doomed before they celebrate his Wooden jackets. And do not be sorry nails for the kids! The lid must be nailed as it should. Guys, earn money and connect to the Internet! There you meet interesting people, acquainted with them and, most importantly, Kill them! .. Happy hunting to you, Mowgli! ... AND LET THE CARNAGE BEGIN!!! __________________________________________
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В этот день... 21 November