Demo or Die #02
31 июля 1999

Deathmatch Quake v. 2.00 - BRIEF manual on methods of deprivation life of their own kind.

<b>Deathmatch Quake v. 2.00</b> - BRIEF manual on methods of deprivation
life of their own kind.
__________________________________________


   There should be no other games but
Quake (except for whatever id makes next)
Unknown is dedicated to the Marines


         Deathmatch Quake v. 2.00


   A brief guide on how to deprivation
life of their own kind of mode Deathmatch
through their complete fragmentation equipped
Commentaries for more
complete understanding.


   1. Management

   Management is carried out in Quake
Only a combination of mouse + keyboard
management in Quake, and I am absolutely
agree with the leader of the world proletariat.
Mouse - is the key to victory! She - the first
the last and most pervoosnovnoe that there is
in Quake. In conjunction with prudent
keys, of course. I always
pleased with the assurances of keyboard that is not
important than important - like. I want to fix:
very important - than, and more importantly - how it
nothing.

   Not considering himself an ace, I still want to
share their experiences. Once my
friend (Chief of Security
a rag) invited me to be beaten
Tonight on the grid with his bulls -
more spices in Quake. As it turned out,
bulls were those keyboards. To start beating
four of them on E1M7, 40 minutes without
restriction frag. Result - ha! -
236:20. Tractor wept like children. AND
it was my first deathmatch.

   However, we will continue. Advance console
dial up + mlook, shrugging enter, remove
console, the menu display maximum
sensitivity of the mouse, and - "Enter the
Mouse! "- Begin training. Option
This - mlook - most important, I would even say
- Landmark (as well as everything else
made in id). Baška must turn
constantly. Fighters times
Great Patriotic wore silk
scarves, to neck does not rub, the use of
same mouse rejects scarf completely. Remember,
without mlook anywhere not even poke your nose -
will beat instantly. Initially, this may
seem inconvenient. In fact, this
not, then you yourself will understand as soon as
realize the power and majesty of mice. On
clave: W - running forward, S - running back, A -
sliding to the left, D - slide to the right.
All management should be under one
hand, and not as it is scheduled for
default. Default - spetsrasklad for
keyboardists. They can always learn
distance: it is their juicy liver scatters
such beautiful fountains, is their
flags are always at the bottom, and before the number
frags is a minus. We affectionately call them
"Tractor". Another would be to leverage the keys
fasten, that's when their movement and
vertkost would have found a complete similarity
with a bulldozer.

   Well, you run around the keys (to start
can they even pimples any
sticking to a clear sense),
Mouse look and tselishsya. Critical uses
weapons (RL and GL) includes the keys
E and Q, switch weapons figures - correct
death. Left mouse button - fire, right
- Thunderbolt. Very nice to get a
crosshairs (again nominate
console, dial up a crosshair and you push on
enter), it order to increase your
performance.

   I'll say this: even if you still
has at its trentiume or chetverentiume
fuss in DOOM, try the mouse and there. So
both will be happy your friends and comrades,
simply will not undertake to pass.


   1.2. Mouse se

   What breed of mice particularly good? What would
It does not say about Billy-boy, and mice, he
forges wonderful. Sam Thresh, the Great and
Terrible, uses Microsoft Mouse 2.0 (for
that he, by the way, Billy-boy good
money to pay). Sujoy Roy, storm
Britain recommends Logitech. Our
authoritative people agree with them, so that
Eyes on the heroes!

   Mouse ball and rollers keep clean, by
positioning accuracy depends on your
life and victory, so regularly washed away
wrapped around the shafts of hair and fat
spirtetsom.


   1.3. Configuration

   In this matter I am not a big
specialist, and your first to invent
bike does not advise it. Therefore, I give
standard, proven repeatedly by
skins companions, which have long and
successfully use myself. Brief
explanation adds:


   + Mlook - n / a

   + Crosshair 1 - X crosshair in the
hunched back the enemy

   bind w + forward - forward movement

   bind s + back - move back

   bind a + moveleft - streyf left

   bind d + moveright - streyf right

   bind space + jump - jump

   bind e "impulse 7" - Rocket Launcher

   bind q "impulse 6" - Grenade Launcher

   bind mouse2 "impulse 8" - Thunderbolt

   bind mouse1 + attack - fire, the battery!

   m_filter 1 - smooths out mouse movement

   sensitivity 12 - rat
sensitivity. Then taste it and adjust
itself, in principle, it can also be a factor in
two - three above. Just do not forget that in the
Windows is too regulated. Do
more, to get accustomed again added, until
did not find what you need.

   sv_aim 2 - disables avtopritsel to
could shoot at the floor

   scr_conspeed 10000 - perky
eject console

   m_pitch .022 - sets the mouse
y-axis default

   d_mipscale 1 - the same with the rendering
Texture

   vid_mode 0 - includes standard
320x200

   cl_bob 0 - does not swing arms on the run

   cl_rollangle 0 - does not swing at streyfe

   r_waterwarp 0 - do not falter under the wall
water

   bind f "say Die, asshole, oh-ho-ho!" -
it encourages the enemy

   v_kicktime 0

   v_kickpitch 0

   v_kickroll 0 - these three do not give you
kolbasit in contact with you by the same

   d_mipcap 0 - do not know why, but
let it be:)

   Do not be lazy, Fuck her one just once to
then do not bother with the console. Keep all
this is the case in a separate directory ID1
file type goblin.cfg (either
default), and before the do-
binding:

 bind  "exec goblin.cfg"


   Activate by pressing and immediately
proceed to phlebotomy. Come on, good
read, try now!


   2. Basic techniques of movement in battle

   2.1. All movement in Quake
produced only run if you have a
menu option to "always run" not yet "on", run
march to the e-boobs and include
immediately! Only then can
read more. Quake can not go to - here
the same shot (however, and on the run, too, as
lucky). Fastest running and (most
important!) the longest jumps - of
diagonal (running forward and permanent streyf
left - right), but this is for experienced
guys. Ever since the DOOM'a known that
streyfom at an acute angle along the wall yet
faster it turns out, check it out. By the way,
against this on all the walls
every wrecking projections and
ponastavleno. However, in the ordinary run of
walls not poke it very much
brakes.


   2.2. Do the unpredictable maneuver
Run "ASW" zigzag
make sharp turns, jumps up,
behave unpredictably. Excluding any
possible impact of fire. Heard
Shot RL - mchis as a hare.


   2.3. Commit to running a 180
degrees, keeping naravlenie motion and
speed is very polzitelno in case
chase after you close anticipant
production and already howls of evil
joy friend, who suddenly catches his forehead
on protivohode grenade, colorfully enveloping
the surrounding area there are not lumps of his
moderately nimble bodies. It is noteworthy that
while racing for you, his tongue out and
rolling his eyes opponent almost
never streyfitsya, bravely fighting off
grenade head. As a rule, rare chump
withstands more than two grenades, after
second it usually goes away sharply separated from
torso. And so while avoiding the pursuit of
jump down it is generally fatal number.
For you being chased by a ruthless enemy,
You run up to the edge, jump,
turned to 180 and shoot.
Reckless enemy almost always jumps
followed in order to finish your entry of, and here -
nakosya! Grenade into the whole face! Not everyone
this will make: In addition to shooting
catching up is vital
maneuver when turning a corner. Approaching
any eventuality must look back!
If the back insidiously creeping foe -
here that it and been waiting for!


   2.4. Jump

   Learn to jump like a kangaroo. There is
many places through which you can
jump without any stupid
bridges. For example: DM2, where a cubbyhole
is Megahealth and several red Fofana. Until
They easily can jump so far with handrails or
right from the teleporter. To jump so far
directly under the run-up look at his feet,
starting from the edge, and in-flight swing
mouse, as if looking at his feet and
lifted his head again. So makarom
you fly a little further, which is quite
missing. Or "running forward with streyfom", then
is like on the diagonal, so too more
flying. Result: no need to press on
treacherous button (on which, incidentally,
often some passenger ambush
like it) and pretend to noise. Well,
if you had fallen into the lava, quickly swim to the
window through which the visible button. There
you can drop on ledge, and thence
skakanut to the teleporter (standing face-to-
window, running back and with a small interval
- Jump). See here A near neighbor Button
You can jump through the lava room for
angle, having made a dive of a luxury
called U-turn. When leaving the chase
better not be found. Goes like this:
scattered, not jump from the edge
and hold "forward," dramatically
taxis as a mouse, to keep
look at the end stenochki. Why is it necessary?
Well, you've given! Firstly, there is no sound from the
buttons and panels - a conspiracy! Secondly,
If after you chase the evil boys
button press will be busy. And if
pursuer so can not ride, you
get a couple of seconds of respite, and he
(To put it mildly) - Get horseradish. And in general,
it's just cool! Tractor, as usual,
rest. Take lava bath. Not
be afraid, fuel, dive more safely! There can be
jump even tractor driver. At the same
at the top can be just two jumps
jump to the other side through
floating in the air, ground, not
waiting for her crawl back to back
(In this case before he zahapat GL, Megahealth and
grenades). But you can even steeper jump.
Teach U-turns in the jump: + mlook allows
immediately turn on the fly even for a
360 degrees, and waiting for his zalimonit
you down the enemy. You can just jump from
eaves backwards, while Pal
by crouching in the aisles and
run up in despair. Accurate shot in the
temechko, executed in a jump from the top,
has consistently given excellent results,
because the victim is unclear to what
side shot and a trace of her grenades with
severed head against not see.
Only when you jump down it is better to
button does not push, only to steer
mouse. Physics in a very original Quake
and in flight can move in any
side. Sometimes it's good, but sometimes you can
foolish and lava zanyrnut.
...
__________________________________________

__________________________________________


   2.5. Make jumps with RL and GL

   It can be done about it. Running away
forward. Turn and look at the floor.
Simultaneously shoot into the floor of the RL and
bounce. Rocket jump in our
called. The result: a jump to an unprecedented
height. During training, three
outcomes are:


   1. You tear into pieces.

   2. Jump goes no higher than usual.

   3. 1 and 2 together.


   As they say in such cases, the largest
authority on zaprygivaniyu anywhere
Jackie Chan: "It's all because of thick
pig, you little training these! ". So
that dare. The first few hundred times
nothing will be obtained, but with time
you can instantly jump to any
strategic locations, seizing
armor ozverin and weapons, and with good
skill even be able to jump out of lava.
Rocket jump can jump on
various cornices over the doors, where
any pet can be a hand grenade on
nape.

   Note that the height of the jump can
adjust the interval between shots
and bouncing. In general,
has the following effects on
organism (especially for giving thoughtful,
inquisitive and attentive as a young
Marx, quaker'ov):


   Caused damage (armor / health):

   In the red armor: 40/10

   The yellow armor: 30/20

   In the green armor: 15/35

   Without armor: 50 health


   Just want to warn: if you do not
included + mlook, warrant execution
the above three points is constant.
And for God's sake, do not write any
idiotic scripts (or macros, horseradish them
knows what they are there for clubhand
are called) to perform the maneuver
touch of a button, this is nonsense.
I give only to the overall development! Looks
it this way:


   bind  + rj

   alias + rj "cl_pitchspeed 100000; impulse
7; + lookdown; wait;-lookdown;

   cl_pitchspeed 150; + jump; + attack; echo
Rocket Jump "
alias-rj "-attack;-jump; force_centerview"


   Godsend for clubhand maimed
tractor driver. Decent people to use
I do not advise. Here the point is from
hands have grown, not how clever you are in
console commands to type. Rocket jump has
around five main types:


     Straight up.

     Long jump.

     Defensive.

     Death from above.

     Skakuchaya attack.


   The first - see above. Do the jumps
lower floors up, bypassing the teleporters,
elevators and at the same time shooting on the fly. On
certain levels (for example, E1M2, E1M7,
DM2) from the top sites you can do
climb to the ceiling and there lurk.

   Second - turns on the run in any
aside to fast movement.
Where the ceiling is smallish, use this
technique for jumping back: DM4, accumulates
on Megahealth, rocket jump - and you're in
opposite corner of the pinch RL. Or
Conversely, we run in this room backwards
ahead, a look at 45 feet,
rocket jump - and already feel for ass
corner of the box Megahealth.

   The third - a defensive maneuver: if
shoot under your feet, bounce it
provoke a defensive rocket jump.
If successful, the coincidence of the jump and blast
You otshvyrnet far up and away, and
you'll be able to plant it
top and side. In addition, the player model
lies in the so-called bounding box,
edakii box. In general, the space you occupy
more than it seems to mean. And between the legs
You can not fly a grenade, because
Can not you figure out a bounding box. When
will fight with a bot (see Section 6.3),
Note that some sort of grenade
and past the fly, and why some of you
explode and you dohnesh. So, this is not
mug you have such a broad, but this very
bounding box is wider faces. A crown you
flat and square (as many in
life). In short, sometimes you radius
explosion will throw the enemy on turnips.
Here it is lost! Not yet fallen, Lupi
down with all his might!

   Fourth - the origin is attributed to
game BattleTech (or MechWarrior, not
recall), there it was called Death from
Above. Applied during the attack in
spacious rooms. Rocket jump!
Go up as a dove of peace with
pineapple in his mouth, and there does not hit the
who managed to run up the guys. Complete
with ozverinom jump height - Mom, do not
Cheer Up! Have time to release down to four
grenades, if only the victims had enough. Here
should be more careful, because with
ozverinom it will affect you as follows
as follows:


   Caused damage (armor / health):

     In the red armor: 160/40

     The yellow armor: 120/80
     In the green armor: 100/100 (read -
deceased)

     Without reservation: 200 health


   The fifth is used only for fun.
Make no mistake: the young, slim, handsome and
ruddy, you burst into the crowd roundnose
tractor, ineptly trying to
simulate a real deathmatch, and
begin blithely, as a young
baboon, jumping with rocket jump'om. Who does not
hidden - I'm not guilty! From
tractor (as usual) only to shreds
fly.

   As kind of there, and even
occasionally used grenade jump.
For the first time took place in the single player Quake
level E4M4 - The Palace of Hate, where
had to throw a grenade in a carefully
prepared by Sandy Peterson hole
horizontal teleporters and use it to
get into the secret place. In Deathmatch
for you no no holes cooking is not
would (apart from the cozy graves), so
proceed as follows: get up at that place
we want to go, throw a grenade
straight up, it falls
jumps, falls the second time - this
moment we are incident on it and at the same time
explosively jump. In the presence of armor
health and to simultaneously
vlupit the floor of the RL. Despite the fact that
a combo jump is obtained by almost two
times higher than conventional rocket jump'a, maneuver
is rarely used, too
complicated and time consuming. K
example, on DM3 directly below the pentagram
so you can fly into the window. Influences
on the body like so:


     In the red armor: 70/20

     The yellow armor: 55/35

     In the green armor: 25/65

     Without armor: 90 health


   And when the steepness of your reach
monstrous scale - use grenade
rocket jump simultaneously with ozverinom (chik
- And you're in heaven, he-he). At the same time
closely monitoring the armor and health:
Red Armor - mandatory,
megahealth (best couple) - strongly
recommended. Otherwise, the destination
lonely will fly only your smoking,
charred scrotum. Alignment of
armor / health is:


     Red Armor: 200/160

     Yellow Armor: 150/210

     Green Armor: 100/260

     Without reservation: 360 (he-he) health


   Attention: in case of command
game in teamplay 1, even if you're in
someone from their will enter, then
harming the guys in my
teams can not just armor
fuck up. Since Quake
classifies players by the color of his trousers, and
you are the same "team" colors, then
and your health by rocket jump'ah harm
not be inflicted. Enjoy.


   2.6. In the melee running around
opponent in circles and jump
Fundamental maneuver in absolutely all
3D games, "Danse Macabre" is called,
because both always end lethal
outcome. Like this: the harvest in streyf
either side and the steering with the mouse, and
This continuously Pal at the enemy from
befitting the situation of weapons.
If this is RL - always jumped at
shots to your grenades went under the legs
it (see 3.7.1.), and his - did not reach
you, while allowing pre-emption.
Maneuver is particularly good against keyboards,
What are even turn do not have time to
such speed. Top of mockery -
fire intermittently him in the back of
dvustvolochki accompanying massacre
relevant comments. In the extreme
the case of your running around him begin to spin
head and he was right on his sblevanet
favorite keyboard.

   If the hand is not free
the tractor, train on E4M4, there
different columns are in the middle of the premises.
Running around, shoot and keep your sight.
When you learn, begin to cut into circles
alternately approaching, the running back,
it is also very important because even
harder hit by the sight.

   Please note that instinctively
always want to run right. Never
so do not do, because a smart man
immediately shot into the floor to the left of the victim
(More you'll understand why). Continuing sharply
reverses direction and then the attacks come close, then
sensitive popyatsya. Jump in uneven rhythm,
otherwise the land will always
grenade, the one who keeps the beat. If
You see, that before you idiot - not
stop, they (the idiots) always
shot without pre-emption, so
station is fraught with grave consequences.

   As an option for large rooms
can attack diagonally applied
it is rare, so it makes sense to learn.


   2.7. Learn how to get out of the lava

   There are many places where the lava
You can simply get out without using rocket
jump. For example, the DM2 can be easily
jump out from under the moving floor panels
(If you have health and armor is strong). Such
places (where you can get out of the lava) a lot,
look for himself.

   And when jumping out of the lava from the rocket
jump'om (also an elite jump, lava jump
name, the author - Sujoy Roy, GB) you press
"Full back" while "jump" and
shoot under him from the RL with the corresponding
result. Normal is not rocket jump
help. Breakdown.


   2.8. Learn to slip lifts

   Learn how to slip through the elevators on top
down, so that you do not shut
platform for the tender parts of the body. This gives
great advantage in the care of the chase.
And on the fly can be a couple of grenades at the platform
toss to chase it came to the rescue of
arrived already charged.


   2.9. The last word to the fans of the keys

   Permanent place of action for you -
shooting gallery, where you turn the complex
Exercise number one: shooting morons on
one and a tutu. None of you no matter what
not suitable. So: Sitting target, goat
rope. And where did you freaks, so -
I'll never know: teach, teach, kill,
kill - and all bestolku.
__________________________________________

__________________________________________


   3. PERFORMANCE
weapons

   3.1. Ax

   In spite of Damascus steel and sharpening
shaving vostroty thing absolutely
useless, except for the application,
described in Secs. 5.4.5, 05.04.1914 and 04.05.1924.
Better ax in hand, can only be
poster "Kill me!" sandwiched in two
hands. Fight in the style of "Neanderthals on
hunting "- a harsh thing. I sincerely you
sorry if you do not have anything except
ax.

   However, the ax is quite suitable for
battering keyboards. Against them all
good! Sorry, can not spit in Quake, and
I would have them both killed. But if you
flunked someone with an ax - What a joy to
house! Not enough good things in the world, but
They are: Sex, Axe Kill and Rock'n'Roll!


   3.2. Shotgun

   Excellent effort over long distances and
recharges quickly. Slicing the community and
hold the crosshair on the enemy, there is a chance
overwhelm anyone. However, while it is only
vosnovnom have Reaperbot'ov well
obtained. This, incidentally, the best
illustration of the idiotic disputes about the so-
called unbalanced weapons.
If your hands are growing out of your ass, then BFG
seem rather weak. So
supervise and learn. See also
p.5.4.5. But if masochistic tendencies
you still strangers, run for run
something else.


   3.3. Doublebarreled Shotgun

   A great tool when working in
close contact, where he should
used, preferably with ozverinom. In
skillful hands work wonders, but at large
distances is practically useless. Begaj
circles naprygivay the enemy and shoot
with the Aim at the belly, so he no
jumping will not help. Effective against all
except Perforator'a and Thunderbolt'a. If
as the enemy, these veshchichki present,
then naprygivat and running (even in circles)
you will be very long.

   You ran out of grenades - running up
against the adversary and sharash at close range. As
Typically, he instinctively tries to
run off at a safe distance to
plant a grenade, but after two or three
apt doublets running around your stupid
stop. Oh, and if they shoot -
nothing but drobovichka not get it.
Carrying out the mass culling of tractor, I
basically do not take weapons or older
shotgun, and if the ozverinom - general
I work on them only cutting
hatchet as Chapay in attacks go.
The result is always the same. Call out
favorite childhood poem:


     And you, bloodthirsty vermin,

     I'm chopped up like beef!

     And ahead, shred stupid!


   3.4. Nailgun

   Something better than Supershotgun, but
and no more. Best use of
finds in the melee: a meta
left and right, shoot up
runs out of nails or death
opponent. If you have full ammo (and
shoot you as Reaperbot) - kranty him.
See also p.3.7.2.


   3.5. Perforator

   That is - a thing! Actually, with him
a normal weapon and starts. Element -
melee. Guzzles ammo from the terrible
rate, but kills even faster.
Ran close and Davie on the descent. Kills
quickly, so that economic ammunition. Sorry, not
It can be seen that the companion is obtained -
colander or a porcupine. When shooting in
great distances come pre-emption (see
Section 3.7.2). But already together with ozverinom - dream
Kirghiz! One such brutalized gvozdochek
takes just 72 points of health, and
gaggle of nails immediately withdraws all his life without
balance. Plus the presence of absence of the radius
Bang! Use wider! Planting
deeper!


   3.6. Grenade Launcher

   The wonderful thing. Grenade explodes
in 2.5 seconds, taking 120 points
Health at a direct hit.

   For head-on collisions will not do
too slow grenades flying. But for
sprinkling on top, at a retreat for
popping out of the corner and bottom-up
(Considering that the rate of nearly
two times greater than that of RL) - has no
equal, the spectrum of an unusually
wide. Requires some skill, almost
as billiards.

   Showed military wit: a
Specifically, throwing a grenade from the bottom up,
synchronously with a shot bounce, so
grenade will fly higher and farther,
certainly flies in that dark corner,
where hiding sticky sweating from fear
enemy.


   3.7. Rocket Launcher

   Here we put an icon, "Our Choice".
Shaitan-pipe, gibulator, the best weapon in
game, before which everything else pales.
A direct hit takes away from the victim
from 100 to 120 health points (20
assigned randomly).

   By and large, deathmatch as
such - is a fierce duel with Rocket
Launcher'ah, and why you should own
them to perfection.

   I used a grenade launcher to shoot
grenades, so in the future rocket'y
'll rocket'y'll call grenades,
specifying what they are released
(Actually, they are called in English
rocket propelled grenades). So, in
prevent occupational injuries, fire
RL is desirable to maintain a distance, observing
The following rules apply:


   3.7.1. Aim from a distance is not the enemy,
and under his feet, either in low or in the wall
beside him the greatest of regret, do not give
fragments. But they are perfectly replaces the thing
called "blast radius". By the way,
if you get to blast radius of
own grenades, he robs you
only 50 health points. Just like
shembler, you know: So, if you
made friends with the enemy in the open field and not
spare grenades luptsuesh on it from the RL, then
if your opponent has at least some
Agility in the care of the line of fire (streyf
called) are your chances of winning will go to
zero, for all the missiles whistling past his
viciously bared faces and explode in
the far wall. But if thou wisely
beat him at his feet, even if he will
jumping like a grasshopper (oh it will!) in radius
explosion still fall. Here - that and
need sv_aim 2 (see Section 1.1), without
It all goes into the stomach, ie, - Past. AND
even if it is not zashibet first shot,
then set aside, quite good -
If the lava. For example: DM4, you're on top, he
tries (he-he) to run across the bottom. Boldly
beat on the floor next to him - and Hinnom
take it into their hot embrace. Pounded
it in the minus! it in the minus! Nice when
the enemy a negative score! Same
thing, if it stands against the wall (Beat the wall)
or under a low ceiling (beat up at the ceiling).
Kill probability increases by
order. It is in this exercise to
first, particularly large role
crosshairs, with it you will
shoot accurately wherever necessary, not
hesitation. Looking at it all the time
should be directed slightly to the floor.


   3.7.2. Fire from the RL at a moving target
lead-ahead.

   Take into account the speed of flight grenade
running speed and distance to victim
her. Aim at the floor in anticipation
corresponding number of buildings
victim. The same is true for both
gvozdometov, but only the grenade flies
small more quickly, so it zhahnut
of RL. When working with an ax to anyone
pre-emption does not come on!


   3.7.3. When shooting - jump.

   Someone is below, and you, on the contrary, above.
Being close to the edge, tselishsya down
jump and shoot simultaneously.
Running back and repeat. Important - not
Keep it safe from the edges. He will get
difficult. Similarly, when shooting from the bottom
up, for example: E1M7, the enemy at the top,
near the grenade. You're on the other end
space jump up and beat on it from
RL. So get one shot him in the corner
required. The same can easily be done
front steps: jump shot -
nize garnet-e-enko so in the floor
go ... And even if the enemy is behind
angle, and he had nowhere to leave - jumped up and
from the corner beat on the floor, he's quick to
naplyashetsya death.


   3.8. Thunderbolt

   Magic tool. Apply the best
close to targets hit by the running
the distance a person is problematic. In the Middle
battle - instant punishment, and therefore for
bold strokes in an ambush in the back - it is better not
find.

   Concluding the armory subject:

   It has long been observed that many a great interest
nature tend to forget that in addition to
RL has another weapon. As a result of their
regularly breaks into pieces during frontal
collisions (joust is called). Study,
Learn to switch quickly! Shot of the RL,
raid, burning brain with electricity,
dying yell, throw a couple grenades into the
place the probable appearance of the enemy and
all run, run! In the configuration (Section
1.3.) Three major types of weapons wisely
located under the arms, so try
to act in every situation
suitable tool.
__________________________________________

__________________________________________


   4. Artifacts

   4.1. Ring of Shadows

   Ring of Shadows, Quake-kind
the cap of darkness. The thing practically
useless (if it is not about playing with
tractor drivers, and these so-nothing
see), creates the illusion of invisibility. Even
There is no hope that you can not see.
See, even as they see! With such - that
square eyes! The only
judicious application - just run to rumble
short contractions and the conduction
selective shooting, in the heat of battle you
really can not miss.

   And if one on one, then there really
another calico, no joke.
Capturing ring, restrain aggression and no
Do not throw ahead,
on the contrary: Marche, like a thief in the night. Neither
Do not run the shortest way to
the enemy! Arrogantly smirk he'll out
and waits, carnivorous humming licking yellow
teeth and rubbing his hairy legs.
Come on the other hand, from the rear or
flank. Go try very tightly along the
stenochke, its background the eye is not as noticeable.
Ambush try to organize around the corner
looking out - the corner of one eye.
Slipped past the enemy - is attached to it
rear and side, so you can see worse.
He stopped - brake himself. Attack
only from close range to avoid
fled, and only from behind. In the back of
Do not shoot the grenade launcher, or the victim
otshvyrnet forward. Begaj then followed him as
fool. If the ring took enemy - Holding in
corner from which reviewed all
inputs - outputs. Once it appears, do
form had not noticed it, having admitted closer
make it more convenient to those shameless eyes of
empty head povykovyryat. Blame him
best of Thunderbolt'a, because
while the blood flows better and the goal is visible.
If the fuss about the teams must
Tie a message via messagemode 2
their children, explaining that the ring took
you are, but not the enemy. Under water with the ring drown
silence, only now what is the use -
Hard to say.


   4.2. Quad Damage

   Ozverin in our opinion, Atas full! Many
for some reason immediately begin to behave
if they are invulnerable and invisible. This
confusing! Be careful double - from
ozverinom increase your opportunities through
quadrupled, take care. Be careful
with the GL and RL, a melee of yourself can
spread in the dust, go for that
simpler. Before turning especially
cautiously with RL: shoot the enemy suddenly,
You're frightened, too, but vlepit into the wall directly
in front of him - and all were crying your frags.

   The man who took ozverin radiates
blue light, and therefore it can be seen
from a distance, especially on dark levels.
It can be seen even through thin walls. Saw
through the wall - let a couple of grenades at him
Output meet. In fact, many
dreamers think and try to convince
serious people that garnet
abandoned or the shot just before
expiration ozverina, explodes with
quad strength. With a soft sign!
No way! Ozverin also not a fool,
increases only when running.
The rest - by money, so do not
get smart. I've heard, and another terrible thing:
that the blast radius calculated to
brutality and, thus, four times
no longer is. That's -
frank ugliness and slovenliness.
What they were employed, where Carmack looks -
unclear: And once again - be careful!


   4.3. Pentagram of Protection

   Thing great, but once you take,
so once all of you get. In a pair of
with ozverinom - tactical nuclear weapons.
If lucky nahvatit - lomis into the
midst of a showdown and Wali all, anyone can
fall, the most powerful types of
weapons. No one else can you
do - enjoy! Happiness for all and
let no one will be left out! (O
Strugatsky A. and B.).

   Announced pentagram radiates yellow
Lights. Beware!

   Just remember that even kill you
and can not armor under fire from you
peeling off point. And so on
pentagramotnomu enemy will certainly try
plant just once - the other, his skin
spend. And as soon as you hear the sound
expiry of the pentagram, a kite
flown on the victim and tear him weak and
tender.


   4.4. Biosuit

   Combined Arms Protective Kit (PCD)
Deathmatch'e thing in little use, unless
that until something valuable to get
proshvyrnuvshis of poisonous liquid, or
ambush under water to arrange (see p.5.4.6.).
By the way, if E1M1 friend took it and
jumped down, immediately run to the end
level, there is a crack can be seen the place where
it emerges. And how emerges - get
a fascist, a grenade from a Soviet fighter! If
you do not get to it anyway
come out through the teleporter on the door
from him and wait. Rarely, someone smart enough
grab the armor with the GL, to return to the same
way, and sneak up from behind.


   4.5. Megahealth

   Well I can about this very Megahealth
say? One instance adds
health up to 200 points, two - up to 250.
Saw - Grab fast! And I repeat it
regularly so that no other hand
Crazed not stretched. It appears
20 seconds after expiration,
so if you picked it up with one
point of health, precisely at 6 seconds
the action is over, and in 20 it
appears again, and then must again
grasp.


   4.6. Armor

   Armor have three types: green, yellow
and red. Green takes over 30%
damage, yellow - 60%, and red - 80%
the rest is deducted from the health services. From this
seen (not all, of course) that the green though
and lousy, but it lasts longer than
excellent red. Even I do not know well
or bad?: If you have strong armor and
already does nothing to take a shot from RL
a wall nearby - so that only the armor
slegontsa damage, and then
something brand new, Hilbert! Take! The enemy is not
leave anything, he should run naked
and barefoot.

   To summarize:

   All fights are usually deployed
around RL, ozverina and armor, which is
The first key to victory. Clearly know that
through a period of time appears
remember this and did not admit to them.
For what I give you a sign:

Item Time

kits 20 sec
Armor 20 sec
megahealth After 20 sec
arms 30 sec
Ammunition 30 sec
biosuit1 min
Ring of invisibility 5min
ozverin 1min
Pentagram of Protection 5min


   Keep track of time is not as difficult as
may appear: in the course of seizing the battle
important artifact (or heard that it
brazenly took the enemy), press Tab and
Look in the lower right corner, there is time
written on it is very convenient
navigate. Do not like it because - to put
monitor near the clock. But you can and clocks with
cuckoo clock to hang next to each other.

   Listen carefully, because before
the end of each artifact feeds
You spetssignal: say, close,
host is already possible to bring down, get down!
__________________________________________

__________________________________________


   5. Tactics of warfare

    The fighters are two kinds:

      1. Those who want to kill all.

      2. Those who do not want to kill them.

   Do not be like # 2, always be # 1.
The winner is the one who has more frags, but not
one who fled from the battlefield and survived -
it kills you not add, and hence
victory in sight.

   Go ahead! Thought you should have one:
victory at any cost! Let the enemy immediately rubs
forehead Zelenka (grenades to infection is not
have brought), albeit generally takes
zelenochnye baths before! And yet
better - mud, it is time to ground
accustomed.


   5.1.1. Know the financial part of it!

   "Knowledge itself is power", -
murmured, throwing grenade on the wall
rebound around the corner on the turnip lurking out there
enemy, Sir Francis Bacon, and we
entire understanding and agreement under its
words can not only subscribe, but
go further, because our knowledge of reinforced
fire and iron. "Knowledge in the red
Fofanov with ozverinom and Rocket Launcher'om
on the shoulder - a terrible force "- so I
I say, in accordance with the above
words of Francis. So, to this
to work, act in three directions:


     1. Weapons.

     2. Levels.

     3. Console.


   What about number 1: thoroughly studied
tactical and technical characteristics of all
Weapons in action usvoy ways
applications in action on various
distances, learn how to quickly switch from
one to the other (see Section 1.1).

   Now, what about number 2: Turn
noclip and carefully
Study the space of all levels,
interposition of its parts. In the
Deathmatch remember where the weapons and
artifacts (everything is on - the other, not both
single game). Much-loved by many
cards - this is for washed-up morons, you have
everything should be in your head, otherwise how are you
going to run backwards and
shoot! But when you're simply
shalt be run anywhere, but on the move
More shooting forward, backward, up, sideways and
down - if the opponents naplachutsya.

   Know all the secrets and methods
penetrating into them. Notice that
some buttons are triggered by the radius
explosion, not necessarily in their exact
fall. Dismantled, as to what
everything, Lead the shortest routes
collection of all good from different points
appearance. Do not leave the enemy no
slightest chance, driving it like a cat Bat
on an empty barn.

   I would especially like to note a subtle
point: if you kill the enemy again
over and over again, you may notice that he
appears at the points with a certain
sequence. If you run fast and
jump to arrange a meeting at
locations, the difference in the long run will
dramatic. However, many prefer
use attributed rendomayzerami,
that point is assigned a random
way, but I personally do not like it.

   Particular attention - teleporters,
because of some places only one
exit through them. Here is the output of Comrade
expensive and meet.

   You may ask: "So vskolkerom same and where
better to fight? "I answered. just for one
one. According to several people fighting
only at the beginning of the competition, there is
has at least some sense, and even then
solely because of the lack of
time. (Remember: it is only about
Deathmatch'e, instead of Capture the Flag and
Team Fortress, about their own
conversation). Nobody runs to the ring
five boxers at a time to find out who
better. Battles are carried out strictly in
gladiator-style!

   And the best levels are as follows:

    DM2 - Claustrophobopolis

    DM3 - Abandoned Base (now this is just
Bulk races and clans
fights)

    DM4 - The Bad Place

    DM6 - The Dark Zone

   Why? Yes, because they are all good
size, and they have absolutely everything calibrated and
adapted to a literate
slaughter. And do not ask me any more
stupid questions! In the id, tea, do not
The Dukes are sitting, they know not what they do not
the first time. Therefore, they are the best. Do not try to
"Grasp the immensity and rehearse all levels
Quake (although this should strive for). In
mainly battles take place at levels
Deathmatch, so concentrate on them.
Some will love you
more than others, and get you
it'll be better. Here there and drum up
Comrade play: And certainly
focuses on this, where there is lava.
Her presence disciplines,
perfects the technique of movement. If
man said that he levels with lava
do not like - will watch him
closely. Most likely, this
pridurochny tractor. № 3: create your
own configuration (see Section 1.1) and
Always use it. Departing
create massacre certainly taking with
a floppy disk, so as not to mess with
settings. "All my burdens with me."
Grenades and bullets, of course, do not take -
zametut;)


   5.1.2. Listen! Based on the above
above, you have only the sound of the collected
weapons and artifacts, opens the door,
working lifts and a splash
must determine the location of
fleeing the level of the enemy and
immediately take adequate measures to
curb his overly active
life. Cracked a bone - yeah,
jumped from a height! Running back and broke
them to him finally!

   What is characteristic: in Quake holds
be stereo sound, which in the presence of
Headphones also provides a significant advantage
listen carefully. Particularly well
Listen at the battles over LAN, where the sound
from the neighbor columns is very clear where he
run and what they do. The shooting down
corridor: if it is where the hiding, the
you hear an explosion near him.

   That you ever paid attention to the fact
that the various kits emit different sounds when
selection? Listen. First aid kits are everywhere
different, remember what where and listen. Himself
as should all the suspension before
take. Often the effect of surprise with
lethal outcome for the opponent is more important in 1925
points of his health.

   And special attention - the sequences
sounds: a row where a couple of rounds with zinc
picked up, followed by weapons snatched. This
clearly shows the location of the enemy.


     5.1.3. Do not make a noise!

   Sam does not try too much noise
produce. Do not slap fins when jumping
through the water. Note that when the fast
running away on some stairs, then
react to them as a jumping
low height. Such steps should
pass any streyfom or abate
speed.

   At DM2 creeping above the lava panel
always try to skip one
jump, and even better - all without jumping
slip. If the jump in
two - jump twice anywhere, knocks
confusing. Double jump - the surest
way to catch a grenade at the exit from
alert, responsive to your needs
comrade. Apply some subtlety in
selection of artifacts. For example, often
near Megahealth there is anything else
weapons or ammunition. After working for the capture
one sharp movement: first Megahealth,
and then the subject - the last sound
overlaps the first and your location
will be harder to define.

   At ozverin try naprygnut above
then he did not immediately zarychit and you can
apply it overnight. All the same DM2
perfectly clear how to do it. There's even
Stand at the side fastened to the top
bumped.

   If you hear hopping hykane
simultaneously with the explosion, then this
rogue rocket jump'om to something
gets. Such useful places are not so
many, it's time to go and take action.


   5.1.4. Schumi wisely

   Sometimes it is helpful just to jump on
place or on the run - is alarming and
misleading, where are you there
you climb?

   If Megahealth stands alone, the
bad sadanut of RL and simultaneously
grab the artifact, masking noise
explosion.

   Simulating the rocket jump, jump up and do not
causing harm to themselves a shot at the floor in front
a - the enemy decides that you have somewhere
climbed up and rush back, and since
places like this little run there myself and go
from the back. For example, you're at the bottom of the DM4, the
Red Fofana. The enemy knows this and,
whining with impatience, waiting for you
below with Thunderbolt'om in sweaty feet. Here
you imitate rocket jump, he breaks with
place, you jump in the teleporter and bravely
shoot him in the back. When the enemy knows (and
A good enemy is always about you all know)
what do you have red Fofana, he
always lower (by Thunderbolt'a)
will throw you back three - five grenades
of GL. So, when they will start one after
the other to explode, get down and rocket
jump commit in time after the explosion
the latter. This confuses even grated
veterans.


   5.1.5. Run route

   Mchis by the shortest route and collect
all without leaving the enemy no. If
fighting one on one - is paramount! If
the enemy will run on the trail - will take
nothing, and if will fall towards - for
It is to be met with an asphalt
rink, you are already there, than it
welcome.

   But! Do not become predictable, or
keep track of how a boy-in-law of
crumbs.

   Sometimes the opposite is not bad at all
do not pick or choose
selectively introducing the boy astray.


   5.1.6. Choose wisely firing position

   Try to join the battle, where
Nearby is a first aid kit, and even better -
standing up straight at them. In the course of "Dances of Death
definitely try valiantly to proplyasat
dispensaries. Often, even 1 point of health
decides the outcome of the battle in your favor.


   5.1.7. Ambush

   If the armor is strong, ammunition and
health of the sea (and so should always be) -
ambush in artifacts). Driven
desire to correct and supplement zdorovishko
moth you, the enemy
surely come running for your powerful volleys
and heavy fire at close range.

   Excellent place for an ambush device
- About respawn spot. For example, the enemy
a conspicuous place on the DM4 picks red
armor and RL, but you have to nizochke stand for
spot'om, backs to the wall and Thunderbolt'om
ready. Only this, he appeared - at once
can press the space bar. If this armor
you take you yourself - as applied rocket jump and
popotchuy his grenade from above. Ambush
side of teleporter is also good (but not
on the right side!), as a soldier from
He throws always face forward, which
can immediately fry his loins
part.

   The most important thing in setting up ambushes -
hit the victim at once to death, and then
many like to shoot and that's
spoil.


   5.1.8. To deny the enemy fodder

   After covering the boy, immediately pick
his backpack - there and the weapons and
munition. If the next after a brutal
firefight killed couple - immediately
Run to the place and pick them up for two
rucksacks. After that nice couch
where - somewhere close to the cubbyhole, because
both resurrected with trembling with greed
ruchenkami race rush for their
good. Where did you on - and comradely
Hello. Skillfully using the rocket jump,
You can even pull out the rucksacks from the lava.
They do not leave anything!


   5.1.9. Ping

   Ping (ping) - term of life underwater
boats, click the sonar, and not at all about
what everyone thinks. The smaller - the game
cheerful. Connecting to the server, type in
console ping and look what's what.
Recommend to stretch a single phone
wire from the electronic till boob
telephone boxes, preferably - net
copper or silver (with foot-thick)
the result will not be slow to affect. By
At least try to eliminate all
twist on the line. After all, how does all
domestic electrician at home University
and Kulibina? Known as: in the ass.
So propayay it properly myself.

   But in general I prefer
chopped on the LAN, it is much steeper and
interesting. Because when our relationship with
I myself ping-thin legs, and lag - even
thicker:) LAN - is another matter! Broken
specifics!

   What? No? Why? LAN? And what do not?
MONEY! Nich-than can not help.
__________________________________________

__________________________________________


   5.2. Specific tactics of the enemy

   5.2.1. Camper

   What is the camper? According to general belief
- The lowest form of life in Quake, something
vile and disgusting. This attitude
deserved that, in its classical
species are constantly sitting in wait
near RL, ozverina, armor and other
artifacts. Thus, any
jumped for the reinforcement and strengthening of
gets in the face with a grenade, and
the above items and
remain in place, except that their own camper
takes. Definition of this notion
rather challenging task because even his
interpretation is quite diverse. In my
think it is just one type of
combat tactics, because every time a fighter
from time to time ambush in the future
vehemently denying the propensity for camping.

   The most hateful zealots
Quake-orthodox morality, even
competent running on the route (see 5.1.5 and
5.2.3) is considered a kind of
camping. And even advanced guys
compose special programs such as Anticamper,
where weapons, armor and artifacts themselves
vigilantly to ensure that you do not
stuck in their area of ​​visibility, first you
warn (supposedly sderni here,
pincher!), then deprived of health, and
case of complete dullness and wet
driven from the server.

   In short, everyone hates campers and
earned their frags consider the full
cheap. The matter has already reached the point that
most vehement kemperonenavistniki
identified as a new category of combatants under
called Lumberjack, who are engaged
only mopping up the levels of
campers. And try to do it
only a hatchet, hence the name -
woodcutter. Kemper their knocks, but they are again for
ax, ran up to him and on the head, and
noggin! While he did not come out or not at all
goes from the level. Less strongly
minded colleagues are informed about the presence of
Campers in writing, after which
organized persecution of the designated
guilty. By the way, if you constantly
valish campers and ambushes
near places that are convenient for the ambush, who
then you yourself?

   In short, whatever they say: for
freshman who is in the iron clutches of the
hardened, angry, violent and ruthless as
Death itself, Quake - veterans
camping - the only way to snatch
at least a couple - three frags. So do not
shy, do as it sees fit.
You guys are correct, if that:


   5.2.2. Sniper.

   Variety of campers, at least
svolochnaya than the parent sample and the same
all hated. The difference is that
sniper sits near the artifacts and not
weapons, and in the shelter over a busy
routes and in areas most likely
appearance of the enemy. Preference
given inconspicuous place near
ceiling. For example, in E1M2, in a room with
lots of first aid kits and Megahealth, you can
get under the sky, whence
sweep everything. Victim even
figure did not have time, and a trace
from kicking in temechko grenades could be seen
impossible.


   5.2.2. Runner on a schedule

   Slicing wheels running on the same route,
collecting everything and consistent speed
Running at a speed of emergence of selected
earlier articles, Juicy cycle (juicy round)
called. Kill it difficult, as
materiel he knows perfectly, however,
no such bulls felled!

   Breaks his schedule and route, take
the most valuable artifact from the nose and
let the grenade in his escort.


   5.2.3. Killer

   Once there - just trying to
kill everything that moves. Weapons
collected from dead enemies, not trying to
get to the places of occurrence. Armor
usually does not take too, focuses on
hunting.

   Marche him, wait for the final
regular contractions and without delay dobey
him. Another very well gives
lure in the passages and corners, where he was
altogether just to finish.


   5.2.4. Cautious

   Antipode of the killer. Protects himself beloved,
monitors health. Fear of humiliation.
Sensing the proximity of the end, the rapidly
runs away in search of first-aid kits. Behind the Green
armor runs through the entire level.
Punish him as well as a killer.


   Am getting the result:

   All except the runner - nothing smyslyaschie
Deathmatch in sheep, and campers - and even
bastards. Act like they can in no
case. As a rule, they are all either
tractor (read - idiots), who imagine themselves
Great strategies and more
masters, or stupid newbies (they
More klikuhi always so "cool":
Viper, Reaper (RippeR of [PK]! This is not about
you, you are our eagle!). Fighting with them - a full
delirium, the continuous massacre of the innocents.

   All of the above methods
apply only to the complex,
Depending on the situation, ie and spontaneously
unpredictable. Of course, with time
each develops its own style and
uses some techniques are more likely than
other (which also has the advantage
opponent).

   The only correct tactics - eye,
speed and the pressure (author - A.
Suvorov), the only true expansion to the
it - came, saw, shot (the authors -
Julius Caesar, and I)!


   5.3. Strategy

   As is clear from the word itself, it
the art of warfare. And what
such a battle? The attack and defense, attack
and protection, and if easier - weapons and armor.
So, your first strategic
task - zahapat themselves and that, and another, not
allowing you to do the same opponent.
Thus, provided
superiority in firepower and armor.
Actually, that's all strategy! Enough!?
Come on, a bit razzhuem.

   Number one task - to take vigilant
control place of deployment of weapons
retribution - RL. Observing schedule, resorted
there for 5 seconds before his appearance, not
let his opponent. No need to meditate
on-site appearance: run, hunt and watch
over time. If at a pair of RL - it
already very difficult to achieve, in this case
shift to the strongest armor.
Try to steal from under his nose all.

   Special attention - the red armor, to her
recourse must be within 15 seconds, and then you
you will see there standing in the corner of adversary:
naked, shivering, covered with goose bumps
and covering the nakedness hand. Waiting
understand. Here are struggling need
try his patience, not
disappoint.

   The main power of firepower -
ozverin. There is an opinion (and not only mine)
that one on one best of all - still beating
without him. If with him - constant
control (and accounting). Over time, should be especially
vigilant because the enemy will also be
a couple of seconds before his appearance on the stand
place to immediately apply the brutal power of the
for you. If ozverin hangs in mink (E1M2)
and he was waiting right there - well, there
radius of the explosion effect is particularly good.
Try not to miss it as soon as
appear. Stay close and listen carefully,
where the enemy is and what he gets up.
Grab ozverin when the enemy is
already there, and now only after this
begins his chase.

   The main power armor - a pentagram.
Look, after 5 minutes should be
place. Same with the ring.

   The most important point - close
health surveillance
opponent. If he had just picked up
red armor and Megahealth, in no
If do not go in close combat, first
exhausted and weaken it from afar. Climb in
clinch the only absolute certainty
in their own superiority. A
superiority is obtained only if
when the red Fofana and Megahealth took you
himself. Look at the beginning. Snake biting itself
the tail.

   So, having established control over arms
armor and artifacts, we set
control over all levels, leaving
chance of the enemy. Concretize
for each level will not,
then write a whole book should be. So
think of himself.

   In the end, always wins the most
sly (cunning and clever - this way,
different things), but not the most bouncy,
skakuchy, floating, nyryuchy etc.


   5.4. Actions in the battle

   5.4.1. Health and armor keeps
at maximum

   Without the armor, health, and RL in general anywhere
do not go, first pack until the hiccups.
Just want to starve - it is better simply to
lava jump, so at least ammunition
normal people save.

   First, strengthen thyself, armed, and only then
- Do it! Incident on the enemy with the song: "I
come to you with compliments, with iron and
a gun! ".


   5.4.2. Be ruthless

   Just want to make a lyric
retreat. The Internet is constantly being
discussion of virtue and decency. That
do - kids ... Well, kids - colors
life, and we, the elderly - cacti death.
Therefore, I recommend you listen to
advice of an old soldier and a valiant
security officer: the war (as in
love), all means are good. Deathmatch -
war, even a toy, but still
war. And in war aspiring enemy, not
hesitate to shoot you in the back. And this
- Your stupidity, but not its meanness and
deceit. For example, the enemy fell into the
toxic muck and, howling with pain and fear,
desperately looking for yield. Do not loiter,
shoot without hesitation. Walk on by, he
come out and you will not regret it. Ostap Bender
such cases, used to say: "More
cynicism, Kisa! People like it! ". Better
take an example from Reaperbot'a! Already this
sure, he ran past, grenade
let go - suddenly podohnesh? Sometimes
sorveshsya, falls into the lava - all is lost,
Chef! But no, he will on the fly from RL -
Aw, Snap, and in pieces! This is our way,
in Brazilian. So if you have
any advantage, immediately
Use it in full.

   In short, the more I brush up your every
subtleties and disgusting, but so what and where
apply and how to counteract what -
see himself and act according to circumstances. Well,
gone.


   5.4.3. Fear of the mind

   Scorekeeper. See red flag
and the number 100 on it? This guy already blew
100. He saw a man in the red -
run without looking back, hiding in an open battle
you have no chance. Pribesh it
Next time, my little friend, and I
now teach you - as ...


   5.4.4. Prey

   Ran to the sounds of firing, not in rvis
battle at once, to see who is there so
furiously beating? Bah, that's our hero
in red! Include the best for a given
situation, instrument, waiting for the end of the duel
and boldly Wali it. If he fights
weakling, beat on the hero at once, weakling
'll get after it. But just do not hit weakling,
otherwise the result will remain one on one with
Frag God'om, and already he was with you quickly
will understand.

   If this happens to you - try
to run one of them behind their backs, let
each other to shoot. Feel that
all was lost - including the ax. Fig them and not
weapons.
__________________________________________

__________________________________________


   5.4.5. Wali sheep

   Widespread (especially in
clubs) inbox. Look, what color
flags of the latest and begin the hunt
for the weak, avoiding meetings with
steep and cheerfully picking up frags. Especially
well it turns out when are acting in
pair, covering each other from behind.

   If so come to you - instantly
ask them to stop this mess and all
include the skins of the same color!

   As a kind of reception - shooting
instances with a large ping. When his
(Ping) check to find out whom
fell in the first place, it is necessary
stop and delve into the console (see
04/05/1913) here - that and have such clever
brains kick.


   5.4.6. Misleading

   Having the Perforator or
Thunderbolt, or switch to an ax,
or run and shoot over the walls of vintarya,
long senseless vrazhin not swallow
primanochku. Seeing you with an ax or
hearing your cheerful firing, he vulture
will fly at you - that's because it Production! A
you immediately switches to the above
tools, and - welcome to our
spisochek! The next time you think will be.


   5.4.7. Plug-lifts and doors

   Ran past the elevator, step on
him, but the upstairs was not raised. Let
the enemy thinks you got, and the
creative turn in the other. This is not
so simply because it must include
very quickly and so that he will not
raised. Otherwise you sprygnesh with hykanem and
such stupid tricks with serious
people are not rolled. Or vice versa:
jump over them so as not to be included.
We proceed similarly to the door: open, but
races from the other side.


   5.4.8. Aerobatics roar

   If the console to dial just such a
command: play items / damage.wav and
davanut on Enter, then the neighborhood will announce
ozverina roar, and vigilantly guarded him
the enemy simply oshaleet:). He climbed through the
Qped in cancer and see what there is good in
format. wav, and then apply for
environment. At vskidku outstanding:

  play items / protect.wav - pentagram

  play items/inv1.wav - Ring of Shadows

  play items/armor1.wav - the clank of armor

  play doors / stndr.wav - opening the door

  play buttons / airbut.wav - Button

  play misc/h2ohit1.wav - jump into the water

   play misc/r_tele1.wav - teleportation
their 5 pieces, just different numbers
cup your

   play plats/medplat1.wav - lift C
such an original sound decision
deathmatch just sparkle with fresh paint
;), And the enemy ochumeet, unequivocally!


   5.4.9. Rare

   You - in the pond, in the grasping paws of -
Thunderbolt. Ahead of the water - at least
a couple of guys, and even better - Pobol.
Feel free to PUSH on the descent - bzdyn! You end
but by frags Poper up. Well, if at
the hands of a pentagram - in general beauty, only
manage to pick up batteries!

   Please take into consideration that the toasting, too, has
destruction radius and knocks everyone
is in your field of view (what you
do not see them from the water, the role is not
plays, if only direct from Baska to Baska
could be held). Males usually
wonder: how so? Here's how!

   But before such a toadstool Wrap,
elegantly vyplyvi breaststroke at the operational
space, so that everything under the distribution
hit.

   Generally it all depends on the number of
batteries on the pocket. Since Stormbreaker
the water is discharged immediately, an experienced
establish by how many cells does not
kill you if there is a strong
health and good armor. One cell
takes 17 points, and if you have them
all five - a strong enemy fins not
zavernet. If more than 20 - he certainly
kryaknesh. Try yourself, then discharge
berezhku in someone - a sweaty face up to
reasonable limit, and then boldly
Jump to the guys in the pond
kipyatilnichkom.

   By the way, you can Thunderbolt'a
very short bit of give when swim,
leaning out of the water. Keep track of how you
rocking on the waves, and at the top give
discharge. I repeat - very short! And only
one.


   5.4.10. Underwater swim

   First. Leaping into the water, hold the jump
pressed. As a result we do not dive,
a completely different sound, it is confusing.

   Second. Diving, immediately hand over back.
Preemptive shots go chase
forward. The very same chase is always the same
skips forward, and since we are - then they
FIG promazhem fat ass! Best
gun for spearfishing - Perforator,
only about pre-emption does not forget.

   By the way, if you hear from the bank which -
some fur fly under water, surely
Draw a deep bombing of the GL, there
need a couple of frags up belly
vyplyvet.

   Next. When navigating in any case not
Use your options "emersion-immersion" -
this damn hangover traktoristskogo
past. PUSH full forward (or backward) and
vertical head. Those who like to swim,
sticking out of the water tower (there are very
many), from the bottom to kill is easy and pleasant. A
so if you put out, then try to do
it for any column, so frigging
adversary you did not see the shore.
Emerges try more often, every 3
seconds, then you will not sniff. At the same time
You can use the "ascent" - but it is
too slow and can not be categorically
"Jump" - he gurgles.

   If you dive into every poisonous rubbish
Remember that if there Megahealth and
strong armor can be far enough
slip. Runs, you know, what -
a watchdog, and the lack of GCP in muck -
Skok, deeply confident in its
impunity. Are you for it - Shasta!
Behind him on the head - tres! Surprise
bro!

   And getting out of the water to the shore, do not forget
zhahnut proactive: suddenly there who we are
waiting for? Waugh, look, and waited ...


   05/04/1911. Send it offensive message

   Actually, this is not particularly relevant, because
roundnose compatriots
foreign languages ​​is amazing. Topics
however: after each of its success
sent istyazuemomu some
zloehidnoe message. To
send them to the touch - to tie
keys. Here's how: put forward
console and enter the bind y "say Swim,
bastard! "- and now, as soon as spihnesh
vrazhin into the lava, click on the "Y". After
he just roasted the fifth, probe:
"Where is Lava?!". After the seventh
stating: "Born to love volcanoes!". Well
and if you someone has a masterful shot
to the problem ruined, must agree: "That was
nice! ". Prepare to five such reports
on different occasions and constantly harassing him.
The boy instantly zvereet, and then he and
without that stupid game becomes more
worse. But do not overdo - to insult
people do not (unless, of course,
person, not a tractor).

   In general, the filter Bazaar! How many times
've seen how full of
nobility fierce duel instantly
passed a noble melee: And
past, given the specificity of service
often it's much more interesting
first place. Take care of yourself, watch the speech.

   Yes, one more time. If you go
battle command and communications is not installed
mode messagemode2, is a good idea
attach a message with a maximum
number of signs, lines at 20:)
What a "he-he". Once
Negotiations idea - immediately sent! Let
read!


   5.4.12. Accuse of cheating

   Just once shot a guy accomplish your goal: "What
business (write name) "? I have four grenades at you
planted, and you're alive!? "The public
immediately interested in it as such
obtained? All will run to check and
begin an organized hunt.


   04/05/1913. Select appropriate flattery

   Only that you cleverly nailed opponent.
I'm sending him a message: "Well, you, daddy, cool!
Where did you fight so learned? ". And yet
He sulkily on the importance, scribbling you
response, raids and ambushes him with a grenade.
Brag - ugly! It would not
happened to you - see 5.4.8.

   This technique - very zapadlizm
extreme form. People still standing
in the middle of the room, do not usually bring down: they
or that - that they write or they have a large
ping (this is again not something about which you
thought). So, get up in the middle and
wait, when someone - some past run through,
then faithfully naves
running through the head.


   04/05/1914. Improves.

   If you use a utility to count the
results, who sketched out - something to
head off grenades in a secluded place on top,
immediately switch to the ax. Frags with us
recorded on that weapon, which was in
your strong hands at the time of death
enemy. Thus, in the end you pile on
a bunch of people with an ax, even they were not waving, but
public rightly imbued
respect.


   05/04/1915. After working for withdrawal from the pursuit

   Simply put - chop off their tails.
First, see 2.3. Next. You run,
furious clatter chase behind, past,
burning ears, whistling grenade ahead
rotate 90 degrees to the right. Before
thus turning the start up in the wall a couple of
garnet from GL - if their reputation and not on
will then lose time on prevarication.
Turning a corner, immediately turn around
at 180, switch on the weapon near
battle, perforated guy shower
Nine Inch Nails, or make him
burning brain. And even without the chase
always look around when cornering.

   Running through the doors and gates can be
try to quietly move away to the side of the
kosyachok to the pursuer slipped
past, and then hit in the back. On
open spaces can be simple,
unfolding, to the side, to back
and be behind him. Idiots with
which are rolled like "maneuvers"
much more than it might seem.
__________________________________________

__________________________________________


   05/04/1916. Competently organize the chase

   Be prepared to see that all this
above will apply to you. And so: tired
sacrifice for the turn and ran up the trace to
this very turn to the right,
advance turn around face-to-pass
streyfom and go out into the corridor, cheerfully
prostrelivaya sector passage. And if he
You there waiting, the meeting will be at all and
not with you, and with a swarm of evil nails.


   05/04/1917. Do not stand near the walls and corners

   Stand is not necessary at all! But if you
standing, moving away from walls and corners to
someone smart you blast radius is not
got it.


   05/04/1918. Collegiate camper

   Even the most infamous being engaged in such business
as camping, do it properly.
Generally, if you do something, then
try to do well. Very bad
succeed.

   First things first, Poimena worthy weapon
provide instant punishment. Choose
a good place for an ambush: taller,
inconspicuous, dark, and with the possibility of
waste. Very good location - upstairs
the elevator, you can safely top
shoot rising, and backpack with
mining right under your feet will bring.
By the way, from the bottom to lift the brown do not go -
first turn it on and see what the top
reaction. No - get up looking up
toward the exit. True, there are
elevators with a special insidious
pristupochkoy such as E1M6 - The Door
to Chthon towards RL, be careful.
And if there is someone sat down - go with the other
hand, and generally run until it is not down
jumped.

   Backpack pristrelennogo ambush guy
better not to touch. In - the first, he followed
run itself, and in - the second is a great
bait for others. It is only necessary
Change the ambush site to vlupit him with
On the other hand, from which he can not wait. Ambush
a respawn spot does not suit all
Worship of these ambushes do not, because it
deshmanstvo and leads to bad
habits. But seeing svezhevyluplyayuschegosya
boy, blew it immediately! Because
as if the guy started to behave disgracefully and
just do not shoot - he did and
not understand what I say to you as operas.

   Another thing - when you clearly know
the order in which points on the level and
rushing from one to another as a lettered
locomotive, killing everything that moves!

   This - skill.

   All of the above pro ambush applicable
and a sniper. Yes, the sniper may
use something like a optical
sight, manufactured in the following
as follows:

 bind  + zoom
 alias + zoom "fov 22; m_pitch 0.005
 ; M_yaw 0.005 "
 alias-zoom "fov 90; m_pitch 0.022
 ; M_yaw 0.022 "


   05/04/1919. How to fill up Camper.

   If you noticed him or know what he
loves so act, act
as follows: whip up on him prey
or flee in the direction of his ambushes on
pursuer himself. Next, try
provoke a gunfight between them and
hide, but as soon as they finish - Wali
lucky winner as soon as he
will be selected for the backpack of the victim.

   If this battle alone, at first
gather the maximum amount of armor,
health and a lance, or
try to smoke him out of hiding with
using the GL. When firing from behind a corner remember
on the radius of the explosion, stay away from the wall
away.


   05/04/1920. How to harass Camper

   Being meanly killed in an ambush, to revive
do not hurry. Check that this parasite
does, and then write him that - anything
such as "Do not stand in this corner, you bastard!".
Come to the door: "No, behind this door
one, the brute! "" Well do not touch
backpack, bastard! "and generally" It does not go,
kill you. "This is their annoying and frightening,
campers are nervous and crying, it becomes
scared and they run away to play in the Dendy.


   04/05/1921. Pick up the color of clothing

   According to general belief,
greenish-brown clothes are not so noticeable.
Maybe when you play with idiots (read -
tractor drivers), and it helps. But not
tesh illusions, you will deprive them quickly.
Personally, I usually go out around the red, or
- With particular cynicism - in yellow with the targets
on the chest and back, and try to kill me
(He-he).

   In general, this should be brave
be your own personal skin - personal
"Hide." Take care of your appearance.
See also 05.04.1921.

   If it happens in QuakeWorld,
Choose Skins off: faster game begins
(Do not hide shipping) and all
red-eyed idiots in black
hiding in dark corners will be fine
seen.


   04/05/1922. If you're killed, not just knock
by a space, look at where this ran
scoundrel. Sometimes it helps, especially in battle
one on one. Recommend. Particularly well
dead head helps to pinpoint the campers
and snipers.


   05/04/1923. If you have to promote, in
melee, grenade without hesitation Bay
Die himself, but his take with
themselves. 0:0. To do so,
must be able to instantly switch
weapons (see 1.1).


   04/05/1924. Beysya to the last

   Even if you have ended completely
all and only the hatchet, beysya
death! Sometimes, once is enough
tyuknut hatchet on temechku, and - here
it, win! But if you feel
nevazhnetski, applicable tactics pooping
the enemy ran, Wali out quickly and
correcting health and armor. Armor is strong -
and kills our quick!


   05/04/1925. Sweep ambush

   Do not forget to turn sweep
kosyachki over the doors, black holes,
high pristupochki and generally all the places
where you love to hide itself - it is quite
can sit back and wait for your mark
Grenades any patient guy.
Specially gifted like vulgar hide
for angles. Thunderbolt from this business
quick cure. By the way, about that
of the state around the corner. It's all wrong
simple as it might seem. Look at
try. Often it works even
against the very serious people, and in such
idiotic places that only wonder.

   I repeat once again - do not go always
right, but he shoots first -
thing to do it there.

   And if you got a lot of grenades -
necessarily throw right and left hand in all their
cubbyhole, throw the top in places likely
accumulation of the enemy and let them just
Fire from - for angles along the corridors.
Surprised myself how much nothing
guilty people can not ruin the look.


   05/04/1926. If the enemy came into the teleporter -
immediately jump him if he's there
showing ignorance of the material,
stands and twists his head against a blank,
thinking, wherever it is he to go, then
when it will tear your appearance as a hot water bottle
(Telefrag called). Your account of this
not increase, but it will be per unit
less, to the disadvantage of a closer look. If a itself, leaving
the chase, jumped into the teleporter -
immediately jump back: it is quite
possible that ascended the enemy breaks.
And jumping ahead in any case not
try to jump back in reverse: when
release has some inertia, so
immediately turn around by 180 and runs
forward.

   Still, you can quickly jump back and forth, who
Who will tear, but there is as lucky. By
analogy: if the enemy knows his stuff tight and
loves actively to and fro ride, not
hurry after him: Arise from teleporter
back to stenochke (yeah, right, right:)
and when it pops up so smartly ago
vsyp him on the first number. Generally,
jumping is always turn around: 100% for
what is right for you there are waiting and
meet or pursue. Did not disappoint
guys.

   Teleporter, which you can enter with
both sides (DM6), and arise obegi
ready at the back (better still to the left,
right as usual sheep are always,
where they were educated men successfully knocked see
above and 04/05/1918).

   Incidentally, never climb in the double with the
hand, from throws, nor
Jump on the teleporter above: the law
meanness you must sever. If
is a group carnage ("meat"
called), generally go on foot,
tselee going.

   If you're coming off the chase, jumped
from the teleporter, and there are plans to race on
- Turn around and Podkin couple of grenades
from GL to spot, let poplyashet. If clearly
know that now pops up from the teleporter
enemy - too podbros. And at the entrance to
level back hand over, for the spot, and if someone -
then throw in front of you, you are immediately give
him a warning shot in the neck and
will have an initial advantage.


   04/05/1927. With hook - a teleporter

   In some versions (Capture the Flag)
people enjoy the so-called Grappling
Hook. So, catch the next master
hook and jump into the teleporter, enjoying
sound fragmentation of his body. As well as
if you contrive to lasso and other
Mr. before his leap into the teleporter,
obtain a similar result.


   05/04/1928. Disguise

   Operative combination of the introduction of
enemy units. Enter the menu and
choose clothes opposing team,
wade in their symmetrical rows and inducing
nix the worst possible time for them
(If not included teamplay 1). An amateur.
Following those moves may be more subtle in
team and is not tolerated. But if you
so doing, it appointed with five anchors
different colors (and with them the names) to different
keys to shoot down all confused
finally. The only "smart" guys
generally tie this thing to the keys
motion, then wherever you flee -
always a different color. But immediately whether
ready for what you vzgreyut by the first
number. And all at once.


   05/04/1929. Bypass respawn spot'y

   Respawn spot - it is the place to
level at which the rise from obscurity
slain soldiers. As a rule, they
marked on the floor with square tiles, but
not always.

   Suppose, in the strongest red armor, with
two Megahealth'ami with RL at the ready and
Weaving grenade backpack you runs
through the spot. And at this point some
booby shaking respawn. And yet, there is
telefrag and you with a juicy splash chvyakanem
walls of their intestines. Your account immediately
decreases by one, but rather
adversary brazenly arming to the teeth.

   Traversing these terrible seats by party not
shy. This prolongs the life and
improves the score.


   04/05/1930. Skillfully use the features
terrain and topography

   Everywhere there are lots of holes, railings and
projections, for which you can first
hide and then suddenly jump out and
attack. Watched, learn how to
others do. Only he did not forget
sweep these places, maybe someone there? ..
Use the stairs under a high ceiling
as follows: you go down, the enemy
rising, rocket jump - and top with
Add him to turn helpless
nape goofy head.


   04/05/1931. Use elevators

   Get up near the platform (such as E1M1)
and once the envy running out the enemy -
shoot, while going on streyfom
platform. His first shot - strictly
past. Shoot on the move again, and then
jumps down and shoot again.


   04/05/1932. Look where that flies

   The direction of flight of any projectile
easy to track, whence he came. By
how to fly and bounce grenades from
GL, it is easy to understand, throw them on top
or from behind a corner. In these cases the standard
scheme of attack is this: to sketch a pomegranate,
wait until they all rush and
run out, firing on the move. If
podkidyvayut you, get back and wait to RL, while
he pops up. Change the angle of casting -
Podkin back to himself. Through his
svezhezabroshennye grenades can be run and
how should it roll.
__________________________________________

__________________________________________


   04/05/1933. Competitions

   Going to the righteous battle
will certainly take with them their militant
friend - loyal, well-sighted
mouse. Take care of a robust military
mat. With a stranger good tool
results will not show ever. Diskette with
Personal configuration - with him in
Party ticket.

   Progress in the fight listen only through the foresight
stuck headphones (with long
wire) - to rattle others columns are not
baffled, and its yours
location was not given.

   It will not hurt to take a towel
wiping sweaty hands. The mouse must
retained dead, and not slip out
finger bowl as a soldier's canteen.


   6. Training

   And if after all that reading you
that and look, again I ask: since all
- Nevertheless, how do I beat this tough
guy who plays better than me!? I
you, of course, honestly and without delay
answer: A NO! It is because you and knocks,
that is better (he - he - he).

   But I'll give you a completely free
Hint: Train! The first five years will
hard, and then get used to and everything will go
like clockwork. And if all this time
will do nothing, then maybe you and him
pribesh. Once more. This may well
happen, yes.

   So Train daily and over and over!
"Constant practice!" - So says James
Bond, while I develop the thesis of his depth:
"Practice makes perfect!". And therefore:


   6.1. Regularly beysya in Quake at
Nightmare difficulty

   Work out the rate of passage level
with its full sweep of monsters and
FAIR visit all the secrets.
Save the game I did not authorize, come on
times. It really helps. Recommendations of the best
breeders.

   I myself just love no - no and yes
shoot back - back to the levels
to put out there the usual constitutional
poyadok: The Siege of unbelted
shemblerov, rein in the man-eaters and
BUGGER spiders. But we should recognize that
against mouse or one monster is simply not
pulls, rather weak guys, even if
run over their herds.


   6.2. Work elements.

   Train in the improvement of -
any one particular movement:
specific jump, run backwards,
rocket jump'a. Honed techniques to
limit. When you decide that the steeper is
nowhere - a quantum leap will occur, and
what seemed like a cool day ago
today will seem paltry convulsions.
Further work ligaments, such as "rocket
jump - a spread in the air at 180 - pair
shots - capturing the artifact - a departure back to
advance firing. "A good soldier
body thinks of itself, separate from the head.
Reduce it to automatism, hands all by yourself
should do, my head is occupied by strategy and
analysis of the situation.


   6.3. Beysya regularly with bots

   I explain to the peasants: bot (reduction
from the robot) - a program to QuakeC,
simulating enemy deathmatch'e.

   He (bot) can be different
skill levels, from complete bar to
evil terminator. Personally, I strongly
recommend Reaperbot by Steven Polge, it
- Accepted the head sample
real death on two legs (O Queen)!
Of course, he is not as good as
people: blunt (although the bulk of
players is much dumber), but
sharp as diarrhea, extremely accurate and
merciless. As soon a few pieces
(Skill 3), they are you such a bloody bath
arrange - my compliments.

   What can I say about this? Heavily in
treatment - it is easy in his grave! Want a good
fight with a man - a response should be
just a beast, Accuracy
inhuman, and - very high
speed. Bota better at first, no one
You do not teach this, and not ashamed
him. And no emphasis on the fact that its
outwit, cheat there is nothing. Emphasis on
accuracy, sharpness, and maneuver.

   When a master, a check on
world standard: DM6, three-level bota
"Skill 1", run for 5 seconds
from the start time of 4 minutes and 20 thy
frags. Try ...


   6.4. Write down all your battles

   Here's how: push the console and
have amassed record <name of the demo (which we call now as
- A)> <level (eg, dm2)>. No
quotes, of course. That's how: record
spankyourass dm2.

   Then you can in a relaxed atmosphere
analyze how it came about
that you again dissolved in rags, in order to
so next time do something and draw conclusions
continue to avoid such, but rather
successfully apply everything I saw myself.
Get a calculation of the leading frag'ov,
suicides and injuries utility is
diminished self-esteem and will add
objective assessment.


   6.5. Regularly review the demo
Masters

   Their name - the legion, legion for their numbers.
Many of them I look at standing still and
saluting, so it's cool in
Masters turns. Sometimes even blink
stop, I'm afraid that something important
miss, it was too fast there all
occurs. Look at yourself, and you will see how
All of the above, and, possibly,
more (which I highly doubt).
Moreover, in the masterly execution:
since passage of the Quake'a for 16
minutes 35 seconds (Quake Done Quick) and
ending a frantic battles mighty
Titans for the right to drive a Ferrari
Carmack ... (Notable demo "How to Thrash
Entropy, the wheelbarrow tipped ")

   "Study, study and study again!" -
Ilich and there does not disappoint, looking at the root!
Especially in such as eagles Thresh, Sujoy,
ParadoX, sCary, Giggler, Timber, Reptile -
in short, "the name of it - the legion, see the beginning.

   So what I am trained, my son, and with
time you'll be like as we have not
you (a sheep, weenie and llama), and the most
real Ruthless Evil Menacing Veteran
Quake Frag God from Planet X - so we
commonly referred to, when we, the Sons of Hell
rushing through the levels, causing death and
destruction, leaving behind a pungent smell
gunpowder and TNT, still fluttering scraps
Tel enemies, steaming puddle of blood and
slipping on the walls of the brain ...


   6.6 Where to get and how to correctly look

   I give the tattoo on a proved the address:

   http://www.planetquake.com/demoland/.

   Feel free to climb, there is something to see.
Watch them be so: download,
unpack (they have. dem extension)
placed in a directory ID, run
Quake, push the console and dials
playdemo <name of the demo (without the brackets
of course)>. QuakeWorld for expansion. Qwd,
they are placed in the directory QW (must
pre-and profit), run
QW, and then again amassed playdemo <name
demo>. And in the first and second - with no name
expansion. That's how: playdemo thresh, and
flew!

   For more aesthetic pleasure
regulates the speed of view, do this:


     bind F9 "+ showscores"

     bind F10 "host_framerate 0.001"

     bind F11 "host_framerate 0"

     bind F12 "host_framerate 0.1"


   Now when you press the F10 you can
enjoy slowed
the best moments, F12 will give the acceleration
boring sites, F11 will return all its
places, and F9 will show through in a timely manner. In
how! Though the television studio at home and uncover
pile up Oscar in the bag - Cameron
rests with a swollen face from crying!


   6.7. Repetition - the mother of learning

   Regularly re-read this
leadership, for not being a specialist,
You just simply do not remember and the first
times do not understand. And just in time
wonder how you ever did not notice so
obvious things. And there, staring, and he
Why think up! What is required immediately
same otpishites grizzled battle-Goblin'u
(The address - at the end), and already I'm your wonderful
nahodochku in favor of the bloodthirsty
public without fail in the text
Pristrom.


   6.8. Share!

   Give read druzhbanam! Without end
tan sheep - no interest, it is better
show himself against the master. And only on the
Wizard you can at least something
limiting learn.

   And he does not waste time, to educate
people! Take over the burden of
Missionary: Carry knowledge to the masses of unwashed
tractor - mazutchikov, nail them
to the brain and nail hammered into the empty head
grenade!


   6.9. Diversify the process!

   There is some (bolshoe!)
number of modifications of Quake, as
both small and global. Consider
the best of them (or rather the ones I
love;) for our adored
Deathmatch'u.

   In - First, I would recommend you
try out Mission Pack # 1: Scourge of
Armagon (16 levels) and the Mission Pack # 2:
Dissolution of Eternity (also 16
levels).

   In the first few new weapons, but
different levels to play a good crowd.
Of the weapons most slope - Mzholnir,
Electrified Hammer of Thor,
Romero, who wanted to insert the Quake, yes
both hands and have not reached, although the instrument
wonderful. Plus a laser gun and mortar
(Mine, thankfully, full of crap).

   In the second almost every weapon
is double: gvozdomety beating lava
nails (lava nails), grenades (and RL, and
GL) are divided into four pieces each, and
Plazma Gun sadit plasma charges
that fall into the same enemy, and
kolbasit all its roots in his own field
view. Plus the added variety
Deathmatch called Tag. It's when you
up from the floor a blue sphere and it
hangs you over the head, resulting in
What you can see all the good and all
begin a hunt for just you, and you
feverishly to shoot. Well, sort of
our pyatnashek. In the usual Deathmatch
artifacts can lead
rendomayzer where and what will be - no one
unknown. Moreover, all and all levels
adapted by three species of
Capture the Flag (see below).

   In - Second, there is only spetskonversiya
for Deathmatch called PainKeep. There
total more: bear trap,
death seizes reckless
Butt, automatic sentry guns,
gravitational wells, exploding bullets,
"Air fist" flings flying in
You grenades, along with careless
enemies, harpoon nail ricochets off the walls,
traces of bullets on the skin and all this at 21
chopping level.

   Third, for the most bloodthirsty
lovers of mass slaughters (maniacs
like me) there is such a thing (strictly from
a capital letter!) as HeadHunters. There for
getting frags have otstrelennye head
mates to select, drag to the altar and
stick to the peaks (and they are vermin, and more
bite), just "for the murder of" frags are not
yield. Deprived animals injured strive
you have to select them, and along with your
own. Excitement - an unprecedented adrenaline
enters the blood faceted glasses.

   Fourth, there is still such a crooked
Shrak for Quake. In spite of the curvature
guns out there the most fun. For example,
naduvatelnye darts: you get so
dart at his friend and immediately begins
become swollen, blow up, turns, rises to
ceiling, and there tear to shreds, only bone
spilling onto the floor. There are mines, even more
minischi, so powerful that the battle takes
kind of trench confrontation. Of the latter
appeared Malice, where available
mortar, shooting napalm charges
(Burn, baby, burn!), From which
escape a fire extinguisher, plasma
ruzhetso, aqualung, razvedcheskie probes
anti-gravity board, a parachute, and even
small submarines, which
You can spend an excellent underwater
battles, arranging his comrades in the Tsushima
style of Quake. "Float on the cutting! Nasal -
tovs "- I love this thing!

   Plus, and Shrak, and Malice
allow to beat at all levels Quake
with his zdorovskim weapons. And yet Shrak
You can play as a spider or a scorpion, and also
is Capture the Flag (small crooked,
Well, as the whole game). And for fans
pure fighting, without any antics have
a Rocket Arena, where you give
grenade launcher at once at the start and austere
throw in komnatenku without chests, so that
whining, "but if I have it was:
useless, everything is on the garlic. Fight goes
Only one on one, others
present mode observers. Game
is a knockout and the winner fights
novice. Cool thing.

   Rounding out our list of famous Capture
the Flag and Team Fortress, the game
command for any beginner is sufficient
complex and require a special approach. In
both play a simple task: to steal a flag
from the base of the enemy and brought to its at
road shooting dissenting
dissatisfied and brazen. The difference in
complexity of the approach and the distribution of
roles. Learn more - on another occasion. All
above will certainly be at least
little to brighten the gloomy ferocious weekdays
quaker'ov. Try all the necessary without
sorry.
__________________________________________

__________________________________________


   7. Conclusion

   Antipole
give advice can cause
bewilderment. In fact, it's simple:
thesis-antithesis-synthesis dialectic
approach - and it is in Quake solves all problems!

   If there was repeated - no, the truth is not
dims from repeating. Well cho! ... My
thin ear picks which is reached from all
clip-clop of the parties: it's your opponents
proznav how you've become, after learning my
short instruction, with a sullen
doomed before they celebrate his
Wooden jackets. And do not be sorry
nails for the kids! The lid must be
nailed as it should.

   Guys, earn money and
connect to the Internet! There you
meet interesting people,
acquainted with them and, most importantly,
Kill them! ..


      Happy hunting to you, Mowgli!

     ... AND LET THE CARNAGE BEGIN!!!
__________________________________________







Other articles:

Deathmatch Quake v. 2.00 - BRIEF manual on methods of deprivation life of their own kind.

Demo party - OFFICIAL results Chaos Construction 999 for the PC.

Demo party - OFFICIAL results Chaos Construction 999 for the ZX Spectrum.

Demo party - OFFICIAL Paradox'99 results for the PC.

Demo party - OFFICIAL Paradox'99 results for the ZX Spectrum.

Demo-Building - Phong Shading.

Demo-Building - Radial blur, blur effect around the bitmap.

Demo-Building - Generator table of squares.

Demo-Building - an ancient effect a tricky name Moving Shit.

Demo-Building - some of sorting method.

Demo-Building - The printing of chunks.

Demo-Building - The implementation of plasma sizes of 2x2.

NeOS FAQ - Frequently Asked vopposy operating system for ZX Spectrum - NeOS.

Interview - Interview with Dennis Ritchie (Dennis M. Ritchie) creator of the programming language "C".

Interview - an interview with a famous coder'om, one of the founders M & U Sinclair Club, and later eTc group - Lazy.

Interview - Interview with the encoder and zhelezyachnikom LD / X-Trade.

Criticism - Kartika at first nome.p zhypnala Demo or Die.

From the Editor - interface.

From the Editor - Epilogue.

Application - wrapper display files LazyPack 2.0.

Advertising - Advertising and announcements.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   21 November